For those who know me, this will 'sound' like a broken record.
The main body of the list is set:
Captain, Bike, Relic, Shield.
10 Ass. Termies (7TH/
SS,3 Claws).
8 Bikers, Fist, 2 Meltas, Hvy Bolter Attack Bike.
8 Bikers, Fist, 2 Meltas, Hvy Bolter Attack Bike.
8 Bikers, 2 Flamer, Hvy Bolter Attack Bike.
3 Multi-Melta Attack Bikes.
3 Multi-Melta Attack Bikes.
3 Hvy Bolter Attack Bikes.
I have a 135 points left (from dropping a fist from the flamer bikers).
As you can see, it's not crazy optimized and uses a questionable transportless unit in the list, but what of the last 135 points?
I have some options bundled up in roles:
1. Cover fire units:
-Thunderfire Cannon, I really want to use one. I don't like it nor have high expectations, but any ranged niche unit could do.
-135 points of Sniper Scouts...maybe Telion..who knows. They are just be annoying.
-5 Devestators with 3 hvy weapons (
HB,
MM,
ML)
2. Units that chill in reserve as reserve unit:
-Dread with 30ish points for upgrades, able to do ranged and combat when entering.
-Iconclad, pretty much all about combat when getting in.
-Razorback with 5 tactical: a mobile scoring unit or able to provide some more
HB fire. Generally coming in on a quite flank.
3. Independent Characters:
-Libby maybe on a bike: for hood and null at the very least.
-Chappy maybe on a bike/Cassius: for fearless/
rr-attack termies, but they not likely nor expected to be doing that much charging.
-
MoTF/Techmarines to augment the close range fire power of a biker squad.
4. Other:
-Single Pred, Dakka or
AC/
LC.
-Whirlwind, not as bad as the only tank cause it can focus on indirect.
What do you guys think?
No..the Terminators are going without a ride, crazy, but that's what's happening