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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

HQ:

Blood thirster: might - 270
Skulltaker: juggernaught - 175
Herald of khorne: juggernaught, fury, might - 130

ELITE:

4 Blood crushers - 160
4 Blood crushers - 160

TROOP:

10 Bloodletters - 160
10 Bloodletters: Icon - 185
10 Blood letters - 160
10 Blood letters - 160

FAST ATTACK:

8 Flesh hounds - 120

HEAVY SUPPORT:

Soul Grinder: tongue - 160
Soul Grinder: phlegm - 160



2,000 Dead on.


Skull and the herald both lead a crusher unit each.
The hounds may stay, simply for the converting, but if theres a better option then ill drop them quickly.
Wanted to keep 2 soul grinders in the list, but didnt want to throw away 50 more points upgrading them to have both attacks each.
Rather keep them specific to thier roles.
Icon problem: Dont want to throw alot of points into icons, since its 25, and the unit is more than likely to die once out of combat.
So ive made sure there are 4 solid units to head up the charge, crushers act like they allways do and hunt down elite units.
Skulltaker and his unit can go tank hunting or hunt down MC's.
The thirster is there simply to add strength to the army and get shot at

Worth a quick mention: Playing a mono god list, so i wont be taking other units from different gods.

Once ive worked out this list, ill be going for a 2k list for each god, until i have a 8k apoc list to play about with.
Just wanted to start with khorne.

Need some C&C

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in nl
Emboldened Warlock





Groningen

I've always wondered if Skulltaker actually has rending. Army Builder says it has rending and Skulls for the Skull Throne, the codex only lists Skulls for the Skull Throne.
The wording of that ability suggests to me that Skulltaker has in fact no rending ability vs vehicles at all. If that is true, I don't think he's worth the point difference with a normal herald?
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Skulltaker does have fury of khorne, which gives him the rending ability

not only that, but causing instant death on a 4+ is nasty.
Even more so when the new nids arent immune to it.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in nl
Emboldened Warlock





Groningen

Doh! Thanks for pointing that out! :-D

Are you planning on having the bloodletters with the icon in the preferred primary wave?
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Yea, need to get them dropped in at the start to act as a guide.
If it fails and i dont get my wave, then its a case of work around it or wait for them to arrive.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in nl
Emboldened Warlock





Groningen

Then maybe it's an option to put the icon in a crusher unit as it has a larger footprint and is generally a thougher unit?
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

I have thought about it, but chances are the unit will draw in alot more fire from whats on the table.

I think i may change it, but ill throw it in the herald crusher unit.
I think skulltaker and an icon in the same unit would draw too much fire.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Gibbering Horde of Chaos




Sunny Oregon

Just getting back into 40k after a number of years, and am currently assembling a Khornite daemon army myself. I'm curious about your 3 HQ choices. Looking at the Codex (as I think I am understanding it), page 77 says 1 compulsory HQ and 1 optional. How is it that you have 3?
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

Daemons may take 2 heralds per HQ slot. It is a trend that continued on with HQ's in the new SW codex as well.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I want to play a similar pure Khorne list. i have play tested one and it was alot of fun, the only thing that REALLY scares me about pure khorne is speed.

i feel theres enough anti tank to deal with the actual armor but theres not enough speed to get it there.


how do you plan to work around or deal with this JD?

5000+ 
   
Made in us
Tough Traitorous Guardsman






well...how about this?

Skulltaker: juggernaught - 175
Herald of khorne: juggernaught, fury, might - 130

ELITE:

4 Blood crushers - 160
4 Blood crushers - -icon-185

TROOP:

10 Bloodletters-160
10 Bloodletters-160
10 Bloodletters-160
10 Bloodletters-160

FAST ATTACK:
8 flesh hounds-fury 130
8 flesh hounds-fury 130
8 flesh hounds-fury 130


HEAVY SUPPORT:

Soul Grinder: tongue - 160
Soul Grinder: tongue - 160




moved the icon to the crushers so after you kick a unit off an objective you can make sure your bloodletters land right on it.

Bloodthirsters are well...terrible :( they're fire magnets that can't take much firepower and even in CC they're pretty sad..crushers and bloodletters kill more.

With the amount of anti infantry khorne puts out,pleghm REALLY isn't necessary
tongue also gives you a ok chance to take on land raiders when you deepstrike......as land raiders hiding null zone libbys are deamons sworn enemies

hounds aren't the best unit (fiends are better by FAR) you sticking to khorne so theyre what you get,
and they can do a goodjob of chasing rhinos down for a nicely cheap unit, and even bettter they dont draw too much attention to themselves and can deepstrike farther away.

use the bloodcrushers just like you would the bloodthirster though. they are fire magnets and really anything they can kill(excluding dreadnaughts) bloodlettters kill just as easily.



   
Made in us
Fixture of Dakka






on board Terminus Est

You need the greater daemon.

Your troops are too small and flesh hounds are not worth their points. Both walkers should have full upgrades.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Sarnath: Hounsd are pretty useless, so i dont see the point in adding them.

Also, i want phlegm on 1 grinder, since anti-infantry is rare in khornate armies.
Much like anti-tank, hence why i need to keep the thirster.


GBF: I dont see the point in both upgrades on the grinders mate, once someone gets a weapon destroyed thats both gone.
I rather keep them aiming at 1 grinder rather than both.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Fixture of Dakka






on board Terminus Est

Here is why I run both upgrades on both walkers JD, it's the only shooting you've got and it's pretty darn good. The walkers plus the greater daemon is a powerful combination. Remember that the blast is not ordnance so you can fire it and another weapon. If you have two mid range railguns you're pretty much guaranteed to get one hit. With mech so popular it really helps to pop lightly armored transports at range so the rest of your army is free to assault the units that spill out... It really makes a big difference. The railguns can take out landraiders too... The +1 to the AP table really helps a lot.

I started out running 12 man squads of Bloodletters but they can get shot down pretty fast. I think these squads should be at least 15 strong and the more you bump them up the better they will perform.

Flesh hounds are fast but they can bounce. If you really want to take them I think the best thing they have going for them is a smart opponent will probably shoot at other units. I would rather take a daemon prince for a third heavy support so you can put another big body on the table. The Khorne daemon prince is the worst of the lot when it comes to daemon princes but they can absorb some damage and still dish it out.

Overall I like your list and think it just needs a few little tweaks, but that is just me. Khorne daemons are dead hard and I'm sure you'll enjoy playing them. I have written quite a few tactical articles explaining how i play my list, you might want to take a peek at my blog.
G

This message was edited 1 time. Last update was at 2009/12/29 03:15:57


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Flesh Hounds = Shoddy as Hell X-D
if you take Both of the Upgrades then it will suit them as if you get like a Devastator squad or something like charging towards you guns blaring. Tounge won't bring 5 down in one turn
and neither will Vomit or Harvester, but if they both have Phlegm it will mean they can both kill em off.
Do you HAVE to stick ot Khorne only or can you take some undivided?

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A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
 
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