I have an up coming warbands night for a WFB campaign where I expect to play against
VC, Orks,
WE, Empire amongst others.
The warband rules are linked below:
http://www.adepticon.org/10rules/2010wfbwarbands.pdf
In summary: 500 points, smaller unit sizes allowed, 10 units max, must have a character or champion to lead the army, 2 special or 1 special and 1 rare.
First draft
WoC #5 with shield and Halberd - 85
WoC #5 with shield and 2nd hand weapon - 85
Marauders #5 with Great Weapon - 25
Marauders #5 with Flails - 25
Marauders #15 with light armor, shield, full command and
MoS - 120
Marauder Horsemen #5 with Shield, throwing Axe and Musician - 86
Hounds #4 - 24
Hounds #4 - 24
Hounds #4 - 24
Total points 498
A micro version of my 2K army. Strong infantry line with horsemen to chase any deep threats. Hounds use their superior unit strength for flank/rear charges.
The ultra cheap cost of the 5 man marauder units makes me think I should be taking more of them. But at 5 figures each and no armor, they have no staying power.