Switch Theme:

How to use marauder horsemen glasscannon  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pl
Fresh-Faced New User





Hey Dakka!,

So I've recently made an addition of 6xMoK Marauder Horsemen, Flails, LA, Musician unit to my army and I was trying to think of best ways to use them - could anyone possibly throw some ideas?

Regards,
E.
   
Made in gb
Brainy Zoanthrope






UK

Maybe good against cavalry or on flanks. Give them mark of Slanesh and they could take on anything (if anything gets in charge range you strike)

_ ▲ _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

First off loose the LA and the Musician its not needed.

They need to be used in conjunction with Warhounds, MoS Marauders, or Spawns. The best place is to position them on your flanks and have them hit ranked infantry in the flank. With 24 attacks you won't need to worry about anything coming back.
   
Made in us
Dakka Veteran




Well I usually play High Elves, and Marauder Horsemen with Throwing Axes have kicked my teeth in on multiple occasions. In fact they have beaten me once by his 2nd turn by killing all of my repeater bolt throwers, and taking a rank off of my sword masters. . .

Don't worry about giving them a mark, they do better as fast cavalry with shooting. . .
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

As you specifically asked how to use Khorne Mtd Marauders...

Line them up on the flank and set up the charge vs enemy flankers. You should smash most enemy flankers.
Try to avoid enemy in forests (if you can), this is where frenzy becomes a problem, pulling you into charges you dont want, last game I played on the weekend a unit of my spider riders pulled a MOK lord on jugger into a forest, where he was stuck for 2 more turns and took almost no part in the rest of the game.
When you get around the flank, either go for warmachines or get into the flank of the enemy main unit sto deny ranks.

Essentially you are a more hitty version of Marauder horsemen, and like regular marauder horsemen (with flails) if you don't break me on the charge, you are in trouble.

2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: