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Hello all,
I have been playing Empire for about 4 months, and massed a decent sized collection of state troops, knights, and warmachines. However, in the many battles that Iv played over those 4 months, Iv been having a number of problems with mostly magic (I.E. WoC, DE) and assault heavy armies (LM, Brets).
I have followed the recommended paths of taking 2 cannons, steam tank, Pegasus spell stealer capt, and swordsmen with 3x3 block of militia, and can use them somewhat effectively. However, the two units I just cant find the real use for is Flagellants and the Pope Mobile.
Flagellants while unbreakable, flails, and all that fancy stuff is good, they are 10 points a pop with no armor save. Id assume they are the empires tarpit unit ment to hold units till the knights can outflank, how long can they really hold a unit with no save? And what is the recommended unit size?
Im just now starting to warm up to warrior priests, and can see the validation for taking the pope mobile, but how do you use it? With a save of 5 and a ward of 4, it seems kind of fragile.
As a defensive player against a large amount of aggressive armies, whats the best use for these units?
I am still fairly new to Fantasy so forgive the noobish in my questions.
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