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Glade Guard should be minimum size per unit (as you already said). Scouts are a waste of points, better bring more Glade Guard (or Way Watchers if you have the Rare slot available).
Dryads are a fantastic unit. This is the unit that protects your vulnerable units from shooting. They too should be fielded in minimum sized units. A Nymph isn't necessary unless you plan on joining a combat Character to their unit (which has to be a Forest Spirit to do so).
Glade Riders shouldn't be compared to Wild Riders. Wild Riders are a fast moving combat unit, while Glade Riders are more of an annoyance unit (March blocking, Redirecting, Wizard hunting, Warmachine hunting). Both are decent units. Glade Riders need to be fielded in units of 5 with a Musician. Wild Riders should be fielded in units of 6 to maximize frontage. Standard Bearer with the War Banner (for a total of +2 SCR) could be a good upgrade to a Wild Rider unit.
I'm not that big a fan of Wardancers, as I personally find Dryads a better unit. If you field these guys, I would advise units of at least 7, possibly more, depending on how many you think you will lose before getting into combat. Give them a Champion when you intend to join a combat Character to them. Otherwise, don't bother.
Great Eagles are much like Glade Riders, though the Great Eagle performs the same role a bit better (due to flying) and cheaper. The Great Eagle is even more vulnerable to shooting though.
A Treeman is really nothing like anything else in the army. It's a bit overcosted compared to some of the other Monsters out there (War Hydra for example). I personally don't think they fit the avoidance play style of the other Wood Elves units very well. Having said that though, if you want a unit that can deal with your opponents strong units, the Treeman is your guy.
You will probably have heard that the Treesinging spell is a vital part of the Wood Elves army. This is only true for certain play styles (like avoidance). The rest of the Lore of Athel Loren is decent as well, so you can't really go wrong with Spellsingers. If you want to be casting Magic, then you will probably want to bring 2 level 2 Spellsingers. You will definately want to give one of your Spellsingers the Calaingor's Stave. A Dispel Scroll could be a good choice as well, though these become more useful when you go above 2000 points (when Lord level Wizards come into play).
Strong Magic Items for a Noble are the Hail of Doom Arrow and the Helm of the Hunt. A Noble can fill a lot of different roles though, so equipping him is more difficult then equipping Spellsingers.
Branchwraiths are really only needed when you decide to go without Magic. You are still going to need Magic Defense, and the Branchwraith is perfect for it. Taking a level 1 Branchwraith with the Cluster of Radiants will give you 2 Dispel Dice.
The most important thing about Wood Elves, is to remember that you need a lot of units. Most of your units can't go head to head with the units of the opponent, so you either need to flank them, or get into a 2v1 situation. For this, you will need to outnumber your opponent (unit wise). So don't spend too much points on your Characters, units are at least as important as your Characters are.
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