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Made in fr
Sinister Chaos Marine






 Arachnofiend wrote:
The dual power sword loadout is legal and gives the sorcerer an extra attack, yeah. It's in the FAQ iirc, since they did forget about it for the book's original print.


Thanks a bunch !

Now to to deal with the two right sword arms in the box...

-"For the Ruinous Powers!" 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

How are dual power swords giving any bonus to attack? There's nothing in the Thousand Son's faq.

This message was edited 1 time. Last update was at 2021/07/21 18:34:03


 
   
Made in us
Loyal Necron Lychguard





 Sazzlefrats wrote:
How are dual power swords giving any bonus to attack? There's nothing in the Thousand Son's faq.

Looking around at other people talking about it and apparently that wording was quietly removed at some point. I remember they added it in because people complained that the dual swords build did nothing but I guess they changed their mind? Weird.
   
Made in fr
Sinister Chaos Marine






How strange... Heh, I'll wait a while I guess then !

-"For the Ruinous Powers!" 
   
Made in be
Longtime Dakkanaut




Same thing with things like contemptor dreadnoughts. Most of them gave +1A for having 2 CC arms; doesn't seem to be in the new book.

If you want a CC dread, it's best you run a gun as a second option. Can't vehicles shoot when they're in combat anyway?

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

DaPino wrote:
Same thing with things like contemptor dreadnoughts. Most of them gave +1A for having 2 CC arms; doesn't seem to be in the new book.

If you want a CC dread, it's best you run a gun as a second option. Can't vehicles shoot when they're in combat anyway?



Yes, they may fire into their own combat only, and at -1 if its a heavy weapon, and if its Blast then no shooting.
   
Made in us
Frightening Flamer of Tzeentch





In 9th I think the MM/scourge hellbrute has potential. Good in both CC and for AT you can also duplicity teleport him.

Hopefully the teleport will be in new book

I don’t have one though only two LC/ML ones. But they are the old forge world ones that are actually TS. They are super rad.
   
Made in be
Longtime Dakkanaut




 xeen wrote:
In 9th I think the MM/scourge hellbrute has potential. Good in both CC and for AT you can also duplicity teleport him.

Hopefully the teleport will be in new book

I don’t have one though only two LC/ML ones. But they are the old forge world ones that are actually TS. They are super rad.


I just don't see any reason a gameplay reason to take a helbrute over a contemptor, ever.

This message was edited 1 time. Last update was at 2021/07/24 22:21:53


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in gb
Enginseer with a Wrench




Bath

DaPino wrote:
 xeen wrote:
In 9th I think the MM/scourge hellbrute has potential. Good in both CC and for AT you can also duplicity teleport him.

Hopefully the teleport will be in new book

I don’t have one though only two LC/ML ones. But they are the old forge world ones that are actually TS. They are super rad.


I just don't see any reason to take a helbrute over a contemptor, ever.


Points cost? A hellbrute is slightly cheaper, sometimes you just dont have those extra 20-30 points to spare to fit a comtemptor in.

"Real" cost? A hellbrute is almost half the cost of a contemptor with both arms (£33 vs £60).

Simple availability of mainline GW kits over FW stuff? Especially if you don't have ability to use online shopping (too young for a debit card, etc)

The CP tax for contemptors?

A general dislike of working with resin vs plastic?


Theirs a few reasons why you might. You might say they are not great reasons, but they do exist.

Out of intrest, has their been any infomation about this expected grey knights vs tsons "duel" box? I believe its going to be Castellen Crowe vs an Infernal Master, but do we know what mooks will be supporting them, estimated price etc?

This message was edited 2 times. Last update was at 2021/07/24 22:31:42


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in be
Longtime Dakkanaut




xerxeskingofking wrote:
DaPino wrote:
 xeen wrote:
In 9th I think the MM/scourge hellbrute has potential. Good in both CC and for AT you can also duplicity teleport him.

Hopefully the teleport will be in new book

I don’t have one though only two LC/ML ones. But they are the old forge world ones that are actually TS. They are super rad.


I just don't see any reason to take a helbrute over a contemptor, ever.


Points cost? A hellbrute is slightly cheaper, sometimes you just dont have those extra 20-30 points to spare to fit a comtemptor in.

"Real" cost? A hellbrute is almost half the cost of a contemptor with both arms (£33 vs £60).

Simple availability of mainline GW kits over FW stuff? Especially if you don't have ability to use online shopping (too young for a debit card, etc)

The CP tax for contemptors?

A general dislike of working with resin vs plastic?


Theirs a few reasons why you might. You might say they are not great reasons, but they do exist.

Out of intrest, has their been any infomation about this expected grey knights vs tsons "duel" box? I believe its going to be Castellen Crowe vs an Infernal Master, but do we know what mooks will be supporting them, estimated price etc?


I knew I was going to get at least one reply like this, which is why I edited my post to include gameplay reason fairly fast after submitting it. Alas, it wasn't fast enough!

The spirit of the question was kind of obviously not "because I don't like the model/working with resin/model cost" since we were talking about gameplay viability.

If you don't have 20-40 points to spare on a contemptor then you should either make those points available somewhere else, or get something else entirely.
Getting +1 Str, +1W, and -1 to all damage over the crazed ability is way better value.

This message was edited 1 time. Last update was at 2021/07/25 00:25:34


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Frightening Flamer of Tzeentch





I agree that the contemptor is better. However I would say once the hellburtes get -1 damage maybe you can justify the scourge. I don’t think the contemptor has that many attacks. So against hoards (like if new orks get good) maybe you want those attacks with the slight decrease in points. Also if you are bringing multiples the extra points can add up and cutting points can be tough for TS due to the expense of many of our units. Plus everyone needs more points to get those upgrades to HQs coming. As for the current dex you are obviously right.

Also if your bring a contemptor you are probably bringing dual volkite. That is not optimum to teleport 9” away from the enemy line. The idea is to make the enemy have to deal with the hellbrute as is so close and good in CC. Not really going to do that with a contemptor.

I also don’t think the getting a hold of the model can simply be brushed off. Contemptors are expensive $$ wise so hellbrutes are a cheaper alternative if $& is a concern.

This message was edited 1 time. Last update was at 2021/07/25 02:36:50


 
   
Made in us
Loyal Necron Lychguard





The updated helbrute we'll have in the new codex is definitely more competitive, though I'm not sure if it's competitive enough. I'm certainly willing to give it a try, they don't see play in Death Guard but Death Guard also has a lot more competitive units to play with than we do.
   
Made in us
Frightening Flamer of Tzeentch





What do you think of the leviathan? I have been using in my CSM. I think it is still good even with the T nerf. I mean TS doesn’t have a whole lot to choose from.
   
Made in gb
Enginseer with a Wrench




Bath

DaPino wrote:


I knew I was going to get at least one reply like this, which is why I edited my post to include gameplay reason fairly fast after submitting it. Alas, it wasn't fast enough!

The spirit of the question was kind of obviously not "because I don't like the model/working with resin/model cost" since we were talking about gameplay viability.


fair enough, i've been lurking quite hard recently. And for the record, I dont think the Hellbrute is as good as a contemptor spec'd to the same roles. I mean, thats why its cheaper in points, right? but while it might be strictly sub-optimal in a absolute sense currently, it still has a place, and could well come out of our new codex in a much better place if it gets the same -1 damage ability most other 9e dreads have got.


If you don't have 20-40 points to spare on a contemptor then you should either make those points available somewhere else, or get something else entirely.
Getting +1 Str, +1W, and -1 to all damage over the crazed ability is way better value.



something else? like, say....a hellbrute?


I'm sorry i couldn't resist. but my point stands, sometimes it really is a question of a few dozen points, and it being less detrimental to your army to skimp on the dread than on something else to make room for the better dread. I cant currently conjure up a situation i'd personally do that, but it might be the case.

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in gb
Enginseer with a Wrench




Bath

well, it seems my request for more info on the new tsons vs GK box has been answered. they've announced the name and contents of this new box, "hexfire"

of relevance to us, the tsons contingent is the new infernal master (as expected), 5 scarab termies, a tzanngor shaman and 10 regular tzanngors. thats about 500 points currently (with all the bells and whistles), I dont have the updated version of the points list to double check it, but sounds about right. the GK part is Castellan Crowe, two five-man squads of Grey Knights, plus a Nemesis Dreadknight (which i believe is also 500pts). Price isnt mentioned, but i'd wager on £100+ as its 1k of models, even with a box buy discount its a lot.


alongside it is the usual crusade stuff for those into that, which will be in addition to the crusade stuff in the regular codexs that are also inbound at roughly the same time. No date that i can see in that preview, but based on previous releases, i would say within the next 6-8 weeks, barring yet ANOTHER logistics snafu (after all, they've already addmited this release was originally due sometime last month)....

This message was edited 1 time. Last update was at 2021/07/26 12:45:45


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Frightening Flamer of Tzeentch





I don't really have an interest in the box other than the infernal master. I already have too many Tgors, Scarabs, and two Shamans. I will probably just get the infernal master from Ebay (of course probably paying a huge markup). However for anyone starting TS this box is pretty good. Combine it with the "Start Collecting" box and you have a nice little 1000 point TS army that will probably be a good base to grow to 2000 points. This really feels like a missed opportunity for adding a fast attack or elite unit to our army though, both of which we desperately need. Maybe we will get lucky and Forge-world with come out with 40k rules for some of the TS units (like the psychic contemptor or robots) from 30k.

Can't wait for this Codex. Damn GW come get my $$$$$$ already.
   
Made in gb
Enginseer with a Wrench




Bath

 xeen wrote:
I don't really have an interest in the box other than the infernal master. I already have too many Tgors, Scarabs, and two Shamans. I will probably just get the infernal master from Ebay (of course probably paying a huge markup). However for anyone starting TS this box is pretty good. Combine it with the "Start Collecting" box and you have a nice little 1000 point TS army that will probably be a good base to grow to 2000 points. This really feels like a missed opportunity for adding a fast attack or elite unit to our army though, both of which we desperately need. Maybe we will get lucky and Forge-world with come out with 40k rules for some of the TS units (like the psychic contemptor or robots) from 30k.

Can't wait for this Codex. Damn GW come get my $$$$$$ already.


hmm, based on other armies, i'm sure the £60 start collecting box will be replaced with a £90 Combat Patrol, the contents of which have not yet been accounted, but we can make some educated guesses about what it has:

1 HQ choice: very likely to be Ahriman again, AFAIK we are the only army that puts a special character in the start collecting box, but we don't really have a viable alternative for him apart form a termie sorcerer, but he can be built as a chaos lord, IE in an illegal for Tsons configuration, which stands against him in a "my first army" style box. Magnus is too expensive in both cash and points, the exalted sorcerers box gives you three characters that between them eat 60% of your points.

Troops: rubrics, no doubt about that, especially since the SOT are in the hexfire box. I mean, they are THE iconic unit of the tsons, and for the longest time were the ONLY unit of the Tsons. their inclusion here is likely why their are tzanngors in the hexfire box.


support choice: with the rubrics and Ahriman built to ther "default" builds (ie Ahriman on disc, the rubics with bolters and a soulreaper cannon), we have about 100 ish points to play with (90 if we take the icon of flame). only thing we have that we could squeeze into a 500 force is Tzanngor Enlighted, a standard set of 3 would be 54 points. with that we could built the rubrics with warpflamers and still just about be under budget.


parts cost: £90 is sold seperately. which would mean no discount? Nah, that cannot be right, they'd never sell any.


hmm, maybe not ahriman? put the termie lord in thier you save 80 points for something else, and with 180 points you could put a pred or a hellbrute in place of the Tzanngors.

we will have to see. but its going to be a tough sell, im not going to lie. Given they gave us a perfectly satisfactory 500 point force at £60, i dont know how they are going to give us the same points, at 50% more, and still be a worthwhile discount.

This message was edited 1 time. Last update was at 2021/07/27 11:12:40


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Frightening Flamer of Tzeentch





xerxeskingofking wrote:
 xeen wrote:
I don't really have an interest in the box other than the infernal master. I already have too many Tgors, Scarabs, and two Shamans. I will probably just get the infernal master from Ebay (of course probably paying a huge markup). However for anyone starting TS this box is pretty good. Combine it with the "Start Collecting" box and you have a nice little 1000 point TS army that will probably be a good base to grow to 2000 points. This really feels like a missed opportunity for adding a fast attack or elite unit to our army though, both of which we desperately need. Maybe we will get lucky and Forge-world with come out with 40k rules for some of the TS units (like the psychic contemptor or robots) from 30k.

Can't wait for this Codex. Damn GW come get my $$$$$$ already.


hmm, based on other armies, i'm sure the £60 start collecting box will be replaced with a £90 Combat Patrol, the contents of which have not yet been accounted, but we can make some educated guesses about what it has:

1 HQ choice: very likely to be Ahriman again, AFAIK we are the only army that puts a special character in the start collecting box, but we don't really have a viable alternative for him apart form a termie sorcerer, but he can be built as a chaos lord, IE in an illegal for Tsons configuration, which stands against him in a "my first army" style box. Magnus is too expensive in both cash and points, the exalted sorcerers box gives you three characters that between them eat 60% of your points.

Troops: rubrics, no doubt about that, especially since the SOT are in the hexfire box. I mean, they are THE iconic unit of the tsons, and for the longest time were the ONLY unit of the Tsons. their inclusion here is likely why their are tzanngors in the hexfire box.


support choice: with the rubrics and Ahriman built to ther "default" builds (ie Ahriman on disc, the rubics with bolters and a soulreaper cannon), we have about 100 ish points to play with (90 if we take the icon of flame). only thing we have that we could squeeze into a 500 force is Tzanngor Enlighted, a standard set of 3 would be 54 points. with that we could built the rubrics with warpflamers and still just about be under budget.


parts cost: £90 is sold seperately. which would mean no discount? Nah, that cannot be right, they'd never sell any.


hmm, maybe not ahriman? put the termie lord in thier you save 80 points for something else, and with 180 points you could put a pred or a hellbrute in place of the Tzanngors.

we will have to see. but its going to be a tough sell, im not going to lie. Given they gave us a perfectly satisfactory 500 point force at £60, i dont know how they are going to give us the same points, at 50% more, and still be a worthwhile discount.


They could just add a rhino, which would be like 80 points-ish. That is the funny thing about TS, there is not a whole lot of units to choice from.

The Rhino is an interesting choice, since in the new points it says "+5 for an additional inferno combi-bolter". So looks like our vehicles will come with the inferno combi-bolter standard. Pay the 5 points for an extra one, and that is 4/8 bolter shots with the -2 which is actually pretty nice. I mean Rhinos die to a mild breeze these days, but could be worth considering. With a havoc launch too at 90 points might be a nice little fire base after putting rubrics in the middle of the board. I guess it will really depend on what kind of movement shenanigans we get.
   
Made in us
Loyal Necron Lychguard





Mechanizing our troops with rhinos makes sense to me given that the buffed daemon engines might push us towards a more vehicle heavy list to begin with.
   
Made in gb
Enginseer with a Wrench




Bath

 Arachnofiend wrote:
Mechanizing our troops with rhinos makes sense to me given that the buffed daemon engines might push us towards a more vehicle heavy list to begin with.


maybe, but that still doesnt get us any value for money, the rhino isnt that expensive in real world costs either. the problem is either they repeat the Infernal master as the HQ (a valid choice, but doubtful), or put the termie sorcerer lord in (again, possible, but doubtful), or Ahriman just eats up the points. hes 180 points on that disc, like nearly 40% of the points allowance. add in a 10 man brick of rubics @ 21 points each, and your left with 100ish points to play with, but only £60 spent in real world terms. you'd need to stuff £50 ish into 100 points, which is damm hard to do. only way i can see to do it is to spam chaos spawn kits (4 spawn for 92 points, £55), but thats hardly a "good" set up, is it?

maybe they just...wont do a combat patrol box? Custodes never got a start collecting box, AFAIK, partly becuase it couldn't be made economically. it might be they just keep the start collecting box in production and keep selling that.


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Frightening Flamer of Tzeentch





xerxeskingofking wrote:
 Arachnofiend wrote:
Mechanizing our troops with rhinos makes sense to me given that the buffed daemon engines might push us towards a more vehicle heavy list to begin with.


maybe, but that still doesnt get us any value for money, the rhino isnt that expensive in real world costs either. the problem is either they repeat the Infernal master as the HQ (a valid choice, but doubtful), or put the termie sorcerer lord in (again, possible, but doubtful), or Ahriman just eats up the points. hes 180 points on that disc, like nearly 40% of the points allowance. add in a 10 man brick of rubics @ 21 points each, and your left with 100ish points to play with, but only £60 spent in real world terms. you'd need to stuff £50 ish into 100 points, which is damm hard to do. only way i can see to do it is to spam chaos spawn kits (4 spawn for 92 points, £55), but thats hardly a "good" set up, is it?

maybe they just...wont do a combat patrol box? Custodes never got a start collecting box, AFAIK, partly becuase it couldn't be made economically. it might be they just keep the start collecting box in production and keep selling that.



Yea your right. Ahriman is very efficient in terms of point to $$. Maybe they will break up the exalted sorcerer box, and include only one in a patrol with a disc (125) then you get ten rubrics (say 220 with soul-reaper) that is 345. Add a rhino (80) that leaves 75 points. Add in three Tgor Enlightened (54) and you are at 479 which is pretty close to 500, which can be reached adding in some options like havoc launcher, or upgrades to the HQ. That would actually be a pretty good box. Not sure how it adds up on the $$$ side, but this would get you basically all the TS specific models between the two boxes (not including named characters).
   
Made in gb
Enginseer with a Wrench




Bath

 xeen wrote:


Yea your right. Ahriman is very efficient in terms of point to $$. Maybe they will break up the exalted sorcerer box, and include only one in a patrol with a disc (125) then you get ten rubrics (say 220 with soul-reaper) that is 345. Add a rhino (80) that leaves 75 points. Add in three Tgor Enlightened (54) and you are at 479 which is pretty close to 500, which can be reached adding in some options like havoc launcher, or upgrades to the HQ. That would actually be a pretty good box. Not sure how it adds up on the $$$ side, but this would get you basically all the TS specific models between the two boxes (not including named characters).


see, that works much better, gives you like £105 ish in a £85 box, but its still a pretty poor deal. the current start collecting is £97 of stuff in a £60 box, for example, and the other combat patrol boxes are like £120 of stuff in a £85 box.


i think its just Tsons have relatively good points to price ratios compared to some other armies. we just hit point limit before the price limit. my guess is this is caused by the relatively points expensive rubrics, and lack of high price but low points options to balance them out with in a 500point force.

edit: the combat patrol boxes are £85, not £90, my mistake.

ps forgive my use of sterling, i live in the UK so its what i'm actually using/can get prices in very easily. Im sure the ratios for USD is similar.

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Frightening Flamer of Tzeentch





https://www.warhammer-community.com/2021/08/01/sunday-preview-thousand-sons-and-grey-knights-galore/

Just thought I would put here
   
Made in gb
Regular Dakkanaut




3 'new spells' previewed today. All the same as their PA equivalent albeit with some miniscule changes.

Time Flux - got worse, only ever brings 1 model back now.

Empyric Trespass - same as Psychic Delve but gained 6" range.

Attempted Possession - decreased by 1 WC...



   
Made in us
Frightening Flamer of Tzeentch





To be honest, this preview was very disappointing. I mean I expected them to re-hash most of PA in the book, but it is a little disheartening when our "new spells" previewed are the same old powers from PA, while GK got three actual "new" powers, one of which (the de buff to auras) is going to be freaking awesome. I mean I don't think TS players should jump the gun on "worst codex ever" like some other factions players did when only looking at limited previews (I mean the Infernal Master seems really good), but I would have liked to see something actually "new" in a preview I have been waiting months for. Fingers crosses we get a good faction wide rule (doctrine equivalent).

On a further note, two of the GK powers have the wording that you can only target a unit once with the power. In 9th, (unlike 8th) I don't think you can cast powers more than once even in open play. So the only reason to include that would be if there is some way to cast Brotherhood powers multiple times. There is no such wording on the TS powers, which is both concerning and exciting. If Cult/Brotherhood (or all!) powers can be case more than once that would be great. And the three powers for TS wouldn't need the restrictions really as they would not be stacking bonuses. This would also make sense with the Cult of Time spell being limited to one model. Pray to Tzeentch that we can multi-cast at least cult spells!!

   
Made in us
Loyal Necron Lychguard





This was a preview for the new GK psychic powers that the KSons got thrown into for parity; we're going to have a super doctrine like Death Guard contagions so there's definitely going to be something new for Thousand Sons in the codex.
   
Made in us
Fresh-Faced New User




 Arachnofiend wrote:
This was a preview for the new GK psychic powers that the KSons got thrown into for parity; we're going to have a super doctrine like Death Guard contagions so there's definitely going to be something new for Thousand Sons in the codex.


I mean do you know this or are you just hopeful?
   
Made in us
Loyal Necron Lychguard





If KSons don't have some sort of army-wide ability that requires faction purity it'd be the first.
   
Made in us
Frightening Flamer of Tzeentch





I usually hate wish listing, especially since we will be getting info all week, but I am super bored at work today, so here it goes (i am going to keep it in the realm of possibility)........

Army Wide Doctrine Equivalent- Honestly, I have no idea what they are going to do with this. I think an aura like DG would be cool, but so would something like the GK get with the ability to change the effects by casting a spell would be money as well.

Chapter Tactic- I really hope we keep +6" range on spells. It makes a big deal with smite and some other spells. However, we really do need another part to the chapter tactic. Something like re-roll one to Hit or Wound would be both pretty good, and pretty Tzeentch-y. The Tzeentch CSM Renegade faction (Scourged) currently have re-roll one to Hit, so not that far off for another Tzeentch force to share that.

Cults - Looks like it will mostly be a re-hash of PA. I just hope they don't change Cult of Magic or Cult of Duplicity at all if that is the case. Those are the two I use and love, and I would be perfectly happy if they remained the same.

Magnus - It would be great if he got the Morty treatment and gets 3 WL traits, plus picking a Cult one. If he had a 3++ to start the game (via WL trait) I think he would be a lot more useful as he could tank some of the low shot, but high damage attacks without NEEDING to go first. I don't think they are going to make him T8, so a 3++ is almost a must for him to be competitive. Also his aura will most likely be CORE, but he will probably have some kind of command phase point and buff like Morty or a chapter master. Not sure what that could be, but really I would be very happy if he gets the Morty treatment and gets s 3++.

All is dust - I said this somewhere else, but I am hoping that it is like S7 and less, not damage. That would greatly increase the amount of attacks it affects which is really what Rubrics need.

Weapons - I think it is likely that the Hayfire Missile will be flat D2 or D3. I also hope that the Soulreaper gets more shots (6 or 8 would be nice) instead of D2. I think it is highly unlikely that it stays the same just by the way other army's Heavy Bolter Equivalent have been treated.

Smite - Hopefully we will get a way to mitigate the Smite increases per cast. If not, I hope Rubric/SoT Sorcerers get a full smite, as with the current smite rules, the mini-smite is really not very great when you get to in needing like an 8 or 9 to cast.

Tgor Enlightened - At 18 points these guys really need a better weapon with the bow. The bow needs either another shot, or even D2. Also, I doubt it will happen, but these guys really need a 4++. Otherwise they are still not very good, especially at 18 points per model.

Daemon Engines- Well we know they are going to be WS3/BS3. That should be good enough for the Fiends, but Helldrake really needs some more attacks, and more damage output against vehicles. I would prefer if the bale flamer was 2D6 shots, but D1 instead of 2.

Hopefully we will keep the PA stratagems mostly intact.

Finally, I am hoping that TS are not Admec/Dark Eldar level good. I hope they fall right in at DG level. I don't want a bunch of band wagon meta players jumping to TS and building crazy lists that require nerfs etc.

Just my thoughts.

Edit: Forgot, we better be able to take a soulreaper cannon in a unit of 5!!!





This message was edited 1 time. Last update was at 2021/08/02 21:53:35


 
   
Made in gb
Enginseer with a Wrench




Bath

https://www.warhammer-community.com/2021/08/03/cabbalistic-rituals-are-about-to-make-your-thousand-sons-psykers-scarier-than-ever/


high points:

we have a new faction ability, "cabal points", which represents the sorcerers of the Legion sharing their powers to achieve extra effects. Each Sorcerer generates a certian number of these points (aspiring Sorcerer make 1 points, regular character Sorcerer 2, ahriman/exalted Sorcerer /DP make 3 and Magnus 4), which you can then spend in a "use it or loose it" fashion over the physic phase. example effects are "this power or action cannot be Denied" (this means we could in theory use this to improve the reliability of psyker secondarys), or "add one to this psyker test", for those times you just fluff a test or get a 9 to cast smite. i did a quick count on my 2k planned purchase list, and it had 10 points to start with, for referance.


we will have a full 18 powers in two Disciplines, the Discipline of Change and the Discipline of Vengence. my guess is that the former will be mostly buff/debuff spells and the latter is a witchfire MW based spell list.

cult of magic's warlord trait lets you re-roll a smite or WITCHFIRE keyworded psyker test once per phase.


thier will be a points costed upgrade for every Sorcerer (which includes squad leader aspiring Sorcerers) to the "legion command", which grants a fixed bonus to that unit which varies depending on type.

thier will be at least one more Tsons focused reveal happening later this week as well.

thats some intresting new stuff, i must say.

This message was edited 4 times. Last update was at 2021/08/03 14:26:12


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
 
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