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Made in us
Regular Dakkanaut




 rvd1ofakind wrote:
pdated my charts and.
DPS GUO is just a bad Rotigus, who is bad to begin with.


Your missing a few things on the number here in my opinion. The whole point of the guo is either the bell holder who you support with warp surge and miasma making it pretty unlikable by most meta armies in a single turn from across the table.

Or
You bring the double bile set up as a deep striking threat. Bileblade makes it the most reliable nurgle caster getting off spells like miasma/fleshy/virulence blessing/nurgle rot as you see fit. The flail can go in the trash along with the rotigus vomit. The damage output on both of those are so useless. If you kill 1 or two marines bug woop coming from a 300 or model.

The whole point of the best stick great unclean ones is to lay down the hurt on other big stuff. In that department the GUO is pretty much king. While base he's not as strong with each buff he starts to stride leaps and bounds over rotigus. Virulence blessing, poxbringer, and sloppity bile piper turn the GUO into a killing machine for big stuff. While being a durable model for stay multiple turns getting off his more reliable miasmas.
   
Made in us
Regular Dakkanaut




mmimzie wrote:
 rvd1ofakind wrote:
pdated my charts and.
DPS GUO is just a bad Rotigus, who is bad to begin with.


Your missing a few things on the number here in my opinion. The whole point of the guo is either the bell holder who you support with warp surge and miasma making it pretty unlikable by most meta armies in a single turn from across the table.

Or
You bring the double bile set up as a deep striking threat. Bileblade makes it the most reliable nurgle caster getting off spells like miasma/fleshy/virulence blessing/nurgle rot as you see fit. The flail can go in the trash along with the rotigus vomit. The damage output on both of those are so useless. If you kill 1 or two marines bug woop coming from a 300 or model.

The whole point of the best stick great unclean ones is to lay down the hurt on other big stuff. In that department the GUO is pretty much king. While base he's not as strong with each buff he starts to stride leaps and bounds over rotigus. Virulence blessing, poxbringer, and sloppity bile piper turn the GUO into a killing machine for big stuff. While being a durable model for stay multiple turns getting off his more reliable miasmas.


First of all, props to rvd1ofakind, these charts are amazing. I wonder how this changes if rotigus / GUO get miasma off? The strength here is that they are able to drop in T1 without getting shot. I also can see this type of model baiting an opponent to shoot even with the -1 invul strat in place. Agree naked with no buffs is quite squishy for cost.

Damage appears to be shooting only so may not take into consideration nurgle rot / spells which are probably where this model shines. Or even the extra damage from smite etc. There are small things like crushing bulk which are nice too anticipating the model is able to live one turn.

This message was edited 2 times. Last update was at 2018/02/16 15:15:41


 
   
Made in us
Regular Dakkanaut




Well so the bell GPU can't really deep strike. Most the damage that goes out is turn 1 and if you deep strike the bell guy you miss out on the bell healing because i believe it goes off at the start of the turn or movement phase. Where the guo is quite very vulnerable.

Both rotigus and the sword guo want to deep strike, miasma up. Either casting miasma on themselves or having some one else far away cast it on her. Then they either want to cast virulence blessing on themselves and get stuck in or be the biggest thing that can cast nurgle rot. In terms of spells though the GUO with bile blade is more reliable and since the flail damage is so inconsequential on such a big model, is argue the bile made is the better equipment.
   
Made in us
Regular Dakkanaut




mmimzie wrote:
Well so the bell GPU can't really deep strike. Most the damage that goes out is turn 1 and if you deep strike the bell guy you miss out on the bell healing because i believe it goes off at the start of the turn or movement phase. Where the guo is quite very vulnerable.

Both rotigus and the sword guo want to deep strike, miasma up. Either casting miasma on themselves or having some one else far away cast it on her. Then they either want to cast virulence blessing on themselves and get stuck in or be the biggest thing that can cast nurgle rot. In terms of spells though the GUO with bile blade is more reliable and since the flail damage is so inconsequential on such a big model, is argue the bile made is the better equipment.


Yeah I was planning to run Rotigus with miasma and put -1 toughness on enemy as opposed to virulent. This stacked with pink horrors to break down screening units makes them more lethal (per damage chart). Rotigus almost assuredly will get shot after deepstriking but at least he has -1 on him and i can calculate if he is a good candidate for the -1 invul at the beginning of that turn. Then he can engage and pop nurgle rot (I think he can know 3 spells).
   
Made in us
Regular Dakkanaut




That is a pretty good use for rotigus is his spell versatility for sure. However shrivel pox is kind of niche.

This is because ujnless the target unit is a big model (leman Russ) or just has lots of models in the unit (conscript block. Then often times it's just as good or better to cast smite. Here is abit of why:

Shrivel pox can only ever be a situational +1 to wound. Meaning the target unit must be within 1T of a change is damage bracket for you to get a net of +1 to wound. For instance a chimera/magnus/ all the greater daemons and so on are T7 and reducing the toughness by 1 doesn't matter is many case. Unless your planning to charge with a Loc woth blade or daemon princes.

Then on the flip case of lets say a space marine squad. -1T for most of our weapons will net +1 to would. However, your only increasing your damage out out by 1/6th. Meaning you need to kill 12 or more guys (or deal 12 or more wounds) to do the same average damage as you would have if you just casted smite.

Lastly, most screens are T2/3. Looking at nurglings, scouts, rangers, and brimstones. Pink horror and other units have ways to already wound these models on 2s in more versatile ways or just do this innately.

Edit: a side note as well on the damage calls is while blood letter do alot of damage. Getting them where they need to be is considerably unrealistic in any competive setting.

Also while flamers aren't as power and are certainly squished than pinks. Flamers are the best companion unit to pink to keep in your pocket. Pinks really want to have reserved points for splitting. Should your opponent not attack the pinks. You'll want to convert the points instead into damage. In such instances flamers are the perfect slot in unit here. The foot pink is so small compare to pink you can summoning them just about anywhere, and the flamers are abit less relient in buffs.

Nurglings are great. As well as I believe was pointed out. Gotta love those little dudes.

Also notable is the durability of the Loc and Blood thirster when equipped. Two units that work well together, and as I run them I also bring a GUO with miasma and some times fleshy abundance. Making for a very toughbto take down trio that can all deep strike down and start causing havoc. With the e of them it's likely you'll end the game with 1 or 2 of them still alive at the end of turn 5 or 6. As damage ramps down considerably after turn 2.

All of this combines to make chaos daemons more bent toward super durability list where you aim to when on objectives and be untablable. Where list like dark reaper spam struggle to kill you before you consume thier gun lines.

This message was edited 1 time. Last update was at 2018/02/16 16:34:34


 
   
Made in us
Regular Dakkanaut




mmimzie wrote:
That is a pretty good use for rotigus is his spell versatility for sure. However shrivel pox is kind of niche.

This is because ujnless the target unit is a big model (leman Russ) or just has lots of models in the unit (conscript block. Then often times it's just as good or better to cast smite. Here is abit of why:

Shrivel pox can only ever be a situational +1 to wound. Meaning the target unit must be within 1T of a change is damage bracket for you to get a net of +1 to wound. For instance a chimera/magnus/ all the greater daemons and so on are T7 and reducing the toughness by 1 doesn't matter is many case. Unless your planning to charge with a Loc woth blade or daemon princes.

Then on the flip case of lets say a space marine squad. -1T for most of our weapons will net +1 to would. However, your only increasing your damage out out by 1/6th. Meaning you need to kill 12 or more guys (or deal 12 or more wounds) to do the same average damage as you would have if you just casted smite.

Lastly, most screens are T2/3. Looking at nurglings, scouts, rangers, and brimstones. Pink horror and other units have ways to already wound these models on 2s in more versatile ways or just do this innately.

Edit: a side note as well on the damage calls is while blood letter do alot of damage. Getting them where they need to be is considerably unrealistic in any competive setting.

Also while flamers aren't as power and are certainly squished than pinks. Flamers are the best companion unit to pink to keep in your pocket. Pinks really want to have reserved points for splitting. Should your opponent not attack the pinks. You'll want to convert the points instead into damage. In such instances flamers are the perfect slot in unit here. The foot pink is so small compare to pink you can summoning them just about anywhere, and the flamers are abit less relient in buffs.

Nurglings are great. As well as I believe was pointed out. Gotta love those little dudes.

Also notable is the durability of the Loc and Blood thirster when equipped. Two units that work well together, and as I run them I also bring a GUO with miasma and some times fleshy abundance. Making for a very toughbto take down trio that can all deep strike down and start causing havoc. With the e of them it's likely you'll end the game with 1 or 2 of them still alive at the end of turn 5 or 6. As damage ramps down considerably after turn 2.

All of this combines to make chaos daemons more bent toward super durability list where you aim to when on objectives and be untablable. Where list like dark reaper spam struggle to kill you before you consume thier gun lines.


Not really sure of your math. Smite does d3 mortal wounds which means (on average) as the dice roll 2 mortals. This translates to 2 unsaved wounds. (I am not factoring in rolls of 11+ as for this discussion it is a minority of rolls - 3/36? or 1/12? - not sure).

The thing about shriveling pox is that it does not have to be closest unit, it can be any unit within 18 inches. Of course it is situational and not an auto cast, why would you use it if it doesn't move up the wounds one bracket? My list runs two deepstrking pink squads at 20 - so that is 120 shots, 60 hits, 1/6 of 60 hits is 10 wounds, factoring in even a 3+ save that will out manage smite by 2 wounds. This isn't including other fire sources or stacking this with flickering and being able to reroll 1's with daemonspark (a 2+ wound roll rerolling 1's is much better than a 3+ wound roll rerolling 1's).

As you note, shirveling pox also adds versatility in that it can be used in cases where meaty hits matter - maybe rotigus has to charge a knight (why would you but lets say) and you need to drop toughness from 8 to 7 to get in some 3 flat damage rolls, or drop toughness from 8 to 7 to get PBC mortars and/or entropy cannons to wound on 3's. If even one of those shots translates into more than 2 damage it has done justice. Not to mention - with beta rule smite, you probably want to prioritize what units are smiting, and have to consider it is only the closest unit.

This message was edited 3 times. Last update was at 2018/02/16 17:54:19


 
   
Made in us
Regular Dakkanaut




Sure I don't disagree targeting matters as well and taking out must kill units is definitly another boon to shrivel pox. I completely agree

As for smite on 11 plus it's pretty easy to calculate that into how much damage a successful smite will do. I wanna say there is a smite tactics on here where I put that info.

Basicly 10% of all successfully snores will do d6 damage. Do I g math with the actual numbers means successful s mites will do an average of 2.15 damage. Meaning shrivel pox needs to target a unit with 12 or more wounds to be better than smite.

Again I'll admit targeting can make it better. However in the rotigus situation listed above. When you deep strike in your ounks. Thanks to screens odds are good that you can only really target what you'd beable to smite in the first place. On top of that the unit you target you can't really divert more attacks away or better split your attacks based on the shovel pox.

Let's say you deep strike you punks and you see a 9man dark reaper unit behind a ranger squad. Who thanks to your nurgle have to deploy on the line. You cast shrivel pox on the 9man reaper squad because you wanna waste those fools. Now assuming you need the shrivel pox buff to wound on twos (maybe your change caster is out of position so you can actualy get the +1 str). Are you going to risk not getting damage on that dark reaper squad to divert more pinks away from shooting that reaper squad??? No way. Your gonna hammer that reaper squad with all 30 pinks to reduce thier damage output as best you can.

Now let's look at what would happen if we smite the rangers. We smite the rangers and kill 2.15 ranger or even just 1. I'm probably still gonna target the pinks at the dark reapers just to make sure they are dead. Only killing 1 fewer dark reaper tgan if your shrivel poxxed.

Even assuming you had enough pinks to insure that reaper squad died. You still wouldn't divert any attacks away. You'd over kill the abit out of that unit

From there still using the reapers as a good example. Your hinging your damage out put on two spell that might fail +1 to wound and shrivel pox. Where you'd probably rather just get your 2+ to wound by just moving the change caster into buff range and only relying +1 on a single spell.

Lastly, as I said in the previous post I think shrivel pox is abit inflexible.

Reguardless I guess it's a spell and you don't technically have to make your list around spells. So you can just not use it when it isn't good. That said in making my list I don't think I'd ever make my list thinking of shrivel pics as a realistic option as I believe it's effectiveness to be too niche and it doesn't really change the out come of the game in any ways that are too amazing. And finally, as I mentioned before bring shrivel pox as a pocket spell for rotigus is a case where the rotigus could edge out the GUO, but if still rather just take the GUO with bile blade and sword as he's more reliable, and in the situations where those models will really effect the game the GUO with sword and virulence blessing and locus of nurgle will be dishing out considerable amounts of additional damage. Where rotigus will do some light additional edge case damage against units you really don't care to target with a 330 or model.
   
Made in lt
Mysterious Techpriest






By DPS GUO, I meant sword and flail.
And I did account somewhat for all the damage they do. For psychic damage I just made up a vaguelly correct number. You can't really quantify it due to enemy deny the witch, -psychic test bonuses, etc...

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in ca
Regular Dakkanaut




Canada

From a competitive standpoint, is there any point making a flying circus that includes DP's other than Nurgle and Tzeentch?

I would like to put in at least one Khorne DP for CC, but I feel like the others just do a better job at it and have psyker powers to add.
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

The Slaanesh strike first ability is situationally useful when going against a melee heavy opponent. I like the CSM Daemon Prince more than CD version. I think CSM version has better choices for psychic spells and warlord traits.Not to mention DTTFE and the buff affects CSM & CD.
   
Made in lt
Mysterious Techpriest






I mean, Skullreaver DP is the best anti-tank thing we have. It's like they thought "you know that BT axe? Toss that to DPs as well"

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Huge Hierodule






Nottingham (yay!)

ntin wrote:
The Slaanesh strike first ability is situationally useful when going against a melee heavy opponent. I like the CSM Daemon Prince more than CD version. I think CSM version has better choices for psychic spells and warlord traits.Not to mention DTTFE and the buff affects CSM & CD.


Just noting - you can get strikes first with Emperors’ Children, and CSM DPs have access to a pretty decent Slaaneshi Relic as well.

   
Made in at
Regular Dakkanaut





As someone asked a few posts before, can a flying circus list be done nowadays?=)

I really love my daemonprince models, would love to see a whole army of them on the board

Most of the time we play 1500 points, so my list could look like this.

Chaosdaemons: Battalion Detachment - 952 P
*************** 2 HQ ***************
Bloodthirster of Insensate Rage - - - > 340 P

Daemon Prince of Chaos with Wings, Daemonic axe, Skullreaver, Khorne - - - > 180 P

*************** 3 Troop ***************
3 Nurglings - - - > 54 P

3 Nurglings - - - > 54 P

3 Nurglings - - - > 54 P

*************** 1 Fast ***************
18 Flesh Hounds - - - > 270 P

Thousand Sons: Supreme Command Detachment - 540 P
*************** 3 HQ ***************
Daemon Prince of Chaos with Wings, Hellforged sword, Tzeentch - - - > 180 P

Daemon Prince of Chaos with Wings, Hellforged sword, Tzeentch- - - > 180 P

Daemon Prince of Chaos with Wings, Hellforged sword, Tzeentch - - - > 180 P


Points : 1492
Powerlevel : 71
CP: 7


Or all out with Magnus + Thousand Son Princes

Supreme Command Detachment: Thousand Sons
LOW:
Magnus

HQ:
5x Daemonprince of Tzeentch

Have about 100 points left, but i don't know what to do with them. Any ideas?
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

My concern would be once the flesh hound screen is dead all your characters are open to being shot at. Maybe set up a conga line of daemon princes to force your opponent to shoot the lead ones first? Against gun line or death star armies, I don't see this working too well. Or if you go against certain armies that can shut down psykers.
   
Made in at
Regular Dakkanaut





Yeah probably right. Maybe you can't make a circus list work, but i will try it anyways .

On the first few pages of this thread was a daemonprince army, it had like 9 or 10 Princes of Nurgle inside and the owner of the list, said that it wrecked face.

Could also work now?

We got better Princes (Thousand Son Princes) and more spells since the start of the edition. Also the pricetag between the weapons is gone, even tough the talons are the best option for a prince anyways.

If we stay in the daemons codex, we got deepstrike back and also some good strategems and also some more fancy new spells.

So there should be a spot for an all daemonprince army, even if it's not that good on the table.
   
Made in it
Contagious Dreadnought of Nurgle





ntin wrote:
My concern would be once the flesh hound screen is dead all your characters are open to being shot at. Maybe set up a conga line of daemon princes to force your opponent to shoot the lead ones first? Against gun line or death star armies, I don't see this working too well. Or if you go against certain armies that can shut down psykers.

you cant do that the new FAQ says you cant hide a character behind another character, if i remember well

3rd place league tournament
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Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

I would actually take daemon princes from each codex. Codex: Thousand Son, daemon princes can cast two powers a turn. In matched play other than smite, you can only successfully cast a psychic power once per phase. Drawing from 3 codices gives you a large pool of psychic powers to pick from.

Keeping some herald buddies with them would also make them strong getting to S8.

Daemon Princes are okay for clearing out fodder but they are surprisingly average against other characters. Space Marine characters either will have a 3++ or 4++ save, they also have access to weapons that bump their strength. A Blood Angel captain, for example, hits as hard or harder, than a daemon prince, depending on the loadout and can take a combat shield.

Princes aren't particularly mobile at 12M with wings. You can deep strike a wingless daemon prince for 1CP. Taking so many HQs your CP pool will be limited.

I used to take 3 daemon princes in all my lists but I have been phasing them out. I think the 180pts can be better spent on other units.




Automatically Appended Next Post:
 blackmage wrote:
ntin wrote:
My concern would be once the flesh hound screen is dead all your characters are open to being shot at. Maybe set up a conga line of daemon princes to force your opponent to shoot the lead ones first? Against gun line or death star armies, I don't see this working too well. Or if you go against certain armies that can shut down psykers.

you cant do that the new FAQ says you cant hide a character behind another character, if i remember well


FAQ states
ERRATA
Page 67 – Matched Play Mission Rules,
Targeting Characters
Change the first sentence to read:
‘An enemy Character with a Wounds characteristic
of less than 10 can only be chosen as a target in the
Shooting phase if it is both visible to the firer and it is
the closest enemy model to the firer.’


Beta rules however

This message was edited 1 time. Last update was at 2018/02/18 22:40:47


 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

If we assume that the beta Smite rules will come into full effect at some point, them the Smite vs Shriveling Pox argument is pretty moot. The point is really to be able to cast both when appropriate, rather than just one or the other. The same goes for all the other MW causing powers Chaos has access to - I'm far more interested in stacking them than comparing them.

Smite is your MW bread and butter, and the other powers are more niche. Thank goodness we can pick powers on a per game basis to suit the opponent. There's not a lot of juice in labeling a power situational or niche as a criticism when you only have to take them when that niche situation presents itself.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut




rvd1ofakind wrote:By DPS GUO, I meant sword and flail.
And I did account somewhat for all the damage they do. For psychic damage I just made up a vaguelly correct number. You can't really quantify it due to enemy deny the witch, -psychic test bonuses, etc...


That's fair.

Fenris-77 wrote:If we assume that the beta Smite rules will come into full effect at some point, them the Smite vs Shriveling Pox argument is pretty moot. The point is really to be able to cast both when appropriate, rather than just one or the other. The same goes for all the other MW causing powers Chaos has access to - I'm far more interested in stacking them than comparing them.

Smite is your MW bread and butter, and the other powers are more niche. Thank goodness we can pick powers on a per game basis to suit the opponent. There's not a lot of juice in labeling a power situational or niche as a criticism when you only have to take them when that niche situation presents itself.


Actual just because beta rule needs your smite 2 or 3 smites is still quite decent thanks tot he strength of smite.

From there again shrivel pox only matters if the unit being shriveled actualy results in a bonus to wound. While, ohbalso needs to target a unit with 12+ models to our smite, at -1 it's a 11+, and then again at -2 10-9+ models/wounds. Which means alot offices need to get lined up for shrivel pox to actually matter.

Now note I'm not saying shrivel pox is terrible or unusable. It's more that it's not really an auto take spell, and is pretty niche when it will really shine.



Automatically Appended Next Post:
 Darksider wrote:
Yeah probably right. Maybe you can't make a circus list work, but i will try it anyways .

On the first few pages of this thread was a daemonprince army, it had like 9 or 10 Princes of Nurgle inside and the owner of the list, said that it wrecked face.

Could also work now?

We got better Princes (Thousand Son Princes) and more spells since the start of the edition. Also the pricetag between the weapons is gone, even tough the talons are the best option for a prince anyways.

If we stay in the daemons codex, we got deepstrike back and also some good strategems and also some more fancy new spells.

So there should be a spot for an all daemonprince army, even if it's not that good on the table.


The best princes are:

Khorne Prince with skull reaver axe. Hands down the best one. Lots of damage out put. Mortal wounds. And so on.

Then it's a toss up between tsons and death guard daemon princes.

Tsons gets and extra spell and with diabolic strength lots of bonus to wound etc.

However the death guard one can receive both the locus and virulence bless. It can also get blades of putrifaction. Geting +2 to wound reguardless of target. Extra damage on 4+ and double damage on 5+.

As far as getting the princes up the table wings is the only bet. If your gonna spend cp deep striking something it may as well be a greater daemon or something. As the daemon princes will also need to deep strike in with a screen big enough to protect the model for a turn before it charges.

Where as a greater daemon can become more durable for the pts than thier daemon Prince counter parts with relics an warlord traits. Or in the GUO case a spell.

This message was edited 1 time. Last update was at 2018/02/19 09:10:33


 
   
Made in us
Dakka Veteran






 andysonic1 wrote:
 TwinPoleTheory wrote:
 andysonic1 wrote:
I'd also ignore people implying GW is trying to move away from Slaanesh for whatever reason they come up with. There is no evidence to support that and Slaanesh is too big to remove from the game anyways.
I agree, they'll be back, after they've been washed in the family-friendly waters of Ponyland. They'll return as duelists and perfectionists rather than perverts and hedonists.

It was not my intention to imply that GW is removing them, simply sterilizing them.
Probably not, since both the CSM and Daemons books revel in the lewd aspect of the Emp Children and Slaanesh, constantly talking about pleasure, debauchery, and perversion. The Daemon models have already been toned down once, future models may have their boobs covered up, but they're still the same pleasure focused army they've always been. GW isn't going to go back and rewrite books that already double down on the Lord of Pleasure.


Quite frankly I don't view it as them being toned down. I may be one of the few Slaanesh players that does not like the Diaz models... they weren't Slaanesh to me, from what I've read in the lore, they were just a neck beards wet dream of a model. The new models fit Slaanesh's description of being half man/woman, with one side having the boob and the other not. Their knives were dumb as well. They may as well have been Dark Elf models. The clawed hermaphrodites we have scream Slaanesh way more to me. Plus the Seeker models are much better as well. A lot more raised detail.

I mean the Forgeworld KOS is full of tits and a full on nude ass. And that's also the KOS they've been showing in all the art in the current (new) Codex. Not the old school one or a toned down one. Take what you will from that.

As for what's good. I've found Hellflayers to be pretty awesome. Heralds on the ESC definitly don't seem too great... but only because they become targetable. Of course, i don't min/max quite as much as everyone else on DakkaDakka. I tend to run my units only in numbers divisible by 6. lol

   
Made in us
Savage Khorne Berserker Biker





I also like the “new” daemonettes. Hawt chicks are great and all, but the sculpts are old, and not especially creative. A cynic could say the corset-wearing she-crabs are not super creative either, so it’s ultimately subjective, but I’m happy they’re what we’ve got.

Happy because I will decapitate every last one of those hedonistic abominations while roaring praises to the blood god.
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

In defense of the 3rd edition Diaz style daemons. For their time those models were pretty stellar. Their poses were considerably more dynamic than other GW models at the time but they are over 15 years old at this point.

What I don't like about the current plastic Slaanesh line is there just generic looking monster woman. They don't have the same hint of Eldar grace that the Diaz models have. If Slaanesh ever gets a new model update it would be cool to see a middle ground between the two. As an army of androgynous David Bowie daemons with little plastic breasts and bulges in their pants.
   
Made in us
Regular Dakkanaut




ntin wrote:
In defense of the 3rd edition Diaz style daemons. For their time those models were pretty stellar. Their poses were considerably more dynamic than other GW models at the time but they are over 15 years old at this point.

What I don't like about the current plastic Slaanesh line is there just generic looking monster woman. They don't have the same hint of Eldar grace that the Diaz models have. If Slaanesh ever gets a new model update it would be cool to see a middle ground between the two. As an army of androgynous David Bowie daemons with little plastic breasts and bulges in their pants.


I agree. They just look like whatever. They are definitly good-looking models, but the other daemons when you look at them they look like what they stand for.

It think that's an issue with slaannesh I'm general its hard to make models that look like excess
   
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mmimzie wrote:
ntin wrote:
In defense of the 3rd edition Diaz style daemons. For their time those models were pretty stellar. Their poses were considerably more dynamic than other GW models at the time but they are over 15 years old at this point.

What I don't like about the current plastic Slaanesh line is there just generic looking monster woman. They don't have the same hint of Eldar grace that the Diaz models have. If Slaanesh ever gets a new model update it would be cool to see a middle ground between the two. As an army of androgynous David Bowie daemons with little plastic breasts and bulges in their pants.


I agree. They just look like whatever. They are definitly good-looking models, but the other daemons when you look at them they look like what they stand for.

It think that's an issue with slaannesh I'm general its hard to make models that look like excess


Part of it is the theme of Slaanesh in both Fantasy/AoS and 40k. Where the Diaz Daemonettes are more elf-like I feel the plastics are more human-like. Slaanesh is coupled with the Elf/Eldar in the setting and not really related to the main human-centric storyline. There are a few cannon instances of Dark Eldar turning towards Slaanesh and Chaos Eldar on the crone worlds. In Fantasy Morathi was in charge of the Cult of Pleasure before she was retconned into being big on Khaine. I would be nice to get that symmetry of Eldar and Chaos Eldar, like Space Marines and Chaos Space Marines has. I am kind of disappointed that AoS Daughter's of Khaine are well, Khaine aligned it would have been a good chance to reintroduce Slaanesh in AoS.

GW model quality is outstanding these days. Morathi in daemon form is amazing and a good preview of what Fulgrim might look like.

Getting kind of off topic but Khorne daemons also changed both aesthetic and even stat wise. As metal models used to be beefy T4 3+/5++ daemons. When they turned plastic they became T3 no armor scrawny daemons.
   
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Thinking about Death's LVO list...
"Poxwalkers emerged from the aquila (were embarked so essentially all the troops are untargetable). He popped strat, pinks killed letters, grew literally towards my entire force (every model lets him put one two inches away in any direction) and essentialy wrapped around my entire force with poxwalkers"

Q: Some rules allow me to add models to a unit during the battle (e.g. the Poxwalker’s Curse of the Walking Pox ability). Where are those models set up?
A: Unless otherwise stated, these new models are placed anywhere that is more than 1" from any enemy model and still within unit coherency of a model in its own unit that was itself on the battlefield at the start of the phase in which the new model was created. Note that if you cannot set up a new model on the battlefield because there is no room, it is simply not set up.

So... Did no judge/player notice this? Or am I reading it wrong... somehow

This message was edited 1 time. Last update was at 2018/02/20 10:46:16


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Been Around the Block




rvd1ofakind wrote:Thinking about Death's LVO list...
"Poxwalkers emerged from the aquila (were embarked so essentially all the troops are untargetable). He popped strat, pinks killed letters, grew literally towards my entire force (every model lets him put one two inches away in any direction) and essentialy wrapped around my entire force with poxwalkers"

Q: Some rules allow me to add models to a unit during the battle (e.g. the Poxwalker’s Curse of the Walking Pox ability). Where are those models set up?
A: Unless otherwise stated, these new models are placed anywhere that is more than 1" from any enemy model and still within unit coherency of a model in its own unit that was itself on the battlefield at the start of the phase in which the new model was created. Note that if you cannot set up a new model on the battlefield because there is no room, it is simply not set up.

So... Did no judge/player notice this? Or am I reading it wrong... somehow

Spoiler:


TwitchyReaper wrote:Sorry for the delay folks. It has been a crazy week since I got back from LVO. Here is a basic rundown of how the list operated for me.

The primary function of the list was to give my opponent very little "good" targets to engage. The main units were obviously the Poxwalkers and the 30 man Pink Horrors. The ITC missions made me keep the Poxwalkers at 19 so as to not give up too much to Reaper.

The Poxwalkers would deploy in the Vortex Aquila turn 1 along with most of the characters. The Horrors would bubble wrap the building and the cultists and small horror squads would hide as best as possible until the first turn.

The first game turn would be pretty huge as the Horrors would move forward and position themselves to get some shots, while the Poxwalkers would advance out of the building and mix in as close to the Horrors as possible. They would pop both the Cloud of Flies and Dead Walk Again stratagems. This would make it so that my opponent would have 2 genuine options for targets. The building, or the Horrors. The building being T10 with 30 wounds made it fairly resilient, and if they killed the Horrors they would just split down and create Poxwalkers while they died. The key to learning the list was learning how to maximize placing Horrors and Poxwalkers in a way to not block your own movement and maximize your spread, as you can only place models within range of models that were on the table at the start of the phase.

Then in the psychic phase you would cast as many buff powers as you can on both the Horrors and the Poxwalkers and let them engage in their relevant phases. The vortex would most likely try to shoot either an easy kill if I needed it to get me a kill for the turn, or a threat (like a 10 man Reaper squad). I would often use the Gaze of Fate power in the psychic phase to get a reroll to reroll the number of shots if needed. The thought was pretty simple in that if I kill 1 thing, and my opponent kills none, then it still gets me the bonus.

I would then slowly spread into the table with Horrors and Poxwalkers and use the mass objective secured to control as much of the table as possible while denying my opponent any kills as long as possible.

That was the general gist of the list.

Feel free to ask any questions, I will try to answer as best I can.



   
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cool ty

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Frightening Flamer of Tzeentch





Some dusty place in Texas

So I've been messing around with a chaos soup list, and I wanna give the bloodletter bomb a try. Its expensive to invest in money wise and command points wise though, so before I commit to it I was curious about peoples experience with dropping 30 bloodletters right in someones face. Is it worth investing in, or should I not believe the hype?

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Contagious Dreadnought of Nurgle





if you play something which can easily remove screens they do pretty well, killing and/or thight up units, with a potential 18+1 inches range of charge they can hit deep into enemy lines, they cant kill anything but they can prevent some units to fire back, btw as i said you need something to remove screens, or they charge cheap screens and then die.

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Slaanesh Havoc with Blastmaster



Tacoma, WA

 Swiftblade wrote:
So I've been messing around with a chaos soup list, and I wanna give the bloodletter bomb a try. Its expensive to invest in money wise and command points wise though, so before I commit to it I was curious about peoples experience with dropping 30 bloodletters right in someones face. Is it worth investing in, or should I not believe the hype?


Not a Khorne player but I think you will need to drop a Khorne daemon character next to bloodletters to get the locus ability to re-roll failed charges. To make a 30 strength drop worth it. Failing a charge is going to mean a lot of dead bloodletters on your opponent's turn. You can drop the unit to 20 strength to make it a 1CP drop but soon as you lose 1 bloodletter to overwatch you lose the unit size bonus.

   
 
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