Switch Theme:

Chaos Daemon Tactica - 8th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




ntin wrote:
 Swiftblade wrote:
So I've been messing around with a chaos soup list, and I wanna give the bloodletter bomb a try. Its expensive to invest in money wise and command points wise though, so before I commit to it I was curious about peoples experience with dropping 30 bloodletters right in someones face. Is it worth investing in, or should I not believe the hype?


Not a Khorne player but I think you will need to drop a Khorne daemon character next to bloodletters to get the locus ability to re-roll failed charges. To make a 30 strength drop worth it. Failing a charge is going to mean a lot of dead bloodletters on your opponent's turn. You can drop the unit to 20 strength to make it a 1CP drop but soon as you lose 1 bloodletter to overwatch you lose the unit size bonus.



This is abit untrue. All you need is the banner. From there you could sp3nd the extra cp optionally by using the command or reroll. Between 3d6 charge and command or reroll you have a great chance of making combat.

Also if you want to use the khorne reroll. You still have almost not need to deep strike the herald. You can easily chain back 2 or 3 blood letter to an advancing Herald. That's easily a 30" + increase to the effectiveness of the locus aura range, and it saves you a cp.
   
Made in us
Oozing Plague Marine Terminator





Is the Corruption relic better utilized on a Daemon Prince or a Pox Bringer?

Daemon Prince becomes a high Toughness hunter, gains an additional reroll, a higher AP but with random Damage compared to Malefic Talons.

The Pox Bringer hits like a Power Fist with re-roll to wound Thats good... right?

I play a Mono Nurgle list so somebodies gotta take it..




This message was edited 1 time. Last update was at 2018/02/21 06:48:53


 
   
Made in gb
Regular Dakkanaut





I have given it to a deamon prince just so i can model a cool scythe on it
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Are Chaos warhounds an acceptable proxy for flesh hounds if they are mounted on the same size base as flesh hounds?

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Glitcha wrote:
Are Chaos warhounds an acceptable proxy for flesh hounds if they are mounted on the same size base as flesh hounds?

40k warhounds are probably a bit big but the fantasy ones should be fine.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in it
Contagious Dreadnought of Nurgle





Not a Khorne player but I think you will need to drop a Khorne daemon character next to bloodletters to get the locus ability to re-roll failed charges. To make a 30 strength drop worth it. Failing a charge is going to mean a lot of dead bloodletters on your opponent's turn. You can drop the unit to 20 strength to make it a 1CP drop but soon as you lose 1 bloodletter to overwatch you lose the unit size bonus


they very seldom fail with the banner stratagem, of course re roll is great but not mandatory.

This message was edited 1 time. Last update was at 2018/02/22 21:59:34


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 mrhappyface wrote:
 Glitcha wrote:
Are Chaos warhounds an acceptable proxy for flesh hounds if they are mounted on the same size base as flesh hounds?

40k warhounds are probably a bit big but the fantasy ones should be fine.
Har-har, nicely played sir. Epic Scale Warhounds would be pretty cool too.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut




So what's the concensus on Skull Cannons right now?

I'm considering a World Eaters / Khorne Daemons list consisting of 2 or 3 rhino transports packed full of berskers, champs and apostles. I have a couple of helbrutes acting as advancing and ranged support for the rhino convoy though I'm debating swapping them out for maybe 3 skull cannons.

Any recommendations?
   
Made in lt
Mysterious Techpriest






Skull cannons:
Spoiler:
Durability
Vs anti-horde: A
Vs plasma: D
vs anti-tank: E

Damage shooting only:
Vs horde: E
Vs elites: C
Vs tanks: C

Damage melee+shooting:
Vs horde: E
Vs elites: B
Vs tanks: C
Overall: D - meh

This message was edited 2 times. Last update was at 2018/02/23 10:45:02


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in au
Pestilent Plague Marine with Blight Grenade





eternalxfl wrote:
So what's the concensus on Skull Cannons right now?


IMO still very average. They are in a better spot than what they were previously but still outshined by many other choices (from a competitive stand-point)

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in lt
Mysterious Techpriest






Hey guys, tell me a unit that you think is strong, that's not a Bloodletter, Pink Horror or Nurgling and I'll evaluate it.
The 2 worst units in chaos daemons seem to be Keeper of Secrets and Hellflayer btw

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Regular Dakkanaut




 rvd1ofakind wrote:
Hey guys, tell me a unit that you think is strong, that's not a Bloodletter, Pink Horror or Nurgling and I'll evaluate it.
The 2 worst units in chaos daemons seem to be Keeper of Secrets and Hellflayer btw


Herald of slaanesh on steed and Flamers of tzeench. I'd like to see numbers on these if you could please.
   
Made in lt
Mysterious Techpriest






Herald of Steednesh:
Spoiler:
Durability
Vs anti-horde: F
Vs plasma: E
vs anti-tank: E

Damage smite only:
Vs horde: D
Vs elites: B-
Vs tanks: B

Damage melee+smite:
Vs horde: C+
Vs elites: B+
Vs tanks: B+

Damage melee:
Vs horde: D
Vs elites: E
Vs tanks: F

Overall: C - OK

Spoiler:
Flamers:
Durability
Vs anti-horde: D-
Vs plasma: C
vs anti-tank: C+

Damage shooting no buff:
Vs horde: B
Vs elites: C
Vs tanks: D

Damage shooting buffed:
Vs horde: A-
Vs elites: A+
Vs tanks: A+
Overall: B - Not bad.

Pink horrors:
Spoiler:
Durability
Vs anti-horde: C
Vs plasma: A
vs anti-tank: A

Damage shooting no buff:
Vs horde: A
Vs elites: C+
Vs tanks: C

Damage shooting buffed:
Vs horde: S+
Vs elites: A
Vs tanks: A
Overall: A - Very good.


Automatically Appended Next Post:
Here are some more:
Screamers:
Spoiler:
Durability
Vs anti-horde: D
Vs plasma: C
vs anti-tank: C

Damage melee+slash:
Vs horde: C
Vs elites: C
Vs tanks: C
Overall: C - OK

Bloodcrushers:
Spoiler:
Durability
Vs anti-horde: F
Vs plasma: E
vs anti-tank: E

Damage melee:
Vs horde: C+
Vs elites: C+
Vs tanks: C
Overall: E+ - poop

Plague Drones:
Spoiler:
Durability
Vs anti-horde: B-
Vs plasma: B+
vs anti-tank: C

Damage melee:
Vs horde: C+
Vs elites: D+
Vs tanks: D-
Overall: C - OK

Daemon Prince(Nurgle Claws):
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: C-
vs anti-tank: C

Damage melee+smite:
Vs horde: C-
Vs elites: C
Vs tanks: C
Overall: C - OK

Plaguebearers:
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: A
vs anti-tank: A

Durability 20+
Vs anti-horde: A
Vs plasma: S
vs anti-tank: S

Damage melee:
Vs horde: C
Vs elites: D-
Vs tanks: D

Damage melee buffed:
Vs horde: B
Vs elites: C-
Vs tanks: C
Overall: C - OK into B+ when buffed

Exalted Flamers:
Spoiler:
Durability
Vs anti-horde: E
Vs plasma: D
vs anti-tank: D

Damage shooting only:
Vs horde: D
Vs elites: A
Vs tanks: B

Damage shooting only buffed:
Vs horde: C
Vs elites: S
Vs tanks: A

Damage melee+shooting:
Vs horde: C
Vs elites: A
Vs tanks: B

Damage melee+shooting buffed:
Vs horde: B
Vs elites: S
Vs tanks: A
Overall: A- - Actually really good

Seekers:
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: C
vs anti-tank: C+

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: D
Overall: C - OK

Fiends:
Spoiler:
Durability
Vs anti-horde: F!
Vs plasma: E
vs anti-tank: D

Damage melee:
Vs horde: C-
Vs elites: C
Vs tanks: D-
Overall: D - not great

This message was edited 5 times. Last update was at 2018/02/23 18:23:26


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 NurglesR0T wrote:
eternalxfl wrote:
So what's the concensus on Skull Cannons right now?


IMO still very average. They are in a better spot than what they were previously but still outshined by many other choices (from a competitive stand-point)


I plan to run 3 of them in a spear head. Ive found that by themselves they don't roll so well. but when combined with buffs and each other it gets to be pretty potent. 3d6 shots str 8 ap -2 d3 dmg. Reroll 1's to hit from a herald. The crimson crown near them helps too. Any wound roll of a 6 generates extra shots. When I was just rolling some dice, I was averaging 3-4 unsaved wounds by marines in the open. for 3-4d3 dmg. Against a Russ, it was either dead or crippled.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Glitcha wrote:
 NurglesR0T wrote:
eternalxfl wrote:
So what's the concensus on Skull Cannons right now?
IMO still very average. They are in a better spot than what they were previously but still outshined by many other choices (from a competitive stand-point)
I plan to run 3 of them in a spear head. Ive found that by themselves they don't roll so well. but when combined with buffs and each other it gets to be pretty potent. 3d6 shots str 8 ap -2 d3 dmg. Reroll 1's to hit from a herald. The crimson crown near them helps too. Any wound roll of a 6 generates extra shots. When I was just rolling some dice, I was averaging 3-4 unsaved wounds by marines in the open. for 3-4d3 dmg. Against a Russ, it was either dead or crippled.
I, uh, I'm running 6-8 in the 1500 list I'm building And I started working on them before the IMO super deserved price drop / gun buff, simply because I like shooty Khorne + weapon beasties. Definitely all about that Crimson Crown on their herald minder.

No idea how great SC spam will be buuuuuut I'll let y'all know over in batreps at some point this year

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

 rvd1ofakind wrote:

Seekers:
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: C
vs anti-tank: C+

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: D
Overall: C - OK

Seekers:
Spoiler:
Durability
Vs anti-horde: F!
Vs plasma: E
vs anti-tank: D

Damage melee:
Vs horde: C-
Vs elites: C
Vs tanks: D-
Overall: D - not great


What is the difference between the two seekers? What determins the letter grade?

This message was edited 1 time. Last update was at 2018/02/23 16:46:00


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 rvd1ofakind wrote:
Hey guys, tell me a unit that you think is strong, that's not a Bloodletter, Pink Horror or Nurgling and I'll evaluate it.
The 2 worst units in chaos daemons seem to be Keeper of Secrets and Hellflayer btw
I'd like to see what your evaluation of Flesh Hounds is now that they've dropped in points.


Automatically Appended Next Post:
Also not to bring up a dead argument but GW's latest Daughters of Khaine preview shows off the Bloodwrack Medusae which has an exposed breast. They may be old models but at least it gives some hope for a non-neutered Slaanesh release.

https://www.warhammer-community.com/2018/02/23/daughters-of-khaine-preview-part-4-magic-and-prayersgw-homepage-post-3/
Spoiler:

This message was edited 1 time. Last update was at 2018/02/23 17:10:59


 
   
Made in lt
Mysterious Techpriest






ntin wrote:
 rvd1ofakind wrote:

Seekers:
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: C
vs anti-tank: C+

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: D
Overall: C - OK

Seekers:
Spoiler:
Durability
Vs anti-horde: F!
Vs plasma: E
vs anti-tank: D

Damage melee:
Vs horde: C-
Vs elites: C
Vs tanks: D-
Overall: D - not great


What is the difference between the two seekers? What determins the letter grade?


Edited for Fiends

Flesh Hounds:
Spoiler:
Durability
Vs anti-horde: D
Vs plasma: B-
vs anti-tank: B

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: C
Overall: B- - Not bad

This message was edited 2 times. Last update was at 2018/02/23 18:35:35


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




 andysonic1 wrote:
 rvd1ofakind wrote:


Automatically Appended Next Post:
Also not to bring up a dead argument but GW's latest Daughters of Khaine preview shows off the Bloodwrack Medusae which has an exposed breast. They may be old models but at least it gives some hope for a non-neutered Slaanesh release.

https://www.warhammer-community.com/2018/02/23/daughters-of-khaine-preview-part-4-magic-and-prayersgw-homepage-post-3/
Spoiler:



I would love to make that a deamon prince of slaanesh.

A lot of those models would make great slaanesh conversions. Would not even need much work.

This message was edited 1 time. Last update was at 2018/02/23 19:12:34


 
   
Made in us
Regular Dakkanaut




 rvd1ofakind wrote:

Automatically Appended Next Post:
Also not to bring up a dead argument but GW's latest Daughters of Khaine preview shows off the Bloodwrack Medusae which has an exposed breast. They may be old models but at least it gives some hope for a non-neutered Slaanesh release.

https://www.warhammer-community.com/2018/02/23/daughters-of-khaine-preview-part-4-magic-and-prayersgw-homepage-post-3/
Spoiler:



Funny, when you click on the picture of the model on the link you provided, there's an error saying the page no longer exists, ha!

This message was edited 1 time. Last update was at 2018/02/23 19:48:39


 
   
Made in it
Contagious Dreadnought of Nurgle





 rvd1ofakind wrote:
ntin wrote:
 rvd1ofakind wrote:

Seekers:
Spoiler:
Durability
Vs anti-horde: B
Vs plasma: C
vs anti-tank: C+

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: D
Overall: C - OK

Seekers:
Spoiler:
Durability
Vs anti-horde: F!
Vs plasma: E
vs anti-tank: D

Damage melee:
Vs horde: C-
Vs elites: C
Vs tanks: D-
Overall: D - not great


What is the difference between the two seekers? What determins the letter grade?


Edited for Fiends

Flesh Hounds:
Spoiler:
Durability
Vs anti-horde: D
Vs plasma: B-
vs anti-tank: B

Damage melee:
Vs horde: B
Vs elites: C
Vs tanks: C
Overall: B- - Not bad

try to play sometimes and you will understand pretty well the real value of units.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Clousseau





East Bay, Ca, US

Going up against a chaos list this weekend. Haven't seen the new daemons stratagems yet in action. Can someone give me the highlights and the gotchas? I know you can deep strike daemons like it's going out of style, and i heard this works quite well with pink horrors.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

Deep Strike has a CP cost. <= 8 PL 1Cp > 8 PL 2CP. They can deep strike 20 strong troops for 1 CP and 21-30 strong troops for 2 CP. Heralds and Wingless DP, are 1 CP as well. Winged CP and Greater Daemons are 2 CP. Other daemon units typically take 2CP to drop in numbers that might be worrying. Tzeetch and Khorne, are the most effective gods to deep strike with.

Another stratagem is Warp Surge which increases invulnerable saves for 1 phase to a maximum of 3++. Tzeetch units can dig in like ticks with 30 pinks with a 3++. They do have to declare this stratagem at the start of the phase.

Each god has a 1 CP banner upgrade, which is declared during setup. It is worth focusing that unit as the special banner does some fun stuff.

After that, it really depends on what chaos god they are taking. As they have their own stratagems, warlord traits, artifacts, and psychic spells (well not Khorne obviously).

Daemons are still heavily reliant on their characters for buff auras. The named heralds will have a different buff than the default herald for that chaos god. In mono, god lists characters will gain a 2nd aura buff based on their chaos god.

You can snipe any Greater Daemon, as they all have >9 wounds. GUO did get a stat line buff over the index.
   
Made in us
Clousseau





East Bay, Ca, US

Thanks. As Tyranids i'm worried about the Pink Horror bath bomb. Very difficult to remove.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

If you are worried about Tzeetch, hive fleet Kronos Neurothropes (aaannd a warlord trait I think?) could hinder their psychic phase. Pink Horror bomb is the same basic idea as Trygon devilgaunt bomb. It is hard to counter unless you just own table space.
   
Made in it
Contagious Dreadnought of Nurgle





horror bomb is far superior than devilgaunt bomb
1st they dont need an almost 200pts delivery system
2nd they are more more resilient with a 3++ inv save
3rd they shot at +1 to wound rr 1 to wound with demonspark
4th if you have spare point they can split
Depend what kind of list tyr plays, against some might be marginally effective, against some other can be a real pain in the ass, able to remove 2-3 units in a turn.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in lt
Mysterious Techpriest






 blackmage wrote:

try to play sometimes and you will understand pretty well the real value of units.


Wtf is this? Really. What's the point of this? Are you monitoring and seeing that I'm/he isn't playing?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Regular Dakkanaut




 blackmage wrote:
horror bomb is far superior than devilgaunt bomb
1st they dont need an almost 200pts delivery system

Command point or two instead

2nd they are more more resilient with a 3++ inv save

Another command point assumed

3rd they shot at +1 to wound rr 1 to wound with demonspark

Yet another command point, lol, and psychic power required

4th if you have spare point they can split

Valid, but so is spending points on the delivery system for devilgaunts

Depend what kind of list tyr plays, against some might be marginally effective, against some other can be a real pain in the ass, able to remove 2-3 units in a turn.


Devilgaunts can ignore moral too, which horrors won't, barring having skarbrand nearby.

Did I mention devilgaunts can fire twice for less command points than you've assumed for your horrors. 180 shots. It would take 2 units of 30 to equal that, and a lot more command points to deliver them, in an already command point hungry army.

Sorry but I get annoyed at the theory hammer that automatically assumes command point benefits in a dynamic game, where choosing to use them is very situational at times. Sure, give your horrors a 3++, I'll shoot at something else :/, or possibly just attempt to take away their save altogether with a psychic power

This message was edited 1 time. Last update was at 2018/02/24 15:28:41


 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

I haven't been really impressed the performance of 30 size units of troops (Daemonettes in my case). If they don't die in the shooting phase, then the morale phase will often finish off the unit. Has anyone tried running a large number of minimum size squads instead fewer max size squads?

ntin wrote:If you are worried about Tzeetch, hive fleet Kronos Neurothropes (aaannd a warlord trait I think?) could hinder their psychic phase. Pink Horror bomb is the same basic idea as Trygon devilgaunt bomb. It is hard to counter unless you just own table space.


blackmage wrote:horror bomb is far superior than devilgaunt bomb
1st they dont need an almost 200pts delivery system
2nd they are more more resilient with a 3++ inv save
3rd they shot at +1 to wound rr 1 to wound with demonspark
4th if you have spare point they can split
Depend what kind of list tyr plays, against some might be marginally effective, against some other can be a real pain in the ass, able to remove 2-3 units in a turn.


I didn't suggest one was better than the other? Only that this tactic was something that the Tyranid player could relate to.
   
Made in us
Longtime Dakkanaut




ntin wrote:
I haven't been really impressed the performance of 30 size units of troops (Daemonettes in my case). If they don't die in the shooting phase, then the morale phase will often finish off the unit. Has anyone tried running a large number of minimum size squads instead fewer max size squads?

That's interesting to hear. I was thinking of focusing my deamon army some. At the moment I have ....

25 deamonettes , 30 bloodletters, 20 pink horrors, 5 seekers, 3 plauge drones, 10 furies of nurgle, 10 hounds, a soulgrinder, a deamon prince, the masque, skulltaker, changeling, and karanak. I also have access to a lord of change, a keeper of secrets, and 2 bloodthirsters.

I was thinking of adding more deamonettes, more seekers, and maybe some chariots of some sort. But if numbers of deamonettes have lackluster returns I may not bother.
   
 
Forum Index » 40K General Discussion
Go to: