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Terminator Chaplain + All powerclaw assault terminator squad?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Does this strategy work well? The chaplain's ability lets the termies re-roll their misses on an assault, and the powerclaws get to re-roll wounds. It seems like it would be great for just piling wounds on a unit.
   
Made in us
Battleship Captain




Oregon

BobTheChainsaw wrote:Does this strategy work well? The chaplain's ability lets the termies re-roll their misses on an assault, and the powerclaws get to re-roll wounds. It seems like it would be great for just piling wounds on a unit.


Its a good way to wipe out most any infantry squad, especially heavy infantry like MEQs.
However now that TH/SS is so powerful against armor and MCs, its rare to see anyone using Claw squads.
   
Made in us
Nurgle Predator Driver with an Infestation







This punk butchered my canifex like that in one or two rounds of cc.
It works out to be pretty devastaving, but you'd probably be better off with the TH/ SS combo;
it costs the same and makses the squad better at killing vehicles, while giving you an invaluable 3+ invuln

 
   
Made in us
Awesome Autarch






Las Vegas, NV

It works great, throw Khan in the mix for furious charge and it is uber duber.

Or just take black templars and get furious charge, rerolling to hit and wound assault termies for 43 points a pop.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea its a pretty powerful unit. Ive faced it a couple times with my Orks, and it hurts.
   
Made in ca
Adolescent Youth with Potential




Saskatchewan Canada

It works well against some things but not all. If you're going up against a highly mechanized army go with the TH/SS combo. If you're going up against Guard, or Orks you'll slice through them like butta. Just be careful as with 5 Termies and a chaplain you'll wipe out most 10 man squads quite quickly so make sure you can consolidate to cover (lest you get bombarded with fire from other sources).

That being said in my most recent game (we're playing with campaign rules) I had a squad of assault Termie with dual Lightning claws and an Interrogator Chaplain with the Fleet special rule... That was AWESOME!! move 6, run up to 6, and than assault 6... *drool*



This message was edited 1 time. Last update was at 2010/02/05 04:42:39


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

minigun762 wrote:However now that TH/SS is so powerful against armor and MCs, its rare to see anyone using Claw squads.


I thought this too... until I faced a squad of LC Termies with Chappy in two seperate games in a 3 game RTT a couple of weeks ago. My Honor Guard (who can go toe-to-toe with regular and TH/SS Termies if they get the charge) were NOT pleased.

This message was edited 1 time. Last update was at 2010/02/05 05:47:29


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Made in us
Slippery Scout Biker




Terra

I have had a little success with a Chaps in a LC Termy squad when I load them into a LR. I just bought a Crusader and thought I'd surprise my friends with it by loading it with 7 LC termies with a chaps. They were more surprised by my slaughter of an entire mob o' boyz when the LR rolled up then by the sight of the actual tank itself.

I like this combo, but since I just finished my Vulkan model I'll prolly shelf them for a while.

This message was edited 1 time. Last update was at 2010/02/05 11:47:03


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Made in us
Battleship Captain




Oregon

Gornall wrote:
minigun762 wrote:However now that TH/SS is so powerful against armor and MCs, its rare to see anyone using Claw squads.


I thought this too... until I faced a squad of LC Termies with Chappy in two seperate games in a 3 game RTT a couple of weeks ago. My Honor Guard (who can go toe-to-toe with regular and TH/SS Termies if they get the charge) were NOT pleased.



Oh don't get me wrong. Chaplain + Twin Claw Terminators is brutal against heavy infantry and does a fair job of killing MCs (especially T5) simply because the number of attacks + rerolling hits/wounds.

Example: Chaplain + 5 LC Terminators vs WS5+ T6 MC Tyrant or equivalent
Chaplain's 4 swings = 3 hits = 0.5 wounds
Terminators 20 attacks = 15 hits = 4.6 wounds
total = 5.1 wounds on the charge @I4
Not bad
   
Made in us
Longtime Dakkanaut






Problem is that if you use THSS termies in the math above, we see

5 THSS Termies, NO chaplain
15 attacks
7.5 hits versus ws 4-8 models
6.25 wounds versus toughness 6 or less models

THSS termies do more wounds and dont even have a character!

Also, you forget that Mr. Tyrant has init 5, and probably a lash whip and/or rerolls to hit. So Mr Tyrant gets 4 attacks, 3 wounds, and 2 dead TLC termies versus only 1 dead THSS termie, before the termies swing.

Finally, THSS termies gain MC from vulkan, and gain more from bonus attacks via pedro or a chappy than TLCs.

SOOOO.... Sadly, the ONLY time TLC are better is when you have furious charge on the cheap and no 3++ storm shield option thanks to old wargear rules, AKA black templars or blood angels with corbulo.

(notice im not saying that TLC termies dont kill stuff; anything can kill stuff and win games. Heck grots and fire warriors can kill stuff and win games. But if the question is 'what is the better option' the answer is THSS termies.)
   
Made in us
Agile Revenant Titan




Florida

I've gone against this with my Orks. When these guys come out of a LR Crusader, it can be devastating. Frag Launchers meant my poor Ork Nobz just had to sit and take it on the chin. Rerolls to hit and wound equalled one dead Nob unit.

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Made in gb
Sneaky Sniper Drone






If you're facing necrons , MEQ's or TEQ's then this unit is brilliant. Their faces as I kill the entire unit.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

I think that set-up would be devastating, however maybe too devastating, leaving them vulnerable to counter attack. Personally, as ever, I would use a combination of LC + TH/SS termies, nothing wrong with having thunder hammers re-roll either!

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Made in us
Battleship Captain




Oregon

DevianID wrote:Problem is that if you use THSS termies in the math above, we see

5 THSS Termies, NO chaplain
15 attacks
7.5 hits versus ws 4-8 models
6.25 wounds versus toughness 6 or less models

THSS termies do more wounds and dont even have a character!


Thats very true. Don't get me wrong, I'm not saying that you should be hunting MCs with LC Terminators, just that they're far from helpless against them because of the rerolls.

In today's meta-game, TH/SS is the better all-purpose unit due mostly to a 3++ save. However LC Terminators have to be respected/feared if used correctly.
Or you just use a mixed squad which is probably what I'd do.
   
Made in us
Longtime Dakkanaut






Sarigar wrote:I've gone against this with my Orks. When these guys come out of a LR Crusader, it can be devastating. Frag Launchers meant my poor Ork Nobz just had to sit and take it on the chin. Rerolls to hit and wound equalled one dead Nob unit.


While I dont doubt that it could happen, seems like the nobs were a bit unlucky. 7 TLC termies + chappy= 380 points? 7 TLC termies = 28 attacks, 21 hits, ~16 wounds. Chappy gets 1.5 wounds, leaving 2-3 nob power klaws. They will kill ~3 termies with the attacks back. Thats if there is no cybork bodies, and no warboss. With cybork bodies and warboss, you only lose 1-2 nobs from the unit, and the counter attacks wipe the termie unit. Nob bikers dont even lose a single model.

Again, TLC termies can kill stuff, there is no doubt. But GROTS can kill stuff, again there is no doubt. Its all about perspective. The best choice for assault model is the THSS termie with force multipliers for codex marines. I doubt we will ever see 40 point THSS termies ever again, for this reason.
   
 
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