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![[Post New]](/s/i/i.gif) 2010/02/05 05:10:35
Subject: CSM Mercenaries 1750
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Slaanesh Veteran Marine with Tentacles
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So here's my Tourny CSM 1750 list, C&C welcome and incouraged!
Nurgle Daemon Prince with Wings and Nurgles Rot
7 Plague Marines with 2 Plasma Guns, AC with Power Fist in Rhino
8 Noise Marines with Sonic Blasters, AC with Power Weapon, Doom Siren, Sonic Blaster, and Melta Bombs in Rhino
10 CSM with Icon of Slaanesh, 2 Melta Guns, AC with Power Weapon and Melta Bombs in Rhino
9 Khorne Bezerkers, AC with Power Fist
Land Raider with Daemonic Possession
Vindicator with Daemonic Possession and Havoc Launcher
Vindicator with Daemonic Possession and Havoc Launcher
Wanna thank Nurglitch for help on this one. Plz post anything that you think would help, thanks again.
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![[Post New]](/s/i/i.gif) 2010/02/05 09:37:05
Subject: Re:CSM Mercenaries 1750
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Been Around the Block
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At 1750 aland rader to transport khorne zerks is waste of points with out Abby. Just get anouther rino also the best nurgle prince always has warptime, just dont forget to use it. I would upgrade all power weapons to powerfists. I would get anouther daemon prince eather a lash one or tzeenitch one. the tzeenitch should have wings warptime and breath of chaos remember warptime works in the shotting phaze too.
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![[Post New]](/s/i/i.gif) 2010/02/05 13:17:59
Subject: CSM Mercenaries 1750
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Rotting Sorcerer of Nurgle
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@the chaos guy:
At 1750 aland rader to transport khorne zerks is waste of points with out Abby.
Ewww, IMO, hell no to getting Abby in under 2500 points.
Zerkers are pretty killy on the charge already, you don't need Abby's muscle and the points saved could be an additional CSM squad with full gear in a rhino.
@Billie_Joe:
Daemon Prince is fun, decent if you need some horde control. Though the suggestion for warp time is good too.
Plague marines are good.
Noise Marines (not exactly a fluffy squad number for them  ) look ok.
CSM, unlike NM I think a fist would do decent in a squad that has the meltas.
Zerkers in a Raider is ok.
Vindi's are decent in this list, but I think you want more transport killers, rather than 'big boom' guns. I don't particularly like Havoc Launchers on vindis...it will never be of maximum usage to the vindi.
Anyway, good luck.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/02/05 21:50:53
Subject: CSM Mercenaries 1750
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Slaanesh Veteran Marine with Tentacles
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You're right, i should take off the havoc launchers. I wanna put in a Blastmaster on the NM, help with holding the objectives at home. The only reason I chose Rot was to help with crowd control but also because 3+/2+ to kill most things is already good enough, but i'll give warptime a whirl (I have killed 10 honor guard and Kantor with one before).
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![[Post New]](/s/i/i.gif) 2010/02/05 22:00:36
Subject: CSM Mercenaries 1750
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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That Chaos guy summed up what I was going to say perfectly, and the cat guy is right about abby. Also, needs obliterators.
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2010/02/06 07:02:58
Subject: CSM Mercenaries 1750
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Sinister Chaos Marine
fort lauderdale florida
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consider a combi-melta on the vindicators? when they get weapon destroyed and take out the demolisher cannon they'll forget all about it.... ditto about abaddon and the berserkers. just bring normal marines. he needs extra wounds, not help killing things.
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Hatred Is My Sword. Contempt Is My Shield. Impurity Is My Armor. Glory Is My Destiny!
25,000 |
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![[Post New]](/s/i/i.gif) 2010/02/06 16:45:14
Subject: Re:CSM Mercenaries 1750
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Iron Fang
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I'll say first that the list looks fun and something I've done with my extensive Chaos collection before and its 4-0 as "merc" army.
To start I'd say that the plasma on the PM is too much AP 2 with the vindies, I'd consider meltas or flamers for them.
As for the NM I've learned that blastmasters in a large squad with sonic blasters is a waste. Especially if your going to be parking them at home often. I think of it along the same lines as taking a plasma gun and melta gun in the same squad. When I use blastmasters its in a naked squad of 5. Even still, with your vindicators the blastmaster is redundant and 24 -30 bolter shots at 24 inches is scary.
the regular CSM's why not icon of chaos glory? its awsome.
the berzerkers, which I use mostly ( I've gravitated to a pure World Eaters Army ) the sacred squad of 8 has some benifets. I don't know the math on it I'm just talking out of experience but if they assault something like a tactical squad ( or something that they wouldn't abviously plow through easily ) if they don't run you often end up finishing them on their assault phase. Now I don't think I have to get into the tactical benifets of that outcome.
Over all great list and I'm sure you'll have fun playing it.
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This message was edited 1 time. Last update was at 2010/02/06 16:48:24
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