Switch Theme:

iron Warrior Demon Prince build.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Daemonic Dreadnought





Derby, UK.

I am currently workign on a Demon Prince for my iron warriors (WIP pics in my gallery).

I have never fielded a DP before so i'm looking for any suggestions as to ow to kit it out.

It will definately have wings (well, a jump pack) and i was thinking of giving him Warptime for the re-rolls. Is it worth whiel giving him the MoN or MoT? Or does that make the Dp too expensive?

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Battleship Captain




Oregon

For non-Lash builds, Warptime is definitely the best loadout. Wings or equivalent are mandatory upgrades but you already have that covered.

As for marking it, I leave mine naked to keep him a little cheaper and because IW are an Undivided Legion so it seems odd to have him singled out by one chaos god. That being said, you could always give your IW a particular leaning or justify it as "count as" bionics or technology (MoT = force field for example)
   
Made in us
Junior Officer with Laspistol






The eye of terror.

MoT means your DP is too vulnerable to anti-infantry shooting and str4 attacks in CC.

MoN makes your DP more durable against anti-infantry, but more susceptible to anti-tank and high-str power weapons.

I prefer MoN as it seems to offer better protection overall.

As far as the IW being an undivided legion... well that's in the past now, isn't it?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sinister Chaos Marine




fort lauderdale florida

Praxis I would give him mark of tzeentch. he's actually more vulnerable to small arms fire than to anti-tank weapons but most players don't realize this and they'll try to kill him with lascannons. once/if they figure that out though definitely switch to mark of nurgle.

warp time is the only power for a non-slaanesh demon prince.

Hatred Is My Sword. Contempt Is My Shield. Impurity Is My Armor. Glory Is My Destiny!
25,000 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

GloryToThe16th wrote:Praxis I would give him mark of tzeentch. he's actually more vulnerable to small arms fire than to anti-tank weapons but most players don't realize this and they'll try to kill him with lascannons. once/if they figure that out though definitely switch to mark of nurgle.

warp time is the only power for a non-slaanesh demon prince.


I hate to advocate tactics based on an opponent's ignorance...

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sinister Chaos Marine




fort lauderdale florida

well you didnt... i did.

Hatred Is My Sword. Contempt Is My Shield. Impurity Is My Armor. Glory Is My Destiny!
25,000 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I guess I was just saying that I disagree with you

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Battleship Captain




Oregon

Well there is also the issue that in general, AT weapons have 2x the range of AI weapons so you're more likely to get hit on turns 1-2 with the big guns as you walk up the board.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

minigun762 wrote:Well there is also the issue that in general, AT weapons have 2x the range of AI weapons so you're more likely to get hit on turns 1-2 with the big guns as you walk up the board.


But at longer ranges it's easier to get a cover save from rhinos or terrain.

The one common place where the 4++ is much better than the T6 is if you're fighting TH terminators, but honestly a DP doesn't last long against them anyways.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Battleship Captain




Oregon

willydstyle wrote:

But at longer ranges it's easier to get a cover save from rhinos or terrain.

The one common place where the 4++ is much better than the T6 is if you're fighting TH terminators, but honestly a DP doesn't last long against them anyways.


True. I think either one can work to be honest. Personally I lean towards MoT because I feel ok with a 3+ and T5 and I'd like something better then a 5++ save, especially in close combat.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

i will just have to playtest both. MoN and MoT can be "count-as" pretty much anythgni to keep it fluffy for IW.

I tend to battle armies stacked with small arms fire or CC based to MoN might prove better. Plus i wouldn't mind too much losing a DP to a tank but losing it to massed lasgun fire would suck!

Thanks for the replies.

This message was edited 1 time. Last update was at 2010/02/17 09:21:43


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

IMHO theres nothing funnier then when your opponent asks what they need to roll to wound and you reply "6+", esp against IG.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

woudl IG be able to woudn with normal attacks? I can't remember what the roll woudl be with T6 vs S3

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

You should look it up on the to-wound chart. The answer might surprise you

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

it's goign to be a bloody 4 to wound isn't it. I'll check when i get home.

i guy i play against most tends to field IG, although he is starting a Word bearers army as well.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

How about this, I won't give you the number, but I'll give you the pattern behind the chart.

On equal str vs. toughness, the to-wound roll is 4 (EG str 4 vs. T4)

If the str goes up by one, or the T goes down by one, the chart shifts by one on the roll (EG str 5 vs. T4) and the roll required is 3.

For every point of difference between str and T the chart will shift by one in either direction. 5+ for 3 str vs T4, 6+ for 3 str vs. T5.

The minimum roll required to wound is 2+, and for the highest roll required the chart lets you wound one toughness higher than you max out on, for example str 4 wounds T6 on a 6, but then wounds T7 on a 6 as well, before not being able to wound T8 at all.

This message was edited 1 time. Last update was at 2010/02/17 15:59:29


Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
 
Forum Index » 40K General Discussion
Go to: