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Made in au
Pestilent Plague Marine with Blight Grenade





I agree. Their Legion trait to ignore the movement penalty with heavy weapons is begging for Plague Marines to be equipped with Heavy Bolters and Autocannons.

I wish they had included a special unit that could take 0-4 special/heavy weapons at the cost of reduced options for everything else - so no melee options etc.

it would have filled in a nice ranged niche for the army and kept perfect line in with the fluff - troops slowly advancing forward continuously firing a steady salvo of fire.

Also would have kept many previous armies still valid to some degree - everyone who played DG before 8th will have a couple havoc units lying around.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
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Been Around the Block




Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Azazelx wrote:
People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.

I know full well what they had and didn't have. I own two of those squads.

 Azazelx wrote:
So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
No, it is exactly "no model = no rule". There are no Death Guard Havoc models, and as such they do not have rules, just like there's no Death Guard Raptor box, or Death Guard Chaos Lord box, or Death Guard Possessed box, this is why these units either don't exist or don't have rules.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Flashy Flashgitz





Are there any pictures of the Plague Crawler from the Back? Looks like a spikey door-stop to me. hoping the detail on the back will change my mind.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

mikesorensonxx wrote:
Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 H.B.M.C. wrote:
 Azazelx wrote:
People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.

I know full well what they had and didn't have. I own two of those squads.

 Azazelx wrote:
So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
No, it is exactly "no model = no rule". There are no Death Guard Havoc models, and as such they do not have rules, just like there's no Death Guard Raptor box, or Death Guard Chaos Lord box, or Death Guard Possessed box, this is why these units either don't exist or don't have rules.


So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?

Because the Death Guard Codex in front of me lists both Plasma Guns and Meltaguns as options for Plaguemarines, so it can't be the former, so it must be the latter...


...because when it comes down to it, the models are simply a bunch of Plague Marines with special weapons, so you're either bitching about GW because it's your hobby (it happens a lot, it's kinda your schtick here), or there's another possible answer. Perhaps you're genuinely unable to easily adapt to simple changes like this, which might be a legitimate psychological condition (I don't know you personally, so I can't judge from afar whether you're trolling, being childish, or genuinely find it difficult to cope with/stressful/anger inducing).

This message was edited 1 time. Last update was at 2017/09/26 08:33:30


   
Made in de
Towering Hierophant Bio-Titan






 Azazelx wrote:

...because when it comes down to it, the models are simply a bunch of Plague Marines with special weapons, so you're either bitching about GW because it's your hobby (it happens a lot, it's kinda your schtick here), or there's another possible answer. Perhaps you're genuinely unable to easily adapt to simple changes like this, which might be a legitimate psychological condition (I don't know you personally, so I can't judge from afar whether you're trolling, being childish, or genuinely find it difficult to cope with/stressful/anger inducing).


Thank you for this. GW threads in general elicit so much fabricated drama it's nice to see people called out over it.
   
Made in de
Longtime Dakkanaut





 Mousemuffins wrote:
Are there any pictures of the Plague Crawler from the Back? Looks like a spikey door-stop to me. hoping the detail on the back will change my mind.

Not yet :( Maybe in the new WD, there is a video on the previous page
   
Made in ru
Dakka Veteran




But but but... Prices in Australia are high!

Back on topic:
We have seen all releases, right? So no chance for a new GuO or that cool beast of nurgle from the popular on this thread piece of art? Or we do have hope for future releases...
Out of all the nurgle stuff I was anticipating the "Horse" the most..
   
Made in de
Longtime Dakkanaut





They were not considered to be part of a single release. Death Guard first, Nurgle Daemons to follow this (or early next) year and we had rumors about an AoS 'Nurgle Mortals' (Chaos Warriors basically) release next year, too. More is coming, but not now.


This message was edited 3 times. Last update was at 2017/09/26 08:55:11


 
   
Made in ru
Dakka Veteran




Ah, good, thanks!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Azazelx wrote:
So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point.

GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules.

GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes.

GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes.

GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box.

And so on, and so forth.

No mode. No rule.

Is this getting through yet?


This message was edited 1 time. Last update was at 2017/09/26 09:01:57


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Regular Dakkanaut






I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.

The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!

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Cozy cockpit of an Imperial Knight

Spreading out the releases is their way of getting people to come back on a weekly basis.



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Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut




 GuitaRasmus wrote:
I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.

The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!


I care the models are expensive, because I dropped a few hundred quid on a Vectorium when Traitor Legions was released, and three-quarters of my army is now destined for the shelf.

I'm done with GW for a while. I have a ton of stuff to build and paint, and will get the codices for my remaining factions, but they're not getting any of my cash for some time.
   
Made in us
Longtime Dakkanaut




I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now.
   
Made in us
Wicked Warp Spider





SilverAlien wrote:
I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now.


To be completely honest, in 3rd the Death guard was something like this sans zombies and drones. Termies were more classic and the Mark of nurgle was a +1 to T (that did not stack with the bike, IIRC).
Plague Marines used to have the +1 attack fighting with the bolter as with a pistol, in fact the combat style was close to the Space Wolves when you needed a brain to play them, if it ever happened. Short distance ranged engagement plus charges/counter charges.
You had few options and any rhino more than the first 2 was a fast attack

So on this regard the codex is more faithful to the DG that I came to know first. Nonetheless, you could have teams with 4 plasma/melta/flamers, chosen, termies with fists, theterminator lord had the same T of the plagues (consistency and immersion) etc.

Later editions added bikes and havocs that were less "true" death guard.
This of course does not justify the fact that GW essentially messed over people that build cool bikes and relentless havocs. That's not fair. People are not mad because of a series of models they built 5 editions ago, but this is the tail of 7th. That's a terrible dick move.

I am mad that the normal plagues cannot get a bolt pistol with the melee weapons, and that the Champion cannot have a combi-weapon (perfect with the Legion tactic, but that's the outstanding design team, always in communication with the studio).

Also the fact that the lord is T4 is stupid over-correcting, most people would use the normal lord and paint it green, or convert from the DI set.
Heck, it would be enough to give some relic or other option tailored for the lord of contagion (that is kinda useful, but boring because of the reasons H.B.M.C. listed.

Automatically Appended Next Post:
 GuitaRasmus wrote:
I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.

The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!


You talk like a TV advertisement.

This message was edited 4 times. Last update was at 2017/09/26 13:13:33


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in au
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Versteckt in den Schatten deines Geistes.

 GuitaRasmus wrote:
Who cares if the models are expensive?
Plenty of people.

Duh!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rampaging Chaos Russ Driver





Albany, NY

 H.B.M.C. wrote:
 Azazelx wrote:
So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point.

GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules.

GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes.

GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes.

GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box.

And so on, and so forth.

No mode. No rule.

Is this getting through yet?




H, you're acting like GW came to your house and smashed your green Havocs because they can't be 'Death Guard'. There are perfectly valid ways to continue using all the models you have. Are they perfect? No, of course not. Are they the end of the world? Even less so. Run them as a CSM detachment and take some complementary Legion tactic, or run them Counts As for PM weapons. Put a little effort in.

   
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Regular Dakkanaut




 puma713 wrote:
Besides the price, the Plague Marines won't be released until Oct 14th? WTF is the holdup with this release? Are they trying to hamstirng independents who give bulk discounts? I just can't figure out what the point of dragging a release out for a month and a half is.


The entire release together is like $600 USD in models if you're just getting one each kit...

Honestly I'm almost at the end of the rope budget wise. I don't know that i can afford a drone even though I would really like a fleshmower version.

If they released all this stuff at once I could have never justified the single day expense. Stretched out over two months? I can make that work.... barely. And I have a good job, no kids, dual income household. Not everyone is so lucky as me.
   
Made in us
Longtime Dakkanaut




 Kaiyanwang wrote:
SilverAlien wrote:
I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now.


To be completely honest, in 3rd the Death guard was something like this sans zombies and drones. Termies were more classic and the Mark of nurgle was a +1 to T (that did not stack with the bike, IIRC).
Plague Marines used to have the +1 attack fighting with the bolter as with a pistol, in fact the combat style was close to the Space Wolves when you needed a brain to play them, if it ever happened. Short distance ranged engagement plus charges/counter charges.
You had few options and any rhino more than the first 2 was a fast attack

So on this regard the codex is more faithful to the DG that I came to know first. Nonetheless, you could have teams with 4 plasma/melta/flamers, chosen, termies with fists, theterminator lord had the same T of the plagues (consistency and immersion) etc.

Later editions added bikes and havocs that were less "true" death guard.
This of course does not justify the fact that GW essentially messed over people that build cool bikes and relentless havocs. That's not fair. People are not mad because of a series of models they built 5 editions ago, but this is the tail of 7th. That's a terrible dick move.


A lot of my knowledge of death guard as a thing distinct from just a nurgle CSM army came from the Horus Hersey books, which didn't really use bikes, but did indicate they used things like destroyer and heavy weapon squads, which I always had a few of and was eager to expand upon when traitor legions hit. So that's probably why. Plus I always stayed away from demon engines before and most of our release is demon engines.
   
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Plaguelord Titan Princeps of Nurgle




Alabama

 ZoBo wrote:
what gets me, is we get an army-wide special rule that feels almost tailor-made for havocs/heavy weapon specialist squads...and we get nothing like that...I guess it still helps our helbrutes, and the 1-2 dudes in a plague marine squad or blightlords squad with a heavy weapon...but that's about it...the blight haulers have their own mini version of the rule so they don't need it...


And Plagueburst Crawlers, who would greatly benefit from it (and you'd think would have it based on their fluff of how ponderous they are) don't have it. So, if your Plagueburst Crawler moves, they're hitting on 5's.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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 puma713 wrote:
 ZoBo wrote:
what gets me, is we get an army-wide special rule that feels almost tailor-made for havocs/heavy weapon specialist squads...and we get nothing like that...I guess it still helps our helbrutes, and the 1-2 dudes in a plague marine squad or blightlords squad with a heavy weapon...but that's about it...the blight haulers have their own mini version of the rule so they don't need it...


And Plagueburst Crawlers, who would greatly benefit from it (and you'd think would have it based on their fluff of how ponderous they are) don't have it. So, if your Plagueburst Crawler moves, they're hitting on 5's.


Could it just be bad editing? Or they were torn between BS3+ and no "legion tactic" and BS4+ and "legion tactic" and got the things mixed up? Just wondering.
There is something in the release that looks rushed. Also, one of the main factions of a campaign released after it, IIRC.

In the "tactics" people pointed out (repetita iuvant) the state of "Skornergy" of some parts of the faction. Like Typhus and Walkers (movement/positioning issue, point cost and sunk cost fallacy).
What pointed out by you is another aspect of the same thing, apparently.

This message was edited 2 times. Last update was at 2017/09/26 17:49:36


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Been Around the Block




 Prometheum5 wrote:
 H.B.M.C. wrote:
 Azazelx wrote:
So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point.

GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules.

GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes.

GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes.

GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box.

And so on, and so forth.

No mode. No rule.

Is this getting through yet?




H, you're acting like GW came to your house and smashed your green Havocs because they can't be 'Death Guard'. There are perfectly valid ways to continue using all the models you have. Are they perfect? No, of course not. Are they the end of the world? Even less so. Run them as a CSM detachment and take some complementary Legion tactic, or run them Counts As for PM weapons. Put a little effort in.


You're missing HBMC's whole point. He's not saying he can't use those particular models or any previous models like nurgle havocs and terminators with powerfists. Everybody knows you can run a separate CSM detachment to include all your old stuff, even if you have to pull from the index. People are mad because they can't include them in a Deathguard detachment and get all the Deathguard rules. HBMC's point to them is that if they don't make a particular kit, it won't be in the codex (Not just Deathguard, every army is getting this treatment in 8th so you might as well get used to it) In GW's defense, technically there has never been a deathguard codex. Just because something has the mark of nurgle doesn't make it Deathguard
   
Made in us
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Alabama

 Kaiyanwang wrote:

There is something in the release that looks rushed.


I agree with this. Something feels like it was pushed out half-baked. It feels like it's missing rules for different mantles of Lords and Casters, it feels like somethings may have been overlooked (maybe Lords and Sorcs are supposed to be T5 and have DR?) and perhaps other things missing? I'm not sure, but I get that feeling too.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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There have been rules for a DG army however. Maybe not a codex, but a DG army did existing last edition. Not nurgle marked, official DG. So I find the idea DG never had access to these units a bit disingenuous.

As for the codex being rushed, I get the feeling it is but in a different way than most mean. Just as I expect more primaris marines and likely a primaris codex towards the end of the codex rush, I suspect DG will be getting additional units in the somewhat distant future, maybe a year or two. Most of them will be additional variations on lords or other character type units, but we might see a few other things.

We got the bare minimum for a stand alone army, and will get filled out once all the other releases are done.

This message was edited 1 time. Last update was at 2017/09/26 18:05:38


 
   
Made in us
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The prices for this week's releases have leaked:


Death Guard – Scribbus Wretch $25


Death Guard – Nauseous Rotbone $25


Death Guard – Plagueburst Crawler $65


Death Guard – Foetid Bloat-Drone $50

I'm glad the PBC is not more than $65, but $50 seems a bit steep for the bloat drone. Good thing I already have three of them.

 
   
Made in gb
Longtime Dakkanaut





 BrookM wrote:
mikesorensonxx wrote:
Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.


To be fair that totals 16 unique sculpts, I cannot recall many GW single piece/monopose troop types that have that much variety.

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Made in nl
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Cozy cockpit of an Imperial Knight

ListenToMeWarriors wrote:
 BrookM wrote:
mikesorensonxx wrote:
Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.


To be fair that totals 16 unique sculpts, I cannot recall many GW single piece/monopose troop types that have that much variety.
Indeed, 16 unique and characterful sculpts at that!



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Made in gb
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Agreed on that BrookM, and with a little cutting and conversion work you can differentiate them enough. Easy to paint up as well.

This message was edited 1 time. Last update was at 2017/09/26 18:34:32


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