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![[Post New]](/s/i/i.gif) 2010/02/19 01:32:19
Subject: Zerkers, whats best?
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Slaanesh Veteran Marine with Tentacles
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Alright, I alreday use and know how to use these guys but I want to write a comprehensive article on them and don't want to forget ANYTHING! So I'm asking for all of your advise. I want to hear what you think about them, both playing them and playing against them, their pros and cons, etc. So lemme hear everything you have to say about them. Please anything will help!
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![[Post New]](/s/i/i.gif) 2010/02/19 02:08:50
Subject: Zerkers, whats best?
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Angry Blood Angel Assault marine
AZ
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KB obviously rock in hand to hand. A LR is usually my form of transport depending on costs and such. I know most people would say a Rhino would be sufficient, however mine have always been nuked by turn 2. Not to mention the fact that you can assualt out of a LR.
The icon of Khorne allows for the accurate deep strike of Khorne marked termies, which is truly awesome.
And with the addition of Kharne, they are truly devastation.
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This message was edited 1 time. Last update was at 2010/02/19 02:09:10
"While it is true that there is a very small sub-species of geek who are adept at assembling small figures and painting them with breath taking detail; the rest of us are basically the paste eating retards who failed art class. Because of this, what we build never even faintly resembles the picture on the box when we're done." - Coyote Sharptongue
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![[Post New]](/s/i/i.gif) 2010/02/19 02:24:40
Subject: Re:Zerkers, whats best?
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Fresh-Faced New User
Massachusetts, USA
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Well, i'll put in my two cents
Chaos Berserkers are one of the best assault troops in the game, or at least they were when they first came out. They're fearless, get tons of attacks at weapon skill 5, furious charge and have a good armor save. They're fairly reasonably costed, can take a PF, or PW and use both effectivly. They can ride in a rhino, or in a LR, both have advantages and disadvantage. They can also take plasma pistols, which is generally considered non-competitive, although there are defenders of their usefulness.
Berserkers are a solid troop choice, perfect for running up and rooting other infantry off objectives, and people respect and fear them. If zerks get the charge on any reasonably sized unit of infantry, they'll usually win. If 8-10 zerks w/ champ (pw or PF) charge a 5 man squad of TH/SS termies, guess what? They'll most likely win! Now...if it's an 8-10 man squad of those termies though, you should probably soften them up a little with some shooting...or charge with more zerks at the same time. There are certain things you dont want to run your zerks into though. I would be wary to it against anything that has power weapons, a higher Init. and outnumbers your zerks. Although sometimes there are things that might not out-number them, but are still deadly. Examples - big squads of harlequins, larger howling banshee squads, possibly daemonettes, a keeper of secrets, and be wary of slannesh termies with LC's. Go at the same time...but yea would still hurt.
As far as using a rhino? It's cheap, semi durable and mobile, an absolute must. and if your going to have one squad in, put all your squads in. Once you actually do it, you'll understand instantly. It's just comfortable you know? The rhino is the bare minimum of the transport requirement, and unfortunately for chaos, you only have one other option, and it's on the opposite end of the spectrum.
Riding in a LR- This is cool because it's tough as nails, brings some anti-tank, and your assault range is about 20 inches first turn!! Couple with lash, could make a nice first turn assault but is not something to be relied upon. The disadvantage to this is it takes up a heavy support slot, it's cost prohibitive, and it's hard to use the chaos LR effectively to make it worth all it's points (open topped vehicles, and the SM LRs make zerks drool). If your thinking of rolling with a LR, and zerk squad inside, see if your not better off just spending a little more and getting 2 squads w/ rhinos. Although it does feel good to be cruising in style.
People sometimes argue about whether to put a PF, or PW on the Zerk squads. The argument for the Power Weapon is you get an extra attack and your at Str and init 5 with the PW. Now, yea it's cheaper, and can be more killy, especially if it can-opens a powerfisted termie before he can swing back! But a PF really adds to the squad more punch. It's anti-MC, anti-IC and Anti-dread! Also it can rip open most vehicles being 4 STR 9 attacks on the charge.
Plasma pistols you should avoid, they are expensive, can kill a zerk, and usually people dont shoot their zerks for fear of front line models being pulled away denying their charge. But if you regularly face Dark Angels deathwing, go ahead and take 'em couldn't hurt.
With Kharn, the King of All Berserkers, have fun. He'll kill more enemies than Zerks, and the remaining zerkers will happily chew through whats left of the infantry with him. a 9-man zerk squad with Kharn in a LR used to be the centerpeice of my army.
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This message was edited 1 time. Last update was at 2010/02/19 02:35:37
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![[Post New]](/s/i/i.gif) 2010/02/19 03:51:48
Subject: Zerkers, whats best?
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Grisly Ghost Ark Driver
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I like these guys. There are a few ways to do it.
Option 1.
Raider Rush
Take 3 Land raiders, fill them with berzerkers with PF, put daemon princes behind. And there you go, assault army.
option 2.
Rhinos. A TOTAL steal for the points. take a few squads and stick them in rhinos and simply charge forward.
its works well if supported right. Such as charging forward berzerkers supported by oblits/defilers that hand back and shoot.
option 3.
straight berzerkers. Nothing fancy, no transports. Just cramming 76 berzerkers into 1850. Is it that competitive? No. But it will catch some armies off gaurd, and is a whole lot of fun.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/02/19 06:52:40
Subject: Zerkers, whats best?
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Committed Chaos Cult Marine
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Berzerkers are great in and of themselves: a scoring unit that'll beat the crap out of other army's assault specialists. They compete with Possessed (unreliable and still worse if they don't get or Power Weapons) and big HtH termie squads (that need a Land Raider to even see HtH), so they're our best assault unit. Are they really needed in a top level CSM list, though?
Maybe. What Berzerkers provide is an uber jack out of combat. Need that PM squad back NEXT TURN? Berzerkers. The other thing Berzerkers can do is help with enemy assault units. If there's something on the other side of the table that can reliably beat through PMs, hit it with the Zerks. If they don't kill it, they'll at least weaken it significantly. They'll also chew straight through hordes. But are they vital when you already have DPs to jack you out, Lash for assault control, and Oblits+Lash for anti-horde? Not vital, but they can be nice to have.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2010/02/19 13:17:22
Subject: Zerkers, whats best?
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Rotting Sorcerer of Nurgle
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Zerkers are there to take objectives away from dug in troops. So they will need something that cracks anything in combat and delivery there (preferably the rhino).
My rule of thumb is:
8 man squads = Counter Assault duties = Power Weapon.
10 man squads = Primary Assault element = Power Fist.
Both special CC weapons are good on zerkers.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/02/19 18:54:03
Subject: Re:Zerkers, whats best?
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Screeching Screamer of Tzeentch
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The answer isn't Land Raiders or Rhinos. I like 2 Land Raiders plus at least 2 Rhinos with Berserkers. The Land Raiders are too pricey to buy for every squad of Berskerkers, but they soak enough fire and block enough LoS to help the Rhinos get there too.
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