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Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Nyarlathoth grimaced at the pair of blue horrors standing before him. He had been using them for a while and had become accustomed to their abilities but now they had the audacity to ask for him to honor his part of the agreement they had made. That just wasn't his way. He hadn't even heard what they wanted, and basically didn't really care.

"Our lord Tzeentch requires you to aid us" the one on the left said. "Indeed, it is required if you wish to continue existing."

Nyarlathoth flinched again. He couldn't exactly ask lord Tzeentch if this was true, but he had rather become accustomed to his existence.

"And what is it you need again?"

"We need access to the Black Library of the Eldar, they have something which our lord has required us to acquire" they said in unison.

This was definitely not good.

He was about to stammer an excuse when he had a brilliant idea. He turned to his scrying mirror and began looking for an old foe. He spotted him stepping through a warp gate. He was definitely on a military footing and was escorted by the living Avatar of war! Nyarlathoth knew at this moment that it was he whom Tzeentch favored above even the Blue Scribes!

"Him, he is the key we need. Bring him to me and I will use him to open a gate to the very heart of the Black Library. I will muster what forces I can."

--------------------

Eldrad stopped and sent a psychic message to his troops. "Something is very wrong." Phedranesh steered his jet bike to the wizened farseer. "What is it lord? Do the mon-kei approach?"

"No, something far worse. Prepare yourselves."

The words had no sooner left his mouth than reality screamed in agony as the daemon gate opened.


Man, I had written this up earlier with much more detail but it was lost to the vagaries of the warp...

Blackmoor was in town for the Broadside Bash and although I wasn't able to go to the Bash I was more than happy to give him a practice game against Daemons. I was also curious to see how a veteran tourney player would treat the Fateweaver/Bloodcrusher combo

My list was the same one that I played against Kevin Nash in the last game we played.

Nyarlathoth's Plan
Fateweaver
Blue Scribes
Skulltaker on Jugger
5 Horrors - Bolt, Changeling
3x5 Horrors - Bolt
5 Bloodcrushers - Icon, Instrument, Fury
3 Flamers
Koko - Gaze, Bolt, Wings, Unholy Might, Soul Devourer
Soul Grinder - Phlegm, Tongue
Soul Grinder - Phlegm, Tongue

Blackmoor brought a variation on his Eldar tourney list (hopefully he will pipe in with anything I screwed up).
Blackmoor's Eldradar
Eldrad
Avatar
3x10 Guardians with Bright lances
4 Jetbikes with Shurikannon and Destructorlock
2x6 Spiders with Exarch with power weapons and hit and run
2 wraithlords with eml/bright lance
8 harlequins
3 Warwalkers with double scatterlasers

The Game
Blackmoor was kind enough to set up the table before hand and it looked pretty decent to me - I made a couple of changes just to prove that I could ;-)

We rolled up a pitched battle annihilation and I continued my streak of loss of the roll to pick sides/go first to 749. Once more my daemons would be going first.

After Blackmoor's deployment the table looked like this:


My preferred wave of a unit of horrors, fateweaver, the crushers (with Skulltaker attached), a soul grinder and koko was smiled upon by Tzeentch. Everything scattered a bit, but nothing too terrible other than the soul grinder scattering 11". The horrors scattered into the building but didn't suffer any wounds. The bloodcrushers ran and spread out a bit and made sure and got into range of fateweavers oracle.



And the soulgrinder with the nosebleed seats...



My opening shooting was pretty decent - the soulgrinder phlegmed up a couple of guardians and 4 warp spiders on the left flank. I think I also killed 2 spiders on the right flank with Koko's shooting. The left flank spiders were fearless thanks to the Avatar and the other made their leadership test. Not a terrible shooting phase.

Blackmoor shifted things around a bit, the bikes in particular make a big move to get a bit of space, Eldrad fortuned the Avatar, guided a wraithlord, and doomed the unit of bloodcrushers the unit of 4 warp spiders appeared in front of koko and opened up with their guns causing 6 wounds of which I failed 4 saves and he was banished back to the warp. Note to self - I need to keep him in range of Fateweaver for the turn he arrives, even at the cost of missing out on shooting.

The warwalkers targeted fateweaver and caused a wound to him after his saves and rerolls fortunately I made the leadership check. The not guided wraithlord hit the soulgrinder with the brightlance, rolled a 5 to pen and then a 6 to destroy it. D'oh! The rest of the shooting was focused at the horrors and bloodcrushers causing a smattering of wounds to the bloodcrushers and knocked the horror unit down to a single model (not the bolt). Pretty brutal bit of shooting, all said and done. The Avatar charged the bloodcrushers and took 3 wounds for his trouble. Time for some reinforcements...



Which leads to my reserves. The soulgrinder, a unit of flamers and a unit of horrors without either blue scribes or changeling became available. Hmm not quite the cavalry I was hoping for.



Unfortunately I forgot to get as many pics for the next couple of turns.

The soulgrinder came in on my right side and the flamers came in off of the icon and set up a good dose of flamer love on the guardians wiping them out. The lone surviving horror decides that discretion is the better part of valor and falls back through the ruins trying to get out of LOS. Fateweaver moves over to the combat to ensure that the bloodcrushers are benefiting from his oracular abilities. And then... oh wait, that is all I have on the table.

The soulgrinder lobs a glob of phlegm at the eldar bikes the mucus gumming up the engines on all save the warlock whose gaze falls upon the Avatar of khaine and his resolve is steeled. The flamers roast all of the guardians. Fateweaver fails to turn the avatar into a spawn (in fact, just so I don't have to repeat myself, the avatar tried spawning something every turn he was alive and failed every time). His other shooting knocks the spiders down to 2 which he then charges in and kills although this was only after they had destroyed the newly arrived horrors. His consolidate moves him back into range of the bloodcrushers. The avatar makes every save he is called upon to take, I think I took a wound or two, but nothing major happened in that combat.

Shooting at the flamers from the guardians causes 3 wounds but they are in fateweaver's range so I am not too worried. I roll a 1,2,2. The reroll is just as impressive and the flamers are done in. The wraithlord runs in to help out the avatar. The warlock decides to become the hero of the eldar and moves over to throw his spear at the soulgrinder but it is batted aside by the monstrous walker. He charges in but fails to penetrate the demon engine and though he is hit several times his runic armor holds. I lose a Bloodcrusher or two in this combat and fail to get the last wound off of the avatar. The harlequins charge into the doomed bloodcrushers and cause a couple of other wounds but for the most part that combat is slow.



The soulgrinder finally manages to swat the warlock from his bike and moves into range of the warwalkers which he then charges and destroys. The harlequins hit and run away from the combat leaving Skulltaker alone in combat with both the avatar and wraithlord. I am looking forward to chopping the head off the wraithlord, but unfortunately he is banished back to the warp by the Avatar before he can act.



Things are looking pretty grim at this point but if I can get those final reserves I can still pull it off. Unfortunately for me, the Blue Scribes refuse to show up until turn 5. The changeling's squad does arrive and does a risky deepstrike behind the eldar and kills a large number of guardians from one squad (all but one) but the combined fire of both wraithlords and then a charge from the remaining guardians from both squads does them in. Fateweaver charges the Avatar to see if he can get that last wound off of him, but he doesn't and eventually loses his last wound.



The soulgrinder fleets his way over into charge range of the full guardian unit and charges in and wipes them out. The last squad finally arrives and the bolt from the squad FINALLY kills the avatar. Unfortunately, that unit is then charged by the harlequins and wiped out. At this point we roll for the game to end and it does, leaving me with a single soulgrinder and the victory in the hands of the eldar. Had the game gone one more turn I could easily have killed the last guardian, but even that extra kp wouldn't have made the difference.



After Action Review
I love playing against Blackmoor. He has a great easygoing manner when you are playing against him and you can count on him not making more than one or two mistakes so you definitely have to bring your A game. The huge scatter to start the game with my soulgrinder was trouble and then he one-shotted it. Ouch. I could really have used his shooting and CC ability against the harlequins. I can't really say too much about this game, other than I was again impressed with the bloodcrusher/fateweaver combo. I should have been a bit more patient and forced him to come to me more - his shooting didn't really scare me too much but I really wanted to get mixed in and this allowed him to keep his forces pretty well castled up in the Avatar's fearless bubble. It probably would have been worth it for me to split skulltaker off early and send him after the Wraithlords or pretty much anything else. I need to remember that he is an IC - I get pretty dogmatic in how I use that deathstar and that definitely is something I need to work on.

The final tally for the game was pretty close considering I only had 34 models in the army to begin with and was nearly tabled so it wasn't a terrible drubbing. Not getting 2 of my units until turns 4 and 5 (and turn 5 was with the blue scribes attached) really hurt because I was unable to put pressure on at really any point of the game, it was all I could do to keep from being swamped.

Eternal Praise
I have to give it up for Fateweaver. He lost all three of his wounds the old fashioned way, so the old bird kept his cool which was nice. There is a tendency for me to play him with kids gloves but he is still a monstrous creature so I actually did a bit of charging with him this game and he did alright. Of course, his oracle ability is really awesome, but what makes him a steal is the fact that he has every power available to Tzeentch at a discount so his flexibility is awesome. I think that the only ability I didn't use this game was Soul Devourer which is basically just a slight bonus in CC anyway.

Eternal Damnation
Blackmoor started the game by saying his strategy was to make me fail all my reserves rolls for the game and somehow his voodoo worked. It would have been really nice to get the blue scribes in action a bit earlier but overall it was a fun, hard fought game, which all I ever want, so I have no complaints at all.

Eldrad surveyed the field. They had driven off the daemons but his forces were far too weak to press the attack on the humans. Eldrad wept for he had failed. The strands of the future had revealed a weakness in a future enemy only on this world at this time. Now the human would gain great glory on this world and be elevated to command over others and would eventually wreak dire havoc on at least 3 different Eldar craftworlds.

Nyarlathoth lounged in an over padded chair as his forces materialized back onto the Field of Gates. Only Arbolesh, the mighty Soulgrinder possessed by a daemon of Khorne seemed pleased. The Blue Scribes flew toward him on their disk. They were furious.

"You betrayed us! You sent us on an ambush and yet it was we who were ambushed!"

"You sought the greatest magician of the Eldar race and entry to the Black Library. Surely you did not expect it to be easy. I would have joined you myself, and perhaps been able to turn the tide of battle but it seems my own chariot had been hexed. I have only just found the counterspell. I suspect the treachery of my enemies. Stay with me a while longer, we will punish my foes and seek an alternate entry into the Black Library."

The Blue Scribes began to bicker, one of them content to follow the Herald of Tzeentch, the other wanting to find another way to complete their quest. The disk drifted softly in the ethereal breeze growing further and further from Nyarlathoth who smiled so big he willed a second mouth onto his face to express his joy even further.

This message was edited 3 times. Last update was at 2010/02/21 20:35:12


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Fixture of Dakka






on board Terminus Est

Great batrep Som! I was hoping you could really take it to Allan and your list seemed to have all the right tools. Allan is a top player in my mind so it's just good to have these opportunities. I'm hoping Allan will have his batreps up from the BSB today so I can check them out. I was surprised he scored so poorly in soft scores as I find he always brings cool lists and is an excellent sport as well.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Thanks, yeah next time ;-) Allan (or, evil Allan as I call him from the old SCGW days) somehow always seems to just edge me out. I remember playing a finals in an rtt once with my Iron Warriors against his Lost and the Damned.

I have started concept work on a full on horde list with 3 naked daemon princes.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Maddening Mutant Boss of Chaos





Boston

A thoroughly entertaining report, as usual, Som.

The more batreps involving Fateweaver I read, the more I want to try running him.

I was surprised that Skullcrusher didn't do more, this battle (at least from the sounds of things). I would have thought he'd be able to mow through an Avatar fairly handily.

Oh, and this:
Somnicide wrote:I have started concept work on a full on horde list with 3 naked daemon princes.

sounds very intriguing. I'm looking forward to hearing what you field and how it plays.

   
Made in us
Master Tormentor






Albuquerque, NM

great rep!

Soon to play some 40k once more... :O 
   
Made in us
Commoragh-bound Peer




Gainesville, FL

I always love reading Battle Reports with a little fluff spice added to 'em. Man that Avatar vs Bloodcrushers looked great. Good stuff



3000
3000 
   
Made in nl
Emboldened Warlock





Groningen

Great report, thanks a lot for making these.
   
Made in us
Fixture of Dakka






on board Terminus Est

What is the initiative of the Avatar by the way?

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in ca
Powerful Chaos Lord




Halifax

I6
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

@tinfoil - the avatar was fortuned making him even more annoying than my fateweavered bloodcrushers ;-)

Thanks everyone for the kind comments, I appreciate it and it definitely keeps me motivated to write more.

edit: oh yeah, Tinfoil, Fateweaver is fun to play - you have a ton of options with him and it is really kind of fun to play a tiny army that can really take a punch. You just have to deal with it every now and then that he will take a wound from something stupid and fail his reroll and then the leadership test and take off on the bottom of turn 1. That is exactly what happened at an RTT I was at over the weekend on the table next to mine (I didn't run Tzeentch - I did a Khorne/Nurgle army that I am working on the batreps today and tomorrow).

This message was edited 1 time. Last update was at 2010/02/23 16:19:11


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Fun batrep to read! Just some of my own observations to spark some conversation.

So I've been looking at the eldar setup and your waves coming in. Looking at your army I think I actually would have gone for Fateweaver, all 4 horror packs (with scribes attatched and skulltaker dropping by himself) and the flamer's to maximize a turn of shooting before eldrad can fortune things up. It also might have helped to keep the grinders alive for a bit longer as you try to whittle things down.

The primary threats for your army were the warp spider's and the war walker's (all that juicy strength 6 against fateweaver) and then eldrad and the avatar. Your shooting had no way to strike out eldrad or the avatar, but a suicide drop of the flamers near the right side spiders and war walkers could have been juicy. And then focusing the horror's on the other squad of spider's. Doing that would remove most of his mobility and give you units to drop your bloodcrushers behind so that they can choose their target instead of getting charged.
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Yeah, you are absolutely right - I realized after the game that I should have done things differently, especially with skulltaker - I should have kept him separate but I was being a bit dogmatic with how I was playing it and paid the price for it - but it was a good learning lesson.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Fixture of Dakka





San Jose, CA

Warmaster wrote:Fun batrep to read! Just some of my own observations to spark some conversation.

So I've been looking at the eldar setup and your waves coming in. Looking at your army I think I actually would have gone for Fateweaver, all 4 horror packs (with scribes attatched and skulltaker dropping by himself) and the flamer's to maximize a turn of shooting before eldrad can fortune things up. It also might have helped to keep the grinders alive for a bit longer as you try to whittle things down.

The primary threats for your army were the warp spider's and the war walker's (all that juicy strength 6 against fateweaver) and then eldrad and the avatar. Your shooting had no way to strike out eldrad or the avatar, but a suicide drop of the flamers near the right side spiders and war walkers could have been juicy. And then focusing the horror's on the other squad of spider's. Doing that would remove most of his mobility and give you units to drop your bloodcrushers behind so that they can choose their target instead of getting charged.


I dunno. I would've dropped what the OP dropped. You have to put pressure on the opponent and the bloodcrushers+skulltaker, DP, soulgrinder and Fateweaver does just that. If you drop the shooty but weaker units, I'd ignore them mainly and focus-fire on Fateweaver to take him out. With him gone on turn 1, the game will go downhill for the daemons fast.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

jy2 wrote:

I dunno. I would've dropped what the OP dropped. You have to put pressure on the opponent and the bloodcrushers+skulltaker, DP, soulgrinder and Fateweaver does just that. If you drop the shooty but weaker units, I'd ignore them mainly and focus-fire on Fateweaver to take him out. With him gone on turn 1, the game will go downhill for the daemons fast.


That's why I said to focus on the spider's and the war walker's. If you can neuter those three units with all of your shooting, fateweaver really doesn't have anything to fear. Everything else is either too close range, or too few shots. It also provides a horror screen for when the crusher's come in. Crusher's vs. the avatar are much better when they get the charge off. Also since this is a kp mission you don't need the horror's for holding objectives, so it's better to let them whether the initial fire barrage while you whittle down your opponent. Believe me against the majority of the things Blackmoor had on the table the horror's and flamers will be putting plenty of pressure on the eldar.
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

I was a bit curious if the Avatar's immunity would have extended to the flamers.

I think if I had it to do again, I probably would have done it a bit differently and dropped everything in on the far flank - his long range shooting was a bit light and I could have cleared out the near things and then taken a few hits at a time - I would still have let my reserves deal with the warwalkers I think - he had both a unit of spiders and the harlequins were in a good position to threaten whatever I could put in up against them.

Also, I would have split skulltaker off from the squad and taken him after the wraithlords - he could have owned them pretty easily. The thing against playing against Blackmoor though is that he is a really good player with a really solid list and, more importantly he has so much experience with those units that he knows how to get the most out of them.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Devious Space Marine dedicated to Tzeentch




@tinfoil: The Avatar is no laughing matter. Hits and wounds Skulltaker on 3's, striking first and only allowing the 5++, while Skulltaker hits and wounds on 4's, and the Avatar has a 4++. The advantage of rerolls from Kairos is trumped by Fortune from Eldrad. Since the Avatar is an EW and has more wounds (and higher initiative) a one-on-one fight between them very heavily favors the Avatar, unless Eldrad fails a Fortune for a turn (unlikely but possible).

Now Skulltaker vs. a Wraithlord on the other hand would be so horrendously one-sided it'd be almost sad.

@Somnicide: I'm fairly sure the Avatar doesn't get to ignore Flamers. He has a specific list of what he ignores, including flamers (the Imperial weapon) and heavy flamers, but it doesn't include other flame-type weapons like those found on the Redeemer and Hellhound. And it certainly doesn't ignore all template weapons. After all, the Flamers aren't even necessarily shooting fire...it could be a cloud of warp magic or poisonous gases.
   
Made in us
Committed Chaos Cult Marine





Poor KoKo :(. I never quite know what to do with Eldrad. I've hit him and a seer unit with 15 flamer templates and charged them with 60+ orks only to get wiped.

As more daemons I am planningon doing a calvary list using seekers, Khorne hounds backed up by fateweaver and blood crushers. The Idea being I can land back out of rapid fre range and still assault, while being protected by a re-rollable save.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in ca
Furious Fire Dragon






sirisaacnuton wrote:

@Somnicide: I'm fairly sure the Avatar doesn't get to ignore Flamers. He has a specific list of what he ignores, including flamers (the Imperial weapon) and heavy flamers, but it doesn't include other flame-type weapons like those found on the Redeemer and Hellhound. And it certainly doesn't ignore all template weapons. After all, the Flamers aren't even necessarily shooting fire...it could be a cloud of warp magic or poisonous gases.


he ignores flame weapons, in the eldar FAQ theres q eustion about inferno bolts (or something along those lines) and it states yes he ignores them because they are flame type weapons. So yes, he would ignore anything that has flamer in its profile


Anyways, onto the rep, good rep, seemed like a good game, also seems like you seriously need new dice, cant make a 2+ reserve roll......lol id be throwing my dice away asap. (also youve lost the dice off 749 times.......seriously?)

   
Made in us
Fixture of Dakka





San Jose, CA

sirisaacnuton wrote:The advantage of rerolls from Kairos is trumped by Fortune from Eldrad. Since the Avatar is an EW and has more wounds (and higher initiative) a one-on-one fight between them very heavily favors the Avatar, unless Eldrad fails a Fortune for a turn (unlikely but possible).


No, the Avatar does not have EW and can be instagibbed.


Mafty wrote:
he ignores flame weapons, in the eldar FAQ theres q eustion about inferno bolts (or something along those lines) and it states yes he ignores them because they are flame type weapons. So yes, he would ignore anything that has flamer in its profile


There is a difference between a flamer/heavy flamer and a temp weapon. Breath of Chaos is a temp but not a flaming weapon. Ergo, the avatar does not ignore Breath of Chaos.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Interesting. If that is the case, they I would have absolutely rolled over Blackmoor's army as every wound caused by Skulltaker would have caused instant death.

I do notice that the Avatar has the special rule Daemon - which is the same name as the one in the Daemon rulebook so I kind of assumed it was the same - I will go check the FAQs on this.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Oh yeah. Forgot about him not being EW. So yeah, Skulltaker should take him down if he can ever get past Fortune. As far as Eldrad (and even better for other Seers), Boon of Mutation is pretty strong if you're in close. Another reason I like the Scribes a lot.
   
Made in us
Maddening Mutant Boss of Chaos





Boston

Yes, Skulltaker's insta-kill on 4+ to wound was the basis of my assumption.

   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Wow, yeah, wish I would have known that - I would certainly have won the game pretty easily - the avatar would have been dead and I would have had both skulltaker and the full deathstar still and his troops would no longer be fearless.

Curses!

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in ca
Furious Fire Dragon






jy2 wrote:
sirisaacnuton wrote:The advantage of rerolls from Kairos is trumped by Fortune from Eldrad. Since the Avatar is an EW and has more wounds (and higher initiative) a one-on-one fight between them very heavily favors the Avatar, unless Eldrad fails a Fortune for a turn (unlikely but possible).


No, the Avatar does not have EW and can be instagibbed.


Mafty wrote:
he ignores flame weapons, in the eldar FAQ theres q eustion about inferno bolts (or something along those lines) and it states yes he ignores them because they are flame type weapons. So yes, he would ignore anything that has flamer in its profile


There is a difference between a flamer/heavy flamer and a temp weapon. Breath of Chaos is a temp but not a flaming weapon. Ergo, the avatar does not ignore Breath of Chaos.


from the FAQ: Q:is the Avatar immune to wounds caused by incinerators, inferno cannons, and inferno pistols? A: Yes, as they all are either melta or flame weapons under different names.

Im not saying that he ignores template weapons, just clarifying what the FAQ states

   
 
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