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Made in us
Moustache-twirling Princeps





PDX

(5) Grey Knights
Incinerator [Hit&Run]
Psycannon [Relentless]
Justicar [Feel No Pain]
w/ Refractor Field
[200]

This is for the new Kill Team rules in the Battle Missions book. I am debating if I want to do these up as GKs or maybe mod out some Deathwatch Marines.

Thoughts?

This message was edited 1 time. Last update was at 2010/02/25 11:23:49


   
Made in us
Rotting Sorcerer of Nurgle





Well, 3 MEQ deaths and you'll have to test leadership. So it's pretty fragile.

Why hit and run on the incinerator? Infiltrate to get closer to actually use it seems more fitting.

Relentless Psycannon looks ok.
FNP Justicar is ok I guess.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





PDX

Yea, Infiltrate seems nice. I was thinking of bouncing out of combat to flame guys, but that sounds good too.

It is somewhat fluffy, since Kill Teams aren't much about being competitive. If I wanted to be a jerk, I would take the Doom with Eternal Warrior.

I will tinker with some Guard ideas, since those might give me more fun conversion oppurtunities, but this still sounds fun.

   
Made in us
Longtime Dakkanaut






Ya Doom + eternal warrior seems awesomesauce. Trick will be to kill ½ the little gribblies quickly, and count on the cumulative modifier to LD to bring him down. Seeing that 110 points of nids after the doom can still be quite a bit of models, it would be an interesting game.

As for your list, you could drop the refractor field for a second psycannon, with slow and purposeful. 2x long range psycannons would be pretty useful, while the incinerator is less useful due to the general lack of squads to hit multiple models (unless you play by house rules like mine, where members of a squad can 'squad back up.')
   
Made in us
Moustache-twirling Princeps





PDX

The Incinerator was mostly to go after models in cover, since the game is going to be laden with terrain. Still, your option seems...nastier. I like it.

   
 
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