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Made in au
Dangerous Leadbelcher






sydney/australia

hi guys, this is me after a long time being away from dakkadakka looking to get back in with a list for an up coming tornament. This nid list im hoping to grap some comp on so if you can give it a comp score it would be greatly appreciated!

Hive Tyrant
-wings+2 pairs of scything talons+old adversary
=255pts

2 zoanthropes
=120pts

2 zoanthropes
=120pts

2 venomthropes
=110pts

30 termagaunts
=150pts

30 termagaunts
=150pts

29 termagaunts
=145pts

tervigon
catalyst+andrenal glands
=185pts

tervigon
catalyst+andrenal glands
=185pts

10 genestealers
-toxin sacs
=170pts

harpy
=160pts

basically, everything supports the 89 gaunts. The venomthropes provide a bubble that makes assaulting the gaunts hard and sometimes lethal all the while giving them cover, the tervigons give them FNP to those who need it all the while providing them with furious charge and counter attack and spawning troop choices when needed , the hive tyrant gives them prefered enemy when they need it and can go on its own to take out major threats. The stealers are a nice shock troop that can rend tanks down as well as going for MC's and command squads etc. Zoanthropes take out tanks and later heavy infantry and finally harpies take out the lightly armoured stuff.

Now your probably thinking why protect gaunts? there pretty expendable well, the point is that i have a solid center that helps cover everyone else by making a horde that can hurt in most situations with all this support and, intern, support everything else by surviving and being a threat.

so what do you think complete madness or could work C&C welcome!

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in gb
Dakka Veteran




Reading - UK

Looks pretty solid dude. Loads of bodies in there. Might be tricky for everything to be able to get the cover save offered by Venoms.

Tervigons as a troop choice is excellent for holding objectives.

I guess i'm just not a fan of horde lists, I dont like the idea of spending two turns getting gunned down before getting in range of the enemy.

The Stealers are a nice touch for infiltration or outflanking. I notice you have a spare Elite slot, why not try out Ymgarl Genestealers. Might be a more effective distraction/killy unit in this list. (Edit - err you have taken three options already, ignore that, im still waking up, wheres my coffee).

This message was edited 1 time. Last update was at 2010/02/28 12:54:47


 
   
Made in au
Dangerous Leadbelcher






sydney/australia

thanks man i plan to wedge the venoms in between the 3 gaunt units to cover them and the rest will use actual cover or the gaunts. i like the idea of ninja lists i just prefer the fluff of a horde of gaunts supported by other stuff which is what you read wether as in the old book it was more of just big things or ninja stealers (which is what i used to take) if you were a tornament organiser what would you rate this? :? just asking for an estimation

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in gb
Dakka Veteran




Reading - UK

I think the list has potential to do well. It has a lot of bodies in there and a lot of stuff providing cover.

I think the only thing that would concern me if I was taking this list is the lack of distractions in the list to prevent the enemy pouring loads of shots into your advancing line.

Personally I like breaking into the enemies ranks or behind with a few speaclised troop choices. Ymgarls, Death Leaper, Doom, Trygons are all superb options. If you can take two and have two land in the same turn then awseome. Watch your opponent cry as Doom sucks up there souls while a Trygon smashes them in the face.

Youve got a few fast units that could deal with tanks such as Harpy and Flyrant, In my experience they die pretty quickly unless looked after.

Then you have the Zoans but range here isnt great. Again we might need two turns before these guys can start delivering some pain.

I would suggest play testing, thats the ultimate key to let you know how its going to fair. You'll see where any holes are that potentially need patching.
   
Made in au
Dangerous Leadbelcher






sydney/australia

okay thanks man i wanted to use flyrant and harpy as early game harassment and later on move in closer to really deliver the hurt

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Regular Dakkanaut




I think the Tyrant will draw a lot of fire. A tyrant guard would do more for him than wings.

The single shot venom cannon on the harpy isn't going to do much. Get a Trygon or Carnifex instead.

This message was edited 2 times. Last update was at 2010/03/01 06:46:07


 
   
Made in au
Dangerous Leadbelcher






sydney/australia

firstly, the Tyrant i WANT to be targetted as it means the bulk of my force (AKA the stuff that hurts) is not getting shot at, the tyrant guard slows him down and loses that instant threat potential same with harpy which does alot more compared to trygon (pops up shot down goodbye) or a fex (same points, slower and doesn't have the anti infantry that i want) also i took stranglethorn on my harpy so that he lays AT LEAST! 2 large blasts a turn. Also i have tervigons to replace a trygon or carnifex

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Regular Dakkanaut




I think you are overestimating how long a tyrant in front of your army can live. He has no invul save. When the gaunts finally arrive he may be dead and Old Adversary will be wasted.

This message was edited 1 time. Last update was at 2010/03/01 08:37:06


 
   
Made in au
Dangerous Leadbelcher






sydney/australia

dude hes not in front of my lines i grabbed old adversary to make him scary flank with the other flank being a harpy so they have to choose what to shoot at and hopefully cause some indesision and reduce focus fire

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Angry Blood Angel Assault marine





I would really suggest getting the Zoanthropes a pod at least, they're beast on vehicles and your opponent will focus on them as soon as possible. Drop pod them in and they can shoot on the turn they come in. 2 Tanks down the turn they come in and hopefully they won't kill all 4 in one turn so you can probably kill 1 or 2 more tanks if you're lucky.

Zoas really need drop pods in my opinion, never have them without. -If you need to make spore pods- What I did was just spray a can of Spray Foam into a carboard box, cut it into 4"x4" squares to give some breathing room when chiseling them down, and I made them into 3" circular domes.

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+++ The Emperor of Mankind, on the Creation of the Space Marines +++  
   
Made in us
Reliable Krootox






Everett, WA

hey orkyboss let me say that I love this list and I think it has a lot in common with the way I play.

Here are some suggestions I have for you though.

1. The hive tyrant is nice, I've always been a fan of wings and old adversary is a pretty nasty thing to have. The only problem to me it seems is that if you are going to take old adversary, then you should take 1 scything and 1 bonesword/lashwhip, as old adversary lets you reroll everything anyway so there's no point having 2 scything talons. I'm not sure if old adversary will be particularly useful for this list though because to me it seems it's there for the gaunts and well even when they do hit they wont do much. Also if you are going to take this unit, you might as well switch the pair of scything talons out for the bone/lash combo AND give it a heavy venom cannon or stranglethorn cannon. With the HVC there's always that nice little extra tank killing potential, or alternatively, the stranglethorn cannon is particularly useful against firewarriors in that it usually kills a few and pins the rest, so your tyrant has less things shooting back at it as it sally's forth.

2. You obviously have a ton of anti-troop in your army, the one thing I see a bit lacking in though is anti-elites/hqs and antitank. I'm just concerned that when facing an army with a couple tanks (as most chaos, SM, IG and Tau armies tend to have) and all they would have to do in that case is take out the zoanthropes and the tyrant and they're golden. The harpy without an HVC wont be a worry for them either unless it flies over and tries to melee them. You do have 10 genestealers with toxin sacs though. I love genestealers, good job (would never depend on them to kill tanks though, it's really a last resort kind of deal)

3. I wouldn't recommend venomthropes in any army but tervigon armies (which is what you have), these guys are pretty much the only thing that makes FNP on a gaunt viable. Even tyranid large blasts are AP 5! lol.

4. Again, you might want to consider switching out the stranglethorn cannon on the harpy to a HVC, you have so much anti-infantry from the gaunts that any extra anti-tank in your army will help.

5. The zoanthropes are nice but like the other user said, if you can spare it somehow, consider giving them a pod (perhaps your could make it one group of 3 in a pod rather than 2 groups of 2?) it makes getting that surprise tank kill so much easier and makes sure that they actually make it to 18".

So overall I'd give you...
10/10 anti-troop
7/10 anti-elite (because if that one genestealer group dies you're gonna feel the pain later)
5/10 anti-tank (the zoanthropes may not make it and the tyrant/harpy aren't well suited for it)
10/10 swarm factor (90+ termagaunts is meansauce)
   
Made in au
Dangerous Leadbelcher






sydney/australia

thanks for the help guys im finding it had to fill the points for the spods but playtested the two harpy builds and the HVC makes a huge difference as he has more versatility making him more of a threat

also i think your underestimating the hitting power of gaunts nearly everytime they charge a weakened squad (marines etc) they destroy from all the bonus' stacked on them

also i love the venomthropes for the defensive grenades (making assault armies cring) and the dangerous terrain (again orcs would feel that on top of other assault armies) AND they give cover making them one of my favorite units in the nids codex

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Hre's what I think:

Tyrant why does it have wings in this list? Also there is no other MC threat so it will get targeted turn 1. A Tyrant guard would be more useful to him in this list. Also why Old adversary and scything talons? Totally pointless. Get some guns on him. I'd go with Devourers or you could get eth strangle thorne (I don't like the HVC).

Zoes without spods? What's the point will they ever get in range?

Termagants are good and you should have a solid core of around 130 gants once your Tervigons have dried up which is a pretty impressive horde. But why not toxin sacs? 20 points to give all your gants toxin sacs? They are then wounding on a 4+ with re-rolls to hit and to wound on Space Marines if they charge!!! Get toxin on the Tervigons always.

Then the stealers and Harpy seem to have just been selected for well I don't know why. Neither provides any sort of duel threat to anything else and neither is likely to be enough of a threat on their own. Get 2 broods of stealers or spend those points on another Tervigon or another MC for duel threat with the Tyrant (a Carnifex or Trygon or another Tyrant).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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