Ok so theres a doubles torunament this weekend and Im teaming with a lizardmen player... Talking to alot of other people who are playing, quite a few are going a with a good amount of shooting... so we are going to take advantage of a few things available to us
Lizardmen
priests- EotG,
lvl 2(3), scroll- 415
priest- EotG,
lvl 2(3), scroll, plaque of tepok- 430
10 skink skirmishers- 70
10 skink skirmishers- 70
3 terradons- 90
3 terradons- 90
salamander w/ extra skink- 80
1245
WoC
Chaos Sorcerer- 85
Exalted Hero-
MoK,
BSB, Shield- 155
15 Chaos Warriors-
MoK, Shields, Full Command- 300
15 Chaos Warriors-
MoK, Shields, Full Command- 300
15 Chaos Warriors-
MoK, Shields, Full Command- 300
20 Marauders-
MoS, Shields- 110
1250
So basically we decided I was going to be the bulk infantry for the army, while he supplied the rather big things... The skink priests on engines are basically our trick to the lists. We plan to set up the army so all of our army gets the 5+ ward save from shooting attacks, which should make it quite a bit harder for enemies to take down my already hard to kill warriors. On top of that, they cause the skink priests to be
lvl 3, giving them 2 dispel dice each, allowing our total dispel dice to keep up with enemy wizards with 2 power dice. This should give us a grand total of 9 dispel dice which should keep us nice and safe since no one can take a magic lord... The terradons will generally be used to march block, take out some warmachine crews, and even release fanatics if need be! Basically being a full
CC army I will probably just march forward and try to get into combat as quick as possible! The
BSB is there just to make it that much harder to break my warriors. Any suggestions as to what we can add/change to make this a overall better list for taking out magic, close combat, or shooty armies?