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Made in us
Regular Dakkanaut





Santa Rosa, CA.

Protection from Flankers,Deep Strike. Most dangerous is in Spearhead table set ups. Last week , it was my SW vs. Eldar 1500pts.
Last few games, I would have reserve troops with Flank ability do a lot of damage.
What is the trick to keep them away or rapid response. Last game a unit of striking scorpions came in from the side and assaulted my preditor.
It was Spearhead table set up. If I had lots of troops ,place along the edge, use the can't be within 1" of enemy models? I don't know. Is it something we have to deal with it. Respond to the opponent's game plan.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Daemonic Dreadnought






Avoid the side table edges with fragile long range units.

Wolf scouts and Ork commandos with a special character can come in from the back table edge. As far as I know they are the only 2 units in the game that can do so.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Sadistic Inquisitorial Excruciator





Against deep strikers, take an allied Daemonhunter Inquisitor with a pair of mystics.

Against outflankers, play a refused flank that forces them either to cross the board to get to you (i.e. get shot), or deploy in front of your forces (i.e. get shot/assaulted). Instead of avoiding the table edges, concentrate forces along one side, so they can't exit from that direction and have to cross a significant portion of the table if they come out from the other side.
   
Made in us
Boosting Ultramarine Biker



Saco, ME

Ah, yes, the tired old "Allied Inquisitor with Mystics" response. /yawn

The real trick is assessing the threat the outflankers pose. Take a look at what's in your opponent's list, and what units he declares as Outflanking before the game starts. Yes, your opponent MUST declare his Outflankers during initial deployment and setup. If he places them in reserve, make sure you ask wether they're coming on from his board edge, or via Outflank.

Unfortunately, he doesn't have to declare this until the end of Deployment, so if you're going first, you might give him some juicy targets. But, you should already know what units are CAPABLE of Outflanking by looking at his list, and examining their armaments. Anything with melta weaponry, and you know it's after your tanks. Lots of attacks, flame templates, etc, and it's after your troops. Deploy accordingly, keeping your most valuable units protected. Outflankers can walk on from the short edge up to their maximum regular movement. The only way to 100% block them from coming in from your deployment short edge is to place a literal wall of models along that edge, leaving no gaps through which they could pass. This is 100% pointless when facing outflankers that can fly over you (jetbikes, jump packs, etc).
If you do have first turn and are facing outflankers...MOVE. Scramble your units forward to minimize the threat range. Plus, if you move a vehicle 6" and fire it s main gun, the opponent will need a 4+ to hit it in melee, or with a grenade.

Reserve Outflankers also cannot start to arrive until Turn Two, at the earilest. So, you have at least one full turn of maneuver before they can even think about getting to you. But, any army list that relies heavily on outflankers or deepstrike often has some form of failsafe to make sure their units show up on time, and where they want them. IG uses an Astropath, Marines can use Tigurius, Nids have Pheromone Trails and whatnot. Don't rely on the dice to save you from outflankers, because everyone has some way of skewing the dice.

Area terrain is also a boon when facing Outflankers. Assault oriented outflankers ahve to move onto the board, and then make a difficult terrain test to get to grips with you during the assault phase.

I find one of the best units in the game for dealing with outflankers are Walkers. They're immune to a lot of small arms fire, and take concentrated anti-tank to bring down reliably. A single Venerable Dread with Assault Cannon, DCCW, and a heavy flamer replacing the stormbolter can be hell to take down for Outflanking units, since they're typically small and poorly armored. You can also try a squadron of War Walkers, Kans, or Sentinels. These can tarpit almost any unit. Tau might want to try Flechette Dischargers on any vehicle they know will be camped out in the backfield (Skyray, Hammerhead).

Deepstrikers can be countered in a Spearhead by spreading out your units across yuor whole deployment zone. Deepstrikers that scatter onto one of your units take a roll on the mishap table, so don't give them ground to land on.
If you're facing Drop Pods, Mycetic Spore Pods, or a Monolith, this is less useful. Drop Pods and Spore Pods simply reduce scatter to land safely, but if you deny the footprint to land them, they have to come down outside your perimeter. monoliths are impossible to prevent coming in, since they shove anything under them out of the way.

 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

TheRhino wrote:Ah, yes, the tired old "Allied Inquisitor with Mystics" response. /yawn

i don't know about tired. it works for me.


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Boosting Ultramarine Biker



Saco, ME

I'm not a huge fan of the idea. There are other ways to respond to a threat than by poaching a single unit from another Codex.

 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I agree. *"There are other ways to respond to a threat than by poaching a single unit from another Codex. "*
Maybe with my SoB. Not SM.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Preacher of the Emperor




Boston, MA

I'm with TheRhino on this one. Assess how big a threat they are and leave an appropriate counter attack unit to mop them up. Not alot of outflanking units are both highly survivable and highly destructive. Accept the loss of a unit that is relatively unimportant to your gameplan and react accordingly to snuff them out.
   
Made in us
Revving Ravenwing Biker






If I am fighting against a serious deep striking or outflanking threat I do this; if I am running an all infantry guard list I use the guardsmen to make a wall around important vehicles or squads. Space your guardsmen so that drop pods cant get within melta range of your tanks. Mech guard I do a refused flank set-up cram all my basilisks and russes into one corner with my chimeras forming a perimeter. I pop smoke with the chimeras and await their arrival. They only have room to deploy around my perimeter which is out of melta and assault range, and the only real target they have is the chimeras which doesn't bother me.

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

This time There was aOrk IC who came from reserves on any table edge. Snig-rat? He came in the middle of the backfield to assault my preditor.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Fresh-Faced New User



Chicago area

Sometimes it helps to keep a few units in reserve as well so you can react to them especially if they are skewed to deploy early like Tyranids Hive Tyranant that adds 1 to reserve roll.

Also you can infiltrate to the middle of the board and then his outflank will have to travel 25-36 inches and even coming in on turn 2 that is a long way. This can backfire if you get Dawn of war unless they are a Troop or HQ.
Scout also helps you get in to establish a "base" mid board. This is where the Mystic vs. deep strike can come in handy if you can get them setup in a good spot next to some good heavy weapons.



   
Made in ph
Rough Rider with Boomstick






In this case I use unblobbed IG squads to secure the weak side, as well as a chimera on the flank, as volkov has suggested....has worked great for me, versus outflankers..

vs deep strike, positioning is also key....chimeras are great multipurpose units, they are also long enough and cheap enough to setup along the edges of the deployment, stretching the zone so that the deep striking unit has to risk a mishap if he wants to deep strike closer to the center of the firebase...



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