Broadside Bash Game # 3
So I end up finding my table assignment and meet my opponent. He was an Ork player with mostly a horde list with some vehicles thrown in. I thought it would make for a really good/fun game. So we dice off, and I win the dice roll to go first and start to deploy.
Then a judge comes over and tells us that the game next to us has a pair of people who have already played each other (remember that the first 3 pairings were based on comp, so they should have seen this days before) and we had to switch partners We had to roll off to see who moves, and who stays and I lost the roll and had to pack up.
My opponent Mario showed up about 25 minutes late and we began. I would also like to say that I have been going to these tournaments for many years and that Mario and I have tangled before and have had troubles in the past. For example, after 5th edition came out he ended up playing the Catachan codex that you could download from the
GW website. My argument was that 5th edition made all of the fringe lists obsolete (and not allowed at any
GW event) because they were not updated with a
FAQ to make them 5th edition compatible. I was overruled though, and had to play against it.
So I was dreading my game.
M list again:
HQ
Avatar
Eldrad
Elite
6 Harliquins w/2 Fusion Pistols, 6 kisses
Shadowseer W/Kiss
Troupe Leader w/Power Weapon
Troops
10 Guardians w/Bright Lance
10 Guardians w/Bright Lance
10 Guardians w/Bright Lance
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear, Destructor
Fast Attack
7 Warp Spiders
Warp Spider Exarch w/2 Death Spinners, Power Blades, Withdraw
7 Warp Spiders
Warp Spider Exarch w/2 Death Spinners, Power Blades, Withdraw
Heavy Support
Wraithlord w/Brightlance, Missile Launcher, 2 Flamers
Wraithlord w/Brightlance, Missile Launcher, 2 Flamers
3 War Walkers w/Scatter Lasers
Mario’s List of Catachan Imperial Guard:
HQ
Senior Officer w/Refractor Field, Powerfist, Plasma Pistol
Company Command Squad: Officer of the Fleet, Missile Launcher, Company Standard, Vox Caster
Chimera w/Heavy Flamer, Camo Netting
Senior Officer w/Refractor Field, Plasma Pistol, Vox Caster
Company Command Squad: Senior Officer, Officer of the Fleet, Missile Launcher
Chimera w/Heavy Flamer, Camo Netting
Elite
Sly Marbo
Troops
10 Veterans w/3 Meltaguns, Demo Charge, Vox Caster
Gunnery Sgt. Harker
Chimera w/Heavy Flamer, Camo Netting
9 Veterans w/3 Meltaguns, Demo Charge, Vox Caster
Sergeant w/Plasma Pistol
9 Veterans w/3 Plasmaguns, Vox Caster
Sergeant w/Plasma Pistol
9 Veterans w/3 Plasmaguns, Vox Caster
Sergeant w/Plasma Pistol
9 Veterans w/3 Plasmaguns, Vox Caster
Sergeant w/Plasma Pistol
Infantry Platoon:
4 Platoon Command Squad w/Vox Caster, Flamer, Heavy Flamer
1 Junior Officer
9 Infantry Squad w/Vox Caster, Flamer
1 Sergeant
9 Infantry Squad w/Vox Caster, Flamer
1 Sergeant
9 Infantry Squad w/Vox Caster, Flamer
1 Sergeant
9 Infantry Squad w/Vox Caster, Flamer
1 Sergeant
9 Infantry Squad w/Vox Caster, Flamer
1 Sergeant
Fast Attack
Hellhound w/Multimelta, Camo Netting
9 Roughriders
1 Roughrider Sgt.
Sentinel w/Heavy Flamer, Camo Netting
Sentinel w/Heavy Flamer, Camo Netting
Looking at his army is very short range, and without anything that can really hurt me. So the questions I had were, can I reach him, and can I kill enough in time?
Mission: Provide No Cover
Scenario: Victory Points on destroyed units only
Massacre=1200 Victory Points more than your opponents
Major Victory=700 Victory Points
Minor Victory= 200 Victory Points
Special Rules: Deep Strike, Reserves, Infiltrate, Scout, Outflank, Random Game Length
Deployment: Table Quarters
He wins the dice roll to go first (and this was after I won it on the other table!)
Setup
He starts with everything on the board except his roughriders, and Harker and his boys and their chimera. He packs himself as tight as he could into the table corner, and that means that I have to go over there and dig him out. He parks his sentinels in front of those bushy chimeras to help out with cover saves from his camo netting.
I set up ready to march forward.
I steal the initiative...hah!
Turn #1
Top of Eldar turn #1
I move out! Forward I go, and he makes a lot of saves from his camo netting, but I knock the flamer off of his Hellhound.
Bottom of Imperial Guard turn #1
He does not have much shooting, but he tries to hit me with 2 ordinance barrages from his Officers of the Fleet which was surprising and unpleasant, but they scatter.
Turn #2
Top of Eldar turn #2
Move forward. I kill a sentinel!!! Also my Warp Spyders and the Jetbikes kill a squad behind the rocks to the right.
Bottom of Imperial Guard turn #2
My Warp Spyders get a little to close and eat a lot of plasma and other goodies. Sly Marbo jumps out at my War Walkers that were hosing him, and he tosses his demo charge and misses by a lot. Harker also come on to the left, and camps behind a rock spire and starts to gun down guardians. Funny thing happens now… I ask him if all of his reserves are on the board and he says yes.
Turn #3
Top of Eldar turn #3
I keep the pressure on and keep moving forward. Those Chimeras are hard to kill, so I kill the sentinels in front of them, but do not get to remove one so it is still cover. I do manage to kill the hellhound on the left. The war walkers kill Marbo without a problem, but he does waste a turn of their shooting.
Bottom of Imperial Guard turn #3
His roughriders come on…this is going to hurt!
He goes after the jetbikes and Warp Spyders and does some damage.
Turn #4
Top of Eldar turn #4
I crush the roughriders. Although I can’t kill the chimeras I am keeping them stunned.
Bottom of Imperial Guard turn #4
They shoot what they can, and try to kill the Avatar but better men than them have tried, and they do not cause much damage. You can also finally see Harkers chimera to the right, and the guardian squad he has been working on the lower left.
Turn #5
Top of Eldar turn #5
I finally reach him and start to kill all that is before me. The harlequins take out a chimera with their fusion pistols and then assault the command squad inside. A brightlance kills the other chimera. My warlock fries a squad with destructor, the avatar goes crazy and kills a squad. I am starting to make real progress here!
Bottom of Imperial Guard turn #5
He moves Harker forward and kills a squad of guardians.
End of the game.
We did not get to finish because of our late start and when we totaled up the points I had killed about 850 victory points worth of stuff, and he had killed 400 victory points worth of stuff giving me a minor win. It sure seemed like I killed a lot more than 850 points worth of stuff, but it is hard to tell with
IG because I do not know if you need to kill the whole troop selection etc to get the
VPs out of it. Take a look at the last picture that is 1000 points worth of Imperial Guard (I am giving him 200 points for Harker)
It was a tough matchup for me because it is hard as heck for me to kill all of those guard in a timely manner, and he did about the best job he could do for the match up was just to turtle up in a corner, and try to deny my victory points.
Even though he was late, our game went pretty well, and I gave him high marks for theme and sports (I should have marked him down a lot more for being late, but I didn’t. In most check-box sports scoring there is a box for being late to the game).
At the end of the game he did ask me what my theme was. My theme was to build a competitive army without using a seer council or a grav tank…does that count as a theme? I did take Eldrad and he said that he needs to be in an Ulthwe army. So I guess I need to paint my army black to get a better comp score.
I did give him the best theme vote at the end of the tournament.