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Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Chapter Champion? Looks great. Yes he has quite good rules now. I much prefer your version as I never liked the OG one. The Chapter Ancient is also pretty good as he gets the same range as the Relic banner (9") something else for you to convert.

The entries are impressive too (that's what she said). I'm always impressed by your consistent output, I tend to have splurges followed by long periods of inaction. Still I've got a bunch of stuff done recently and don't have too much to do before I start my own Primaris stuff. I definitely want to do some more Inters and Inecptors.

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Longtime Dakkanaut






That's a blast of models right in the face, that is. Great job. The new Marine especially looks quite cool.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Ever since 8th dropped with the more restictive gear options, my old HG squad banner guys has been on the short list of mod I need to do. He’s got a bolter right now, which should be a simple swap for power sword. Just need to break a knife out and paint a spare bit. Not that I field a lot of ancients, chapter, company, or otherwise. But it’s good to have options.

My old chapter champ was packing a TH, which is not an option these days, hence the new guy.

This year has not been a good one for motivation and productivity. I’ve been keeping at it, but some days I just want to sit and vegetate. Not a good thing. I might not be going out and being as social as I should, but at least I’m not compltely passive. Year is 2/3rds over, and I’m not sure I’m going to make my goals. There are some cool looking minis on the horizon though, so those might spark some interest.

Anyway, back to the paintbench with me. No other plans for this long weekend, might as well try to be productive.


Automatically Appended Next Post:


Paint for the paint god!

Making progress.

This message was edited 1 time. Last update was at 2019/09/01 20:59:32


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

It’s a rainy day out, I’ve got the day off, drinking my coffee and waiting for the wash to dry on the deathwatch on the bench. So time for some random woolgathering.

Over in the “Players with large (4,000+) armies thread, Elbows broke down his army by categories, and I thought it would be interesting to see how mine set. As I’ve got it plugged into battlescribe, it was just a mater of pulling my roster up and grabbing the numbers. After I went through and corrected all the errors I get when the codex updates. I should probably doublecheck everything, sometimes units get cut and replaced completely, so I need to re-add them. But here is where we stand.

Ultramarines. 13,104 points

HQ -- 3,196 points, 24% (31 models)
Troops -- 1,979 points, 15% (130 models)
Elites -- 3,019 points, 23% (70 models)
Fast Attack -- 1,068 points, 8% (40 models)
Heavy Support -- 2,186 points, 16% 50 models)
Flyer -- 502 points, 4% (2 models)
Dedicated Transport -- 815 points, 6% (8 models)
Lord of War -- 350 points, 3% (1 model)

And a quick count puts me at 363 models, including tanks and the like. Recounting to get the category numbers comes up less, but I suspect that’s the mess of the swap shelf at work. One of these days I should pull everything off the shelf and get a full army pic and a detailed tally, and glamor shots of the units that still need it. Might be a good project for a weekend when I have The Boy.

Now that number could be a lot higher. This is at shelf deployment, and there are a number of wargear options that could be added. Slots are also a little skewed, as my swap shelf consists of a lot of loose heavy/special weapons and old sergeants that were formed up into Dev squads and command squads just to tally them up.

I shouldn’t be surprised that troops made up only 15% of my points, while being over a third of the model count. Also the fact that the HQs eat up a quarter of my points for being less than a tenth of the model count is not shocking. Little surprised by the elite model count. I know I have 3x10 stern/van vets squads, and 3x5 terminators. I forget I also have 2x5 30k era terminators, and all the dreads, apothecaries and non-HQ characters add up very fast.

Anyway, that took longer than I expected. Of course, I was distracted and wandered around while typing it up. Hope everyone enjoys their day.

--Nev


Automatically Appended Next Post:


Second black down on the inceptors. Need grey edges, gloss coats for lenses/wax seals, assembly, decals and bases. Honestly just a few days if I put my mind to it. And a chunk of that is glue drying.

The reivers are ready for their second blacks, and then all of that. Plus their guns/gun arms.

Not bad progress for the weekend. I should get started on the bikes, but want to finish these guys first.

This message was edited 1 time. Last update was at 2019/09/02 23:21:01


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in ca
Longtime Dakkanaut





Surrey, BC - Canada

 Nevelon wrote:


Ultramarines. 13,104 points

HQ -- 3,196 points, 24% (31 models)
Troops -- 1,979 points, 15% (130 models)
Elites -- 3,019 points, 23% (70 models)
Fast Attack -- 1,068 points, 8% (40 models)
Heavy Support -- 2,186 points, 16% 50 models)
Flyer -- 502 points, 4% (2 models)
Dedicated Transport -- 815 points, 6% (8 models)
Lord of War -- 350 points, 3% (1 model)


Wow, that is a lot of points of Ultramarines...that does not include the ones that you painted for your son that he is using as Salamanders does it?

Cheers,

CB

31 successful trades in the Dakka Swap Shop. I have an ongoing Sale Thread there with painted and unpainted figures for sale to make room for more.
Finished Forge World Elysian Army | Finished Tau Sept Cadre | Finished Ork Waaagh | Alaitoc Eldar Warhost | Building Necromunda and Terrain
Order of Our Martyred Lady - Sisters of Battle | Finished Necromundian Imperial Guard Regiment | Finished a 1/72 Flower Class Corvette - HMCS CHILLIWACK
DC:70S++G+M++B+I++PW40k-89-+D+++++A+++/aWD088R+T(M)DM+  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Captain Brown wrote:

Wow, that is a lot of points of Ultramarines...that does not include the ones that you painted for your son that he is using as Salamanders does it?

Cheers,

CB


They Boy has his own minis, which he paints at his own pace. When he’s over here playing games, he will normally borrow from my collection of Ultras to fill out (or just make) his army. So I don’t paint Ultras for him to use, but he gets to use mine. I have painted a few Salamanders for him (gravis captain, sternguard) which are not counted in my tally. That list is only my painted Ultras. Primed/built/on sprue not included. Also not Deathwatch, Blood Angels, or any other non-Ultra forces. Filthy Xenos are right out. Ballpark guess for total painted 40k minis on the shelves would probably be around 18K, more if I knock the dust off some really old stuff and try to figure out rules for them.

When you have 13k+ on the shelf it’s actually pretty easy to put two 2,000 point lists on the table. It might be an interesting thought experiment to see how many lists I could break it down into. Could I do a battle royal with 6x2k armies? Would I run out of certain elements, making some lists just dysfunctional lumps of points slapped together? I suspect 6 would be pushing it; could probably do 4.

In painting news, put the greylines down on one of the inceptors. Did the eyes/wax seals yesterday. Getting there.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Longtime Dakkanaut






Impressive data there. I have no idea what I have. Probably a symptom of not playing. Digging the DW Inceptors.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Heh.

My collections getting so big, sometimes I forget what I have. Good to do a survey from time to time.

Finished all the highlights on the inceptors, and glued one pack on. Once they paint is a little more dry on the other, his will get glued on as well. After that, decals and bases. Plus any touch-ups I notice.

And then, bikes.

I’ll try to grab a pic when they are a little more together.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York



I forgot to paint the top of the base white. Having them separate from the mini through me off rhythm. Not a huge deal, the flock paste covers it pretty well anyway. Which is the last step for these guys. Glue is drying on the rocks and tufts now.
For whatever reason decals were a bear on these guys. Ruined the one on the Fulminator, had to start over.

Put down the first red on the bike canopies. Also, the second black coat on one of the reivers.

Edit:
And flocked. Plus a few more red coats down. Probably enough; I can never get it as smooth as I’d like. Need to give them plenty of time to dry/cure, then I’ll break out the tap and give them their stripes. Plus start the rest of the bikes.

Put the first black down on the riders.

This message was edited 1 time. Last update was at 2019/09/08 14:42:04


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Longtime Dakkanaut






I love the forced perspective on the guy on the left in that pic. Two more in the books. Looking forward to the jetbikes.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Inceptors look pretty nice! Wish I could see the shoulder pads better to tell which Chapters they originally came from. I guess we'll get more pics whenever you post your final challenge entry pics though, right?

My armies (re-counted and updated on 11/22/19, including modeled wargear options):
Dark Angels: ~13000 | Space Marines (Blood Ravens and others): ~1300 | Space Wolves: ~3400
Astra Militarum: ~500 | Officio Assassinorum: ~500 | Imperial Knights: ~800 | Sisters of Battle: ~1500
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2019: 62 | Total models painted in 2020: 17 | Current main painting project: Sisters of Battle
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Regular Dakkanaut





Nice work on the inceptors, particularly liking the black armour and the perspective in the pic.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York



The forced perspective is due to their angle. If I actually want to get them in frame I need to take a pic low and to the front, so no long shots. This does fun things with the depth of focus. This long shot should give you an idea how far forward they lean. Hate those new flight stands.

Chapters are transfers from the old vehicle sheet. As it turns out, the winged lightning bolt is from a primaris chapter, the Fulminators. So I painted the shoulder pad to match his chapter colors from the new codex. The rest of his armor would be a nice blue. The other guy I need to make a chapter name for. I didn’t recognize it, and couldn’t find out who it belonged to on a quick search. So I just picked some colors I didn’t have a lot of in my KTs for variety and just ran with it. A lot of the non-scuplted chapters are going to be like that. Find a random transfer, see if I can find chapter colors to match. If none are found, just pick some to complement the squad. Going to be a lot of that with the reivers and aggressors.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Decrepit Dakkanaut






Madison, WI

Marines look good Nev!

   
Made in ca
Longtime Dakkanaut





Surrey, BC - Canada

Nevelon,

Your entry for this month is coming along. The tank transfer certainly worked out.

Cheers,

CB

31 successful trades in the Dakka Swap Shop. I have an ongoing Sale Thread there with painted and unpainted figures for sale to make room for more.
Finished Forge World Elysian Army | Finished Tau Sept Cadre | Finished Ork Waaagh | Alaitoc Eldar Warhost | Building Necromunda and Terrain
Order of Our Martyred Lady - Sisters of Battle | Finished Necromundian Imperial Guard Regiment | Finished a 1/72 Flower Class Corvette - HMCS CHILLIWACK
DC:70S++G+M++B+I++PW40k-89-+D+++++A+++/aWD088R+T(M)DM+  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Bikes are getting there. Started the stripes, drybrushed the silvers. Still a lot of work on the bikes and riders to go.


I’ve got a lot of random transfers for Deathwatch, I should select some for the reivers. Speaking of which, I got the second guy’s black down, so next step is the edgeing. And more work on the guns, got the drybrush down on those. Plugging away.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Longtime Dakkanaut






Old school bikes for the win.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 youwashock wrote:
Old school bikes for the win.


I’ve got one more still on sprue. No idea what I’ll do with it.


Automatically Appended Next Post:


Didn’t grab pics yesterday, dut got a game of KT in with The Boy. He wanted to try out Elites, and eliminators. His team was 3 of them and 4 intercessors (125 point lists). I ran 3xVVs and 3 sniper, 1 ML scouts. Mission was for the attacker (Me) to discover which of the 3 objectives was the real one, and then blow it up by rolling a 6 while holding it (one roll per guy on it).

He has initiative all game.

First round I advance my jump troops under the lip of the hill, out of LoS. First shot of the game drops my ML gunner cold. I guess those eliminators know their jobs (or his dice were hot, and mine were not, a trend that will follow the game) My snipers might plink a wound off, not sure.

Second round, I pop up ontop of the hill, with one charging two on the left, while 2 take the center. My sarge carves his sniper in half with a relic blade, and I stab the wounds off two other guys. My scouts get shot up a bit. Turns out the middle objective is the one I need, I don’t roll a 6.

Third round my sarge eats a bolt pistol to the face, my flanker falls back to the center to help with the objective, and I continue to roll like crap. I think at this point I’ve lost 3/7 guys, so no break test yet. 2 guys on the objective, no 6’s.

Turn 4 One of my vets goes down to rifle buts and harsh language. I put a couple of flesh wounds on his primaris. I loose another sniper to shooting. I fail my break test, sniper gets shaken. Still no 6.

We go to turn 5.

Whole lot of nothing from everyone. Maybe another flesh wound gets handed out. I think my surviving vet has two at this point. Both my guys fail their nerve tests, game ends.

Victory Salamanders!

I knew when I was taking them that 6 points for a jump pack was crazy. They give you fly and 12” of movement. But in KT, you charge instead of moving, not in addition to it. So not as good as you’d think. Ignoring vertical was also a nice perk, and it did let me shoot my grav pistol after falling back without penalty. But I basically blew 1/6 of my points for looks. He had twice the wounds I did on the table. I forgot how sturdy that extra wound makes primaris. When the game ended, most of his guys had their spare wound carved or plinked off. Some of that is my fault for spreading out the pain, but when some were for CC and others shooting, it was hard to concentrate to polish off guys. Eliminators make good long range support. Shocking. And I don’t think he was using them as well as he could have. He was shooting the big bullets at camo cloaked scouts. If he was using the +to hit ones, he might have swept my lines clear turn 2.

--

Hopefully going to get a game of 40k in today. Depends how long it takes him to do his homework.

This message was edited 1 time. Last update was at 2019/09/15 10:35:42


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York



Proof I’m still painting. Been a slow week. I took pics for a battle report on Sunday with the new codex, I’ll try to write that up. Month is ticking along, I need to catch up.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in gb
[DCM]
Executing Exarch





London, UK

Good work on the bikes, I have a bunch of those that need to get painted at some point. How did the masking work? I tried it before and ended up with a ridge at the edge of the masking.

5000 Fir Farillecassion Eldar W/L/D 4th Ed Codex - 14/7/1 6th Ed Codex - 9/1/0 7th Ed Codex - 4/1/1 8th Ed Codex - 20/6/2
2000 Hive Fleet Zenith
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Made in us
Decrepit Dakkanaut






Madison, WI

Nice progress Nev, keep up the good work!

   
Made in ca
Longtime Dakkanaut





Surrey, BC - Canada

 Nevelon wrote:
 youwashock wrote:
Old school bikes for the win.


I’ve got one more still on sprue. No idea what I’ll do with it.


Post on the Swap Shop, if you had been there eleven months ago I would have bought it to bring my 5 up to 6.

The stripes on the bikes all look very good.

Cheers,

CB

31 successful trades in the Dakka Swap Shop. I have an ongoing Sale Thread there with painted and unpainted figures for sale to make room for more.
Finished Forge World Elysian Army | Finished Tau Sept Cadre | Finished Ork Waaagh | Alaitoc Eldar Warhost | Building Necromunda and Terrain
Order of Our Martyred Lady - Sisters of Battle | Finished Necromundian Imperial Guard Regiment | Finished a 1/72 Flower Class Corvette - HMCS CHILLIWACK
DC:70S++G+M++B+I++PW40k-89-+D+++++A+++/aWD088R+T(M)DM+  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Gitsplitta wrote:Nice progress Nev, keep up the good work!

Thanks. Slow work, but progress.
Tyranid Horde wrote:Good work on the bikes, I have a bunch of those that need to get painted at some point. How did the masking work? I tried it before and ended up with a ridge at the edge of the masking.

There is a little bit of a ridge, yes. The paint is naturally going to want to pool against the tape. If I used an airbrush, or was able to get my paint to some magical consistancy, I might be ableto avoid it. If it gets real bad I could try to buff it down a little. The smooth natures of the biles would make it pretty easy. But at the end of the day, there are so many more things about my table-top standard that daraw the eye as an issue. The lines get a “Wow, nice and crisp” rather then “Slight ridge there you missed” It’s all relative quality. If I painted to a higher standard, I’d take action or use other techniques.

Captain Brown wrote:
 Nevelon wrote:
 youwashock wrote:
Old school bikes for the win.


I’ve got one more still on sprue. No idea what I’ll do with it.


Post on the Swap Shop, if you had been there eleven months ago I would have bought it to bring my 5 up to 6.

The stripes on the bikes all look very good.

Cheers,

CB


Selling models is a odd point for me. I’ve got a lot of stuff, some of it old/rare, that I don’t ever see myself using. But I don’t know it’s value, I don’t use e-bay, and frankly, I don’t want to put the effort into learning the ins and outs of shipping costs, pay pal, scammers, etc. I have things I’d like to have sold, but don’t want to sell them. I’d also like to skip the middle man. There are people who will buy stuff cheap, and flip it for profit. They use their knowledge of the market to make a little profit, I understand. But my one time floating the idea of selling stuff was met with an insulting lowball offer that frankly soured me to the concept. I do occasionally poke my nose into the swap shot and look at the “Wants” for anything esoteric that I might have, and see if it’s someone I know who’s asking. I’d put effort into helping a friend with a project, but not a stranger looking to flip a buck.

For any friends who do reguarly follow my blog, if you hear me mention having something random in my Pile of Shame/shelf that I say is collecting dust that you could use, let me know. Some of it I do have an attachment to or plans for, but some I would part with to a good home. Worst case I say “no”, without hard feelings.

--

No more painting progress since last time. Might not have a chance to sit down again until the weekend. I think my goal will be to get all the WIPs done. Lot of guys in the final-ish steps. Also in the news, I got my eyes checked Tuesday and will be getting new glasses in a week or so. Hopefully that will help my painting. No bifocals yet.

Today is Talk Like a Pirate Day (Arrrr...) so don’t forget to have some rum and a festive meal in the Pastafarian tradition. The rum and having the make meatballs to go with the spaghetti is the reason I’m probably not getting any painting done tonight.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

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Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

So a week late, but here is the battle report from when The Boy was over.

My list:

I probably should have included my other techmarine as well, just to have them all out for a field trip. But a chunk of tanks and dreads, lead by Guiliman, around a core of intercessors with a splash of bikes.

His list:

Paired chunks of heavy armor, supported by some phobos, 1st company vets, and some intercessors. The gravis captain is being used as a counts-as for Vulcan He’stan.

Missions is the one where characters can score more points if they hold objectives. I get first turn.

He’s got a combination of 2 big targets and a lot of forward deployed infiltrators. I put a savage mangling on both his tanks, but don’t kill either one of them. My bikes charge his eliminators, and some pretty crappy dice rolls keep me from bum rushing his other flank with my blenders.



His eliminators and infiltrators fall back and all his troops disembark from the tanks. He pours some fire into my bikes, but they weather it pretty well. The Vindi gets blown off the table, and Chonos gets shot up a little. A few more wounds get handed out. He gets first blood.

Things get real ugly, real fast for him. My shooting polishes off the repulsor (which shoots Guiliman with the vengeance strat, but his HG eats the 3 wounds) I clear up some of his troopers, harass the eliminators on the hill, and then multicharge the LRR, Vulcan, his captain, and the sternguard with my ironclad and Guiliman. I butcher both his characters and he gets a couple lucky wounds in on the primarch. I might have also killed a few sternguard, but that might have been the next turn. I know I ignored the LRR.

His turn the VVs drop down and his intercessors move up the middle. He fails to charge the VV in, but his intercessors charge mine. Close combat sees my ironclad crush his LRR, which uses the vengeance strat again, this time to automatically blow up. Mortal wounds all over the place. Intercessors dance a little around the central objective.



My turn is basically clean up. I consolidate towards the center, shoot his VVs off the table, and end the game piling into his intercessors to cleanse them in CC from the middle objective.



Victory Ultramarines!

OK, first game with the new codex. Firepower got ramped up a bit. The extra AP is going to make mirror matches vs. other marines brutal. Although Salamanders make that very all or nothing. Turn one shooting bolt rifles in the Dev doctrine was the normal -1, which Salamanders ignore. Turn two in Tac, he goes from a full armor save to -2 needing 5+s to save. Quite the swing. The TFC was also a lot nastier the first turn when it had the doctrine backing it up. Don’t forget to use the AGLs on the intercessors first turn, grenades are covered by the Dev. Once in Tac, it might just be better to use the rifles. The extra attack the first round of combat made the marines feel a lot more viable and fluffy when piling into a close combat. Nice little boost.

Need to remember the new strats. The vengeance of the machine spirit was a nice dash of spite.

Fresh paint:
Hunter did OK for itself. Hitting is not a problem, but getting those wounds in can be rough. Really wanted a Lt. hanging back with him and the TFC. But for fresh paint, it did well.
First time all 3 intercessors squads hit the table together. 3 squads, 3 objectives, and the game ended with my boots on all of them. The brand new squad with the PF sarge advanced 6” first turn and capped theirs early. Didn’t do much else, but as their primary job is to secure the field, they did it well.
Techmarine took the Seal of Oath relic and targeted the LRR. Helped a bit put wounds on it, but was mostly redundant with Guiliman on the field. Patched up the ironclad a bit.
Victix guard have been out before, but did their job as a wound battery for Guiliman very well. Frustratingly well.

--
Put some paint down on the bikes. Need to do some silver wires and then touch ups. Soulstone on the eyes/gems. Not much more.
Started building the primaris librarian. I think I’m not going to try to make a weapon swap for a staff. The way the gauntlets hold the sword would make for some dicy knife work. If I didn’t care about keeping the sword, it would not be too hard, but to preserve it and set it up for magnets I think is not worth the risk. Eventually I’ll pick up Tigs. Or more likely, The Boy might get him for me as a gift. I think I’m going to leave the hoses off the hood. Don’t think they add much but clutter. There are indents for them in the robe, but I think the backpack will hide most of those. If not, I could try a little GS and smooth them over. Going to glue the front/back together so I can smooth the seems of the cape/robe, but think I’ll leave him off the base so I can get a brush in underneath to paint the insides.

Enjoy your weekends all!




Automatically Appended Next Post:
Finished the librarian. Left off the hoses, the seals on the backpack, and the eagle on the helm. He’s a walking tent covered with stuff anyway, didn’t need all the extra clutter.

This message was edited 1 time. Last update was at 2019/09/21 15:14:32


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Pyromaniac Hellhound Pilot





Bristol!

Great game. I've been watching BatReps all over the place to see how the new SM handle. I'm looking forward to trying them out.

I also think most of the Libby models are too covered in crap, I was thinking the new Tiggy might be quite nice if you chopped off a bit of the extraneous skullz, I'd swap his hands over too (staff in other hand). Might be nice.

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
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Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 RandyMcStab wrote:
Great game. I've been watching BatReps all over the place to see how the new SM handle. I'm looking forward to trying them out.

I also think most of the Libby models are too covered in crap, I was thinking the new Tiggy might be quite nice if you chopped off a bit of the extraneous skullz, I'd swap his hands over too (staff in other hand). Might be nice.


I wasn’t using all the new tricks, as I thought it wouldn’t be fair when I had my supplement and he didn’t. But UM Tac doctrine++ is going to open up a lot of fun options. The ability to maintain fire on the move is going to breath a lot of life into an army that felt like it was being shoehorned into gunlines and buff bubbles. And a lot of units that were “meh” before seem to have some new life being breathed into them.

I was looking at Tigs on GW’s site and agree that some of that bling needs to go. The skull perched in the psychic hood would be the first on my list. A head swap I think would also go a long way. The librarian helmet I just used on the normal primaris Lib would work, or the bearded head from the UM sprue. Lots of nice gravitas from that one. Swapping the hands around sound like a lot of work. It would transform his pose from a “I’m holding my staff up to ward against something” to “Eat hot death-bolts” by making his casting hand the active one.

He’s on my things to buy list, so I might get a shot at seeing what I can do someday. Although that list, like my pile of shame, is long and unlikely to see the end of in a reasonable amount of time.

--

Speaking of ends, it is in sight for these guys:


Noticed a few spots that need a touchup, but I suspect I can get their formal pics done this afternoon. This will bring my total number of windriders up to 12 basic bikes (6 old, 6 new) 2 seers (one of each) and an autarch (old) round out my bike force. One more seer on bike is primed and awaiting paint, and one old biker still on sprue. Eldar is looking pretty thin in the to-do pile. Getting some primer on the waithblades will help that out a little. And I should put together at least one of the farseers on foot. Not that they are likely to hit the table anytime soon. Can’t cast while in the transports, and don’t want to get those robes muddy.

Did a little more work on the revers' guns, still plugging away at them. Going to try for a push today. We’ll see how much gets done.

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Pyromaniac Hellhound Pilot





Bristol!

Yes I really like the Tack++ ability to help movement. Really makes it feel like UM are the most flexible and dynamic of the chapters (so far). I think anything that un-incentivizes blobbing up in a gunball is good and much more fun. The incoming Iron Hands dread/tank blob/castle of doom is really boring to me. I'd much rather have a firebase but mobile rhinos and tanks/aircraft flanking about too. More interesting for both parties I feel.

Filthy 'Skinnies' are coming on. Soon to fall under the flames and melta of the newly invigorated Salamanders I feel!

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
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Upstate, New York

 RandyMcStab wrote:
Yes I really like the Tack++ ability to help movement. Really makes it feel like UM are the most flexible and dynamic of the chapters (so far). I think anything that un-incentivizes blobbing up in a gunball is good and much more fun. The incoming Iron Hands dread/tank blob/castle of doom is really boring to me. I'd much rather have a firebase but mobile rhinos and tanks/aircraft flanking about too. More interesting for both parties I feel.

Filthy 'Skinnies' are coming on. Soon to fall under the flames and melta of the newly invigorated Salamanders I feel!


Yah, I’m not looking forward to what the new SM book is going to do to my Eldar. It’s not like I’m playing some bleeding-edge competitive list full of the min/max units. And the squishy elf-gits tend to evaporate fast enough when exposed to the battlefield. I’ll probably have to tighten mys lists up a little and start using more of the tricks and shenanigans available to me. Just like a filthy Xenos.

Might encourage me to paint up that second WS and get those wraithblades across the bench.


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And done!

This message was edited 1 time. Last update was at 2019/09/22 14:42:17


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
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Cue Flight of the Valkyrie.

Nice work. I like those bikes.
   
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Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 youwashock wrote:
Cue Flight of the Valkyrie.

Nice work. I like those bikes.


I love the smell of promethium in the morning; the smell of Victory!

Thanks.


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Edit:
Because nice September days should not be squandered.

This message was edited 1 time. Last update was at 2019/09/22 17:10:35


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