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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Other than a pylon what are some good necron counters to flyers?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Irked Necron Immortal





Jackson, TN

We never really had any in the past. Forgeworld was our only within codex options, which is why Tau use to be a normal add-in for their optional use of Skyfire.

Now, it is just someone with MWBD giving out +1 to hit as a counter to "Hard to Hit" making infantry hit on normal 3+'s
   
Made in jp
Proud Triarch Praetorian





ski107 wrote:
 skoffs wrote:
What you are describing is one of the earlier variations of the "Deceiver Bomb".
It works, but it's just not very efficient. We've since leaned in favor of shooting based alpha strikes.

Do you happen to know where in the thread the more modern deceiver bombs are? I was still looking at the old methods.

Everyone kind of came to the consensus that most of the Deceiver Bombs weren't very viable. The combat versions, anyway.
The most common one is just Deceiver + two big units of Warriors. Simple but a pain in the ass for your opponent to deal with.
If you want to be ridiculous you add in a couple Night Scythes or Monoliths and have the shooters disembark on turn one, combining their fire for a decent amount of Dakka.
But really you're probably better off just running it simply. If you want, you could throw in a Ghost Ark with some HQ in it to run up the board to support them turn two. Stick a couple Doomsday Arks in the back field to lend their fire support and you have the core of a list.

Behold the ridiculousness-
Spoiler:

++ Battalion Detachment +3CP (Necrons) [102 PL, 1999pts] ++

+ HQ +
Cryptek [6 PL, 104pts]: Staff of Light
Overlord [7 PL, 112pts]: Warscythe

+ Troops +
Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine
Necron Warriors [12 PL, 240pts]: 20x Necron Warrior
Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +
C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor

+ Fast Attack +
Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

+ Heavy Support +
Doomsday Ark [10 PL, 203pts]
Monolith [19 PL, 381pts]

+ Flyer +
Night Scythe [8 PL, 174pts]

+ Dedicated Transport +
Ghost Ark [8 PL, 170pts]

This message was edited 2 times. Last update was at 2017/07/20 02:29:28


 
   
Made in cn
Dangerous Skeleton Champion





How do you guys feel about a 10 man Flayed Ones unit? Is that just too small? I figure that in any list, you would have bigger shooting threats, so if they overreact on the flayed ones and blow them away that's probably fine. It's also nice having something that can deepstrike in and add pressure against a problem unit. I'm just wondering if you need to go all in on a max size squad. I'm also wondering if Deathmarks aren't just better.

This message was edited 1 time. Last update was at 2017/07/20 04:11:08


Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves 
   
Made in us
Been Around the Block




For backfield disruption I think Tomb Sentinels or Tomb Stalkers are a better deal than Flayed Ones.

If you can figure out a way to reliable buff a unit of Flayed Ones with an HQ then I think they could be a solid pick. The problem is our HQs are slow except for the CCB.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Egyptian Space Zombie wrote:
How do you guys feel about a 10 man Flayed Ones unit? Is that just too small? I figure that in any list, you would have bigger shooting threats, so if they overreact on the flayed ones and blow them away that's probably fine. It's also nice having something that can deepstrike in and add pressure against a problem unit. I'm just wondering if you need to go all in on a max size squad. I'm also wondering if Deathmarks aren't just better.


Efficiency wise they are cost prohibitive for their points.

Warriors in cover with a cryptek and GA nearby can still die very quickly to focused fire, imagine how long an unbuffed lonely squad of flayed ones will last, not that long at all. And a max squad is 420 points, for like 50 more points you can take a tesseract vault or a pylon...

12,000
 
   
Made in cz
Pile of Necron Spare Parts





What do you think about Raven guard chapter tactics?
(-1 to any hit rolls)

It makes our tesla weapons pretty useless.

IMMORTAL SPACE SKELETONZ 4 THE WIN  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Pepe96 wrote:
What do you think about Raven guard chapter tactics?
(-1 to any hit rolls)

It makes our tesla weapons pretty useless.


Sort of. Tesla weapons are usually 24" range anyway, and the stronger variants tend to be on fast platforms.
Scythes won't care, and annihilation barges generally won't care. Immortals will care though.
Note that only infantry, bikes and dreadnoughts get the CT. Vehicles can be targeted normally.

Also, its hit rolls when shooting. For obvious reasons; it ceases to apply when you are 12" away.

This message was edited 1 time. Last update was at 2017/07/20 21:43:21


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nz
Dakka Veteran




 Egyptian Space Zombie wrote:
How do you guys feel about a 10 man Flayed Ones unit? Is that just too small? I figure that in any list, you would have bigger shooting threats, so if they overreact on the flayed ones and blow them away that's probably fine. It's also nice having something that can deepstrike in and add pressure against a problem unit. I'm just wondering if you need to go all in on a max size squad. I'm also wondering if Deathmarks aren't just better.


I reckon Flayed Ones are more a go big or go home strategy. 40 of them (2x20) seems better to me.

This message was edited 1 time. Last update was at 2017/07/21 02:25:36


 
   
Made in us
Irked Necron Immortal





Jackson, TN

 Pepe96 wrote:
What do you think about Raven guard chapter tactics?
(-1 to any hit rolls)

It makes our tesla weapons pretty useless.


Had a game with me playing harlequins and the opponent tesla heavy Necrons. He did stop shooting my 'weavers with tesla on vehicles as much as he could. But he was still tossing MWBD on the Immortals so at least they can still proc on 6s.
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

 Draco765 wrote:
 Pepe96 wrote:
What do you think about Raven guard chapter tactics?
(-1 to any hit rolls)

It makes our tesla weapons pretty useless.


Had a game with me playing harlequins and the opponent tesla heavy Necrons. He did stop shooting my 'weavers with tesla on vehicles as much as he could. But he was still tossing MWBD on the Immortals so at least they can still proc on 6s.


An eldar player in the necron thread? I detect a spy!

How do the 8ed eldar/clowns hold up to the Necrons?
Any wisdom you can impart?

This message was edited 1 time. Last update was at 2017/07/21 06:08:48


- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in jp
Proud Triarch Praetorian





Okay, so min sized Warrior units are inadvisable as they're too easy to wipe, thus negating RP.
And QS spam is pretty good because your opponent will have trouble trying to deal with it all.
...
But what if you spam Ghost Arks full of Warriors?
Troops + Transport = 290 points.
In a 2000 point list you can fit six of them, plus a couple of Crypteks (and 4 Scarabs to make it an even 2000). That's one GA+W squad for every objective.
Would something like this actually be able to do much?

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Blow up the star weavers, force them to footslog it. Turtle and force them through screens of chaff that they can't fall back past because there is no space.

Scarabs are actually much, much better against harlies than warriors. 9 are cheaper than 10 warriors, and have more wounds, have the mobility to get the charge off, and if not due to map type they are a much more durable screen capable of mitigating their CC damage enough that our guns can blast them off the board. TA and DDA are good here. TA fleshbane flamer and tesla cannon for the players, or high power for the starweavers.

They're an elite army, so put enough shots on them and kablamo

12,000
 
   
Made in ru
Fresh-Faced New User




 skoffs wrote:
Okay, so min sized Warrior units are inadvisable as they're too easy to wipe, thus negating RP.
In a 2000 point list you can fit six of them, plus a couple of Crypteks (and 4 Scarabs to make it an even 2000). That's one GA+W squad for every objective.
Would something like this actually be able to do much?

And than u'll meet a pack of Imperial Knights or 5 Stormravens with Guilliman.
I believe that worriors are great to stand, but they aren't designed for damage dealing.

This message was edited 1 time. Last update was at 2017/07/21 07:34:26


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

mrWermut wrote:
 skoffs wrote:
Okay, so min sized Warrior units are inadvisable as they're too easy to wipe, thus negating RP.
In a 2000 point list you can fit six of them, plus a couple of Crypteks (and 4 Scarabs to make it an even 2000). That's one GA+W squad for every objective.
Would something like this actually be able to do much?

And than u'll meet a pack of Imperial Knights or 5 Stormravens with Guilliman.
I believe that worriors are great to stand, but they aren't designed for damage dealing.


Yeah I feel they are casual kings, but in competition, too expensive for what they offer, considering you need max squad size, a GA and a cryptek for them to really be durable, and even then focused fire will wipe all of that off the board quick smart.

Personally, necrons power this edition comes from our vehicles. Fast, durable, hard hitting for relatively cheap. For example, a DDA is only 84 odd points more expensive than 10 warriors, with the same gauss firepower, faster, more durable, more wounds that regenerate, and a massive gun. All with a better save. Warriors look crap next to them.

Every vehicle with a foot troop equivilant is either better than or on par with them (Anni barge).

We also have some of the best chaff in the game, easily spammable, and cheap as chips compared to the rest of the codex. But I've gone on enough about scarabs already.

This message was edited 3 times. Last update was at 2017/07/21 08:23:55


12,000
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Better save? It has a 4+ like warriors. Unless you count QS, but that's not really a save.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Fresh-Faced New User




Is it worth taking 2 stalkers in 2000 points? I've bought two start collecting boxes but I'm not sure if I should build both.
   
Made in ru
Fresh-Faced New User




Considering Ghost Ark, it is better than warriors equivalent . For same price we have 14w with 6T rather than 12w with 4t in a warriors squad. And it can not be destoryed by a low moral, and extremely manurable and so on.

But the main difference is that an infantry unit may be buffed quite high, while a vehicle can not. So i don't personally think that and infantry pick is worst than and vehilce one for the same price.


Is it worth taking 2 stalkers in 2000 points?


Seems that it is not. What You reaaly need is 2 Doomsday cannons.

This message was edited 2 times. Last update was at 2017/07/21 10:53:20


 
   
Made in au
Fresh-Faced New User




mrWermut wrote:
Considering Ghost Ark, it is better than warriors equivalent . For same price we have 14w with 6T rather than 12w with 4t in a warriors squad. And it can not be destoryed by a low moral, and extremely manurable and so on.

But the main difference is that an infantry unit may be buffed quite high, while a vehicle can not. So i don't personally think that and infantry pick is worst than and vehilce one for the same price.


Is it worth taking 2 stalkers in 2000 points?


Seems that it is not. What You reaaly need is 2 Doomsday cannons.



I have two Doomsday arks - I might sell the second Stalker then, thanks
   
Made in us
Irked Necron Immortal





Jackson, TN

Nagerash wrote:
 Draco765 wrote:
 Pepe96 wrote:
What do you think about Raven guard chapter tactics?
(-1 to any hit rolls)

It makes our tesla weapons pretty useless.


Had a game with me playing harlequins and the opponent tesla heavy Necrons. He did stop shooting my 'weavers with tesla on vehicles as much as he could. But he was still tossing MWBD on the Immortals so at least they can still proc on 6s.


An eldar player in the necron thread? I detect a spy!

How do the 8ed eldar/clowns hold up to the Necrons?
Any wisdom you can impart?


I actually play three armies, Necron were my first army, then I got into Khorne Daemonkin Chaos, and then recently Harlequins.

But, yeah once he was able to deal with the Starweavers holding the Troupes, they were easily wiped off the board with the Tesla. The only good thing to know when facing Eldar is to remember that Wraiths fall pretty quickly to Smite Spam, but that is common when facing any army that can cast that.
   
Made in ru
Fresh-Faced New User




interviglium wrote:
I have two Doomsday arks - I might sell the second Stalker then, thanks

I would suggest You to wait until the new Codex arrives.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

mrWermut wrote:
Considering Ghost Ark, it is better than warriors equivalent . For same price we have 14w with 6T rather than 12w with 4t in a warriors squad. And it can not be destoryed by a low moral, and extremely manurable and so on.

But the main difference is that an infantry unit may be buffed quite high, while a vehicle can not. So i don't personally think that and infantry pick is worst than and vehilce one for the same price.


Is it worth taking 2 stalkers in 2000 points?


Seems that it is not. What You reaaly need is 2 Doomsday cannons.


A GA could be considered a buff for the warriors, while the DDA is a straight comparison.

Additionally, while warriors can be buffed, it's more of a points sink, your looking at a cryptek and lord, so around an extra 100 points, for relatively no damage output, compared to a stalker which is synergistic and has a higher damage output, more survivable and is faster than a footslogging cryptek and lord.

12,000
 
   
Made in jp
Proud Triarch Praetorian





mrWermut wrote:
For the same price we have 14w with 6T rather than 12w with 4T in a warriors squad. And it can not be destoryed by a low moral, and extremely manurable and so on.
Huh, I hadn't thought about it like that.

I guess their other downside (in addition to not getting cover as easily) would be contesting objectives with them wouldn't really work, as you need superior numbers there.

Nice point, though.
-If you want Gauss flayers, consider taking a Ghost Ark instead of Warriors. (similar points (170 vs 168) gets you the same amount of wounds, but less shots (10 vs 14) on a faster tougher body with the same save.)
-If you want Tesla, consider taking an Annihilation Barge instead of Immortals. (similar points (146 vs 136) gets you the same amount of wounds but less shots (11 S6-7 vs 16 S5) on a faster tougher body, though a worse save.)
-If you want Heavy Gauss Cannons, consider taking Triarch Stalkers instead of Heavy Destroyers (30 point difference (181 vs 150) gets you 4 more wounds (10 vs 6) and the same shots on a tougher body with the same speed and save.)

Pro: they all get QS.
Con: they all deteriorate in effectiveness.

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
mrWermut wrote:
For the same price we have 14w with 6T rather than 12w with 4T in a warriors squad. And it can not be destoryed by a low moral, and extremely manurable and so on.
Huh, I hadn't thought about it like that.

I guess their other downside (in addition to not getting cover as easily) would be contesting objectives with them wouldn't really work, as you need superior numbers there.

Nice point, though.
-If you want Gauss flayers, consider taking a Ghost Ark instead of Warriors. (similar points (170 vs 168) gets you the same amount of wounds, but less shots (10 vs 14) on a faster tougher body with the same save.)
-If you want Tesla, consider taking an Annihilation Barge instead of Immortals. (similar points (146 vs 136) gets you the same amount of wounds but less shots (11 S6-7 vs 16 S5) on a faster tougher body, though a worse save.)
-If you want Heavy Gauss Cannons, consider taking Triarch Stalkers instead of Heavy Destroyers (30 point difference (181 vs 150) gets you 4 more wounds (10 vs 6) and the same shots on a tougher body with the same speed and save.)

Pro: they all get QS.
Con: they all deteriorate in effectiveness.


But they all regen wounds, and I know it's not much, and RP can kick in and save you, but it's not reliable. A smart general can work around QS only if he has the specific weapons that aren't too spammed in comparison to lascannons etc, whereas no matter his built/list he can easily negate RP.

In response to holding objectives, if your spamming vehicles, you need screens. Fast screens can rush and hold objectives if you have enough held back to protec the vehicles.

Hopefully they adjust it in the codex, but right now most of our infantry combo's are too cost prohibitive to be competitive, especially when we go up against the nasty lists.

12,000
 
   
Made in jp
Proud Triarch Praetorian





List building tactic question:
If we've got six Heavy Support choices in a Spearhead Detachment and an extra 80 points, is it worth adding a Sword-Lord to split / make a second detachment to get an additional Command Point, or to keep it just a single Spearhead and spend the points on 6 Scarabs?

The list in question-
Spoiler:
++ Spearhead Detachment +1CP (Necrons) [100 PL, 1999pts] ++

+ HQ +
Lord [5 PL, 84pts]: Warscythe
Lord [5 PL, 76pts]: Hyperphase Sword

+ Elites +
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Fast Attack +
Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

+ Heavy Support +
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Doomsday Ark [10 PL, 203pts]
Doomsday Ark [10 PL, 203pts]

+ Dedicated Transport +
Ghost Ark [8 PL, 170pts]

Considered adding CCBs instead of Lords in a Ghost Ark, but don't know if they'd be pulling their weight-
Spoiler:
++ Spearhead Detachment +1CP (Necrons) [102 PL, 1993pts] ++

+ HQ +
Catacomb Command Barge [10 PL, 162pts]: Tesla Cannon, Warscythe
Catacomb Command Barge [10 PL, 162pts]: Tesla Cannon, Warscythe

+ Elites +
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Fast Attack +
Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm
Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

+ Heavy Support +
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Doomsday Ark [10 PL, 203pts]
Doomsday Ark [10 PL, 203pts]

This message was edited 5 times. Last update was at 2017/07/21 16:18:55


 
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
List building tactic question:
If we've got six Heavy Support choices in a Spearhead Detachment and an extra 80 points, is it worth adding a Sword-Lord to split / make a second detachment to get an additional Command Point, or to keep it just a single Spearhead and spend the points on 6 Scarabs?

The list in question-
Spoiler:
++ Spearhead Detachment +1CP (Necrons) [100 PL, 1999pts] ++

+ HQ +
Lord [5 PL, 84pts]: Warscythe
Lord [5 PL, 76pts]: Hyperphase Sword

+ Elites +
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Fast Attack +
Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

+ Heavy Support +
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Doomsday Ark [10 PL, 203pts]
Doomsday Ark [10 PL, 203pts]

+ Dedicated Transport +
Ghost Ark [8 PL, 170pts]

Considered adding CCBs instead of Lords in a Ghost Ark, but don't know if they'd be pulling their weight-
Spoiler:
++ Spearhead Detachment +1CP (Necrons) [102 PL, 1993pts] ++

+ HQ +
Catacomb Command Barge [10 PL, 162pts]: Tesla Cannon, Warscythe
Catacomb Command Barge [10 PL, 162pts]: Tesla Cannon, Warscythe

+ Elites +
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon
Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Fast Attack +
Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm
Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

+ Heavy Support +
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Tesseract Ark [13 PL, 246pts] 2x Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Annihilation Barge [7 PL, 146pts]: Tesla Cannon
Doomsday Ark [10 PL, 203pts]
Doomsday Ark [10 PL, 203pts]


For the first list I would swap the GA for another DDA or Tesseract Ark. If your not using its Re-RP or to carry infantry then use a DDA as you still get the 2 Gauss Arrays but also the Cannon with 2 gun profiles for 33 more points. I'd swap both lords for Toholk for his d3 wounds to a vehicle and invest in more scarabs.

For the 2nd one I would drop a CCB and invest in more Scarabs.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





So the additional CP is not worth the 76 points, then?

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Personally, no.

I feel, CP are handy, but at the end of the day, rerolling a dice etc is not as valuable as more models on the table. For eg. A CP reroll might be critical for auto passing ld on 20x warriors, but if it came at the cost of another 10 warriors...

10 warriors can put out more damage than 20 RP'ing, because they are also shooting alongside the 20 T1, in addition to soaking fire from other targets etc.

In my comp list for example, I only have 4 CP, and will be saving them to reroll 1's on my scarab replenishment rolls.

This message was edited 1 time. Last update was at 2017/07/21 19:53:46


12,000
 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

The fight against the Blood Angels went better than expected. Expecially since he brought an entirely different list then what I expected.

Basically we switched roles. I had a force with 2 good cc units and he had a full dakka force...

Who the hell expects when you fight blood angels, that he is bringing 0 close combat units. At the start I had no idea what I was going to do with my Lychguard and Praetorians.

His List:
Spoiler:
Battalion
Librarian
Blood priest

3 tactical squads 2 with plasma cannon 1 with grav cannon.

Devastator squad with 2 lascannons, 2 plasma cannons and a fat baby upgrade.

2 Dreadnoughts with assault cannons
1 tank with assault cannons and 2 heavy bolters (forgot the name)

1 Stormraven.


My List (I already posted it 1 page back):
Spoiler:
Vanguard
Anrakyr

9 Gauss Immortals

10 deathmarks
10 Rod Praetorians
5 scythe Lychguard
1 THGC Stalker

1 unit of scarabs

1 Tesseract Ark with 2 gauss cannons


I got to choose deployment and went for Search and destroy, so that I was as close as possible and my cc units could potentially get in combat with anything.
The mission was "The Relic" which was good for me, as that meant he couldn't go full defensive if he wanted to get near the middle and get that thing.
First turn my Stalker and Ark killed one of his Dreadnoughts he left in the open. The gauss cannons killed a few tact in a building.

His first turn his stormraven flew forwards and divided his shots between my Stalker and immortals. (I hid my Praetorians and lychguard out of sight to wait for an opportunity to counter attack)
after failing 5/6 3up saves (they were in cover with -1 AP), combined with the other shooting from the tank and stormraven killed all my immortals. the Dreadnought and rockets from the stormraven put 6 wounds on my stalker.

He kinda forgot that my Praetorians were flying, so put his stormraven too close. I MWBD the Praetorians with Anrakyr, and moved up.
I took control of the stormraven and shot at some tacticals in a wood (only ones in range), but doing nothing unfortunately. My Stalker and Ark both shot at the stormraven doing 2 or 3 wounds only,
but allowing me to reroll 1's which was crucial for the one shot wristcannon that anrakyr has + the shooting of the praetorians! When I assaulted with the Praetorians he had 5 wounds left, which the praetorians took care of with some slight lucky rolls (anrakyr wasn't in range for +1 attack unfortunately).
He did kill one praetorian (2x 1 wound) in overwatch. I also deepstruck my Deathmarks in a ruin near his bloodpriest trying to stop him from getting the tacticals back up. 20 shots only 1 '6' to wound he saved all the normal hits -_-.
While it was nice to have the option to shoot his characters and deepstrike a shooting squad somewhere, we should expect them to just draw some fire, RP some back and be annoying more than really expect them to remove characters. Unless you get lucky and roll 3/4 6's.

In his turn he fired everything in range at my praetorians now kinda stuck in the open, leaving 3 alive. I even saved my Stalker from dying with a lucky armor save of 6 from shooting of the Dreadnought (damn his 2 damage). and my Deathmarks were reduced to 1 guy (after morale) caused by smite, the other blood angel MW power and 4 bolters of the Dev squad. Altought the Lib did cause himself 1 MW with rolling 2 6's.

In my turn I had some lucky RP rolls: 4 Praetorians returned and 5 Deathmarks. I moved the Lychguard up towards the Relic who were guarding Anrakyr vs potential Flanking stormravens trying to shoot him. And moved Anrakyr + the Praetorians towards the grav cannon tact squad.
the gauss cannons of the ark and Deathmarks (they gave up on the 2+ save priest hiding in cover) finished off the already wounded plasma cannon tact squad, and the Ark and Stalker wounded the tank taking it down to 4 wounds. The scarabs charged the grav cannon squad taking overwatch.
The Praetorians followed. Removing the squad without many problems. The Praetorians consolidated towards the last tact squad which put them into the woods. and the scarabs followed them forming a screen.

In his turn he shot as much as he could at my Praetorians, only killing 3. His Lib blew himself up rolling 2 6's AGAIN! This time he rolled a 5 for his D3 MW perils which he rerolled into a 6 blowing himself up .
He even killed a guy for the dev squad and put wounds on the Tank and Dreadnought. The tacticals charged the scarabs hoping to wipe them and consolidate into the Praetorians, but with 5 tacticals, 1 sarge and 1 heavy weapon dude left 1 scarab alive with 1 wound
After seeing 3 Praetorians get back up again, and the Lychguard about to take the relic unopposed, he declared defeat. .

It was a very close game with good and bad rolling on both sides, but his main fault, I think, was puting his Stormraven too close and spreading out his units too much because of my Deathmarks, which really underpreformed.
That meant he couldn't bring enough dakka to finish my Stalker or Praetorians allowing me to keep the reroll 1 to hit for the entire game (which really helped my TA) and allowed my Praetorians to jump from squad to squad weathering the incomming fire.
He did learn a lot, but I guess he insulted the Sanguinor by not bringing any cc units .

I hope you enjoyed the writeup.

This message was edited 1 time. Last update was at 2017/07/22 16:47:34


- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in no
Grisly Ghost Ark Driver





I enjoyed indeed, thanks!
   
 
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