Switch Theme:

Kill Team 2021 news & rumours  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Reminds me of a gravity gun.
   
Made in gb
Longtime Dakkanaut



London

 Mr_Rose wrote:
 Flinty wrote:
Is that a man-portable multi-laser I spy?

Awesome. And apologies if there have already been 50 pages of discussion on that item so far

Yeah it is. A much more likely option than a man-portable M134. For a start you don’t have to carry separate batteries and ammo, the batteries are the ammo. Zero recoil is also nice.


CS Goto is vindicated!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The_Real_Chris wrote:
CS Goto is vindicated!
Soon all weapons will be Multi-Lasers. Let's all celebrate by putting on our Terminator armour and doing a back-flip off the top of a Razorback!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Wha-Mu-077 wrote:
Thus far, there has not been a single Kill Team without the options to make it into a generic 40k unit with everyone getting the same guns (and a few specials), so I don't see why it would be different with these guys.


Traitor Guard would like a word.


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in pl
Longtime Dakkanaut




Germany

chaos0xomega wrote:
 Wha-Mu-077 wrote:
Thus far, there has not been a single Kill Team without the options to make it into a generic 40k unit with everyone getting the same guns (and a few specials), so I don't see why it would be different with these guys.


Traitor Guard would like a word.



They have the options to be made into a generic 40k unit with all-Lasguns and a sergeant

There's just no GOD DAMN RULES FOR IT, DESPITE THE FACT GW PROMISED THERE WOULD BE

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

chaos0xomega wrote:


Traitor Guard would like a word.

What would that word be?

That there's no profile in the CSM book? If it functions the way it seems like it will...the rules for allying will be in the Guard book.
   
Made in gb
Dakka Veteran





There's an Into the Dark battle report on Warhammer+ this week, does that mean preorders next weekend?
   
Made in gb
Battleship Captain





The Shire(s)

 Tastyfish wrote:
There's an Into the Dark battle report on Warhammer+ this week, does that mean preorders next weekend?

I think they will put it in the Sunday preview a week before preorders. So probably preorders in 2 weeks

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fi
Trustworthy Shas'vre






Ok, looks like KT21 Season 1 has finally come to a close. GW just released the core rules as a free download:

https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/

Also released a new Interecession Kill Team which allows mixing and matching of Interecessors & Assault Interecessors into a 6 model team. Comes with Narrative Spec Ops goodies included. Great stuff!

Now I need to collect all the existing WD team rules and I'll be set for a very long time. Not sure I'm going to be into the indoors Arena type games as much. First season KT21 mixed with 9th ed 40K Crusade is where it's going to be at for me personally, at least for a while now. I might even splurge on a scalped Chalnath killzone box, just to be able to play the official Chalnath missions with the exact intended terrain, as there will be very little for me to collect during the next season.

BTW, the article mentions that Into The Dark is mere weeks away from Preorder..

This message was edited 3 times. Last update was at 2022/08/16 13:14:11


 
   
Made in de
Regular Dakkanaut





I know it's free rules but compared to the orc commandos or even the Phobos primaris kill Team these new rules are rather boring
   
Made in gb
Longtime Dakkanaut





Well thats welcome news, indeed.

Casual gaming, mostly solo-coop these days.

 
   
Made in fi
Trustworthy Shas'vre






Brickfix wrote:
I know it's free rules but compared to the orc commandos or even the Phobos primaris kill Team these new rules are rather boring


I think this is just throwing Marine players a bone. People have been complaining that Interecessors are useless ever since Compendium dropped, this at least allows them to mix shooting and CC. But it's still nowhere near the level of bespoke Kill Teams such as Phobos Marines etc. Think of it as a Compendium team. I'd even go as far as allowing this Interecession team as a part of a Compendium Marines roster in friendly games.
   
Made in pl
Longtime Dakkanaut





I like how these dudes can take any power weapon, something no primaris outside of BT veterans can do. Speaking of which, no BT guns as options? Just why? GW would surely sell a lot of BT boxes if you could take their flamers or combi weapons in KT

I also like how you can combine power fist or thunder hammer with any rifle but plasma pistol can be only taken with chainsword

Brickfix wrote:
I know it's free rules but compared to the orc commandos or even the Phobos primaris kill Team these new rules are rather boring

That's what you get when underlying rules are crap. I wish GW fired whatever incompetent clown is sabotaging primaris for years now and gave them some real, interesting options like making BT-locked guns universal or finally give them frakking melee weapon table/parity with squats, then you will have real tangible customization...
   
Made in us
Longtime Dakkanaut





Wow free core rules and free intercessor kill team rules—can’t complain! I wonder if this (and warcry rules) are due to shipping/production issues, or part of a move to free digital rules?
   
Made in gb
Boosting Space Marine Biker




UK

 Irbis wrote:
I like how these dudes can take any power weapon, something no primaris outside of BT veterans can do. Speaking of which, no BT guns as options? Just why? GW would surely sell a lot of BT boxes if you could take their flamers or combi weapons in KT

I also like how you can combine power fist or thunder hammer with any rifle but plasma pistol can be only taken with chainsword

Brickfix wrote:
I know it's free rules but compared to the orc commandos or even the Phobos primaris kill Team these new rules are rather boring

That's what you get when underlying rules are crap. I wish GW fired whatever incompetent clown is sabotaging primaris for years now and gave them some real, interesting options like making BT-locked guns universal or finally give them frakking melee weapon table/parity with squats, then you will have real tangible customization...

It is really telling of what GW considers it's priorities to be - even if they wanted to continue with the insistence on no models no rules all it would take is one generic primaris upgrade set with a few power weapons and some generic character bits to turn any old chump into a Lt/Captain. And everyone would buy it.
   
Made in fi
Trustworthy Shas'vre






Finished skiming through the Interecession Team rules. This right here is the Marine team people have been waiting for. Assaulters getting to fight twice and shooters getting to shoot twice per activation without spending CPs or having to choose one or the other is huge. Add some nasty equipment to an auto bolt rifle or a stalker bolt rifle and you'll really start to ruin someone's day. And this is all before adding the two free abilities from the list like "stealthy" (retain two normal saves from cover if not within RED) and "methodical" (removes all overwatch penalties from the entire squad!)

Kind of interested to see what CanURollACrit has to say about this new team.. It has potential to be quite strong

This message was edited 3 times. Last update was at 2022/08/16 17:13:38


 
   
Made in vn
Longtime Dakkanaut




Free double shoot seem kinda busted, maybe less so in the new zone mortalis environment
   
Made in us
Boosting Space Marine Biker





Stuck in the snow.

For any of the more experienced KT players, would adding Helblasters (for Intercession) and Eliminators (for Phobos) as a 1 per team heavy weapon specialist be a positive addition?

I know there's a general restriction of marine heavy weapons compared to 40k (heavy bolter and missile launcher only, other than faction specific), but would a single plasma incinerator or bolt sniper rifle be overpowered at this scale?
   
Made in nl
Drop Trooper with Demo Charge




Quasistellar wrote:
Wow free core rules and free intercessor kill team rules—can’t complain! I wonder if this (and warcry rules) are due to shipping/production issues, or part of a move to free digital rules?


Think they may well be experimenting with free rules before they finalise plans for 40K. It's a nice easy experiment for them, with the new season around the corner these rule are effectively depreciated but still highly relevant to the game. GW is a book and model company with the rules driving sales of both. Now they do seem to be moving away from the idea if you give rules away then book sales will collapse. If they see a benefit of increased model sales that offset the lack of book sales with books finding a market with those who prefer a book or want lore, art, etc then this could lead to real change. Same with the Intercession team which would normally be locked up in a White Dwarf at the least. Free rules plus one faction (esp something as popular as Space Marines) could well drive enough growth in the system to pay dividends elsewhere.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why can the Assault Intercessor Sergeant only take a Plasma Pistol/Chainsword Combo, but can combo the Heavy Bolt Pistol and Hand Flamer with any melee weapon?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 H.B.M.C. wrote:
Why can the Assault Intercessor Sergeant only take a Plasma Pistol/Chainsword Combo, but can combo the Heavy Bolt Pistol and Hand Flamer with any melee weapon?


I’d guess that the lack of points in KT made them shy away from letting you have both the best pistol and CC toys on the same guy for balance reasons.

My knee-jerk thought was no model, no rules, as the push-fit starter sarge has a chainsword and plasma loadout, but they have the full kit options, and it includes all the choices.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Nevelon wrote:
My knee-jerk thought was no model, no rules, as the push-fit starter sarge has a chainsword and plasma loadout, but they have the full kit options, and it includes all the choices.
That was my first thought as well, but yeah, like you I checked and the Assault Intercessor squad has a plasma pistol there. I even made sure the hand was correct - in case the plasma pistol was in the same hand as the thunder hammer/fist/etc. and GW was really being that anal about it - but no, it's the same hand as the HBP and Hand Flamer.

So you're probably right about the "power" thing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Trustworthy Shas'vre






In prior Team rules, leaders were given the choice to go for Plasmapistol and a power weapon, and nothing else was ever chosen as that loadout is just superior to anything else. GW started capping this in the Moroch book the first time IIRC. Supposedly the idea is that people might select other loadouts for their leaders as well going forward.

This message was edited 1 time. Last update was at 2022/08/17 04:24:16


 
   
Made in au
Grizzled Space Wolves Great Wolf





Tallonian4th wrote:
Quasistellar wrote:
Wow free core rules and free intercessor kill team rules—can’t complain! I wonder if this (and warcry rules) are due to shipping/production issues, or part of a move to free digital rules?


Think they may well be experimenting with free rules before they finalise plans for 40K. It's a nice easy experiment for them, with the new season around the corner these rule are effectively depreciated but still highly relevant to the game. GW is a book and model company with the rules driving sales of both. Now they do seem to be moving away from the idea if you give rules away then book sales will collapse. If they see a benefit of increased model sales that offset the lack of book sales with books finding a market with those who prefer a book or want lore, art, etc then this could lead to real change. Same with the Intercession team which would normally be locked up in a White Dwarf at the least. Free rules plus one faction (esp something as popular as Space Marines) could well drive enough growth in the system to pay dividends elsewhere.


Unless I'm missing something (maybe I am, I still haven't read my KT rulebook), these "free rules" are just a 3 page simplified version of the rules to help new players get into the game. It doesn't replace the paid rulebooks, it's just to ease new players into the game so they don't start reading the proper rulebook and give up before they even play a game, lol.

I imagine this release is in response to people like me who were bitching about how badly the new KT rules were written and how unnecessarily difficult it was for people unfamiliar with the game to learn it from scratch.

This message was edited 1 time. Last update was at 2022/08/17 04:25:46


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 tauist wrote:
In prior Team rules, leaders were given the choice to go for Plasmapistol and a power weapon, and nothing else was ever chosen as that loadout is just superior to anything else. GW started capping this in the Moroch book the first time IIRC. Supposedly the idea is that people might select other loadouts for their leaders as well going forward.
You mean to say that in a points-less environment with no real downside for doing so people generally took the most effective options?

Man. And now one saw that coming?


This message was edited 1 time. Last update was at 2022/08/17 04:50:16


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Tallonian4th wrote:
Quasistellar wrote:
Wow free core rules and free intercessor kill team rules—can’t complain! I wonder if this (and warcry rules) are due to shipping/production issues, or part of a move to free digital rules?
Think they may well be experimenting with free rules before they finalise plans for 40K..
The rules for 7th-ed 40k (or was it 8th?) were released as an 8-page freebie. It was handy to use while learning, but lots of the required rules were not in it.
For people getting brought into the game, and as long as the person bringing them in has the rules, a free booklet is very useful.
1. Arrange a game
2. Get sent a link to the cut-down rules
3. Fill in the rest as you play.
4. Profit?

6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in de
Powerful Ushbati






 Skinnereal wrote:
Tallonian4th wrote:
Quasistellar wrote:
Wow free core rules and free intercessor kill team rules—can’t complain! I wonder if this (and warcry rules) are due to shipping/production issues, or part of a move to free digital rules?
Think they may well be experimenting with free rules before they finalise plans for 40K..
The rules for 7th-ed 40k (or was it 8th?) were released as an 8-page freebie. It was handy to use while learning, but lots of the required rules were not in it.
For people getting brought into the game, and as long as the person bringing them in has the rules, a free booklet is very useful.
1. Arrange a game
2. Get sent a link to the cut-down rules
3. Fill in the rest as you play.
4. Profit?


For 8th ed, and those rules were missing trifling little things like army construction and terrain rules. That should tell you all you need to know about GW's "free" rules.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Drop Trooper with Demo Charge




Knee deep in bone ash, gore and mud

Yeah it's a shame that the core rules are not available for free, especially since they added a couple over the recent releases.

I do find the 3 page rules useful though, it boils the general rules down to a set that are fairly enough for the first 2-3 games to decide if killteam is something you'd like to play more often, while not shying away from the 2 most complicated rules: cover vs. obscure and the appendix of special rules.
   
Made in fi
Trustworthy Shas'vre






 H.B.M.C. wrote:
 tauist wrote:
In prior Team rules, leaders were given the choice to go for Plasmapistol and a power weapon, and nothing else was ever chosen as that loadout is just superior to anything else. GW started capping this in the Moroch book the first time IIRC. Supposedly the idea is that people might select other loadouts for their leaders as well going forward.
You mean to say that in a points-less environment with no real downside for doing so people generally took the most effective options?

Man. And now one saw that coming?




IMO KT21 as a whole is pretty well balanced, as long as one pitches Bespoke teams against other bespoke teams and Compendium teams against other compendium teams. So this development is a bit odd. But it is what it is.
   
Made in us
Longtime Dakkanaut






Richmond, VA

 H.B.M.C. wrote:
Why can the Assault Intercessor Sergeant only take a Plasma Pistol/Chainsword Combo, but can combo the Heavy Bolt Pistol and Hand Flamer with any melee weapon?

Power balancing, I bet. They've done similar weapon loadout restrictions elsewhere.
   
 
Forum Index » News & Rumors
Go to: