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Made in us
Lethal Lhamean






Venice, Florida

Greetings,

Since my last batrep got such good reactions (insomuch as about two people said good job and nobody spat on me) I figured I’d offer up another (mostly just to prove I got the external HD working with everything)

So I present an 1850 point Battle; Eldar vs. Dark Eldar. I'm offering both a video batrep (and a very nice way to spend the last hour editing today rather then on anything legitimately productive) as well as, once again, a written up Batrep with pics. As Dashofpepper will probably attest, those Vassal maps take some effort, so I skipped them this time. I present the lists below in an abbreviated style, I thought the total list breakdown was egregious in my other batrep so trimmed it this time.

Video Batrep (the video is on sevenload, so if you hate that service I apologize. Youtube had issues with my musical selection and I refused to post it silent and don't care to go bother recutting it just for that - maybe later in the week I shall just for a laugh...edit: I have now had that laugh and uploaded it to Youtube. Better quality video and streaming, no cutting to the music. You may make your own choices.)


If you go to watch it on YouTube it's available in HD resolution.

Link to my other DE batrep vs. Orks (pics only)

The Dark Eldar list is;

Archon – Tormentor Helm, Punisher, Shadowfield, Plasma Grenades, Reaver Jetbike

2 Haemonculi – Destructor/Scissorhands

4 6-man Raider Squads – S.Cannon, Blaster

2 5-man Raider Squads – Dark Lance

5-man Reaver Jetbike Squad – Succubus w. T.Helm and Punisher, 2 Blasters

2 6-man Wych Squads – Succubus w/ Agoniser, 2 Blasters

3 Ravagers – 2 all Dissie, 1 all Dark Lance

Thor’s Thoughts on his list
I was caught slightly unprepared for this game (stormy weather = bad day for beach but good day for 40k) so since I had to set up the table I just recycled the list from my last Batrep. I still like to test the Lord/RJB Retinue build to see how my feelings go on it. Last game it did fine, but that was vs. Orks, and Orks are practically perfect for being killed by RJB Lords so I figured let’s test them out against this new list Devin wants to try. Then I find out it’s a Mechdar list – ugh. Not optimal!

The Eldar list is;

Autarch – Fusion Gun

2x 5-man Fire Dragon Squads in Wave Serpents – Shuriken Cannon, TL Bright Lance

3x 3-vehicle Vyper Squads – each with 2 shuriken cannons

3x 5-man Dire Avenger Squads

3x Falcon – Holo Field, Spirit Stones, Shuriken Cannon, Scatter Laser

Devin’s Thoughts on his list
I wanted to punish Thor for what he did to the battlewagons last game, so I decided to field a modified version of a 2000 point Stelek list and hopefully rip the DE a good bloody one. I got more str 6 shooting then I’ll ever need and both falcons and serpents are really tough to stop. I figure I can just blast all his wimpy raiders out of the sky and never have to even get out of my tanks.


Deployment: Spearhead
Mission Type: Seize Ground
The Eldar win the roll and opt to go 2nd (I blame Dash for this - I used to be good at winning these)

The Wyches roll for drugs – one is 12" assault and the other gets to re-roll misses
The Bikes roll for drugs – they always strike first.

Turn 1
The DE deploy and then the Eldar declare everything is going to be held in reserve, so very little happens this turn.


Turn 2 Dark Eldar
I move around, moving my vehicles into more advantageous locations (I hope) I press up towards the mid field knowing that the Eldar are one of the few armies that can match DE speed, and the filthy blighters usually can outrange us as well. Generate a few flat out and turbo cover saves.


Still the craziest "witch" in the army, the Thunderhead of the Cerulean Storm, Brizelya is ready to go.


Hiding? Where I come from this is known as strategic repositioning.

Turn 2 Eldar
Devin’s reserve rolls go well enough thanks to some Autarch work. He gets in both Wave Serpents, one Falcon, and 2 squads of Vypers. He brings them all in on the right flank which gives them a line on my mini-sniper Raiders and keeps them relatively hidden from two of the Ravagers.



Locking down one of the roadway arteries

Reverse angle


Vypers? Pffft, I eat Vypers for...wait, how many Str 6 shots does each one get?

Camping out around the ruins of an old church and a sewage plant (who designs these cities?) he has the Vypers open up, one of them immobilizing and weapon destroying a Gunboat Raider and the other busting up a mini-sniper (I was amazed I was still floating). The Falcon fires its full payload into the mini-sniper and wrecks it faster then anything. Both Wave Serpents fire and manage to wreck the second mini-sniper.

Both squads disembark into the convenient ruin nearby and prepare to return fire.



Weapon destroyed (lance) and immobilized? Great, I'm an AV 10 pillbox with a Horrorfex


Turn 3 Dark Eldar
2nd Daughter, Brizelya Maerret, the Thunderhead of the Cerulean Storm howls out to her men and commands a full out assault on their weak kin. She kicks her Reaver Jetbike into motion and cruises closer, looking to come to bloody grips with her foes.

The Ravagers slide out of hiding and unload on Vyper Squad Ruby. In moments most of the squad is a smoldering wreck and a few errant Dark Lance blasts finish blasting the agile craft from the sky.



The 3 Lance Ravager also makes itself known as along with the RJBs and some of the gunboats they manage to do much the same to Vyper Squad Amethyst, leaving only a single Vyper with both weapons destroyed).


In the Assault the Succubus of the RJBs manages to rein in Brizelya a bit and they sneak back to hide amongst some small ruins to seek cover from the Bright Kin’s reprisal.


Brizelya is not much of a fan of metal boxes I understand

It almost looks like we're trying to both *avoid* the strategic points


Turn 3 Eldar

About this point the terrible weather that had canceled all beach plans decided to finish establishing itself as the skies opened up to a true torrential downpour. The Cerrulean Storm seemed to gain power from this as the Eldar suffered a truly rough round of dice.

First off, though both Falcons arrived now perfectly on time, despite the Autarch’s most fine planning Vyper Squad Onyx failed to appear.

The two new Falcoms swept onto the far flank, looking to damage some of the Troop Raiders looking to pass unnoticed there. The Autarch’s Falcon fired true with its full payload and erupted the Wych Raider offering cover to the other Raiders in a fireball that engulfed two of the passengers. The 2nd Falcon pivoted into position and fired all weapons, managing to miss with most but still hitting with both Pulse Laser shots as well as a Scatter Laser. He then promptly rolled three ones on his penetrate check and the shots ricocheted off the impregnable side armor of the Raider.





The third Falcon fired full out into the oncoming Ravagers and did little more then scorch their paintjobs. The last Vyper from Squad Amethyst scuttled behind the church ruins and debated what he could do now. One Wave Serpent was sent out to hold the intersection from the oncoming DE. The other started to shift over to be in a better position to attack into the intersection with the strategic point. Finally the two Wave Serpents both fired upon one Gunboat Raider and wrecked it.





Turn 4 Dark Eldar

Still too many tanks to take down and less lances to do it with. I have to fire far too many shots into the Wave Serpent, but finally I down it and move up the RJBs to deal with the confused Fire Dragons.


We should take away their metal boxes...


The disembarked Wyches glance at their Succubus, who promptly snorts more of the combat drugs and suggests they charge into the open and get in a gunfight with the nearby Falcon. The other Wyches promptly agree and off they go.


Getting into a shooting match with a Falcon? Sounds like a job for Wych- wait, what?

Thankfully with some backup from other squads they manage to make it so the Falcon lost its Pulse Laser and also was unable to fire this turn.

I’m sure it comes as no surprise that the RJBs wipe out the Fire Dragons while taking no casualties. As usual, I move them right up into dangerous terrain (the wrecked Wave Serpent) to do this assault. Thankfully this time my aggression in that manner pays off as they don’t wreck at any point in dealing with the terrain.




Turn 4 Eldar

The DE are swarming all around quite a few objectives, so it’s time to get serious. The last Vyper squad finally arrives and the Autarch orders them and the Falcon to go to work on the Ravagers. One Ravager is immobilized, and both are stunned and shaken a few times – so they’ll be useless next turn.





The last Wave Serpent moves up to the choke point that had just claimed the other. It opens up with its TL Bright Lance on the three Lance Ravager but only manages to blast a Lance off.




The other two Falcons move to consolidate their position on the strategic point on the far left flank. The one that can still fire unloads its armament into the nearest Raider and blasts it apart.





Finally the lone Vyper of squad Amethyst is sent on a suicide run into the center intersection with a plan to draw fire or perhaps later contest objectives.


Turn 5 Dark Eldar

Possibly the last turn for the DE, let’s start snagging objectives and end everything.

The Immobilized Gunboat’s squad chooses to ignore the Vyper and instead disembarks to trot around behind the building and double claim the objective there.



Another Gunboat scoots over to the objective by the Falcons. All the squads on that side proceed to fire into the Falcons, managing to blast off some weapons and score lots of stuns and shakens (which are all modified down by the stones) so by the time it’s over basically both Falcons are more or less simply flying, heavily armored, troop carriers.

The disembarked Haemonculi squad snakes back to claim the rear right objective. One of the Dark Lance squads hustles through the ruins to claim the objective in the intersection. Meanwhile a Wych Raider scoots forward and bring down the Falcon with Blaster fire, the Dire Avengers inside stagger into open air and gasp in horror at the thought of actually having to fight stuff. The other squads and the RJBs there fire into the Onyx Vypers and drop all but one of them. On the far right flank the Wave Serpent is punished heavily but is still mobile.









The DE currently claim *all* 4 objectives.

The Reaver Jetbikes assault into the Onyx Vyper while Brizelya is sent in to tear open the staggered Wave Serpent. If the Dark Eldar can manage these assaults then there is no way the Eldar will have enough units to contest/claim all four points.

Unfortunately, despite amping up on three drugs and scoring multiple hits Brizelya fails to even harm the metal bo-erm Wave Serpent! The RJBs have similar luck, only damaging a single weapon on the Vyper.




Turn 5 Eldar

Time to do what Mechdar do best! Lay n’ pray on objectives!

The Fire Dragons make rude gestures to Brizelya and move over to the objective in the intersection. The wounded Onyx Vyper moves up and fires into the Ravagers with no effect.



The nearly forgotten Amethyst Vyper promptly kicks it into high gear and heads to the far rear objective and contests it from the Haemonculi’s squad.



The Green Falcon promptly rams the Raider on the left flank objective. No damage to either craft but it does put the Autarch and DAs inside in fine position to contest.



A quick tank shock (with Devin’s usual impeccable ability to guess distances – I can only wish I was half as good at it as he is) from the black Falcon drops it perfectly on the other left flank objective and perfectly pushes both DE squads off.



The only question now is whether or not there will be another turn. There’s not much left to the Eldar…Devin rolls the die (since he claims true confidence in his ability to roll low)

A 2 is rolled, and the game ends.

DE and Eldar contest 3 Objectives
Eldar claim 1
Eldar Victory!


Devin’s After Game Thoughts
Never been so happy to see a 2 if there had been one more turn I was dead. That was a much tighter game then I thought it would be because I felt my list was superior. But that rough turn 3 set me back and even though I was blowing up raiders all over the field it just seemed like there were always more creeping out from behind buildings. I think if I were to do it again I’d try to keep the army tighter together so that Thor couldn’t use his numbers so easily and also so maybe I didn’t always have to move 12” with my serpents and give up some of they’re shooting.


Thor’s After Game Thoughts
Bah and humbug!

I really felt hamstrung by the point sink that was the Lord’s Jetbike Retinue since I basically spent half the game playing them the same way I’d play a 3 bike, 2 Blaster build – which is just wasteful. The problem is that a dedicated anti-horde style h2h unit doesn’t help too much versus Mechdar. I really liked the Eldar list and found it helped remind me of my belief that Eldar are a nasty matchup for DE since they deny us our speed advantage. I definitely want another shot at it sometime.

I think my biggest tactical errors were all present in the 5th turn. In retrospect the extra squad I sent around to help solidify my hold on the rear left objective didn’t help (though against someone who doesn’t have rulers built into his eyeballs it might have. I’m pretty good at guessing within maybe 1-2 inches, but Devin shames me.). If I had instead had them fire into the Amethyst Vyper (a S.Cannon and Blaster versus an AV10 vehicle with no weapons on it) I probably could have taken it out of operation pretty easily. If I’d done that it would mean I could have kept my Lord and RJBs together and both assaulted one target (probably the other Vyper squad would have made the most sense but it could have been the Wave Serpent. Together they probably could have delt with the lone Vyper there and then I could have had things end in a tie on round five or been in an even stronger position on round 6. Either way would have been better for me and a smarter play.

This message was edited 2 times. Last update was at 2010/03/26 20:50:09


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Three Color Minimum






Thats must have been an interesting game. I count 22 tanks on that 6'x4' table. Must have been fun! Good report and I am truly sorry if anyone ever spit on you.

"Never let your morals get in the way of doing what is right" -Issac Asimov (open to interpretation)  
   
Made in us
Yellin' Yoof on a Scooter




Chicago, IL

Interesting match-up.

Good report.

Do you find the punisher/tormentor helm to be superior to an agoniser?

I always worry about running into a high toughness enemy / monstrous creature that would have been perfect opportunity for the agoniser to shine.


 
   
Made in us
Regular Dakkanaut





You certainly have your playstyle down - again, the combination of arms good generalship won the game.

Kinda wondering what you would add if you dropped the bikes - they are not bad but I'd be curious to see what you like in your list. You did mention smaller tank hunting bike squads instead of a large CC bike squad which I too think could work well for you.

I am curious, in the events that you lost some of your raiders would 6" added to the range made some of those shot miss? Eldar mobility is nice but their overall gun range is medium and I find Nightshields do give them fits as Eldar players spend more time figuring out what is in range as well as actually draw the enemy vehicles in (as they try to ensure the shot) which makes it easier for you to shoot and or assault the next turn.

Not advocating a nightshield overhaul since you are doing fine without them but I'd be curious if they would help your ravagers or gunboats.
   
Made in us
Lethal Lhamean






Venice, Florida

jshbchnn wrote:Do you find the punisher/tormentor helm to be superior to an agoniser?

I always worry about running into a high toughness enemy / monstrous creature that would have been perfect opportunity for the agoniser to shine.

I wouldn't say I find the punisher t.helm superior to the agoniser, as I do field both in my army. It's just it has a different purpose. Generally I like my Lord to deal out a massive blast of damage (especially when I'm paying to put her on a RJB) and I consider the punisher optimal for eating through heavy infantry or hordes which is the intended goal of the Lord unit most of the time.

I don't personally fear high toughness enemies or MCs with my Lord (first off, between drugs, the Punisher, and the RJB if I'm on one; I have a strength value of 5-6 which most of the time puts me on equivalent ground as an Agoniser unless I'm dumb enough to get jumped by a Wraithlord or something). So I don't fear tough infantry and as far as MCs go...well, I'm faster then them, so my usual plan is to be where they can't get to me, or to have already shot them up with Lances and assaulted them with my Wych Squad(s).

Sometimes at 1500 I'll use an Agoniser Lord as it is more adaptable plus sometimes I do need to save the small handful of points for something better.


Kwi wrote:You certainly have your playstyle down - again, the combination of arms good generalship won the game.

Actually I lost, though it wasn't by much and I had a 60% chance to practically table him. But I prefer your version of history anyway, so let's go with it.

Kinda wondering what you would add if you dropped the bikes - they are not bad but I'd be curious to see what you like in your list. You did mention smaller tank hunting bike squads instead of a large CC bike squad which I too think could work well for you.

Currently my list drops the Bike retinue and adds in a squad of Wyches with attached Lord and a mini RJB unit. I also sometimes field three Haemonculi and an Incubi Raider instead. I'm a bit obsessive about almost always playing a different list and though I admit I tend to stay married to my 'core' (4 Gunboats and 2 sniper boats with the 3 Ravagers - either built as you see them here or all Vect'ed) I often change my supporting elements around to fit my mood or what I predict the meta will be.

I am curious, in the events that you lost some of your raiders would 6" added to the range made some of those shot miss? Eldar mobility is nice but their overall gun range is medium and I find Nightshields do give them fits as Eldar players spend more time figuring out what is in range as well as actually draw the enemy vehicles in (as they try to ensure the shot) which makes it easier for you to shoot and or assault the next turn.

No fair, you already have me working on Wyches!

To answer your question - yeah, their were a few points the extra 6" would have at least minimized the firepower (especially on that left flank where the Falcons tore apart two Raiders I would much rather have had around for turn 5). Also it might have blunted the initial Vyper attack, as I recall that being fairly close for range. So I guess my prediction would have been one less Raider killed on turn two (the one the Vyper's popped) and also one less Raider weapon destroyed/immobilized on turn 2 (which the other Vypers did). The rest of the right flank was all fairly close range. The left flank is harder to guess since I couldn't have escaped the Pulse Lasers and he had one giant whiff trying to kill something anyway. So, maybe 1 less at some point? (heck, I only lost 2 over there so it's not like the Falcons were doing their job anyway)

So 2-3 Raiders saved more or less (and probably a bit less damage to the Ravagers) - which is a good argument as that does suggest a value in earning back the cost of the shields. I just personally begrudge the loss of weight of fire the addition would cost me.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut





Thor665 wrote:
No fair, you already have me working on Wyches!


I know, lol. I get excited and get carried away.

You mentioned you are keeping them on the raider at times and just shoot them from there (which is what I do a heck of a lot with).

Remember that the wyches don't get "crazed", only hellions and bikers do. Wyches get a 12" charge instead, much better, much more desired!

From what I have seen they are operating normal as I expected they would - take advantage of the 2 blasters when you can and take advantage of charging them in when you can even if it only means tying up a shooty unit for a turn or two.

So in the two games you had so far with the wyches, what is your opinion? Too small of a unit? Can't get them where you want them?
   
Made in us
Lethal Lhamean






Venice, Florida

Remember that the wyches don't get "crazed", only hellions and bikers do. Wyches get a 12" charge instead, much better, much more desired!

Dorf! I blame writing up the game in the wee hours of the morning - fixed.
I also realized after posting it I'd declared in the video that my deployment was 'seize ground' I blame that on the quick rush to put the spot together as well.
Note to self; stop sucking so much

Kwi wrote:
Thor665 wrote:
No fair, you already have me working on Wyches!

From what I have seen they are operating normal as I expected they would - take advantage of the 2 blasters when you can and take advantage of charging them in when you can even if it only means tying up a shooty unit for a turn or two.

So in the two games you had so far with the wyches, what is your opinion? Too small of a unit? Can't get them where you want them?

Ah methinks between the way I phrased it (and my crazed flub) ye misrecalled. I've been a fan of Wyches for a long time - what you've done is get me to try a Wych Cult army in 5th (not Wyches in general)

As far as the Cult goes I am really almost playing them like my Kabal except instead of Gunboats I just have more Wyches and my two elite Wyches and two mini Sniper Raiders switched FoC positions. Overall I've been playing it about the same and have been pleasantly surprised with it. It's proven really no more (or less) deadly in my mind and I haven't felt the vulnerability to the Troop slots I felt for sure I would. I treat the Wych squads primarily like Gunboats except that I always happen to have an assault option pretty much anywhere on the board, which is amazingly nice. I'm still playing around with my Ravagers and am not sure I've found a weapon loadout mix for that list I am contented with yet.

My biggest difficulty has been in learning not to be so silly with them. I am used to treating Wych Squads as strategic lockdown tools that can be thrown away to protect the more valuable Raider squads near endgame. Now all of a sudden it's the Wyches I need to claim objectives and I personally have a bad habit of being so aggressive with them that they are often out of position (it's a lot easier to just leave mini sniper boats for last turn grabs).

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut





Thor665 wrote:
Ah methinks between the way I phrased it (and my crazed flub) ye misrecalled. I've been a fan of Wyches for a long time - what you've done is get me to try a Wych Cult army in 5th (not Wyches in general)


Oops, sorry again.

Glad you are giving them a go and it is a different kind of game with them - one thing for certain, the more CC orientated the opponent gets the happier I am.

The next part of that project is to get you to try putting nightshields on everything, just for fun and take note on what it does to the opponent. Not just on the opening turn but throughout the entire game - I wouldn't be surprised if you netted one saved raider per turn if you are careful enough (kinda like chess except we have all Bishops).

This message was edited 1 time. Last update was at 2010/03/25 05:36:50


 
   
Made in us
Lethal Lhamean






Venice, Florida

Updated to now include a YouTube link for the video section.

@Kwi - I've tried Nightshields before and had mixed opinions. Then again my board movement style has changed now so maybe it is worth giving them another shot. I'll consider it, maybe I'l drop you a line with some of my usual lists and then what I'd need to change in order to apply N.Shields and you can try to convince me it's worth it.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in nz
Twisted Trueborn with Blaster





New Zealand

That was a wicked battle report. It's a shame the craftworld cowards won the war though...

"Don't worry bro, I got this."

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nice report.
Mech Eldar is usually superior to dark-lance spam, since after all dark lances are just missile launchers.

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Made in us
Agile Revenant Titan





Fayetteville NC

Very cool report. I like the layout for a city fight style table; definitely gives me some ideas.

The Eldar army was quite different from what I've seen, so it was a nice change of pace to see variable builds being played. As usual, the DE looks really nice.

The report was easy to read and follow. Just poke fun of your opponent for not fully painting his army ;

Again, thanks for posting a good read.

Have I really been playing 40K for nearly 30 years? 
   
Made in nz
Material for Haemonculus Experiments





Very nice battle report the video was well done and i'm always happy when the Glorious Eldar come out on top.

& fighting fot the greater good.... wait what!?

1500 Tau
1500 Eldar
1750 Dark Eldar coven 
   
Made in us
Member of the Malleus




Pasadena, California

Very good rep Thor665 you rock.


 
   
Made in us
Longtime Dakkanaut





Florida

Fighting Mech Eldar in objective games are tough especially for dark eldar. Good showing and it sucks the game ended on turn 5. Usually attrition works against DE but in this case it was working for you.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Lethal Lhamean






Venice, Florida

lhysokidae wrote:Very nice battle report the video was well done and i'm always happy when the Glorious Eldar come out on top.

Bah, I shalt smite the filthy and wimpy cousins next time.

thehod wrote:Fighting Mech Eldar in objective games are tough especially for dark eldar. Good showing and it sucks the game ended on turn 5. Usually attrition works against DE but in this case it was working for you.

I was actually pleasantly surprised with my ability to outshoot them. Really if I'd just been a bit more effecient about blocking up objectives with Raiders I might have done better in preventing the tank shocks that saved the day for him.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

That was a nice report I don't see many Eldar vs Dark Eldar battles.

We were masters of the stars once and we shall be again

 
   
Made in us
Slippery Ultramarine Scout Biker





Upper Darby, PA

Very entertaining report sir. It's always fun to see Dark Eldar and Eldar slaughtering each other. On a side note, kudos to the Eldar player for having 2nd Ed. metal Dire Avengers...
   
Made in us
Perturbed Blood Angel Tactical Marine






Good report! I especially like the video with the pics, it adds a little more to the forum. I dont think I've ever seen a DE VS Eldar battle very often. Kinda ironic.

Dark Angels
417th Mechanised
Sons of Fortune  
   
 
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