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Massachusetts

Hey everyone. Like other "old school" BA players, I'm gearing up a list for the new codex and could use some input. With the .pdf dex I ran a heavy assault squad list with the mentality that my opponent had 1 to 2 turns of shooting at me unhindered and then I'd hit them like a truck. Worked about 60% of the time, but with the new codex I'd like to actually have a competitive strategy involved this time around

Here's what I'm thinking:

Librarian: JP, Blood Lance and Sanguinary Sword - 125pts

Assault Squad (10 man) x3: Infernus Pistols x3, PWs ~750 pts (I'm at work so I'm going off of memory)

Baal Predator x2: HB sponsons, TL Assault Cannon - 200 pts
Dakka Predator x2: HB Sponsons, Autocannon - 250 pts

Sanguinary Priests x2: JP - 150 pts

~1475 pts

My mentality being I use the predators as my mobile wall for a turn or two with the assault squads behind them. Hopefully that'll give me at least a cover save for my marines with FNP to up their survivability as they cross the board. I guess the most obvious problem I see is the lack of anti-tank, which could be an issue. Any advice is appreciated and thanks!

I do have a rules question that I've looked around for answers with no luck. If my marines start within the 6 inch "bubble" of the Sanguinary Priests and charge out of it, do they still receive the furious charge? I assume they lose the FNP once they finish the charge, but the furious charge part I'm not so sure about. The .pdf codex was clearer with that for Brother Corbulo's ability said "at the start of the assault phase," but I didn't see anything like that in the new codex when I read it. Again I'm working from memory from when I read the codex last weekend, so I apologize ahead of time if I missed the section that mentioned the answer.

This message was edited 2 times. Last update was at 2010/03/26 14:22:46


It's all fun and games until someone loses an eye....then you have an eye to play with!

w/t/l
BA: 23/2/1
IG: 14/2/2
Salamanders: 21/4/3
Chaos: 5/0/4
SoB: 11/3/3 
   
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Massachusetts

Awesome, the list is so leet if no one comments jk

It's all fun and games until someone loses an eye....then you have an eye to play with!

w/t/l
BA: 23/2/1
IG: 14/2/2
Salamanders: 21/4/3
Chaos: 5/0/4
SoB: 11/3/3 
   
Made in us
Battleship Captain





Perth

Ok - here's the problem I see with this: you're planning on running your Predators for a screen for the JP troops, right? But by doing that, you're negating what makes Predators valuable - their ability to hang out in the backfield, keeping their front armor toward the enemy. By running them forward like that, you're substantially increasing the potential for side shots and thus substantially decreasing the survivability of the vehicles. To get them close enough to "deliver the payload" of JP troops, you're going to be getting the Preds easily into MM range, if not Melta range.

I think you're better off pulling the Predators and adding in 2 Vanguard Vet squads. Maybe even pulling one of the Assault Marine squads and replacing it with an Honor Guard squad. The combo of Vanguard Vets + Assault Marines works like this: Assault Marines DS and pop transports with their meltas. The VV DS, heroic intervention and assault what the transport was carrying. By adding in the Honor Guard, you get another solid vet squad with a built in Sanguinary Priest to give FNP and Furious Charge. Even with only 2 Assault Marine squads, you can still combat squad out to 4 Troops - which given you're talking about 1500 points is pretty reasonable.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Agile Revenant Titan




Florida

It may be not many folks have played the new codex yet. I've been reading through mine, but unable to play with/against it.

The BA codex has a lot of things that really have me scratching my head. The list you've posted has 4 armor 13 Fast Tanks and there's really not much precedence in the game to quantify its utility. I'm interested in seeing how these kinds of armies will unfold.

Personally, I'd expect folks will advocate dropping Jump Packs and putting the Marines in Rhinos for added protection. Time will tell. Sorry I can't be more helpful.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
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Death-Dealing Dark Angels Devastator




USA

If they start their assault phase within the furious charge area and the charge takes them out of the area I would think they would still benefit from the rule because they began the charge with it. It's not like they would lose their "furiousness" along the way.

If you're charging your preds forward why not take the baals with the flame cannons instead of the autocannons? With the moving forward you don't need a weapon with a lot of range.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd run Rhinos as moving hills for the Assault units.
This provides some kind of motified Rhino rush tactics that works quite well.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Regular Dakkanaut




Free up some points for Edward IMO
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

kaptaink wrote:Free up some points for Edward IMO

Edward, who?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Massachusetts

Thanks for the advice guys. I understand the unwariness to use predators as a wall and I'll have to change my tactics with them depending on my opponents list. I was thinking at a higher point level adding another Baal and use those 3 Baals as the wall w/ Flamestorm Cannons (not convinced they're the better option but only time will tell) and keep the 2 Auto Predators back. I have been working on a librarian dreadnaught and a furioso (I think the Magna Grapple is something to try out) so I'll try removing the predators and maybe DS the dreads instead for a couple games.

@Death by Monkeys: I do like the idea of vanguard vets for I'll be honest I didn't read into them much figuring they'd be way too expensive. I didn't think GW would keep the heroic intervention on them for BA especially with the Descent of Angels rule. I'll end up with plenty of models to choose from and the list you mentioned will definitely be a list I'll try out.

@Sarigar: I'll be honest and say I'm very curious to see how they work out too. For the extra 15ish points to have a fast predator I see a lot of side shots and they limit the potential from CC counterattacks. I know I mentioned using the predators as a wall, but I'm not going to be silly and drive them up in front of a LR full of TH/SS termies. Being an IG player I can say that Hydras are my MVPs in most games and I can only imagine how 3 fast autocannon tanks will fair.

@kaptaink: Yeah I'll have to play the noob card, who's Edward?

PS - What do you guys think of TH/SS termies w/ the Sanguinary Priests?

This message was edited 1 time. Last update was at 2010/03/29 15:04:39


It's all fun and games until someone loses an eye....then you have an eye to play with!

w/t/l
BA: 23/2/1
IG: 14/2/2
Salamanders: 21/4/3
Chaos: 5/0/4
SoB: 11/3/3 
   
Made in jp
Sybarite Swinging an Agonizer





A buddy of mine who normally comes up with strong lists suggested this FYI; I think it lacks the "sex appeal"

Librarian, Fear of the Darkness, and either Unleash Rage or Shield of
Sanguinius

SHP, power weapon
SHP, power weapon

5 Terminators, TH/Sshield

5 RAS, Power fist, melta gun
Razorback, twin linked heavy flamer

5 RAS, Power fist, melta gun
Razorback, twin linked heavy flamer

5 RAS, melta gun
Razorback, lascannon and twin linked plasma guns

5 RAS, melta gun
Razorback, lascannon and twin linked plasma guns

Predator, autocannon, lascannon sponsons

Predator, autocannon, lascannon sponsons

Predator, autocannon, lascannon sponsons

2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
 
   
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Massachusetts

Thanks for the list cmac. I think you're right about the list not having that certain something. I see it being rather competitive, but it's just a rehash of the popular SW razorback spam. I also don't see how the TH/SS termies are going to work well without a ride. I do like the Fear the Darkness power over the Sanguine Sword after having a fresh look at the codex this weekend. Might not work against fearless ork mobs/etc, but I see unsupported IG and necrons especially being hurt bad by that power.

It's all fun and games until someone loses an eye....then you have an eye to play with!

w/t/l
BA: 23/2/1
IG: 14/2/2
Salamanders: 21/4/3
Chaos: 5/0/4
SoB: 11/3/3 
   
Made in jp
Sybarite Swinging an Agonizer





No worries, I can't speak for it, but here was part of the general strategy

"The termies are counterassault and allow the libby to stay outside the
vehicles and use fear (great against attack bikes, other termies etc)

Lots of shooting to pwnerate transports etc.

Only downside is plenty of KPs available. But none of them are easy to get."

Play test a few variants and see how it goes. I would like to see more assualt troops personally. Otherwise I think its just a standard mech list really. It will win.

2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
 
   
 
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