Switch Theme:

First WOC army lists: 1k & 2k pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Hello, I've put up a 1k and a 2k list for playing casually with friends.

I plan to set up a refused flank in most situations...

Thank you in advance for your advice, thoughts, and consideration. I've never played a game with the new army book and appreciate your insight.


Warriors of Chaos 1,000 pts (997)



270 Sorcerer on a Chariot (not sure about this guy...)

-level 2
-Mark Of Slaanesh
-Spell Familiar
-Blood of Tzeentch

281 Chaos Warriors (13)
-Full Command
-Mark of Slaanesh
-Halberds and Shields

91 Marauder Horse (5)
-M.O.S
-Muscian
-Flails

30 War hounds (5)
-Flees

30 War hounds (5)
- Possessed Heart Worms

260 Chaos Knights (5)
-Full Command
-M.O.S
55 Spawn






and....




Warriors of Chaos 2,000 pts (997)


690 Sorcerer on Dragon (Not sure if this is the right dude for the job)

-level 4
-Mark Of Slaanesh
-Spell Familiar
-Blood of Tzeentch


205 Sorceror on Disc
-level 2
-Mark of Tzeentch
-Rod of Torment


295 Chaos Warriors (15)
-Full Command
-Mark of Slaanesh
-Halberds and Shields


101 Marauder Horse (5)
-M.O.S, Music, Flails, and Throwing Axes

101 Marauder Horse (5)
-M.O.S, Music, Flails, and Throwing Axes

30 War hounds (5)
-Flees

30 War hounds (5)
- Possessed Heart Worms

260 Chaos Knights (5)
-Full Command
-M.O.S
-Vorpal Spoons

308 Dragon Ogres (4)
- Great Weapons!



I defiantly want to have the sorcerers be the blaster type. The block of warriors will the anvil that holds my flank. They shall be the point at which the rest of the Calvary pivots before smashing the enemies face.


I originally wanted the warriors to have the mark of khorne, but decided it would be unfortunate to have them baited out, and make my soft squishy flank collapse. Mark of nurgle would probably be best for their job as anvil, but I would rather put the points elsewhere.



Thank you for your time.

   
Made in us
40kenthus






Chicago, IL

Problem with both of the builds is that you have Sorcerers on combat platforms. Once they charge, the Sorcerer will loose the ability to cast most of their spells.

In list #1 you could do without the Spell Familiar. The Book of Secrets might be a better pick if your looking for a 3rd spell.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in gb
Fresh-Faced New User





Some thoughts of mine:

First off, Slaaneshi magic is rubbish. I'd consider an undivided sorcerer with death/shadows/fire if you want to avoid other gods. Second, the sorcerer has no business being on a chariot, because chariots like charging into combat and sorcerers have better things to do. A sorcerer on a dragon can do great things with mark of nurgle (e.g. land behind the enemy line, spray 2 breath weapons, then rot, glorious rot), but I don't see much point in putting MOS on him.

Knight champions are usually avoided as they're very expensive for +1 attack in a unit which already unloads tonnes of attacks. I'd recommend musician and a standard bearer with war banner or the banner that gives a ward save against shooting.

Dragon ogres are just as fearsome in units of 3 as in units of 4, so you could save some points there.

Hope that helps a little.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Glimpse The Void wrote:
Warriors of Chaos 2,000 pts (997)

690 Sorcerer on Dragon (Not sure if this is the right dude for the job)
-level 4
-Mark Of Slaanesh
-Spell Familiar
-Blood of Tzeentch

205 Sorceror on Disc
-level 2
-Mark of Tzeentch
-Rod of Torment

295 Chaos Warriors (15)
-Full Command
-Mark of Slaanesh
-Halberds and Shields

101 Marauder Horse (5)
-M.O.S, Music, Flails, and Throwing Axes

101 Marauder Horse (5)
-M.O.S, Music, Flails, and Throwing Axes

30 War hounds (5)
-Flees

30 War hounds (5)
- Possessed Heart Worms

260 Chaos Knights (5)
-Full Command
-M.O.S
-Vorpal Spoons

308 Dragon Ogres (4)
- Great Weapons!

I'm working up a tweak of this, but need to check my WoC book for some points before I go further. For now, here's where I am:

L: Sorcerer Lord - level 4, infernal puppet, dragon = 675
H: Sorcerer - MoT, level 2, rod of torment, disc = 205

C: 15 Warriors - MoS, rapturous standard, full command, halberds, shields = 315
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 4 Dragon Ogres - great weapons = 308
S: 5 Knights - MoS, standard, musician = 240
--------
1995

A drogre is going to have to go so I put some defense on that level 4. Right now he's going to be a sad man when all the firepower directed at the dragon randomizes onto him! I'm thinking e.shield & talisman/collar, perhaps with a magic weapon (even biting blade works) and diabolic splendor would be nice. Lord of Slaanesh might not be terrible on him either, as he's got great LoS and I think many of the Slaanesh spells don't require LoS anyway (as in, he can hellshriek and such while in combat) (also, hellshriek + diabolic splendor means even more psych tests).

- Salvage

This message was edited 1 time. Last update was at 2010/04/01 21:37:24


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Thank you for all the solid advice.

I'll defiantly save of the points from the knight champion. Good call.

Would anyone else second the call from 4 D. Ogres down to 3? 4 seems to guarantee that the other unit will have no chance of standing against them. If you all agree it's over kill, I would love to save the 75pts on the last model.

I agree that it is foolish to send the sorcerer on the dragon around naked as a jaybird. I will consider buying him the Crown of everlasting conquest and the enchanted shield.

Speaking of sorcery, I may be confused about this, but there are no rules that prohibit casting from combat. Perhaps I'm mistaken, but as I understand it, you can't shoot a magic missile in combat and can't target a unit that is in combat. That being said, I believe that he could be punishing foot troops in combat while throwing out Hell shriek (as mentioned), Hysterical Frenzy, titillating delusions (one my favorites), Aura of Acquiescence, and ecstatic seizures. Please correct me if I misunderstand this. Magic was much simpler when I played tomb kings. With all that being said, doesn't it work just as well on a dragon or chariot? Assuming that they don't charge into a fight that will get them killed....







   
Made in gb
Fresh-Faced New User





There's a couple of reasons Slaaneshi magic is the least favourable. Firstly, there are so many units immune to psychology, especially in the tougher armies against which magical support is needed, that 2/3 of the spells aren't that useful. Secondly, the WOC army really needs magical support because it generally lacks manoeuvrability and shooting. Slaaneshi magic doesn't have a good equivalent to Flickering Fire, M. Buboes, Fireball, etc.
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Is this the consensus on slaanesh magic? I would have thought it more useful. I didn't have much like finding a thread about the merits/disadvantages of Slaanesh sorcery.

   
Made in nz
Speedy Swiftclaw Biker






For pure cheese take the rending sword on the lvl 4. re-roll ALL wounds from the wielder for 30pts!.

This message was edited 1 time. Last update was at 2010/04/05 04:33:33


skarboy wrote:People got tired of winning or having more than one useful choice per force org slot, so Necrons upticked in popularity.


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Glimpse The Void wrote:Is this the consensus on slaanesh magic? I would have thought it more useful. I didn't have much like finding a thread about the merits/disadvantages of Slaanesh sorcery.

That's probably because it's generally just dismissed as 'obviously bad' compared to nurgle (bewbs) or tizz (flicker / gateway). I think there's a lot of possibility with slaanesh, and if you've got even more points to burn, the eye of tzeentch gift is nice on a slaanesh caster - especially one on a dragon with such huge LoS - as you can nab better spells if yours don't apply particularly well at the moment.

@ sevend3f - I wouldn't call 3 S4 attaks rerolling wounds cheese Runesword, however, is pretty decent on a chaos level 4, as it puts him even with a lot of combat lords from other armies!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Now this is what I was thinking about slaanesh, Assuming your opponet isn't immune to pyschology. Does anyone know if there is a thread about this? I could not find it.

   
Made in ca
Nimble Dark Rider




T.O.

I love lore of slaanesh. I would worry abou giving it to a level 2 since you may not roll the most useful of spells against an army with lots of ItP but a level 4 can do just fine.
Lash is mostly good for the prevention of marching and it affects ItP the same as anything else.
Hellshriek is actually useless against ItP.
Frenzy is amazing for warriors and knights, so not being able to use it on your foe doesnt matter.
Delusions is also useless.
Aura is great, most things with ItP dont have good Ld, and when you have to take one for every model fighting youre going to fail more than a few.
Seizurs is the reason I like this lore a bit better than the other two. Daemon and Bret players hate it, as do Grave Guard and Pheonix Guard bunkers.
But you also said you wanted blasty sorcerers and Slaanesh isnt a blasty lore. Nurgle is blasty for lvl 2s and Tzeench is good for all levels.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: