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Absylonia
Carnivean
Carnivean
Angelius
Forsaken
Sheperd
Raptors (3man)
I edited the other list I posted up here with the suggestions given. As neat as lylyth is I think Absy is vastly better with her ability to upkeep all of her spells for free and her feat can be game breaking.
Absy is a very unique warlock she has no self buffs spells or damage spells, however she has 3 incredible warbeast buffs.
First is Playing God which grants target warbeast reach, open fists, terror, and they can make power attacks without being forced. Her next buff spell is Forced evolution which grants target living warbeast +2 str and +2 def, her third spell grants +2 to attack rolls against living models and if the attack boxes a living target Absy is healed d3 points of damage. The kicker here is they are all upkeep able spells, and her special ability is she can upkeep all her spells for free.
Her feat is a game breaker, she first heals herself to full then she is able to take 1 point of damage for each warbeast in her control area those beasts are then healed back to full.
Carniveans are essential death jacks with a fire damage spray template they can use immediately after a charge even if they are in close combat.
the Angelius is in appearance is not very strong but it can eat a heavy warjack in one round because it's tail has reach and the ability to make a power attack that is armor piercing. It cannot be knocked down and has fly which allows it to charge over models and through all terrain without penalty or obstruction.
The Forsaken are interesting solos that absorb fury these are key so I can run a warbeast "HOT" with out having to fear it fenzying. The forsaken is able to use the focus it pulls of a target to boost attack and damage rolls as well as buy additional attacks. A really useful unit for only 2 points.
Sheperds are like Machaniks for hordes, they can heal my warbeast but also have 2 other neat abilities they can take the place of my warcaster to an extent as long as they are in the sheperds command range my warbeasts can be forced. Which means I can keep my warcaster out of range of very shooty armies. They also can add or pull off as much fury as they want from war beasts in their control area.
Lastly are the raptors which are light cavalry they have bows that get an extra damage die against living models and have weapon master so they get an extra damage die with their swords as well. They are unique in the ability that they can make a normal movement fire once and then move 5 inches after they activation. This makes for some extremely mobile aggressors
edited: for misspelled unit names and full brief on the units abilities.
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