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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Abadabadoobaddon wrote:
But the box only has 8 models. How can the unit have 16?
Magic!

 Abadabadoobaddon wrote:
And how much you wanna bet they decide the Firebrand is such a special model that he needs a special rule to show how special he is. Something real useful, like if his unit destroys an enemy unit in melee it empowers the horns on his chest which allow him to make special hornbutt attacks for the rest of the game (+1 to hit in melee). Can't have that for free though. +20 pts.
That's far too straight forward. There will be a Stratagem specific to that model instead.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Blessed Living Saint




On the Internet

 Abadabadoobaddon wrote:

But the box only has 8 models. How can the unit have 16?

Through the power of capitalism!
   
Made in us
Longtime Dakkanaut




Flame guy is knocked to 8" compared to other flamers but has D2. Weird.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

EviscerationPlague wrote:
Flame guy is knocked to 8" compared to other flamers but has D2. Weird.
It's almost like whoever wrote the rules forgot that Flamers got bumped to 12" at the start of 9th.

So bloody typical...




***We've seen typos in these before, so, that could be wrong.

This message was edited 1 time. Last update was at 2022/05/20 06:36:38


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Lesser Daemon of Chaos






 ClockworkZion wrote:
BSF Cultist re-box has hit the wild:
Spoiler:



So maybe these are the shooty cultists and the new ones are the melee ones?


Aaaah ! Why still 8 ?! They are releasing a slew of new cultist. Can't they design a sprue of 4 new ones while they're at it and make it a box of 20 !?

Looks like I'll be sticking with only Noise Marines as Troup choices yet again.

-"For the Ruinous Powers!" 
   
Made in gb
Mighty Brass Scorpion of Khorne




The 3 shot autostub looks fun and out of place


Automatically Appended Next Post:
 DreadfullyHopeful wrote:
 ClockworkZion wrote:
BSF Cultist re-box has hit the wild:
Spoiler:



So maybe these are the shooty cultists and the new ones are the melee ones?


Aaaah ! Why still 8 ?! They are releasing a slew of new cultist. Can't they design a sprue of 4 new ones while they're at it and make it a box of 20 !?

Looks like I'll be sticking with only Noise Marines as Troup choices yet again.


This is a repack of old models, the new cultists will likely follow in a different box, likely in 10s.

This message was edited 1 time. Last update was at 2022/05/20 07:03:37


 
   
Made in gb
Barpharanges







 H.B.M.C. wrote:
Why is the Krak Grenade range 12"?

Surprised that the flamey guy is part of the box. It'll also suck when this box of 8 costs as much as a box of 10.

Guess that means we can also look forward to:
A Cultist Warband consists of 8-16 Chaos Cultists. One Chaos Cultist is a Cultist Firebrand, armed with a Fire-Thingy. One Chaos Cultist is a Cultist Champion armed with Unnecessarily Unique Long-Ranged Auto-Pistol and a Cultist Chainsword. The remaining Cultists are equipped with Autoguns.

1 in every 8 Cultists can exchange their Autogun for a Grenade Launcher. 1 in every 8 Cultists can exchange their Autogun for a Heavy Stubber.





Look it's necessary that the box is like this or otherwise the meta chasers who killed my family in a Come and See-style massacre may be able to play a functional game.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Don't you ever get tired of this?

I mean, you're right, but I read like six posts with this exact content from you each day.

I present you, the the most misquoted part of all 40k lore:
Genetor Lukas Anzion in Codex Orks, 3rd edition wrote:[...] To the Ork, the only conceivable explanation for this is that the vehicle travels faster because it is red. However, as disturbing as it sounds, these 'facts' become true. Red Ork vehicles do travel perceptibly faster than those of other colors, even when all other design aspects are nominally the same. Similarly, many captured Ork weapons and items of equipment should not work, and indeed do not work unless wielded by an Ork. I believe this is linked to the strong psychic aura surrounding all Orkoids and have developed the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions work because the Orks themselves think that they should work. The strong telekinetic abilities of the Ork's subconscious somehow ensures that the machinery or weaponry functions as desired.

This is literally all GW ever wrote on this topic - everything else is meme knowledge 
   
Made in gb
Barpharanges







 Jidmah wrote:
Don't you ever get tired of this?

I mean, you're right, but I read like six posts with this exact content from you each day.


No, not really. There isn't really anything else to post about regarding the game.

This message was edited 2 times. Last update was at 2022/05/20 07:56:29


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Lesser Daemon of Chaos






Dudeface wrote:

Automatically Appended Next Post:
 DreadfullyHopeful wrote:
 ClockworkZion wrote:
BSF Cultist re-box has hit the wild:
Spoiler:



So maybe these are the shooty cultists and the new ones are the melee ones?


Aaaah ! Why still 8 ?! They are releasing a slew of new cultist. Can't they design a sprue of 4 new ones while they're at it and make it a box of 20 !?

Looks like I'll be sticking with only Noise Marines as Troup choices yet again.


...This is a repack of old models, the new cultists will likely follow in a different box, likely in 10s.


I know, I'm just saying that the new models would have been the occasion to make a new sprue of 4 in the Blackstone style. Put this new sprue in with two of the old sprues with the rebox and make it a box of 20.
Especially because the new cultists are already in the same style anyway.

 Jidmah wrote:
Don't you ever get tired of this?

I mean, you're right, but I read like six posts with this exact content from you each day.


C'mon, I thought this one was slightly more original then usual !


-"For the Ruinous Powers!" 
   
Made in gb
Barpharanges







 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

This message was edited 1 time. Last update was at 2022/05/20 08:12:10


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Longtime Dakkanaut




 H.B.M.C. wrote:
EviscerationPlague wrote:
Flame guy is knocked to 8" compared to other flamers but has D2. Weird.
It's almost like whoever wrote the rules forgot that Flamers got bumped to 12" at the start of 9th.

So bloody typical...




***We've seen typos in these before, so, that could be wrong.


You're not wrong. GW quality control and editing is shoddy when it comes to printed material.
   
Made in nl
Been Around the Block




I'm just thinking on how all of this adds to a Cultist-only army, in a Lost and Damned style. Problem is, for what I'm seeing, that if this is the "shooting unit", then that list wouldn't have a lot of things able to take down vehicles. I was thinking that maybe the new Accursed Cultists could, but their leaked profile alludes only to a maximum of S5.

Then again, you could add some CSM to the mix so there would be some anti-vehicle support, but you'd be losing the "Cultist-only" touch
   
Made in us
Blessed Living Saint




On the Internet

 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.
   
Made in gb
Mighty Brass Scorpion of Khorne




 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


White knight something something CAAC something consoomer something capital. Covered it for you.
   
Made in us
Blessed Living Saint




On the Internet

Dudeface wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


White knight something something CAAC something consoomer something capital. Covered it for you.

I was more trying to figure out who was on more copium than me. Like I never expect the book to be some Tyranid level ball buster of a book, I'm just trying to find out what options actually made it in beyond whatever was out there for playtesting since right now it feels like looking into a dark room through dirty glass. Sure you can basically make out stuff that's inside but it's not the same as knowing 100% for sure what's there.
   
Made in gb
Barpharanges







 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


As far as we know, Accursed Weapons are something for Chosen and for Terminators - not for standard CSMs, it looks like the only new option for Aspiring Champions are the 'Daemonic Blade'. If we're going on the evidence we have now, this stuff will probably be limited to the data sheets. It's not impossible it'll be available for other units, but with stuff like lightning claws not being available for Raptor Champions, I really would not bet on Accursed Weapons being available for CSMs.

This could all change, and I could be wrong - but based on what we know, there's a good chance that GWs design philosophy is that units have their own 'special' weapon profiles which don't have much crossover with one another.

Dudeface wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


White knight something something CAAC something consoomer something capital. Covered it for you.


Paint your models.

This message was edited 3 times. Last update was at 2022/05/20 10:58:12


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

H.B.M.C. wrote:
drbored wrote:
Yep... Doesn't the Havoc kit have a combi-weapon in it or no?
The Havoc kit is weirder than that in that it has full special weapons - Melta, Plasma, and Flamer - rather than combi-weapons.

Just another one of those "The miniatures team made it, so I guess we have to make it fit!" situations, I 'spose. ¯\_(ツ)_/¯

Personally I'm going to take one of my Havoc Champions and hope to Khorne that the new double-handed Chainaxe works on that model. He'll make a cool character for Black Crusade.


Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?

Garrac wrote:I'm just thinking on how all of this adds to a Cultist-only army, in a Lost and Damned style. Problem is, for what I'm seeing, that if this is the "shooting unit", then that list wouldn't have a lot of things able to take down vehicles. I was thinking that maybe the new Accursed Cultists could, but their leaked profile alludes only to a maximum of S5.

Then again, you could add some CSM to the mix so there would be some anti-vehicle support, but you'd be losing the "Cultist-only" touch

Neither the original LatD list in EoT or the R&H list in IA13 included Cultists. They both had Traitor Guardsmen. And Mutants. Which we're getting. Those Guardsmen have at least plasma guns, maybe there's a melta in there too. But for real AT, both lists had tanks of their own. We're getting the infantry, we just need some Brood Brothers style rules for the vehicles.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 DreadfullyHopeful wrote:
C'mon, I thought this one was slightly more original then usual !


Are you saying that for every 10 comments blood reaper makes, one can be equipped with slightly more originality?

I present you, the the most misquoted part of all 40k lore:
Genetor Lukas Anzion in Codex Orks, 3rd edition wrote:[...] To the Ork, the only conceivable explanation for this is that the vehicle travels faster because it is red. However, as disturbing as it sounds, these 'facts' become true. Red Ork vehicles do travel perceptibly faster than those of other colors, even when all other design aspects are nominally the same. Similarly, many captured Ork weapons and items of equipment should not work, and indeed do not work unless wielded by an Ork. I believe this is linked to the strong psychic aura surrounding all Orkoids and have developed the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions work because the Orks themselves think that they should work. The strong telekinetic abilities of the Ork's subconscious somehow ensures that the machinery or weaponry functions as desired.

This is literally all GW ever wrote on this topic - everything else is meme knowledge 
   
Made in nl
Been Around the Block




 Gadzilla666 wrote:


Garrac wrote:I'm just thinking on how all of this adds to a Cultist-only army, in a Lost and Damned style. Problem is, for what I'm seeing, that if this is the "shooting unit", then that list wouldn't have a lot of things able to take down vehicles. I was thinking that maybe the new Accursed Cultists could, but their leaked profile alludes only to a maximum of S5.

Then again, you could add some CSM to the mix so there would be some anti-vehicle support, but you'd be losing the "Cultist-only" touch

Neither the original LatD list in EoT or the R&H list in IA13 included Cultists. They both had Traitor Guardsmen. And Mutants. Which we're getting. Those Guardsmen have at least plasma guns, maybe there's a melta in there too. But for real AT, both lists had tanks of their own. We're getting the infantry, we just need some Brood Brothers style rules for the vehicles.


I hope youre right. I don't know if the rumours have already pointed to a BB mechanic with the AM army, as Im expecting only the KT unit to get to the codex.

But having chaotic Leam Russes? that would be dope
   
Made in gb
Barpharanges







 Gadzilla666 wrote:
H.B.M.C. wrote:
drbored wrote:
Yep... Doesn't the Havoc kit have a combi-weapon in it or no?
The Havoc kit is weirder than that in that it has full special weapons - Melta, Plasma, and Flamer - rather than combi-weapons.

Just another one of those "The miniatures team made it, so I guess we have to make it fit!" situations, I 'spose. ¯\_(ツ)_/¯

Personally I'm going to take one of my Havoc Champions and hope to Khorne that the new double-handed Chainaxe works on that model. He'll make a cool character for Black Crusade.


Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?

Garrac wrote:I'm just thinking on how all of this adds to a Cultist-only army, in a Lost and Damned style. Problem is, for what I'm seeing, that if this is the "shooting unit", then that list wouldn't have a lot of things able to take down vehicles. I was thinking that maybe the new Accursed Cultists could, but their leaked profile alludes only to a maximum of S5.

Then again, you could add some CSM to the mix so there would be some anti-vehicle support, but you'd be losing the "Cultist-only" touch

Neither the original LatD list in EoT or the R&H list in IA13 included Cultists. They both had Traitor Guardsmen. And Mutants. Which we're getting. Those Guardsmen have at least plasma guns, maybe there's a melta in there too. But for real AT, both lists had tanks of their own. We're getting the infantry, we just need some Brood Brothers style rules for the vehicles.



Unfortunately GWs own stance towards the last run of Brood Brother rules makes anything like this very unlikely.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Garrac wrote:
 Gadzilla666 wrote:


Garrac wrote:I'm just thinking on how all of this adds to a Cultist-only army, in a Lost and Damned style. Problem is, for what I'm seeing, that if this is the "shooting unit", then that list wouldn't have a lot of things able to take down vehicles. I was thinking that maybe the new Accursed Cultists could, but their leaked profile alludes only to a maximum of S5.

Then again, you could add some CSM to the mix so there would be some anti-vehicle support, but you'd be losing the "Cultist-only" touch

Neither the original LatD list in EoT or the R&H list in IA13 included Cultists. They both had Traitor Guardsmen. And Mutants. Which we're getting. Those Guardsmen have at least plasma guns, maybe there's a melta in there too. But for real AT, both lists had tanks of their own. We're getting the infantry, we just need some Brood Brothers style rules for the vehicles.


I hope youre right. I don't know if the rumours have already pointed to a BB mechanic with the AM army, as Im expecting only the KT unit to get to the codex.

But having chaotic Leam Russes? that would be dope

Oh, I'm right that we need some Brood Brothers type rules for a real LatD/R&H style list. There's no evidence we're actually getting that yet though. It wouldn't be difficult, as that's how both the 8th and 9th (Legends) R&H lists were done. LatD as well, you needed 3.5 and the Guard Codex to really make that list work. Doesn't mean they'll actually do it though.
   
Made in us
Blessed Living Saint




On the Internet

 blood reaper wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


As far as we know, Accursed Weapons are something for Chosen and for Terminators - not for standard CSMs, it looks like the only new option for Aspiring Champions are the 'Daemonic Blade'. If we're going on the evidence we have now, this stuff will probably be limited to the data sheets. It's not impossible it'll be available for other units, but with stuff like lightning claws not being available for Raptor Champions, I really would not bet on Accursed Weapons being available for CSMs.

This could all change, and I could be wrong - but based on what we know, there's a good chance that GWs design philosophy is that units have their own 'special' weapon profiles which don't have much crossover with one another.

All we know for sure is datasheet content, but every codex has had wargear lists outside of the datasheets and no one knows whats on those so I've got questions that haven't been answered.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 ClockworkZion wrote:
Spoiler:
 blood reaper wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


As far as we know, Accursed Weapons are something for Chosen and for Terminators - not for standard CSMs, it looks like the only new option for Aspiring Champions are the 'Daemonic Blade'. If we're going on the evidence we have now, this stuff will probably be limited to the data sheets. It's not impossible it'll be available for other units, but with stuff like lightning claws not being available for Raptor Champions, I really would not bet on Accursed Weapons being available for CSMs.

This could all change, and I could be wrong - but based on what we know, there's a good chance that GWs design philosophy is that units have their own 'special' weapon profiles which don't have much crossover with one another.

All we know for sure is datasheet content, but every codex has had wargear lists outside of the datasheets and no one knows whats on those so I've got questions that haven't been answered.

On that note: Over on B&C, Clockworkchris just posted that their source says that the rules for the "Cultist Warband" isn't in their version of the playtest rules. So, sounds like some things have been changed/added since those "old playtest rules" were written. Shocking, isn't it?
   
Made in us
Longtime Dakkanaut




 Gadzilla666 wrote:
 ClockworkZion wrote:
Spoiler:
 blood reaper wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


As far as we know, Accursed Weapons are something for Chosen and for Terminators - not for standard CSMs, it looks like the only new option for Aspiring Champions are the 'Daemonic Blade'. If we're going on the evidence we have now, this stuff will probably be limited to the data sheets. It's not impossible it'll be available for other units, but with stuff like lightning claws not being available for Raptor Champions, I really would not bet on Accursed Weapons being available for CSMs.

This could all change, and I could be wrong - but based on what we know, there's a good chance that GWs design philosophy is that units have their own 'special' weapon profiles which don't have much crossover with one another.

All we know for sure is datasheet content, but every codex has had wargear lists outside of the datasheets and no one knows whats on those so I've got questions that haven't been answered.

On that note: Over on B&C, Clockworkchris just posted that their source says that the rules for the "Cultist Warband" isn't in their version of the playtest rules. So, sounds like some things have been changed/added since those "old playtest rules" were written. Shocking, isn't it?

But how much DID change?
   
Made in gb
Mighty Brass Scorpion of Khorne




 blood reaper wrote:


Paint your models.


Knew I missed one!

This message was edited 1 time. Last update was at 2022/05/20 15:09:25


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Gadzilla666 wrote:
Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

EviscerationPlague wrote:
 Gadzilla666 wrote:
 ClockworkZion wrote:
Spoiler:
 blood reaper wrote:
 ClockworkZion wrote:
 blood reaper wrote:
 H.B.M.C. wrote:
Exactly.

It's an upcoming Chaos Codex FFS. There's nothing good to talk about.



I am sure some white knight can tell me that we should consider ourselves lucky we even got a codex.

People attacking me for a 'lack of creativity' are truly living in glass houses, since briefly looking over their own posts basically reveals well, very little in the way of serious contributions - or people huffing copium like no tomorrow and being like "And here's how the codex could s-still be good!"

I'd like to know who that is because I thought I was being the overly positive person when I was like "do we have information about the wargear lists yet?" because I want to know if they at least snuck accursed weapons in as a generic option for units that doesn't put it on the datasheets.


As far as we know, Accursed Weapons are something for Chosen and for Terminators - not for standard CSMs, it looks like the only new option for Aspiring Champions are the 'Daemonic Blade'. If we're going on the evidence we have now, this stuff will probably be limited to the data sheets. It's not impossible it'll be available for other units, but with stuff like lightning claws not being available for Raptor Champions, I really would not bet on Accursed Weapons being available for CSMs.

This could all change, and I could be wrong - but based on what we know, there's a good chance that GWs design philosophy is that units have their own 'special' weapon profiles which don't have much crossover with one another.

All we know for sure is datasheet content, but every codex has had wargear lists outside of the datasheets and no one knows whats on those so I've got questions that haven't been answered.

On that note: Over on B&C, Clockworkchris just posted that their source says that the rules for the "Cultist Warband" isn't in their version of the playtest rules. So, sounds like some things have been changed/added since those "old playtest rules" were written. Shocking, isn't it?

But how much DID change?

We don't know. That's the point. We can't take leaks from old playtest rules as what will actually be in the codex. Playtest rules - they were testing things. And they're old, so things could have changed because of that testing. When we asked Clockworkchris about the rumored Traitor Guardsmen, his response was , but gw said that they'd "Make a good addition to your CSM army", so we can assume that they were something else that wasn't in the playtest rules that have been added afterwards. We're working with incomplete information.

H.B.M.C. wrote:
 Gadzilla666 wrote:
Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.

Agreed. Being able to use special weapons instead of just heavy weapons was something that differentiated Havocs from Devastators, and CSM from loyalists. Removing that distinction was just another step towards making CSM "loyalists, but spikey".
   
Made in gb
Longtime Dakkanaut






 H.B.M.C. wrote:
 Gadzilla666 wrote:
Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.

On the plus side, Death Guard just can't even take Havoks anymore. So problem solved!
   
 
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