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![[Post New]](/s/i/i.gif) 2010/04/23 13:57:46
Subject: Big Mek Metalface and da Shokk Attack Katapult Wagon
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Morphing Obliterator
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Big Mek Metal Face loved his Shokk Attack Gun. He loved the noise it made. He loved the damage it did. He loved seeing grotz explode in showers of gore. But most of all he loved when it went wrong and he fired himself through the gun into his enemies. Now Metalface was a generous ork that thought every able bodied greenskin should be able to experience the joy of warp travel. So he set about creating his masterpiece, da Shokk Attack Katapult Wagon, an insane contraption, half battlewagon, half giant warp rift emitter. Big Mek Metalface and da Shock Attack Wagon - 375pts Big Mek Metalface WS-BS-S-T-W-I-A-Ld-Sv 5 2 4 4 3 3 3 8 4+ Wargear Shock Attack Gun Powerklaw ‘Eavy Armour Special Rules ‘dis ‘ere wagon is me ‘ome: Big Mek Metalface rarely leaves his wagon and will defend it like an ork possessed. Metalface may not voluntarily leave da Shokk Attack Katapult Wagon, although he may do so as a result of his Shokk Attack Gun or the Shokk Attack Katapult. If the wagon is destroyed he will perform an emergency disembark as normal. In addition at the end of each assault phase enemy unit in contact with da Shokk Attack Wagon will take d3 S8 power weapon attacks as Metalface leans out of a hatch to clobber the aggressors with cries of “Oi! Git off me Wagon!”. Da Shokk Attack Katapult Wagon BS--F--S--R--Ld 2 14 12 10 8 Transport Capacity: 20 Open-Topped Weapons and options Shokk Attack Katapult Two Twin-linked Big Shootas Deffrolla Grot Riggers Special Rules Warp-stabilization-field-fingy The area around da Warp Katapult Wagon is slightly safer for ork technology then everywhere else for some reason (Metalface doesn’t really know why or care). Any shock attack gun embarked or within 6” of the wagon that rolls a 6, 6 for its strength ignores that result. The shot simply fails. Da shokk Attack Katapult Kannon Range 72" S- AP- Ordnance 1, Warp Katapult Warp Katapult This hellish contraption creates a miniature warp tunnel that fires whole mobs of ork screaming into the faces of their enemies. In each shooting phase katapult must choose a unit of ork infantry of jump infantry embarked on the wagon or within 6” of it. Then choose a target and place a model from your chosen unit of orks in or near it (you may place within 1” of an enemy model). Roll for scatter as normal and move that model the required distance, then place the rest of the unit around that model as per the rules of deepstrike. If any models cannot be placed due to enemy models place them as close as possible to the originally fired model (they are not destroyed due to being within 1” of an enemy model). If the chosen ork unit and an enemy unit are in base contact they are locked in combat and will fight in the next combat phase. Additionally the fired orks count as charging. Models that cannot be placed due to impassable terrain are destroyed as normal. The fired orks may assault after this deepstrike. The Katapult frequently goes wrong, as ork inventions tend to do. If a double or an 11 is rolled for the scatter distance something has gone awry. Consult the table below. 6,6 KABLOOWEE!: The wagon implodes in a spectacular display of purple light and red lightning, sucking everything near it into warpspace forever more. Remove the wagon, any embarked units and any model within 2D6” from the game. Super heavy vehicles lose D3 structure points and gargantuan creatures lose D6 wounds. 6,5 Shruupt: Instead of firing a unit of orks the wagon sucks its targets towards it. The target unit is placed in base contact with the wagon. Infantry count as charging and will attack the vehicle in the next assault phase. Vehicles resolve a ram against the wagon (counting as having moved 12”). Super heavy vehicles and gargantuan creatures are affected as normal. 5,5 Buuurrr: Big Mek Metalface gets jealous of all the action and fires himself through the cannon instead of some bewildered orks. If Metalface is still on the wagon place him in base contact with the target unit. He counts as charging. If he is not the shot simply fails (junior meks don’t know how to use the Katapult properly). 4,4 Kreeeemm: The wagon fired itself through the warp tunnel, smashing through its target with spiky rolling deff. The wagon will makes a tank shock against the target unit, counting as having moved 12” for ramming. 3,3 Baaa-splat!: On their journey through the warp the orks get entangled with each other and arrive in a splatter of gore, bone, teef and sharp choppas. Place the model and the unit as normal then place the 10” blast marker over the original model. Each model under the template takes a S5 hit. 2,2 Weeeee: The orks get lost in the warp and are placed into reserve. On the turn they become available they may deepstrike as normal anywhere on the battlefield. They may assault after that deepstrike. 1,1 BWAAAGH! : The orks emerge from the warp with murder in their eyes, bodies glowing with incandescent warp-stuff, hacking apart all they can get to. Resolve the shot as normal. In the following combat phase the fired orks gain +1A and are fearless. This was one of those idea you get just as you're drifting off to sleep. This time though i made myself get up and write it down. Do you think the points are about right or the wording of the shokk attack katapult is too long winded. I tried to write it so there wouldn't be any confusion about what to do, but proof reading always useful. C&C welcome.
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This message was edited 3 times. Last update was at 2010/04/27 01:23:42
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2010/04/23 18:15:39
Subject: Big Mek Metalface and da Shokk Attack Katapult Wagon
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Longtime Dakkanaut
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I'm not certain about the game balance aspect of it, but this sounds incredibly awesome.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/23 18:41:18
Subject: Big Mek Metalface and da Shokk Attack Katapult Wagon
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Pulsating Possessed Chaos Marine
In The depths of a Tomb World, placing demo charges.
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MekanobSamael wrote:I'm not certain about the game balance aspect of it, but this sounds incredibly awesome.
I Agree. very orky and i'd imagine it would be funny to watch teleport randomly across the battlefield.
about the Baaa-splat!: result, does the unfortunate unit count as destroyed when their, erm, remains impact with the enemy unit? either way i'd say they're not in the bast of shape.
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This message was edited 1 time. Last update was at 2010/04/23 18:53:19
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![[Post New]](/s/i/i.gif) 2010/04/23 18:46:14
Subject: Big Mek Metalface and da Shokk Attack Katapult Wagon
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Lord of the Fleet
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It sounds good, although personally I wouldn't field it as it has a chance of doing serious damage to itself...and because of the fact that I don't play Orks.
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![[Post New]](/s/i/i.gif) 2010/04/27 01:22:14
Subject: Big Mek Metalface and da Shokk Attack Katapult Wagon
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Morphing Obliterator
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Lord Harrab wrote:MekanobSamael wrote:I'm not certain about the game balance aspect of it, but this sounds incredibly awesome.
I Agree. very orky and i'd imagine it would be funny to watch teleport randomly across the battlefield.
about the Baaa-splat!: result, does the unfortunate unit count as destroyed when their, erm, remains impact with the enemy unit? either way i'd say they're not in the bast of shape.
They dont count as destroyed but every model in the unit would take a S5 hit (since you would still deploy them as if by DS, then place the template), which would kill off most of a mob of boys. Maybe it would be better to destroy them but make the blast marker S6 AP2.
Statistically there is only a 8 in 36 chance of something going wrong, and sometimes it can be good. A tank-shock with a deffrolla from 72" doesnt seem that bad to me.
I wasn't really looking to make it the most balanced thing, just something fun to use in apocalypse or narrative games thats about the right points cost.
The mechanic of the gun still seems clunky to me though. Would it be better if you roll 2D6 to see if something goes wrong and then it shoots them straight into base contact? That seems much simpler to me. I would be tempted to add more weird stuff that could happen so that it doesnt work all the time and reduces its power a bit.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2010/04/27 17:28:29
Subject: Re:Big Mek Metalface and da Shokk Attack Katapult Wagon
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Great idea, but the doubles effects need a few changes.
Baaa-splat should destroy the ork unit and the blast should be Str6 Ap5. (regwons idea of AP2 is OP, ork guts are not going to pierce TDA)
BWAAAAGH should be changed to OOOPS: the power field ejects the orks fired into the warp. remove the fired unit from play. nothing happens to the targeted unit.
WEEEEE shouldn't allow the orks to assault after DS. 30 assaulting deep striking orks are OP.
other then that its good.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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