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Made in us
Hooded Inquisitorial Interrogator




I'm fairly sure if this codex gets the necrons/wolves/gk treatment people will revolt.
   
Made in us
Regular Dakkanaut




Edmonds, WA

Or there's the plan to make the Chapter Approved Beta List suck in order to genereate controversy/buzz/etc.

Then for the March FAQ they can swing wildly in the other direction and make them overpowered.

That way the September FAQ can bring them in line with other armies while the Codex goes off to the printers.

Just in time for the Codex release at 11:59:59 PM on December 31st, 2019 (See! It totally was released in 2019!) and for 40K 9th Edition to be announced January 1st, 2020 to come out January 8th 2020 and introduce new rules which make the Sisters Codex unplayable.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Frowbakk wrote:
Or there's the plan to make the Chapter Approved Beta List suck in order to genereate controversy/buzz/etc.

Then for the March FAQ they can swing wildly in the other direction and make them overpowered.

That way the September FAQ can bring them in line with other armies while the Codex goes off to the printers.

Just in time for the Codex release at 11:59:59 PM on December 31st, 2019 (See! It totally was released in 2019!) and for 40K 9th Edition to be announced January 1st, 2020 to come out January 8th 2020 and introduce new rules which make the Sisters Codex unplayable.
I like this plan and fully support it. That gives us 6 months of a curbstomping codex before going back to the way it's been the last few years. I'll make that trade.

 
   
Made in gb
Regular Dakkanaut




Might get in a bit trouble as I'm going to be asking a similar question in other tactics threads over the next couple of days.
I'm looking at changing up my current guard/dkok army into an inquisitorial task force of 1350 of guard and 650pt of sister, grey knights and deathwatch that can be swapped out to keep the army feeling fresh while having a cohesive theme for display.
Any suggestions of a good general purpose 650pts of sisters?
To keep the post short here's a brief overview of the 3 ideas I've had:
A patrol with celestine, melta seraphim and 2 squads of storm bolter equipped sisters in immolators.
Pros: nice mix of units for a mix of play styles
Cons: no cp, a living Saint seems out of place in an inquisition army but maybe I could come up with a suitable conversion/fluff reason.

A out rider detachment with a canoness, melta dominion squad in a repressor, 2 storm bolter dominions squads in immolators.
Pros: drive by repressor is an effective anti tank unit, visually fits theme of army better, scouting vehicles pair up well with my scouting grenadiers in centaurs.
Cons: little cp

A battalion of 2 canoness, 2 melta sister squads in repressors
1 storm bolter squad in an immolators
Pros: more cps (especially if I decide to field the ordo millant forces together and leave the guard at home), more anti tank
Cons: less mobile with out the scout move, only 1 immolator (I love these tanks)


Also interested in colour schemes, as the usual black and red is the same as inquisitorial storm troopers so might look a bit bland, not sure whether to change the guard element or use an alternative sisters scheme, I tend to prefer more subdued schemes looks a bit more realistic (as 40k can be :p) rather than the traditional guided pageantry.

This message was edited 1 time. Last update was at 2018/10/19 22:13:00


 
   
Made in us
Hooded Inquisitorial Interrogator




You take a 2 Canoness, 3 BSS squads, an Imagifer, and 3x Ret squads with heavy bolters and a unit of Serpahim. This would give you 36-60 heavy bolter shots a turn, 5 command points, and Seraphim.

This message was edited 1 time. Last update was at 2018/10/19 22:21:56


 
   
Made in gb
Regular Dakkanaut




Hmm not really considered a pure foot list, that would be a nice number of bodies and antihorde fire power though less mobile. How would you use the seraphim, equip with inferno pistols and use the act of faith to charge up the table and suicide any targets not effectively screened? The imagifer worth it? I thought consensus was that it wasn't worth the points though I guess the chance of having two retributer squads double tapping makes it worthy of consideration.
   
Made in us
Hooded Inquisitorial Interrogator




It would be a bit more than 650 but I would take 10x Seraphim with dual Inferno Pistols. The imagifer did well for me at Michigan but your milage with it will vary.
   
Made in au
Calm Celestian




ragnorack1 wrote:
Might get in a bit trouble as I'm going to be asking a similar question in other tactics threads over the next couple of days.
I'm looking at changing up my current guard/dkok army into an inquisitorial task force of 1350 of guard and 650pt of sister, grey knights and deathwatch that can be swapped out to keep the army feeling fresh while having a cohesive theme for display.
Any suggestions of a good general purpose 650pts of sisters?
To keep the post short here's a brief overview of the 3 ideas I've had:
A patrol with celestine, melta seraphim and 2 squads of storm bolter equipped sisters in immolators.
Pros: nice mix of units for a mix of play styles
Cons: no cp, a living Saint seems out of place in an inquisition army but maybe I could come up with a suitable conversion/fluff reason.

A out rider detachment with a canoness, melta dominion squad in a repressor, 2 storm bolter dominions squads in immolators.
Pros: drive by repressor is an effective anti tank unit, visually fits theme of army better, scouting vehicles pair up well with my scouting grenadiers in centaurs.
Cons: little cp

A battalion of 2 canoness, 2 melta sister squads in repressors
1 storm bolter squad in an immolators
Pros: more cps (especially if I decide to field the ordo millant forces together and leave the guard at home), more anti tank
Cons: less mobile with out the scout move, only 1 immolator (I love these tanks)


Also interested in colour schemes, as the usual black and red is the same as inquisitorial storm troopers so might look a bit bland, not sure whether to change the guard element or use an alternative sisters scheme, I tend to prefer more subdued schemes looks a bit more realistic (as 40k can be :p) rather than the traditional guided pageantry.

Paint scheme wise, Please feel free to explore away from Order of Our Martyred Lady, there are 5 other major Orders or you could make your own.

Army composition wise, it depends on what you need. Saint Celestine supports any army that needs her, so that's fine either way. I'd probably be more inclined to take the Melta Outrider, the only trick would be having someone to use the AoF in the 1st turn. (Probably dropping the SB Doms.)

   
Made in au
Ork-Hunting Inquisitorial Xenokiller





ragnorack1 wrote:
Might get in a bit trouble as I'm going to be asking a similar question in other tactics threads over the next couple of days.
I'm looking at changing up my current guard/dkok army into an inquisitorial task force of 1350 of guard and 650pt of sister, grey knights and deathwatch that can be swapped out to keep the army feeling fresh while having a cohesive theme for display.
Any suggestions of a good general purpose 650pts of sisters?
To keep the post short here's a brief overview of the 3 ideas I've had:
A patrol with celestine, melta seraphim and 2 squads of storm bolter equipped sisters in immolators.
Pros: nice mix of units for a mix of play styles
Cons: no cp, a living Saint seems out of place in an inquisition army but maybe I could come up with a suitable conversion/fluff reason.

A out rider detachment with a canoness, melta dominion squad in a repressor, 2 storm bolter dominions squads in immolators.
Pros: drive by repressor is an effective anti tank unit, visually fits theme of army better, scouting vehicles pair up well with my scouting grenadiers in centaurs.
Cons: little cp

A battalion of 2 canoness, 2 melta sister squads in repressors
1 storm bolter squad in an immolators
Pros: more cps (especially if I decide to field the ordo millant forces together and leave the guard at home), more anti tank
Cons: less mobile with out the scout move, only 1 immolator (I love these tanks)


Also interested in colour schemes, as the usual black and red is the same as inquisitorial storm troopers so might look a bit bland, not sure whether to change the guard element or use an alternative sisters scheme, I tend to prefer more subdued schemes looks a bit more realistic (as 40k can be :p) rather than the traditional guided pageantry.


If want your guard army to be around 1350 pts (they are gunna be you screens, deployment objectives and do your ranged fire power I gather) the other 650 is prob better served with a punchy element that do pinpoint damage or are your close hitters, or forward objective grabbers. SoB are prob not the faction to be that (they can do it if you want to run and inquistion'esk army, but DW or even the GK are better I think for your army). You are looking for probably multiple deep striking elements that can f**k stuff up and be good on turn arrive if charge or not, while the rest of your army does the mainstream. DW I would suggest cause ammo, weapon choices and storm shields but GK with baby carriers, or other combo's could do as well with your soup. Both these armies can Deepstrike with pretty much everything (with command points) good with your 1350 support and can be average to good at everything (when deep strike).

If want to run sisters depends on your army atm (only 650 of sisters)? If your guard army is defensive (probably), you need some forward elements from your sisters. Celestine is a good choice (If you are a person who thinks she is in every battle, like ever) You could run a unit or 2 of Seraphim (they are average, espec with AoF but not that great) and a immolator to advance and shoot and drop later or repressor with a squad or 2 and advance and shoot all. However, if go repressor/immolator route, how much support does it have from your guard etc, do they move up as well? None except fire support? Can maybe be surrounded or cut off. If sisters are cut off how long do they last? Just with a small contingent of sisters what do you want their roll to be is probably a pertinent question?

This message was edited 2 times. Last update was at 2018/10/20 12:24:41


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in gb
Mighty Vampire Count






UK

Rynner wrote:
I'm fairly sure if this codex gets the necrons/wolves/gk treatment people will revolt.


We actually got some the better stuff i the last CA which was nice - hopes could be dashed however,

I do think that GW just get stuff wrong, things they think are cool are not great in game and thats likely the biggest worry.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Regular Dakkanaut




Spectral Ceramite wrote:


If want your guard army to be around 1350 pts (they are gunna be you screens, deployment objectives and do your ranged fire power I gather) the other 650 is prob better served with a punchy element that do pinpoint damage or are your close hitters, or forward objective grabbers. SoB are prob not the faction to be that (they can do it if you want to run and inquistion'esk army, but DW or even the GK are better I think for your army). You are looking for probably multiple deep striking elements that can f**k stuff up and be good on turn arrive if charge or not, while the rest of your army does the mainstream. DW I would suggest cause ammo, weapon choices and storm shields but GK with baby carriers, or other combo's could do as well with your soup. Both these armies can Deepstrike with pretty much everything (with command points) good with your 1350 support and can be average to good at everything (when deep strike).

If want to run sisters depends on your army atm (only 650 of sisters)? If your guard army is defensive (probably), you need some forward elements from your sisters. Celestine is a good choice (If you are a person who thinks she is in every battle, like ever) You could run a unit or 2 of Seraphim (they are average, espec with AoF but not that great) and a immolator to advance and shoot and drop later or repressor with a squad or 2 and advance and shoot all. However, if go repressor/immolator route, how much support does it have from your guard etc, do they move up as well? None except fire support? Can maybe be surrounded or cut off. If sisters are cut off how long do they last? Just with a small contingent of sisters what do you want their roll to be is probably a pertinent question?


Cheers for the advice, hoping to make a detachment each of sisters, GK and DW (eventually) so that I can pick which to combine with my guard depending on what flavor of purging I feel like that day. The guard is very glass canon-y with 2 valks with DKOK engineers an officer and a priest, 3 small units of grenadiers with plasmas in centaurs and 3 10 man squads of engineers hanging back/ advancing to hold mid field later on in the game. Its a smaller chunk of a larger 2000pt force I have which I find fun to play, though it gets annihilated if there's little LOS blocking terrain but the mobility let's me get objectives early on and pick off any enemy units that get strung out.

The result of this is an aggressive sisters element wouldn't find itself unsupported up front, (the dominions in vehicles pair nicely with the centaur grenadiers, and my engineers in Valks should be able to reach anywhere celestine and the seraphim can first turn. Having a source of highly mobile melta does plug the anti-tank hole problem my army has (wish valks could still shoot 2 missiles a turn) trick is just finding the most effective way to squeeze it in with it being so expensive.
   
Made in de
Fresh-Faced New User




Hi everyone, as I am in preparing for a Tournament in my area.
This tournament has harsh restrictions when it comes to list-building.
I wanted to bring mono Sisters so following restrictions are in place:

- 3 Detatchments
- max. 5 of the same Troop-choice
- max. 2 of the same HQ, Elite, Fast Attack, Heavy Support or Flyer choice
- max. 5 of the same transport
- max. 1 FW unit over 300P
- no Fortifications
- min. 3 Troop-choices

It is a 1750 point Tournament.

my List is as follows :


++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [73 PL, 1357pts] ++

+ HQ +

Canoness [4 PL, 58pts]: Blade of Admonition, Inferno pistol, Power sword

Celestine [14 PL, 250pts]: 1. Legendary Fighter, Celestine, 2x Geminae Superia, Warlord

+ Troops +

Battle Sister Squad [4 PL, 66pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [4 PL, 66pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

+ Elites +

Dialogus [1 PL, 15pts]

Dialogus [1 PL, 15pts]

Ministorum Priest [3 PL, 46pts]: Plasma pistol, Power maul

+ Fast Attack +

Dominion Squad [5 PL, 120pts]
. Dominion Superior: Bolt pistol, Chainsword, Storm bolter
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad [5 PL, 120pts]
. Dominion Superior: Bolt pistol, Chainsword, Storm bolter
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Seraphim Squad [8 PL, 120pts]
. 4x Seraphim
. Seraphim Superior: Bolt pistol, Plasma pistol
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

+ Dedicated Transport +

Immolator [5 PL, 103pts]: Immolation Flamer

Immolator [5 PL, 103pts]: Immolation Flamer

Sororitas Repressor [5 PL, 112pts]: Heavy flamer, Storm bolter, Storm bolter

Sororitas Repressor [5 PL, 112pts]: Heavy flamer, Storm bolter, Storm bolter

++ Spearhead Detachment +1CP (Imperium - Adeptus Ministorum) [26 PL, 392pts] ++

+ HQ +

Canoness [4 PL, 47pts]: Boltgun, Storm bolter

+ Elites +

Imagifier [2 PL, 40pts]

+ Heavy Support +

Exorcist [8 PL, 135pts]

Retributor Squad [6 PL, 85pts]
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

Retributor Squad [6 PL, 85pts]
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

++ Total: [99 PL, 1749pts] ++

Dialogi would be driving in the Immolators with a SOB Unit,
1 Cannoness in the back with the HB Rets and the Exorzist.
Priest, Relic Cannoness and Celestine in the front for Buffs and melee.
My plan was to make the most of what the Sisters have and hope to trigger Martyrdom through the dialogi in the Fight phase.

And small question, when Celestine "dies" the first time but comes back, can I trigger Martyrdom?
would like to hear what you think.
   
Made in gb
Mighty Vampire Count






UK

And small question, when Celestine "dies" the first time but comes back, can I trigger Martyrdom?
would like to hear what you think.


You can but she and the twins are then removed from the game - so I doubt thats worth it!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka






Those are very harsh rules, especially for armies like SOB, Harlequins, and other swill little variety, not very far. But that is besides the point.

Knowing those rules and every army will follow them, you need to be careful for Squads, IG and Nids still can take 9+ of the same unit do to squads, its easy to have a full carnifex army, as its different named datasheets and each can have in units of 3, there is a total of 4 datasheets (and 1 HQ) for Carnifex, IG can basically do the same.

CWE/DE are still going to be a huge problem as they normally will take 1 of each good unit and still be highly effective.


Knowing those, I would keep your list the same (IMO i think MG's are one of the top 5 worst guns in the game, but i wont tell people to not bring them as they can do very good in Repressors and with AoF once out, SoB are one of the few armies they are consider good and when at lower points and limited slots they become even more appealing).

It really will come down to timing, movements, and target priority.

Is it ITC missions at all? or just GW brb ones?

"And small question, when Celestine "dies" the first time but comes back, can I trigger Martyrdom? " No, b.c you have to remove the unit from the game, you need to do it after she dies the 2nd time.

I would take out the Priest as you are not doing much melee and 1 Dialgus for 1 more Imagifier or something else.

EDIT: I agree with Giant, remove the priest, i said so b.c no melee but i forget he doesnt have the Adepta Sororitas Keywords

This message was edited 3 times. Last update was at 2018/10/23 02:05:00


   
Made in au
Repentia Mistress





Get rid of the priest. Having him there prevents you from using our stratagems and from the cannoness from taking the relic blade as well as makes the bss no longer have obsec. This is due to him not having the sororitas keyword and as such that battalion detachment defaults to being a ministorum detachment because that is the most common keyword they all share.
Hopefully this is something that is fixed in this years CA. Until then, no non-sororitas units in detachments at all if you want to have the shinies.

Unless youre hopelessly in love with the priest. Then pay the -1CP to put him in his own auxilliary detachment.

This message was edited 1 time. Last update was at 2018/10/23 01:54:50


 
   
Made in us
Confessor Of Sins






Scranton

 Giantwalkingchair wrote:
Get rid of the priest. Having him there prevents you from using our stratagems and from the cannoness from taking the relic blade as well as makes the bss no longer have obsec. This is due to him not having the sororitas keyword and as such that battalion detachment defaults to being a ministorum detachment because that is the most common keyword they all share.
Hopefully this is something that is fixed in this years CA. Until then, no non-sororitas units in detachments at all if you want to have the shinies.

Unless youre hopelessly in love with the priest. Then pay the -1CP to put him in his own auxilliary detachment.


Slight correction, its a bit complicated but you can take the relic... but lose access to the strategems if there is a priest there. You just need a character with the same faction as the Warlord for the relic and the priest doesn't block that. HOWEVER... they block access to the strats. It took me a few reads to see this as well after someone pointed it out to me!

This message was edited 1 time. Last update was at 2018/10/23 09:15:38


 
   
Made in au
Repentia Mistress





Righto still a heavy hit to lose strats. Fortunately that spearhead detachment still has access so no problem.
What about the obsec? Does the priest cause that to be lost?

Also, this tourney is so rough for sisters. I feel for ya. Crikey, immediately cut out of brigade and double battalion detachments with that stupid limitation of troop.
Good luck and have fun though.
   
Made in us
Fixture of Dakka






 Giantwalkingchair wrote:
Righto still a heavy hit to lose strats. Fortunately that spearhead detachment still has access so no problem.
What about the obsec? Does the priest cause that to be lost?

Also, this tourney is so rough for sisters. I feel for ya. Crikey, immediately cut out of brigade and double battalion detachments with that stupid limitation of troop.
Good luck and have fun though.


Yeah, and the top armies like DE and CWE have 0 problems with this.... My DE would love these tournament rules i would win so easily.

Archon
Archon
Kabal x5
Kabal x5
Kabal x5
Venom x3
Ravager
Ravager
Razorwing Fighter
Razorwing Fighter

Haemonculus
Haemonculus
Wrack x5
Wrack x5
Wrack x5
Grotesques x6
Talos, x3, HWB, Chain/Macro

30pts left over for weapon upgrades on Wracks/Archon


So be prepare for lists like that.

   
Made in de
Fresh-Faced New User




This will be somewhat of a "Casual" tournament.
The Missions are kind of like the ITC but more Objektive focused.
its a bit altered but it is played by "Ars Bellica" rules, wich are like 5-6months old and German.

A rule i forgot was Units with the keywords "Vehicle", "Battlesuit" or "Monster" can not be taken in groups, if they are 62 points or more without Weapons and upgrades.
And if i would choose an ally i could only take 2 Detatchments, one of wich must be a Battalion.

That Ministorum units block access to Stratagems is a bummer, but one more Imagifier would also be good.

Thanks a lot for your input

This message was edited 2 times. Last update was at 2018/10/23 14:24:57


 
   
Made in au
Calm Celestian




You still have the Stragems from the Spearhead, Don't you?

   
Made in au
Repentia Mistress





Yeah he still has them from the Spearhead, so no worries there. Whether the troops lose obsec is still to be answered. Im fairly certain they do.

Imagifier sounds better than priest. No real combat units in that list to benefit from priest. Ple ty of retributors thatd enjoy an imagifier though.
   
Made in au
Calm Celestian




 Giantwalkingchair wrote:
Yeah he still has them from the Spearhead, so no worries there. Whether the troops lose obsec is still to be answered. Im fairly certain they do.

Imagifier sounds better than priest. No real combat units in that list to benefit from priest. Plety of retributors thatd enjoy an imagifier though.
The easiest solution is to swap the Priest in the Batt with the Imagifier in the Spearhead, it doesn't need ObSec.


Automatically Appended Next Post:
The question of how much Value you'll get out of a Priest is another question though.

This message was edited 2 times. Last update was at 2018/10/24 06:41:54


   
Made in au
Repentia Mistress





Exactly. Drop the priest and add another imagifier to the spearhead; then tou have 2 retributor squads with an imagifier each.
I just fail to see what benefit the priest adds aside from fluff.
You are right a out the swap though, that does solve the problem.
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





ragnorack1 wrote:
Spectral Ceramite wrote:


If want your guard army to be around 1350 pts (they are gunna be you screens, deployment objectives and do your ranged fire power I gather) the other 650 is prob better served with a punchy element that do pinpoint damage or are your close hitters, or forward objective grabbers. SoB are prob not the faction to be that (they can do it if you want to run and inquistion'esk army, but DW or even the GK are better I think for your army). You are looking for probably multiple deep striking elements that can f**k stuff up and be good on turn arrive if charge or not, while the rest of your army does the mainstream. DW I would suggest cause ammo, weapon choices and storm shields but GK with baby carriers, or other combo's could do as well with your soup. Both these armies can Deepstrike with pretty much everything (with command points) good with your 1350 support and can be average to good at everything (when deep strike).

If want to run sisters depends on your army atm (only 650 of sisters)? If your guard army is defensive (probably), you need some forward elements from your sisters. Celestine is a good choice (If you are a person who thinks she is in every battle, like ever) You could run a unit or 2 of Seraphim (they are average, espec with AoF but not that great) and a immolator to advance and shoot and drop later or repressor with a squad or 2 and advance and shoot all. However, if go repressor/immolator route, how much support does it have from your guard etc, do they move up as well? None except fire support? Can maybe be surrounded or cut off. If sisters are cut off how long do they last? Just with a small contingent of sisters what do you want their roll to be is probably a pertinent question?


Cheers for the advice, hoping to make a detachment each of sisters, GK and DW (eventually) so that I can pick which to combine with my guard depending on what flavor of purging I feel like that day. The guard is very glass canon-y with 2 valks with DKOK engineers an officer and a priest, 3 small units of grenadiers with plasmas in centaurs and 3 10 man squads of engineers hanging back/ advancing to hold mid field later on in the game. Its a smaller chunk of a larger 2000pt force I have which I find fun to play, though it gets annihilated if there's little LOS blocking terrain but the mobility let's me get objectives early on and pick off any enemy units that get strung out.

The result of this is an aggressive sisters element wouldn't find itself unsupported up front, (the dominions in vehicles pair nicely with the centaur grenadiers, and my engineers in Valks should be able to reach anywhere celestine and the seraphim can first turn. Having a source of highly mobile melta does plug the anti-tank hole problem my army has (wish valks could still shoot 2 missiles a turn) trick is just finding the most effective way to squeeze it in with it being so expensive.


I am opposite I play the specialists and sometimes get my old guard out etc. Example, from a fluff stand point I have armies from the 3 Inquisition factions (So GK, SOB, DW are my main play armies (I have a lot more but these are my non shelf sitters, I just find every other SM chapter boring and I have a lot.) Then a lot of Inquisition and some other imperium stuff, xenos from secondary sources (like when I bought Death Masque, I bought 3 or 4 boxes and ended up with a harlequin army and had to buy more cause played them and liked them etc). Or even more recent, I bought a few of the Tooth and claw (the Marines are for my DW) and ended up with a semi GSC army etc. (maybe more now...sigh)

It is hard to read your army atm, I would suggest laying your IG army out in a battle list format. Brackets of your perception of their role to be. And put at top what you want your sisters element to be (that way others might read it and comment). From a read, very fragile guard list, but fast moving. You almost are trying to do what sisters do but with less gumption. For your list you could try the opposite, a support based sisters list with a lot of Retributors etc and guard are the forward element. Or could:

This a copy and paste of my last 750pts army (was a narrative build up army but is last list I have for such small amount)

HQ

Celestine

Fast Attack
5x Dominion Squad: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Sup (Combi-melta & Power axe)
5x Dominion Squad: 2x Meltaguns, 2x Boltgun, Sup (Combi-melta & Power axe)
• Repressor: 2x Storm bolter, 1x Heavy flamer

5x Seraphim: 1x Duel Inferno pistols, 3x Duel Bolt pistols, Sup (Plasma pistol & Bolt pistol)
5x Dominions: 4x Storm bolters, Sup (Storm bolter & Chainsword)

Heavy Support
5x Retributors: 3x Heavy bolters, 1x Boltgun, Sup (Storm bolter & Chainsword)

This message was edited 1 time. Last update was at 2018/10/24 12:46:29


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Outraged Witness





BSS have Obsec? I know armies like SM and Necrons have this ability, but I have never seen Sisters with.

If they do where is it stated? If not, Emperor willing that will all change soon.
   
Made in us
Badass "Sister Sin"






Camas, WA

 zaahul wrote:
BSS have Obsec? I know armies like SM and Necrons have this ability, but I have never seen Sisters with.

If they do where is it stated? If not, Emperor willing that will all change soon.

Chapter Approved

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Made in au
Repentia Mistress





Chapter approved 2017. Its not listed on their page but rather in the faction rules page (the page before their page). Short version = pure sororitas detachment gets obsec on its troops.
   
Made in au
Calm Celestian




 Giantwalkingchair wrote:
Exactly. Drop the priest and add another imagifier to the spearhead; then tou have 2 retributor squads with an imagifier each.
I just fail to see what benefit the priest adds aside from fluff.
You are right a out the swap though, that does solve the problem.
I can actually see a role for the Priest up front with the BSS, Relic Cannoness and Immolators. Depending on what's happening.

   
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Fresh-Faced New User




What do you guys think of the Penitent Engine?
They should be brought in an extra detatchment, but if they reach a target they can do some damge.
Are thy worth taking?
   
Made in us
Fixture of Dakka






WhitelistedUserGX wrote:
What do you guys think of the Penitent Engine?
They should be brought in an extra detatchment, but if they reach a target they can do some damge.
Are thy worth taking?


Thats the problem, they are very slow and easy to kill.

   
 
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