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Made in ca
Posts with Authority




I'm from the future. The future of space

 Mr_Rose wrote:
Frozenwastes; why aren’t you complaining that all of the dozen other changes NOVA is making for their tournament clearly show that the base game is broken beyond belief?

Is it because you haven’t actually read the NOVA rules pack and have no idea what other changes were made? Because it certainly seems like it from here.



I'm not complaining about any of the changes at all. I think it's entirely likely that they'll produce the exact game experience the organizers of NOVA are looking for.

The elevation issue matters because of the nature of the product sold. It's a 2" limit on a game that comes with 5" tall terrain. And they are right to make this change given my own in game experience.

I think the rules will work better for people in a zone mortalis type setting than an imperial city with multi-story buildings.

This message was edited 1 time. Last update was at 2018/08/06 22:02:07


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
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Posts with Authority





I might have missed it, but just quote the text in here if I did...

...but what are the odds of Rogue Trader maybe bringing some new rules and depth to Kill-Team? I couldn't help but feel things were a bit lackluster. I'm not going to want the game to be as intensive as Necromunda, but I couldn't help but feel that campaign... well, I think people could homebrew better campaigns, to be honest.

And let's say they don't... how would one pitch game ideas to GW- especially considering it wouldn't require them to create new models or do much of anything...?

Mob Rule is not a rule. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TLDR this game is great if you play on necromunda boards.
Obscurement won't save you.
Still lacks a lot of narrative elements. But its a solid compromise.
I'd give it a solid 7/10. It's got flaws and bumps, but expansions could add a lot, since ultimately the core rules are pretty good. Army lists suck - hopefully we can get some more options through expansions that are reasonably priced.
Still worth playing - don't skip out on this if you like 40k and Skirmish.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Quite like the way these starters are presented, got my Ork and Scion boxes today. Fun fluff booklets, two missions (one narrative with custom tactics for both sides, one matched for two to four players), a single terrain specific tactic card (meh) and them token sheets.

The brown dye they used for the terrain though, while still the same plastic, makes it feel cheapo somehow.

Also missing blank stat cards with faction specific art on the back. Minor detail, but would've been nice.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Interesting, I thought they came with stat cards that did that like the big boxed set did?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

They come with filled in stat cards for the sample teams, but no blanks.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Death-Dealing Dark Angels Devastator




Leeds, UK

Finally got my first game in today.

I'd not had time to build anything, so we did a Dark Angels vs Khorne CSM narrative game, using the board and some TTCombat MDF ruins which fit in very well aesthetically. We ended on turn 5 and agreed on calling it a draw. If it had been called at 4 turns, I'd have won, if we went to 6, I'd have lost so that seemed fair.

Bit slower than I expected and we got a few bits wrong. But I really enjoyed it. I'm looking forward to playing more if a campaign, and getting quicker at playing the game.

   
Made in us
Blood-Drenched Death Company Marine





York, NE

So... looking at the Kill Team boxes...

When comparing the Kill Zones and the Kill Team boxes associated to them, what does the Kill Team box comes with the Kill Zone doesn't as far as terrain, cards, etc?

It seems like the terrain is pretty mush the same, so outside of the actual kill team and a few cards, the Kill Zone has the same items from the 2 corresponding Kill Team boxes.

So if I don't need more Nids or AM, the kill zone has the same stuff, minus 6 cards specific to the Kill Team box?



Something is happening on the 24th, we sent you a poster.
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 BrookM wrote:
Quite like the way these starters are presented, got my Ork and Scion boxes today. Fun fluff booklets, two missions (one narrative with custom tactics for both sides, one matched for two to four players), a single terrain specific tactic card (meh) and them token sheets.

The brown dye they used for the terrain though, while still the same plastic, makes it feel cheapo somehow.


Its because its the same color plastic that Fisher Price uses a lot. :-)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

I got a game in: http://adventuresinminiaturegaming.blogspot.com/2018/08/warhammer-40000-kill-team-renegade.html

   
Made in us
Winged Kroot Vulture






Do we have a release schedule for the remaining KT products?

Interested in seeing harlequins box and if I'll want it over the regular troupe box.

I'm back! 
   
Made in us
Longtime Dakkanaut





 ProtoClone wrote:
Do we have a release schedule for the remaining KT products?

Interested in seeing harlequins box and if I'll want it over the regular troupe box.


The next 4 faction starter boxes are going to be Necron, Drukhari, Deathwatch, and Tau.

We don't know what the timeframe is on that as of yet, but this Saturday is Titanicus pre-orders and that release is only going to be a week (seriously, Warhammer Community still has the Kill Team banner up and Titanicus articles are few and far between so far).

My guess is that the other Kill Team stuff will be released interspersed with some 40k stuff over the next couple months, much like Shadespire and Bloodbowl stuff was.
   
Made in au
Freaky Flayed One



Sydney, Australia

Two questions about combat that I'd appreciate clarity on!

1. I haven't found anything (so am assuming it doesn't) as to allowing multiple ranks to fight in melee. In 40k, there was the rule about "being within 1" of an enemy" and "being within 1" of an ally within 1" of an enemy", but only the first seems accurate here. Is that true? You can only fight in melee if you are within 1" of your target?

2. Multiple melee weapons - is there any real advantage (other than being able to choose between them)? The question came up when looking at Death Guard and their weapon options - you can even drop your bolter for a second plague knife, but I can't work out why you would want to do that, as it seems a loss of ranged attack for no benefit (with KT rules). Is there a rule I am missing, or is there no reason to take two plague knives?


thanks!
   
Made in ca
Fixture of Dakka




 TalonZahn wrote:
So... looking at the Kill Team boxes...

When comparing the Kill Zones and the Kill Team boxes associated to them, what does the Kill Team box comes with the Kill Zone doesn't as far as terrain, cards, etc?

It seems like the terrain is pretty mush the same, so outside of the actual kill team and a few cards, the Kill Zone has the same items from the 2 corresponding Kill Team boxes.

So if I don't need more Nids or AM, the kill zone has the same stuff, minus 6 cards specific to the Kill Team box?


I believe so. So if you don't get the Nids, you will just be missing out the 6 unique cards. Please someone correct me if I am wrong.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Heh "just" be missing out.

Ok.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Lord of the Fleet






 TalonZahn wrote:

So if I don't need more Nids or AM, the kill zone has the same stuff, minus 6 cards specific to the Kill Team box?

There are 13 cards in the team boxes, six of which are shown in the rule book, and the counter set

This message was edited 1 time. Last update was at 2018/08/08 05:05:27


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

drbored wrote:
The next 4 faction starter boxes are going to be Necron, Drukhari, Deathwatch, and Tau.

Has this information been released from somewhere or is it a guess based on something?

   
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Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Redemption wrote:
drbored wrote:
The next 4 faction starter boxes are going to be Necron, Drukhari, Deathwatch, and Tau.

Has this information been released from somewhere or is it a guess based on something?
https://www.dakkadakka.com/dakkaforum/posts/list/2880/752823.page#10094649
drbored wrote:
The information actually comes from an advertisement in a GW store where they had a 'Check out Kill Team!' pamphlet and on the back of that pamphlet it had a list of where to find all of the different kits that you could get in Kill Team and how to purchase them.

On this list they had such things as 'Aberrants' being only available in Overkill, but they also had starter boxes for Tau, Necron, Drukhari, and Deathwatch listed with their kill team names (like Writhing Shadow for Tyranids).

In that list it had:

Necron - Immortals/Deathmarks
Tau - Breachers/Fire Warriors(I think)
Drukhari - Wyches
Deathwatch - Deathwatch Veterans

So we know that those are the next 4 starter sets that are coming, however the list must not look out very far because we know that Aberrants are coming too since we've seen new ones in a recent GW teaser.

This message was edited 2 times. Last update was at 2018/08/08 08:50:47


6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Good to know, thanks!

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 BrookM wrote:
Quite like the way these starters are presented, got my Ork and Scion boxes today. Fun fluff booklets, two missions (one narrative with custom tactics for both sides, one matched for two to four players), a single terrain specific tactic card (meh) and them token sheets.


the Kill Team and Killzone releases are the best values in GW's history, imho. I haven't been this excited and happy with a GW release since Warhammer 6th edition eighteen years ago.


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
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Stonecold Gimster






 judgedoug wrote:

the Kill Team and Killzone releases are the best values in GW's history, imho. I haven't been this excited and happy with a GW release since Warhammer 6th edition eighteen years ago.


Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.

My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Gimgamgoo wrote:
 judgedoug wrote:

the Kill Team and Killzone releases are the best values in GW's history, imho. I haven't been this excited and happy with a GW release since Warhammer 6th edition eighteen years ago.


Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.

Scions are $35 and containers are $50 for 3.

If you want anymore Scions and Scenery, the difference in price isn't exactly momentous.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It's a good booster for what they ask for it.

The Munitorum terrain set in particular is a steal with two sets of containers (2x €40,-), a crane set (€32,50) and a mat + gaming guff at €65,-

Mind, some have a bone to pick with GW, so nothing will be good enough for them.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





 Gimgamgoo wrote:

Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.
Would you like some cheese to go with your whine? Just play without the fething cards. They are optional.

Or, better yet, find a cool project you can do with some new terrain and kitbash some unique characters for your Kill Team. Did you know that the trailer the servohauler is on can also fit a munitorum container, and be linked up to make a train? The engine on the crane is interchangeable with the engine on the tractor too. Or that the munitorum containers can be modeled with the doors open to create a makeshift bridge? I've seen people on reddit turn a container into a food truck or weapon store booth with a few creative snips and some paint. Hell, even if you just keep the containers AS containers, the more you have, the cooler the junk/shipyard you can build with them. There's always something new you can do with the stuff in these kits.

In a world where people pay $20 for a single Fortnite skin (fortskin?), these starter boxes represent an excellent, tangible value.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Sqorgar wrote:
Did you know that the trailer the servohauler is on can also fit a munitorum container, and be linked up to make a train?
Better yet (depending on who you ask), pair this setup with the "joyride" tactic for some mobile cover.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Stonecold Gimster






 Sqorgar wrote:
 Gimgamgoo wrote:

Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.
Would you like some cheese to go with your whine? Just play without the fething cards. They are optional.


Except as far as I'd read, there were new unique cards in the starters, so unless you buy them, you won't even know what they say. I can't see why this seems to have angered you so much.
Since GWs revival, I've bought SW:A, 40k, loads of Nurgle units, a load of new Primaris stuff and vehicles, half a dozen codices, Necromunda, all the Necro gangs and cards and now the Kill Team rules. I'm not the anti-GW person you may think I am.


My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in us
Numberless Necron Warrior




Word this year is that GW is doing so well that its causing a money vacuum in many other areas of gaming (RPG's, boardgames etc). Many vendors reporting it at the con this weekend.

GW's terrain push with KT will (temporarily) take a serious toll on many 3rd party terrain makers because GW has significantly lowered the entry price on high quality terrain setups.

More competition, more innovation. This will be a good time for us players.....

This message was edited 1 time. Last update was at 2018/08/09 16:29:53


 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

 Gimgamgoo wrote:
Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.

That's why you wait until people have bought multiple boxes for the cheap terrain and minis, and have started selling off all the leftover sets of cards for pennies on ebay...

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in us
Longtime Dakkanaut





 Gimgamgoo wrote:

Except as far as I'd read, there were new unique cards in the starters, so unless you buy them, you won't even know what they say. I can't see why this seems to have angered you so much.

Yes. new, unique OPTIONAL cards. The NOVA tournament rules won't even let you use them. You don't need to have them. You don't need to play with them. You honestly aren't even missing much by not having them. They don't even functionally need to be cards, so you can just go to reddit and copy down what's on the cards easily. The starter bundles are an exceptional value and a good start for any player looking to try out a new faction - which is why they exist. It's why they include already filled out rosters for how to build the models.

Seriously, I have the starter set and the two killzones, and I'm drowning in cards. I have so many cards, I couldn't even lay them all out because then I wouldn't have room on the table for the game. I have close to 100 tactics cards right now, and that doesn't include the 50+ tactics included in the rulebook for all the other factions. 6 unique tactics cards? Big deal. By the time Kill Team is a year old, I'll be wallpapering my room with tactics cards.

People have been complaining about this since literally the moment they announced that the starter bundles would have unique cards - but it is entirely misguided and entirely unwarranted. It comes from a sense of entitlement, competitiveness, and of a fundamental misunderstanding of what the cards are, do, and represent.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Gimgamgoo wrote:
 judgedoug wrote:

the Kill Team and Killzone releases are the best values in GW's history, imho. I haven't been this excited and happy with a GW release since Warhammer 6th edition eighteen years ago.


Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.


I have about 25 years worth of terrain. I am absolutely delighted to have more. Two Drop Force Imperators and a Killzone Sector Munitorum, so that's another 10 containers to add to the 6 I previously owned, and tempted to get more.

I absolutely love LOVE that GW's Kill Team starters have terrain in them. 90% of the Shadow War pics online I saw were people fighting over open fields. This is GW's way of saying "you need more terrain. stop lining up and shooting each other. there shouldn't be more than five inches of clear LOS let alone unobstructed space. Everything you buy for Kill Team has terrain in it because terrain is as essential to this game as the models you use."


Automatically Appended Next Post:
 Sqorgar wrote:
People have been complaining about this since literally the moment they announced that the starter bundles would have unique cards - but it is entirely misguided and entirely unwarranted. It comes from a sense of entitlement, competitiveness, and of a fundamental misunderstanding of what the cards are, do, and represent.


I think it comes from the matched play mindset, where the only way to have fun is to list-build the perfect math and if you don't have these pokemon cards then you can't possibly have fun because you can only have fun if you destroy your opponent thanks to your mathing.

I understand GW's Open-Narrative-Matched play approach, but I kinda wish Kill Team just ditched the Matched Play altogether.

This message was edited 2 times. Last update was at 2018/08/09 18:26:35


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
 
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