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Gadzilla666 wrote: Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.
I actually preferred that they made Havocs locked to Heavy Weapons since it gave them a more specialized role compared to Chosen.
However there's the issue of "Havocs are only ever five dudes in a squad" and "Chosen aren't gonna be able to spam special weapons anymore", so I guess that's that.
I also wouldn't say no to a new power-armored DG unit with multiple special weapons.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Gadzilla666 wrote: Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.
I actually preferred that they made Havocs locked to Heavy Weapons since it gave them a more specialized role compared to Chosen.
However there's the issue of "Havocs are only ever five dudes in a squad" and "Chosen aren't gonna be able to spam special weapons anymore", so I guess that's that.
Which is a distinction that never should have been needed to be made. When Chosen were first introduced (in 3.5) they were the most customizable unit in the game, not a special weapon spam unit. Havocs were far better suited for that purpose. The fact that Chosen were devolved into nothing more than a delivery method for plasma/melta/flamers was one of the many slights perpetuated on CSM in the godawful 4th edition codex that the faction still suffers from to this day.
My source says these are not in his playtest rules. So maybe the codex will have them who knows.
So it looks like there are surprises awaiting us after all.
EDIT: I hold out a small hope that the playtesting documents were focused on testing changes and didn't muck with everything that was remaining unchanged.
This message was edited 1 time. Last update was at 2022/05/20 19:04:37
Apparently each Legion is getting at least 1 Secondary Objective for Matched Play. Here's the one for Night Lords according to Clockwork Chris:
"NL Score a point when
Fail moral
Fall back
Fail action
In addition when you kill a unit in melee, roll equal or greater than the leadership of the unit and you gain a point. Resurrected units can continue to score points"
A few things that need clarification, like if modified leadership due to NL legion trait affects some of the rolls and such, but against many factions this could max out points real fast.
As for World Eaters, I kinda doubt they'll be in the 10th ed box set. Their book and models should be out before 10th edition. I'm personally predicting that the 10th ed box set will be Space Marines (as usual) versus Tyranids for the big update that they need.
Another thing I considered...
Could we see a "Renegade Warbands" supplement or campaign book for Chaos Marines in the future, featuring new Huron Blackheart and Bikers? I thought about that last night as a possibility, since it would allow them to bring back rules for those random rules for Crimson Slaughter, The Purge, etc. while also counting as a second wave of releases for Chaos Marines...
drbored wrote: NL Score a point when
Fail moral
Fall back
Fail action
Night Lords get VPs for running away? Now that's fluffy!
lmao, pretty sure it's when the enemy does any of those things, but... tbh either way it's great XD
Eh, it's ok against some factions, practically useless against others. But that's ok, you'll just use it if you're playing against the factions it will work on, and something else for the ones it won't work on.
Still, like the Legion trait, it looks pretty sad when you've seen what Night Lords are getting in HH 2.0.
Gadzilla666 wrote: Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.
I actually preferred that they made Havocs locked to Heavy Weapons since it gave them a more specialized role compared to Chosen.
However there's the issue of "Havocs are only ever five dudes in a squad" and "Chosen aren't gonna be able to spam special weapons anymore", so I guess that's that.
Which is a distinction that never should have been needed to be made. When Chosen were first introduced (in 3.5) they were the most customizable unit in the game, not a special weapon spam unit. Havocs were far better suited for that purpose. The fact that Chosen were devolved into nothing more than a delivery method for plasma/melta/flamers was one of the many slights perpetuated on CSM in the godawful 4th edition codex that the faction still suffers from to this day.
You're not wrong on that, but that's partially on fault to creating the lame ass CSM profile which was just Tactical Marine with spikes.
drbored wrote: NL Score a point when
Fail moral
Fall back
Fail action
Night Lords get VPs for running away? Now that's fluffy!
lmao, pretty sure it's when the enemy does any of those things, but... tbh either way it's great XD
Eh, it's ok against some factions, practically useless against others. But that's ok, you'll just use it if you're playing against the factions it will work on, and something else for the ones it won't work on.
Still, like the Legion trait, it looks pretty sad when you've seen what Night Lords are getting in HH 2.0.
I don't play comp and have zero intention of using the trait as given by Chris. Gonna go with the fear part and the +1S/M warband trait.
Gadzilla666 wrote: Which is weird when remember the weapon options Havocs had before the current kit. I mean, if one chaincannon is enough to allow four in the squad, then why isn't one of each type of special enough for that as well? Just too many options for gw? Not close enough to the codex Astartes?
I dunno. I wish special weapons were legal in Havoc squads. Had all my Death Guard Havocs invalidated when that stopped.
I actually preferred that they made Havocs locked to Heavy Weapons since it gave them a more specialized role compared to Chosen.
However there's the issue of "Havocs are only ever five dudes in a squad" and "Chosen aren't gonna be able to spam special weapons anymore", so I guess that's that.
Which is a distinction that never should have been needed to be made. When Chosen were first introduced (in 3.5) they were the most customizable unit in the game, not a special weapon spam unit. Havocs were far better suited for that purpose. The fact that Chosen were devolved into nothing more than a delivery method for plasma/melta/flamers was one of the many slights perpetuated on CSM in the godawful 4th edition codex that the faction still suffers from to this day.
You're not wrong on that, but that's partially on fault to creating the lame ass CSM profile which was just Tactical Marine with spikes.
Uhhh.....how exactly did the CSM profile cause gw to strip away all of the awesome customizable rules that we had in 3.5 and replace them with the cold, lifeless husk that was the 4th edition CSM codex?
drbored wrote: NL Score a point when
Fail moral
Fall back
Fail action
Night Lords get VPs for running away? Now that's fluffy!
lmao, pretty sure it's when the enemy does any of those things, but... tbh either way it's great XD
Eh, it's ok against some factions, practically useless against others. But that's ok, you'll just use it if you're playing against the factions it will work on, and something else for the ones it won't work on.
Still, like the Legion trait, it looks pretty sad when you've seen what Night Lords are getting in HH 2.0.
I don't play comp and have zero intention of using the trait as given by Chris. Gonna go with the fear part and the +1S/M warband trait.
Groovy. Assuming nothing changes in the actual codex, I'll be using the fallback + charge + shoot trait. Ave Dominus Nox.
drbored wrote: NL Score a point when
Fail moral
Fall back
Fail action
Night Lords get VPs for running away? Now that's fluffy!
lmao, pretty sure it's when the enemy does any of those things, but... tbh either way it's great XD
Eh, it's ok against some factions, practically useless against others. But that's ok, you'll just use it if you're playing against the factions it will work on, and something else for the ones it won't work on.
Still, like the Legion trait, it looks pretty sad when you've seen what Night Lords are getting in HH 2.0.
I don't play comp and have zero intention of using the trait as given by Chris. Gonna go with the fear part and the +1S/M warband trait.
Groovy. Assuming nothing changes in the actual codex, I'll be using the fallback + charge + shoot trait. Ave Dominus Nox.
Thought about using that, but then I realized I'm probably going to be using chosen rather than legionaries and I can just get both traits on them. And for other units I'd rather have the strength, in the end.
Lord Tarkin wrote: 9th Edition has just been disgusting so far. The splitting up of all the codex's and the incomplete core rulebook for me outline how greedy and disgusting GW is being about this.
Just want to go back to this rant for a second... how the heck are you defining the 9th core rulebook as incomplete?
Because it's incomplete. Have you played any games so far buddy? I played 3 so far and this is a garbage and INCOMPLETE rulebook. Don't care what you or any of you GW loyalists say about it. feth their garbage rulebooks and their garbage errata. There's a reason they've been releasing a new rulebook every 3 years they're incompetent. I have a right to be angry about where this fething game has gone. GW wants their money and that's it. They've shown time and time again they don't care about you or me or anybody, they just want the money that's on us.
H.B.M.C. wrote: Ok ease down Wilhuff! You'll break your Death Star.
I think Dysartes would like some examples, not just "They just are, ok!".
Smite. It's the only psychic power in the game that can be used multiple times and yet GW doesn't clarify on whether the same unit can use it multiple times. Don't give me that "oh it wasn't interpreted right" nonsense, they literally just didn't put it in the book. I've read through looking for it, can't find it. Ok so what happens to a unit after its transport is destroyed, and they can't legally disembark? Is the whole unit gone? Only models that can't fit? Don't know, doesn't say. I found this out after only 1 full game, though I played 2 others that couldn't be finished. I'm sure I'll find a few more things missing at least.
Also, I'm irritated by the way some of you talk to me, it's been multiple times over multiple days. "How in the world (heck)" is not the correct way to ask a question, it's arrogant and it belittles the supposed intelligence of the person you're talking to. Just fething ask the question ok? You don't have to be a prick about it. I'm tired of it. I made a rant about GW, not you or Dysartes.
Automatically Appended Next Post: If you're rude to me, I'll be rude back. Treat me with respect and I'll treat you with respect. Very honest and simple arrangement.
This message was edited 3 times. Last update was at 2022/05/21 01:52:35
H.B.M.C. wrote: Ok ease down Wilhuff! You'll break your Death Star.
I think Dysartes would like some examples, not just "They just are, ok!".
Smite. It's the only psychic power in the game that can be used multiple times and yet GW doesn't clarify on whether the same unit can use it multiple times. Don't give me that "oh it wasn't interpreted right" nonsense, they literally just didn't put it in the book. I've read through looking for it, can't find it. Ok so what happens to a unit after its transport is destroyed, and they can't legally disembark? Is the whole unit gone? Only models that can't fit? Don't know, doesn't say. I found this out after only 1 full game, though I played 2 others that couldn't be finished. I'm sure I'll find a few more things missing at least.
Also, I'm irritated by the way some of you talk to me, it's been multiple times over multiple days. "How in the world (heck)" is not the correct way to ask a question, it's arrogant and it belittles the supposed intelligence of the person you're talking to. Just fething ask the question ok? You don't have to be a prick about it. I'm tired of it. I made a rant about GW, not you or Dysartes.
People tend to respond to certain modes of talk. If you don't like the way people are talking to you, maybe it's because you're jumping into a conversation with the wrong verbiage or attitude. Even if you yourself are not angry, your text comes out as angery. If you want a calm and collected and intelligent conversation, then making wild statements and using aggressive verbiage is likely not going to get you what you want.
As for all those questions... Well, welcome to GW. Smite wasn't given a complete clarification but was covered in an FAQ. Emergency disembark is indeed covered in the core rulebook.
Go back to the transport sections, check the FAQs and Erratas, and if nothing else, people online have figured it out.
But yes, your opinion based on 1 or 2 unfinished games is noted. Is 9th edition 'incomplete'? Eh, maybe you would be right on a very technical standpoint, but it has been quite well polished as a set of core rules. Most people I've met have had no issues with the edition. Most I've talked to seem to have a larger issue with the Codexes themselves and the overlayering of rules, excess stratagems, and the command point system as a whole.
I've played 15 games over the past 3 months and have not had any of these issues. These issues did come up, but regular searching through the books and FAQs answered them easily enough and we were able to proceed.
And remember... Respect is earned, not freely given.
This message was edited 2 times. Last update was at 2022/05/21 01:57:50
More to the point, the initial claim remains without evidence. One rule having an unclear aspect is nothing more than a hiccup, it needs to be a trend of that happening to act as evidence.
This message was edited 1 time. Last update was at 2022/05/21 04:06:50
H.B.M.C. wrote: Ok ease down Wilhuff! You'll break your Death Star.
I think Dysartes would like some examples, not just "They just are, ok!".
Smite. It's the only psychic power in the game that can be used multiple times and yet GW doesn't clarify on whether the same unit can use it multiple times. Don't give me that "oh it wasn't interpreted right" nonsense, they literally just didn't put it in the book. I've read through looking for it, can't find it. Ok so what happens to a unit after its transport is destroyed, and they can't legally disembark? Is the whole unit gone? Only models that can't fit? Don't know, doesn't say. I found this out after only 1 full game, though I played 2 others that couldn't be finished. I'm sure I'll find a few more things missing at least.
Also, I'm irritated by the way some of you talk to me, it's been multiple times over multiple days. "How in the world (heck)" is not the correct way to ask a question, it's arrogant and it belittles the supposed intelligence of the person you're talking to. Just fething ask the question ok? You don't have to be a prick about it. I'm tired of it. I made a rant about GW, not you or Dysartes.
Automatically Appended Next Post: If you're rude to me, I'll be rude back. Treat me with respect and I'll treat you with respect. Very honest and simple arrangement.
In the rulebook I've got, the first paragraph under MANIFESTING PSYCHIC POWERS ends with "The Same PSYKER cannot attempt to manifest Smite more than once during the same battle round." Plus, I think you're overcomplicating the transport thing. Can you set up the unit wholly within 3" of the TRANSPORT and not within Engagement Range of any enemy models? Yes? You're fine. No? You don't get to set the unit up. I don't know where you get the idea that you might not be able to set up individual models since nothing about the rules even hint that that may be the case? It talks purely about the unit.
edit: to clarify, the disembark thing is tantamount to like, "Can I set this deep striking unit up so that some models would be within 9" of an enemy unit and just remove those models?" - the answer is no. The entire unit must be set up and it must meet all restrictions on that setup. You don't get to just remove models that would make it difficult/not optimal and make the unit fit where you want it to.
If you can't meet the requirements at all, there goes the unit.
This message was edited 1 time. Last update was at 2022/05/21 04:03:55
ClockworkZion wrote: Can we go back to arguing about Chaos Marine rumors? Arguing about if 9th edition is "complete" or not seems like it's own thread topic.
ClockworkZion wrote: Can we go back to arguing about Chaos Marine rumors? Arguing about if 9th edition is "complete" or not seems like it's own thread topic.
Ah, good point, I apologize.
Gosh darn it, we're derailed by a troll again.
So, what do y'all think about 10th edition potentially being Space Marines vs. Chaos Marines this time around?
Or perhaps there being a Red Corsairs or Renegade Warbands Supplement for Chaos Marines that we haven't seen yet that could be where Huron Blackheart and Bikers are updated?
ClockworkZion wrote: Can we go back to arguing about Chaos Marine rumors? Arguing about if 9th edition is "complete" or not seems like it's own thread topic.
Ah, good point, I apologize.
Gosh darn it, we're derailed by a troll again.
So, what do y'all think about 10th edition potentially being Space Marines vs. Chaos Marines this time around?
Or perhaps there being a Red Corsairs or Renegade Warbands Supplement for Chaos Marines that we haven't seen yet that could be where Huron Blackheart and Bikers are updated?
Doubt csm now and csm in starter next year. Csm ain't loyalist marines.
We i could believe if gw hadn't already mentioned we coming which means odds are they come this year.
It's going to be Space Marines versus Space Fimir, obviously.
But yeah, this edition and last edition GW used the opportunity of a new edition to hand out new models to a faction that they thought they wanted to expand by a considerable amount. I'm not sure Chaos Marines have a lot left that would warrant a similarly sized expansion. Obliterators and the spider engine that went away with the start collecting? Maybe chosen Terminators for Abaddon? Is there anything else blatantly missing? If GW wanted Chaos in the starter box I could see Marines versus Traitor Guard, as that has a lot of potential. Or general Lost and Damned, with the models we get this time around as a first wave to build on. But Chaos Marines?
I'd expect Chaos Marines to lose Emperor's Children/Noise Marines some time into 10th ed to wrap up the cult codices before they even get another look, and not much in the way of models next time around. Maybe not just a clampack character and codex, given the aforementioned missing models, but not enough to warrant putting them in a starter box.
Nehekhara lives! Sort of!
Why is the rum always gone?
Geifer wrote: It's going to be Space Marines versus Space Fimir, obviously.
But yeah, this edition and last edition GW used the opportunity of a new edition to hand out new models to a faction that they thought they wanted to expand by a considerable amount. I'm not sure Chaos Marines have a lot left that would warrant a similarly sized expansion. Obliterators and the spider engine that went away with the start collecting? Maybe chosen Terminators for Abaddon? Is there anything else blatantly missing? If GW wanted Chaos in the starter box I could see Marines versus Traitor Guard, as that has a lot of potential. Or general Lost and Damned, with the models we get this time around as a first wave to build on. But Chaos Marines?
I'd expect Chaos Marines to lose Emperor's Children/Noise Marines some time into 10th ed to wrap up the cult codices before they even get another look, and not much in the way of models next time around. Maybe not just a clampack character and codex, given the aforementioned missing models, but not enough to warrant putting them in a starter box.
World Eaters or Emperor's Children could be a good expansion since they both need a proper release and giving them a Death Guard style expansion that way would be solid.
ClockworkZion wrote: Can we go back to arguing about Chaos Marine rumors? Arguing about if 9th edition is "complete" or not seems like it's own thread topic.
Ah, good point, I apologize.
Gosh darn it, we're derailed by a troll again.
So, what do y'all think about 10th edition potentially being Space Marines vs. Chaos Marines this time around?
Or perhaps there being a Red Corsairs or Renegade Warbands Supplement for Chaos Marines that we haven't seen yet that could be where Huron Blackheart and Bikers are updated?
Ha!
I think its pretty clear by now that no one else gets supplements, particularly not Chaos, where the aim seems to be to create smaller and smaller slices of pie. (See: What Cult Marines?)
They could start over and do a new paradigm, but don't hold your breath waiting for Heretic Astartes Supplement: Those Red Guys from a Bit Ago.
This message was edited 1 time. Last update was at 2022/05/21 14:46:22