Switch Theme:

Ard Boyz Questions, not complaints.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tail-spinning Tomb Blade Pilot





So i dont know if these questions have been asked or not before but i couldnt seem to find the answers in the discussions already taking place.

Is the current Blood Angels codex allowed? the rules i found for ard boyz said only the white dwarf edition and im wondering why?

For the last battle mission, it says anything that can move over 6" is 3 kill points. Does this include fleet? and is deepstriking moving more than 6"? and if so are all daemons woth 3 kill points then? And would a bloodthirster be worth 5 kill points then? 3 for wings and 2 for HQ?

Sorry its going to be my first time at ard boyz and i wanna make sure im doin it right.


Necrons 2000+
Space Wolves 2,000+  
   
Made in us
Smokin' Skorcha Driver






Utah

I think you found an old copy of the rules, as the current one lists the Blood Angel Codex 2010.

The mission indicates that the model must move more than 6" in a SINGLE phase, so no, run/fleet movement is only 1d6 in a single phase. Beasts that assault 12", jump troops, most vehicles, etc that can move more than 6" all count. There is a debate on wheter drop pods count or not. It is possible they will issue a faq openly or to participating stores. Check with your local TO if you have anythign you are unsure on how they will rule as they are the ones that make the final call on how their store is going to do it.

The mission specificly states that the points are not cumulative, so a flying HQ is still only 3pts.

I think that answers everything, here is the link to the rules http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1080430a_40K_Ard_Boyz_2010_Rules.pdf

This message was edited 4 times. Last update was at 2010/05/11 21:26:00


   
Made in us
Tail-spinning Tomb Blade Pilot





Ah. Well many thank yous!

Necrons 2000+
Space Wolves 2,000+  
   
Made in gb
Decrepit Dakkanaut




Infantry that deepstrike are NEVER going to be worth 3KP under this ruleset, as deepstriking non-vehicles are only listed as moving, not moving any particular speed.
   
Made in us
Grumpy Longbeard




New York

nosferatu1001 wrote:Infantry that deepstrike are NEVER going to be worth 3KP under this ruleset, as deepstriking non-vehicles are only listed as moving, not moving any particular speed.


I doubt anyone will take the interpretation seriously, but this actually is a contentious point if the unit scatters. The rules for deep strike refer to the scatter itself explicitly as movement. It's possible you might run into someone trying to argue this point.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It is possible, but I think widely understood as a movement of the physical models from the initial aimed position before landing, not a movement of the unit within the game. But I could see someone trying to argue it.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Decrepit Dakkanaut




It only talks about the marker moving, not the unit.
   
Made in us
Martial Arts Fiday






Nashville, TN

Yeah, otherwise Chaos Sorcerers/Demon Princes could potentially make any enemy unit worth 3 KPs with Lash.

This message was edited 1 time. Last update was at 2010/05/13 12:41:17


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
 
Forum Index » 40K General Discussion
Go to: