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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

So this weekend I played ard boyz at my FLGS with my nids.

Heres the list
Swarm lord
2 guard- whips

tyrant- hive commander old adversary 2 devourers
2 guard- whips

2 zoanthropes
spore pod- cluster spinses

2 zoanthropes
spore pod - cluster spines

death leaper

2 units of 10 gants

2 tervies- adrenals sacs and catalyst

2 units of 5 naked stealers

3 trygons

The field looks pretty heavily favored against me...
1 tyranid (me)
1 eldar
1 chaos
2 orks (1 horde) 1 (nob)
4 guard players (3 mech) (1 mixed)
1 dark eldar

Round one
Mission 5 objectives
Deployment diagnol line from 2 opposite corners of the board 12 inches from the line
Opponent dark eldar

His list from memory

Archon or bike- archon stuff

3 haemonculi on bikes- destructers

10 wyches- wych stuff
raider

10 wyches- wych stuff
raider

10 mandrakes

5 warp beast

10 warriors 2 lances

10 warriors 2 lances

10 warriors- 2 lances

10 warriors- blaster succubus agonizer

10 warriors- blaster succubus agonizer

10 warriors- blaster succubus agonizer

3 jet bikes- 2 blasters

3 jet bikes- 2 blasters

ravager- 3 destructers

ravager- 3 destructers

talos

Initial thoughts, It's dark eldar so it can be tough, though his list isnt optomized and the particular player didn't really know what to expect from the new bugs since he hadn't played in almost a year.

He wins the roll for deployment and deploys everything ready to shot me to bits with his raider scattered about ravagers on the flanks and bikes in back.

I decide to deploy my gants and my 2 tyrants so they all got cover. (Gants were in trees guard were behind them) and a tervigon just there. Everything else in deep striking/out flanking

His Turn 1
shuffle about shoot the swarm lord down to 1 wound and 1 guard witth 1 wound.

My Turn 1
move up and shoot the tyrant at the talos (it was the only thing in range) put a wound on it. Run with everything else.

His Turn 2
Shoot my swarm lord and get rid of the tyrnats guard and down to 3 wounds. Also over the course of these 2 turns 1 gant squad is down to 3 and th other 4. And the tervgon is fine.

My Turn 2
Without the swarm lord my army is noticeable less effective, but I still get 1 trygon who comes in on a flank threatening most of his raiders 1 out flanking stealer squad and the out flanking tervigon. The walking tervie poops out 13 gants who he then give feel no pain. These gants combo charge a warrior squad on foot a ravager and 3 raiders. killing all but 4 warriors who dont run, and 1 raider. GO GANTS! the out flanking tervie fails a bit harder giving fnp to the stealers and charges into the warp beasts only killing 1 but taking a wound from the damn things. The stealers then charged another warrior squad on foot and kill it. The tyrant walks up and shoots a bike squad with 2 attached hemonculi and kill 2 models and the whole unit runs off the table. The gants run back to hold onto objectives for dear life.

His Turn 3
he retaliates by chrging 2 raider squads the bikes the mandrakes and the talos into the gant mesh and yet we stay after he lost the squad that was originally engaged. He combo charges the walking tervie and just barely kills him after combat res. the last haemonculi burns the stealers in a bunker, and the archon charges the trygon puts 4 wounds on it and takes 6 in return and he fails on of his 2+ invuls and promptly dies. The warp beasts and tervie sit for the rest of the game so I wont bother mentioning either ever again. His last warrior squad shoots the tyrnat and brings to just 1 wound.

My Turn 3
everythign else comes in one pod drops next to a ravager and the zoans kill it, then the pod hit up some warriors. the stealers out flanked on the side of the table where nothing as happening but 2 objectives were and happily took 2 of them. The other pod came in cluster spined a wych squad GO POD! and th zoan thropes killed the last haemonculi. deathleaper came in a corner and then went back into reserves. 1 trygon appeared ready to help out the 2 small squadss of gants holding objectives. The other trygon that had been on the table charged into the giant gant combat, somehow won by 2 and made everything but the talos flee, but the gants died.

theres about 40 minutes left in the round.

His Turn 4
his last warrior squad tries to shoot the stealers and kills 2 so i can only hold one objective. then he fails epically to rally his army and his talos and my trygon kill each other. his 4 remaining wyches charge my tyrant and kill it and then consolidate into contesting range of the gants.

My Turn 4
I bring death leaper in through reserves to contest the one objective his warriors are holding. then 2 trygons combo charge the wyches and kill them netting me 3 bjectives to 0 and4 bonus points to 1

We called it there cuz there was only 15 minutes left.

So right now I'm in first with 21 and he has a 1.

2 mech guard players are right behind me with a 19 and an 18 (the other lost to the mech guard with an 18) (This wories me)
and the nob ork player beat the horde player for a 14.

This message was edited 2 times. Last update was at 2010/05/18 21:03:26


 
   
Made in us
Executing Exarch






Odenton, MD

Congrats on the win, I am surprised at the 5 naked genestealers, why not make one unit of 10, surely the tervs can make enough units to hold objectives.


Also


What is with the prevalence of terrible DE armies? I don't mean belittle your win but, that has got to be the worst DE list I have seen in a long time!
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

IMO 5 stealers can do things that 70 points is well worth. Claim an objective, kill tanks kill small units. In this game 1 squad killed a 100 point unit and the other grabbed an objective. Every stealer after the minimum number is just paying points to kill points and nothing beyond that if you know what I mean.

Anyway round 2

Mission Victory points
Deployment Spearhead
Opponent guard

His list from memory
CCS officer of fleet astropath 2 meltas
chimera

Inquisitor lord 3 mystics hood
chimera

10 vets 3 plasmas demo charge
chimera

10 vets 3 plasmas demo charge
chimera

10 vets 3 plasmas demoo charge las cannon
chimera

10 vets 3 meltas

10 vets 3 meltas

vandetta

vandetta

vandetta

punisher- pask

manticore

2 leman russ battle tank squad

He wins the roll for first and gives it to me. Actually a good move if he does it right.

I pick a corner with a big building in it so hopefully I can put all my stragglers in there to avoid dying. I deploy the Tyrant and Swarm lord up front with gants giving the cover and a tervie in the back.

Im terrified that he will deploy everything now and just blast me off the table in 1 turn, not that he could but I'm still owrried about it. I'd actually be surprised if he could even kill 1 full HQ unit at that range and cover in one turn, so for now I'm ok.

He deploys the leman russ squad and the manticore way back in his deployment zone. Everything else is in reserves and the vandettas and punisher are all out flanking.

My thoughts on this is that hes lurring me towards his leman russes with my army so when i come on so close ready to kill them on my turn 2 he will be ready with his counter strike in reserves to rapid fire plasma and melta my ass.

Oh and deatheleaper said -3 LD to his hood!

My Turn 1
FNP for the tyrant since its a little closer and run towards the leman russes.

His Turn 1
kill like 5 gants with templat scatters and put 3 wounds on the tyrant unit.

My Turn 2
with only plus 1 to reserves cuz of his master of the fleet I get the stealers who show up in my corner in the building prepared to hide all game. 2 Trygons show up about 14 inches from his battle tanks and manticore. The outflanking tervie pops up on his side of the board ready to go. And 1 of the zoans pod into the middle of the table. My army walks closer to bubble in half of the board surrounding his tanks.

His turn 2.
He gets everything but 2 units of vets. And it all out flanks onto my side of the table. And then his chimeras roll on a long with him. So basically we just traded deployment zones... He kills the tyrant unit cold along with the stealer unit that out flanked. But he cant see the tervigon that I deployed. He also disembarked the vandetta closest to my tervigon.

My Turn 3
Everythings in. Deathleaper hides in his corner with most of my army. And a trygon pops up right in front of 3 vandettas and punisher but far fromt eh vets in chimeras. The stealers come in on my side and kill his punisher. The zoans come in behind my building in such a way that they can nly darw LOS to one vandetta and the punisher and vice versa. They shoot the vandetta and blow off a gun. The other squad of zoan thropes runs towards his vandettas. The trygons eat the manticore and leman russ squad. And the tervie thats hiding but close to the action poops 15 gants who charge the vet squad and kill it.

His Turn 3
Everythings in. Hes got a wall of 6 chimeras hiding in a corner. And 3 vandettas on a table edge who go bazzap and kill the closest trygon that landed right in front of them.

My Turn 4
Zoanthropes shoot down a vandetta. Zoanthropes shoot down a vandetta. Stealers charge down a vandetta. And the gants that were spawnded charge another vet squad and kill it.

Im now up a slowed amount of VP's and hes out of lang range.

His Turn 4
kill the gants and the stealers...


My Turn 5
Zoanthropes immobilze 2 chimeras. Rest of my army runs away and hides.

His Turn 5
he kills all but 1 zoey

My Turn 6
Zoey epic phails

His Turn 6
He kills the zoey.

End total comes out to 1500 VP's for me 715 for I believe. Giving me a major + 2 and him only a + 1
Putting me at 40 out of a possible 48 points, and second place.

The guard player that previously beat a guard player masacred an eldar player and was at a 41 and the nob ork player tabled the dark eldar player I had previously played putting him at 38.






   
Made in ca
Regular Dakkanaut




Very interesting. Thank you for sharing.

Do you reaaly need the whips on the guard?

That might be some free pts to buy adrenal gland for your trygon...
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Furious charge on trygons is just a boost that will always help just a tiny bit. Whips on guard is a boost that 65% of the time will do nothing but when it works it really works. As in when fighting say a bloodthirster in combat, it could be the differenc between losing a tyrant before it gets to swing and having a happy healtthy tyrant and a dead bloodthrister.

Anywho round 3

A point to note I'm so far ahead of fourth that unless he masacres and I am masacred im in top 3.

Mission KP. 3 KP's for any units that have the potential to move over 6". And 2 for HQ's.
Deployment Pitched Battle
Opponent Guard

His list from memory
CCS astropath 4 meltas (in 1 vandetta)

inquisitor 2 mystics 2 meltas (in 1 vandetta)

10 vets 3 meltas
chimera

10 vets 3 flamers
chimera

10 vets 2 meltas 1 flamer 1 las cannon
chimera

10 vets 2 meltas 1 flamer 1 las cannon
chimera

10 vets 2 meltas 1 flamer 1 las cannon
chimera

2 vandettas

2 vandettas

2 vandettas

2 hydras

manticore

mannticore

Deployment- He wins the roll for first and deploys his whole army in the center and then scouts his vandettas to in front. It's a litteral brick deployment.

In responce I reserve everything.

His Turn 1
pop smoke

My Turn 1
...

His Turn 2
kicks himself for popping smoke

My Turn 2
swarm lord and walking tervie shows up with gant cover. both zoey units come down and only shake 1 vandetta. And 2 trygons come on. I deep strike everything on one flank so I'm taking less fire power. Also, 1 unit of stealers show up on this flank and hide.

His Turn 3
Bad positioning on his vandettas gives me cover from 3 of them and his army firing, sees 1 dead zoanthrope 1 dead trygon and 1 at 2 wounds.

My Turn 3
Everythings in. The stealers come on with the tervigon on the other side of his army, I'm hoping to sandwich him. Another trygon appears where the previous had died. The walking tyrant shows up and runs. Swarm lord and walking tervie they run. Zoanthropes fire killing 1 vandetta. Deathleaper hides in a corner. The stealers that already came on rolled bad for fleet so decided to sit in cover instead of getting closer. They tyrgon thats down to 2 charged a chimera and killed it.

His Turn 4
Kills both trygons and all but 1 zoanthrope tries to hide a little. He also kills 4 stealers that rolled bad for their fleet leaving only 1.

My Turn 4
Tervie charges a squad of vandettas and kills both and the 5 stealers help out. His HQ disembarks. Swarm lord and walking tervie are in his face noow also. The 1 stealer charges the squad that had its chimera blown up last turn and kills 3 but fails one save. The zoanthrop shakes a vandetta. Deathleaper goes back into reserve. Tyrants still running!

His Turn 5
All or nothing and he shoots everything at the swarmlord and the last stealer squad just barely killing both. His CCS however shot the tervie did 4 wounds charged it attempting to tie it up and lost by 2 and got swept. He also killed the last zoanthrope. Somewhere throughout this game both pods died aswell.

My Turn 6
Deathleaper comes down and shoots a chimera! boom 3 KP's! Tervie charges and downs 2 more vandettas! MVP! Tervie charges and epic fails... And the tyrant shoots the vandettas shaking one.

His Turn 6
Kills deathleaper. Kills bther Tervies. Kills all but 1 gant! and hes up by 3.

My Turn 6
My tyrant is looking at the side armor of an immobilized chimera with his dakka guns and goes for it. 3 pens 2 glances. hes behind a rock so he gets cover and shakes off a pen and a glance. pen weapon detroyed shaken. Glance weapon destroyed. And with that it ends. I was SO CLOSE to making it a draw but just couldnt.

I take a minor loss and finish with a 49 and third place. Nat bad for facing my 2 worst nightmares (besides space puppies) in a row.

This message was edited 1 time. Last update was at 2010/05/18 22:53:17


 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

So close. Tough matchups and a good try.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Eh I guess I mean I still placed so I'm good with it. Hopefully I can play armies I actually have a chance at beating though at the semi finals like space marines or daemons or other nids or something.
   
Made in us
Longtime Dakkanaut






heh I see you went with no wings on the hive tyrant and opted for guards for both like me. How do you like this list compared to the one you used in our 'practice' game?

Also, deathleaper only works on ICs right? So no deathleaper for swarmlord and fateweaver, which may have a big impact going forward based on the practice games.

Grats on 3rd, perhaps try running a single guard for each tyrant and 2 more 'thropes? More shooting wound not have hurted in your matchups.
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Hey Brad congrats to you too for qualifying! The list is better I think. I miss the wings because thats 1 less monster that could deep strike, but hes just not worth it without the guard. If you sneeze at him he will die with wings at 2500.

Really? I never knew that. It wouldve mattered against Rich but he qualified anyway the next day. But wither way good to know.

I was actually thinking of switching 1 guard over from my tyrant to my swarmlord. In round 3 had I dont that I wouldve won. And as my only HARD combat unit the more survivable the better. The zoanthropes would be nice but not at the cost of the guard IMO.
   
Made in us
Nasty Nob






Gardner, MA

Yermon - how good is that deathleaper?

A man's character is his fate.
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Good showing Yermom. Glad to see a Nid player moving along as it's one of my favorite armies.

I do have to say that reading your battle report and seeing the armies you faced I'm still heavily in favor of Hive Guard over Zoey's. For what you paid for the Zoey's and pods you could have fielded 2 units of 3 that would have increased your survivability, increased your ranged destructive power, and lowered your overall kp's. Just a thought from what I saw.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

DevianID wrote:Also, deathleaper only works on ICs right? So no deathleaper for swarmlord and fateweaver, which may have a big impact going forward based on the practice games.

Wrong. Deathleaper only works on Characters, meaning they don't necessarily have to be Independent Characters. So any character like a Nob or a Broodlord would work as well.

Hulksmash wrote:I do have to say that reading your battle report and seeing the armies you faced I'm still heavily in favor of Hive Guard over Zoey's. For what you paid for the Zoey's and pods you could have fielded 2 units of 3 that would have increased your survivability, increased your ranged destructive power, and lowered your overall kp's. Just a thought from what I saw.

I agree with this. Hive Guard are more points-efficient, they can be in range on turn 1, and they add to your T6 wound count.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
 
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