Furious charge on trygons is just a boost that will always help just a tiny bit. Whips on guard is a boost that 65% of the time will do nothing but when it works it really works. As in when fighting say a bloodthirster in combat, it could be the differenc between losing a tyrant before it gets to swing and having a happy healtthy tyrant and a dead bloodthrister.
Anywho round 3
A point to note I'm so far ahead of fourth that unless he masacres and I am masacred im in top 3.
Mission
KP. 3
KP's for any units that have the potential to move over 6". And 2 for
HQ's.
Deployment Pitched Battle
Opponent Guard
His list from memory
CCS astropath 4 meltas (in 1 vandetta)
inquisitor 2 mystics 2 meltas (in 1 vandetta)
10 vets 3 meltas
chimera
10 vets 3 flamers
chimera
10 vets 2 meltas 1 flamer 1 las cannon
chimera
10 vets 2 meltas 1 flamer 1 las cannon
chimera
10 vets 2 meltas 1 flamer 1 las cannon
chimera
2 vandettas
2 vandettas
2 vandettas
2 hydras
manticore
mannticore
Deployment- He wins the roll for first and deploys his whole army in the center and then scouts his vandettas to in front. It's a litteral brick deployment.
In responce I reserve everything.
His Turn 1
pop smoke
My Turn 1
...
His Turn 2
kicks himself for popping smoke
My Turn 2
swarm lord and walking tervie shows up with gant cover. both zoey units come down and only shake 1 vandetta. And 2 trygons come on. I deep strike everything on one flank so I'm taking less fire power. Also, 1 unit of stealers show up on this flank and hide.
His Turn 3
Bad positioning on his vandettas gives me cover from 3 of them and his army firing, sees 1 dead zoanthrope 1 dead trygon and 1 at 2 wounds.
My Turn 3
Everythings in. The stealers come on with the tervigon on the other side of his army, I'm hoping to sandwich him. Another trygon appears where the previous had died. The walking tyrant shows up and runs. Swarm lord and walking tervie they run. Zoanthropes fire killing 1 vandetta. Deathleaper hides in a corner. The stealers that already came on rolled bad for fleet so decided to sit in cover instead of getting closer. They tyrgon thats down to 2 charged a chimera and killed it.
His Turn 4
Kills both trygons and all but 1 zoanthrope tries to hide a little. He also kills 4 stealers that rolled bad for their fleet leaving only 1.
My Turn 4
Tervie charges a squad of vandettas and kills both and the 5 stealers help out. His
HQ disembarks. Swarm lord and walking tervie are in his face noow also. The 1 stealer charges the squad that had its chimera blown up last turn and kills 3 but fails one save. The zoanthrop shakes a vandetta. Deathleaper goes back into reserve. Tyrants still running!
His Turn 5
All or nothing and he shoots everything at the swarmlord and the last stealer squad just barely killing both. His
CCS however shot the tervie did 4 wounds charged it attempting to tie it up and lost by 2 and got swept. He also killed the last zoanthrope. Somewhere throughout this game both pods died aswell.
My Turn 6
Deathleaper comes down and shoots a chimera! boom 3
KP's! Tervie charges and downs 2 more vandettas! MVP! Tervie charges and epic fails... And the tyrant shoots the vandettas shaking one.
His Turn 6
Kills deathleaper. Kills bther Tervies. Kills all but 1 gant! and hes up by 3.
My Turn 6
My tyrant is looking at the side armor of an immobilized chimera with his dakka guns and goes for it. 3 pens 2 glances. hes behind a rock so he gets cover and shakes off a pen and a glance. pen weapon detroyed shaken. Glance weapon destroyed. And with that it ends. I was SO CLOSE to making it a draw but just couldnt.
I take a minor loss and finish with a 49 and third place. Nat bad for facing my 2 worst nightmares (besides space puppies) in a row.