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[BFG] could someone give me the skinny on BFG?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




I love space combat games, and I love games with units that represent large multi systems to track. To give an idea of what I mean my favorite games are battletech and epic 40k (because of the titans.) I know almost nothing about BFG but it looks like that type of game. I really enjoy space games that focus more on the large ships rather than dog fighting.

So what's the deal with BFG. Do the larger ships have data-card type things where they track multiple systems, damage and weapons like titans in 40k?

Is it a full robust game? what I mean by that is when I look at the GW website it looks like only imperials are actually fleshed out (isn't that usual for GW) every other race seems to have 1 battleship, 1 destroyer, and 1 type of fighter. maybe one more if they're lucky. Is this how the game is or does GW just not make models for anything but imperials?

What's your personal opinion on the game, is it fun, are the rules well written and balanced?
   
Made in us
Longtime Dakkanaut






Norfolk, VA

[ ]
Well, BFG is actually the first miniatures game I ever played, and so it is what got me hooked on the hobby!

Overall, I thing BFG is a great game with a lot of fan support (make sure to check out the Port Maw website!). The rules are reasonably balanced, although the addition of some of the later fleets have created a couple of odd rules ambiguities (none of which are too major). The only thing you have to remember is that since BFG is a specialist game, there isn't a lot of "official" GW support. The last new ships to be released where the Adeptus Mechanicus vessels back in '07. The basic rules date to the 1998 time frame, so there are a few mechanics that aren't commonly seen in games now adays (for example, the game uses a Gunnery Table similar to the Epic 40K rules, which makes since as Andy Chambers was the lead designer for both games).

Never fear, BFG is definitely a robust game! As for fleets, the Chaos fleet is actually about as fleshed out as the Imperials are as far as number of models. The Eldar and Orks aren't too far behind. The Tau actually have two miniature ranges; one from GW, and another from FW. Dark Eldar, Necrons, Space Mariens, and Nids are a bit less well off, but then again it is really easy to scratch-build an awesome looking Nid fleet from 40k bits.

The rules aren't as complex as some space games you might have played; there isn't a "ship status card" per se, like you might find in B5 for example. Each ship does have a certain number of hit points associated with it, and certain systems (port weapons, stbd weapons, engines, and the like) can be damaged by critical hits, so there is some book keeping involved You should also talk to Horizon; he is the editor of the BFG fanzine Warp Rift, which is a great source of info on the game.

So, bottom line, I highly recommend the game. It is a lot of fun, and helps fill in the gaps in the 40k universe (ie, How exactly did these armies get here?).

[/ ]

This message was edited 1 time. Last update was at 2010/05/20 23:36:38


 
   
Made in nl
Fighter Ace






Hi.



Cool game. Fun. And I'd say enough models for every fleet. Yes the IN has more but that doesn't mean they're the best.

For many 40k players who jump into BFG they are surprised Marines aren't 'uber-pwnage'.

And yes, Warp Rift goes along. The community is great.

This message was edited 1 time. Last update was at 2010/05/25 21:22:52


   
 
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