| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/05/24 07:44:09
Subject: New to Fantasy and Bretonnians
|
 |
Fresh-Faced New User
|
I was lucky enough to pick up a big lot of Bretonnians for very cheap and wanted to know some beginner tactics on how to use them properly....especially to make sure i can get the charge with using the lance.
and are the questing knights worth it at all.
and i know for a fact that i will fight against magic heavy Lizardmen and possible High Elves. so how do i counter all the magic...just dispell scrolls?
thanks for any help.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/24 08:07:37
Subject: New to Fantasy and Bretonnians
|
 |
Annoyed Blood Angel Devastator
|
This is the 40K section.
|
Daemons 3000pts
2000pts
Marines 2000pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/24 08:14:36
Subject: Re:New to Fantasy and Bretonnians
|
 |
Fresh-Faced New User
|
oopsie....mods please move
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/24 11:15:11
Subject: New to Fantasy and Bretonnians
|
 |
Stubborn Hammerer
Weston-super-mare
|
www.roundtable-bretonnia.org has everything you need to know.
I personally think questing knights are pretty useless for there points. Great weapons are only +1 strength when mounted meaning there only the same strength as normal knights of the realm on the charge. They are better in the second round of combat but unless youve charged a stubborn/unbreakable unit you should break them 1st turn.
To deal with magic heavy lists as your allowed an extra hero slot just take 1 or 2 lvl 1 damsels with scrolls there magic resistance will help protect the knights there with aswell as having scrolls. If you have pegasus knights there good for taking out mages on there own.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/25 01:11:08
Subject: New to Fantasy and Bretonnians
|
 |
Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
|
Actually. Questing knights are fine. Their additional strength and nice armor save helps them cut through stubborn or unbreakables, and the lance formation allows them to create an outnumbering bonus early and hold on to it.
Just one unit of 9 is great for a well rounded army. Especially because there's usually one unit of umbreakable guys that need to be taken care of.
|
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/25 03:32:23
Subject: Re:New to Fantasy and Bretonnians
|
 |
Fresh-Faced New User
|
does the strike last really hinder them or should their armor save them from most threats that i should send them into?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/25 16:23:45
Subject: New to Fantasy and Bretonnians
|
 |
Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
|
Strike last doesn't really hurt them. Undead type units will be lucky to do one wound a turn, meanwhile you'll be churning out 5 or 6.
Trollslayers are statisticly exactly the same as skeletons when attacking a unit of QKn. Where things start to get hairy is when your opponent has a higher strength. So Halbreds get a touch scary, and Great Weapons get really scary. Luckily, very few units that are unbreakable have huge strength.
Statisticly a 3+ and a 6+ isn't exactly the same as a 2+ but it's really close.
|
|
This message was edited 1 time. Last update was at 2010/05/25 16:24:47
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/26 23:39:27
Subject: New to Fantasy and Bretonnians
|
 |
Auspicious Aspiring Champion of Chaos
|
What? Trollslayers are the same as skeletons? Don't they have twice as many attacks? Or optionally, can't they elect to go great weapon themselves?
I've heard a decent use for questing is to go in, do your damage in lance formation, and then, if you win the combat, but they hold, expand frontage to keep getting high strength attacks in. Seems pretty decent to me. Not amazing, but not terrible either.
RZ
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 02:47:01
Subject: New to Fantasy and Bretonnians
|
 |
Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
|
I may not be remembering correctly. But the Trollslayers are still hitting the Knights on 4's and if they are str 3, then they are wounding the knights of 4's also. The exact same as a unit of 20 skeleton spearmen.
If they have great weapons, then the game changes.
|
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 16:41:07
Subject: New to Fantasy and Bretonnians
|
 |
Auspicious Aspiring Champion of Chaos
|
They have the option to go with two hand weapons or great weapons, declared at the start of each combat. So they either have the same number of attacks as skeleton spearmen, hitting on 4s (3s on errants) or great weapons.
RZ
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/27 16:52:36
Subject: New to Fantasy and Bretonnians
|
 |
Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
|
*sigh* I've been out of the tournament loop far too long.
Normally I have complete mastery of all of the opposing armies. Now I can't even remember how Trollslayers are armed. I still think that QKn would be the best option a Brettonian player had if he needed to deal with slayers, it's just not as good as it once seemed.
|
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 01:16:56
Subject: Re:New to Fantasy and Bretonnians
|
 |
Fixture of Dakka
|
The best option for Brets to deal with Trollslayers is yon Trebuchet.
<SPLAT>
|
CHAOS! PANIC! DISORDER!
My job here is done. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 13:55:15
Subject: New to Fantasy and Bretonnians
|
 |
Stubborn Hammerer
Weston-super-mare
|
I agree with vulcan lol. You dont wanna waste a high points costing unit of knights just to fight unbreakable units, the whole point of unbreakbale units are to stall and hold you up so throwing your elite knights at them is stupid. Brets are a fast army so avoid the unbreakable units until you have dealt with the majority of there army. I would much rather field 9 kotr or errant.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 15:26:32
Subject: New to Fantasy and Bretonnians
|
 |
Fanatic with Madcap Mushrooms
|
Another option for knights is the obvious Grail Knight. Whilst expensive, at almost 40 a pop, 2 S6 Attacks per Knight on the charge is hard for any opponent to mitigate.
As to countering Magic, Dispel Scrolls and the Chalice of Malfluer(?) are great. +1 Dispel Dice and Scrolls are great, a Level 1 Damsel on Horse would be great for this.
|
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 17:57:56
Subject: Re:New to Fantasy and Bretonnians
|
 |
Fixture of Dakka
|
Oh, yes, the Grail Knights are a must if you can afford them. They are the true Bretonnian Deathstar... and the best news is, they don't need character support to do the job...
Bennyboy points out a very important detail about the Brets. Knights should ONLY charge units they will break THAT TURN. Knights should never wind up in a prolonged combat (barring a total fluff of the die roll); they loose way too much power on the second turn and tend to get mauled.
|
CHAOS! PANIC! DISORDER!
My job here is done. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 20:50:53
Subject: New to Fantasy and Bretonnians
|
 |
Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
|
Normally would agree with BennyBoy's assessment. I also mostly practiced what he preached in my 100 or so games with my Brettonians before I sold them off.
When I first started playing I wanted a questing contingent so I had like 40 questing knights lying around after I realized I didn't really like the direction they went!
So I always FORCED myself to take one unit, and determine a role for them.
We were discussing whether they are useful, and in a lot of cases they are.
But what if: you're in a situation where you NEED to attack that crazy stubborn unit, or unbreakable unit? It doesn't happen often... but you never want to be throwing a unit of knights errant after them...
I think that QKn should be one of those compulsory buys that you always have, and that their uses should include dealing with units that will take a long time to finish off.
|
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/28 21:35:14
Subject: New to Fantasy and Bretonnians
|
 |
Stubborn Hammerer
Weston-super-mare
|
I agree with you there ragnar4 but i wouldnt take a unit of 9 questing knights on the off chance you have to face an unbreakable unit, thats just me peronally though. When i played against dwarfs i just shot the slayers with bowman/trebutchet and then finished off on the charge.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/30 07:32:29
Subject: Re:New to Fantasy and Bretonnians
|
 |
Fresh-Faced New User
|
so for ranged support how do most people go about it. is the trebuchet a worthy try or just try and go with a decent amount of archers.
and again on the magic side. which lore tends to work the best with bretonnia.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/30 07:35:13
Subject: New to Fantasy and Bretonnians
|
 |
Auspicious Aspiring Champion of Chaos
|
I would imagine the allure of the trebuchet rests mainly on it's ability to scare some of the large multi-wound targets that are out and about. Steam tank, thirsters, hydras, skaven nasties aren't going to be excited about taking a direct hit, and some of those can be tough to deal with using your other tools.
RZ
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/30 09:26:46
Subject: New to Fantasy and Bretonnians
|
 |
Stubborn Hammerer
Weston-super-mare
|
RZ is right other than sword of Heroes, Trebutchet is best for big nasties, skirmishing peasant bowman are my favourite ranged choice for brets. Watch your opponents face when your cheap bowman beat there expensive high elf archers at shooting.
As for lore Life its ok as most has no range just los but nothing really worth it,if you choose lore of life make sure who ever sets terrain up puts a river/hills and lots of forests on the field.
Lore of beasts is nothing special but i would take this if your playing any1 with mounts, beast cowers is amazing. As most your damsels will be lvl 1 and be scroll cadies they probably wont get much magic off anyways.
|
|
This message was edited 1 time. Last update was at 2010/05/30 09:27:24
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/04 17:58:36
Subject: New to Fantasy and Bretonnians
|
 |
Flashy Flashgitz
Chicago Suburbs Northwest
|
Been playing a few games vs. Brets with my Dark Elves and those skirmishing bowmen are indeed pretty good for their cost. Especially when they get into a building.
- Blackbone
|
Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 03:54:10
Subject: New to Fantasy and Bretonnians
|
 |
Charging Wild Rider
|
Things have horribly changed in a good way with us frenchys with the new edition. Ill give you a run down on the good things to take now
Men at arms are now usefull if you take them in huge mobs. 3 ranks each with 10 modles will let you attack in all three ranks. Mass of little cheep men now?
Great weapons are no longer +1 str on horse back there always 2+ so they are worth taking now.
The lore of life is great at keeping your guys around. Id honestly recomend two wizards now as they can become quiet the little magic users now. IM begining to think that beast is actually one of the better lores this time around.
Flying calvary are even better now seeing as they can charge farther and hit harder then the rest of us mounted men.
ALso all archers can fire in two ranks even if not on a hill. the bowmen gun line is finally worth taking.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 19:10:12
Subject: New to Fantasy and Bretonnians
|
 |
Gor with Big Horns
Minnesota
|
Problem: Stubborn unit. Brets are, in many cases, weak after the charge being a simple human with armor.
Answer, shooting. Take peasants and trebuchets. Anything that isn't stubborn will fall to the lance. Stubborn units, especially slow dwarves, will fall to shooting. I would go 1-2 units of simple archers, and 1-2 Trebuchets. Luckily, they kill stubborn and non-stubborn, so they will be useful regardless.
In case of Miners, plop a character on a pegasus in the back for some peasant D.
|
Ravenguard
Word Beares (last edition)
Beastmen
Vampire Counts (Last edition: Nechrarch)
Black Templars (In Armageddon)
Imperial Guard |
|
|
 |
 |
|
|