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![[Post New]](/s/i/i.gif) 2010/05/26 05:25:20
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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Bigred wrote:The Night Spinner rules are out via the latest White Dwarf. Here's what the Eldar are getting:
Night Spinner
72" S:6 AP: - Large Blast, Barrage, Rending, Twin-Linked, too!
Any units hit moves as in difficult and dangerous terrain during their next turn.
BS:3
12/12/10 Fast, Skimmer, Tank
Linked Shuriken Catapult
Standard Eldar vehicle upgrades apply.
NOT a transport.
Costs the same as a Fire Prism
From the BoLS Lounge.
Any red text is an edit in by me.
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This message was edited 2 times. Last update was at 2010/05/26 05:33:26
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:28:10
Subject: Night Spinner rules in latest White Dwarf
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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The big gun is Twin-Linked too.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:31:48
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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Aduro wrote:The big gun is Twin-Linked too.
That'll be nasty if they pop open one of my Sisters' rhinos...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:35:45
Subject: Night Spinner rules in latest White Dwarf
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Rather nasty against `Nids too.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:36:58
Subject: Night Spinner rules in latest White Dwarf
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Could even spring for AP6?
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![[Post New]](/s/i/i.gif) 2010/05/26 05:37:52
Subject: Night Spinner rules in latest White Dwarf
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The New Miss Macross!
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someone a week ago posted that the upcoming white dwarf would have word of the inquisition codices being posted on the GW website in downloadable form, ala the old blood angel codex. any mention of the various *fill in scum*hunters online?
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This message was edited 1 time. Last update was at 2010/05/26 05:39:31
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![[Post New]](/s/i/i.gif) 2010/05/26 05:38:30
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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H.B.M.C. wrote:Could even spring for AP6?
IS it AP6? I've not heard that. Automatically Appended Next Post: Warboss: Yes.
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This message was edited 1 time. Last update was at 2010/05/26 05:39:12
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:40:03
Subject: Night Spinner rules in latest White Dwarf
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not what I was saying. I'm saying that it's odd they gave it AP-. I mean, AP6 ain't much, but it's something.
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This message was edited 1 time. Last update was at 2010/05/26 05:40:15
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![[Post New]](/s/i/i.gif) 2010/05/26 05:40:06
Subject: Night Spinner rules in latest White Dwarf
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The New Miss Macross!
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both =I= books? if so, they won't be updated for a while... sigh...
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![[Post New]](/s/i/i.gif) 2010/05/26 05:40:46
Subject: Night Spinner rules in latest White Dwarf
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Calm Celestian
Windsor Ontario Canada
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Well I'm going to ask a question here. According to the rule of rending Any rolls of 6 with a rending weapon automatically causes a wound, regardless of the target toughness and counts as ap2. Against vehicles, an armour penetration roll of 6 allows to a further D3 to be rolled. So if you pen a vehicle (due to a rend) does it count as AP2 or AP- when rolling for the damage result?
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This message was edited 1 time. Last update was at 2010/05/26 05:40:56
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![[Post New]](/s/i/i.gif) 2010/05/26 05:41:08
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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Grey Knights will probably be done within the next six months. We got a LOT of rumors for it, more than we did for Dark Eldar.
But this thread isn't about that.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:41:44
Subject: Night Spinner rules in latest White Dwarf
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Decrepit Dakkanaut
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Sisters are in PA, so they'll be OK for the most part.
Just like in 2E, all you really got to do is make your Armor Save.
Now Orks & Guard, well, it'll be messy...
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![[Post New]](/s/i/i.gif) 2010/05/26 05:42:04
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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Necrosis wrote:[snip]
Against vehicles, an armour penetration roll of 6 allows to a further D3 to be rolled. So if you pen a vehicle (due to a rend) does it count as AP2 or AP- when rolling for the damage result?
You answered your own question. Automatically Appended Next Post: JohnHwangDD wrote:Sisters are in PA, so they'll be OK for the most part.
Just like in 2E, all you really got to do is make your Armor Save.
Now Orks & Guard, well, it'll be messy...
Rending says otherwise. A Large Blast Rending is nasty, especially since it's strength 6... thus instant death to Canonesses.
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This message was edited 1 time. Last update was at 2010/05/26 05:42:43
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:43:42
Subject: Re:Night Spinner rules in latest White Dwarf
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Hacking Interventor
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It doesn't look much, and it costs the same as a fire prism? Talk about a wasted effort I don't think anyone is gonna bring one save for some kind of unique theme. I think if costed less it would be worth taking but you might as well go with the prism. Just my opinion though.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:45:09
Subject: Night Spinner rules in latest White Dwarf
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Calm Celestian
Windsor Ontario Canada
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So it would count as AP - meaning they would have a -1 to the damage roll.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:46:16
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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I believe so, yes. Unless it says that it counts as AP2 on vehicles when you get Rending.... which I don't think it does.
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This message was edited 2 times. Last update was at 2010/05/26 05:47:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:49:52
Subject: Night Spinner rules in latest White Dwarf
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Decrepit Dakkanaut
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@Melissa: Rend is only on a 6, not automatic.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:52:10
Subject: Night Spinner rules in latest White Dwarf
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Calm Celestian
Windsor Ontario Canada
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Penetrating and glancing hits inflicted by a weapon shown as 'Ap-' suffer a modifier of -1. It says shown as which confuses me, also one could argue vs vehicles you don't count as ap 2 due to the way the two sentences are worded.
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![[Post New]](/s/i/i.gif) 2010/05/26 05:52:23
Subject: Night Spinner rules in latest White Dwarf
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Consigned to the Grim Darkness
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Eh, I still find it rather powerful. Never said that it was OP mind you (it's tame compared to the LRBT).
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:54:00
Subject: Night Spinner rules in latest White Dwarf
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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I guess it will be useful vs horde armies, but I agree with Luthon1234 in that I'd spring for a fireprism first.
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![[Post New]](/s/i/i.gif) 2010/05/26 06:03:22
Subject: Night Spinner rules in latest White Dwarf
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Angry Chaos Agitator
Rochester, New York
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Man, that thing will be nasty if it penetrates one of my Dark Eldar Raiders...
And it causes instant death to my Archon too!
Ouch!
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2010/05/26 06:13:24
Subject: Night Spinner rules in latest White Dwarf
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Bah, I forgot to check if you could take Squadrons of them.
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![[Post New]](/s/i/i.gif) 2010/05/26 09:29:38
Subject: Re:Night Spinner rules in latest White Dwarf
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Willing Inquisitorial Excruciator
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looks like my boys are going to need to find some heavy cover to avoid that things direct fire
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
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![[Post New]](/s/i/i.gif) 2010/05/26 09:35:17
Subject: Night Spinner rules in latest White Dwarf
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Ridin' on a Snotling Pump Wagon
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All the above is accurate, however the 'Difficult/Dangerous' thing remains until the next time the unit moves, not just the next movement phase. Which is pretty nice, no?
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![[Post New]](/s/i/i.gif) 2010/05/26 12:27:05
Subject: Night Spinner rules in latest White Dwarf
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Decrepit Dakkanaut
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Making a large unit of boyz move as difficult / dangerous would be horrific...as murderous hurricane shows.
For the costs "barrage" is great, as you can hide it away and pound away, using it to ignore any intervening cover - so you have to be in terrain or KFF range. lovely. The rending just adds a nice spice to it
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![[Post New]](/s/i/i.gif) 2010/05/26 12:44:42
Subject: Re:Night Spinner rules in latest White Dwarf
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Swift Swooping Hawk
Canberra, Australia
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This message was edited 1 time. Last update was at 2010/05/26 12:50:17
Currently collecting and painting Eldar from W40k. |
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![[Post New]](/s/i/i.gif) 2010/05/26 13:00:42
Subject: Re:Night Spinner rules in latest White Dwarf
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Junior Officer with Laspistol
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OoieGoie wrote:They always use the same chassis. Annoying. Every vehicle should look different darn it.
Yeah, just like Imperial Guard, Space Marines, and Tau, amirite?
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![[Post New]](/s/i/i.gif) 2010/05/26 13:14:28
Subject: Night Spinner rules in latest White Dwarf
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Martial Arts Fiday
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They always use the same chassis. Annoying. Every vehicle should look different darn it.
Funny you should say that, as it IS a different chassis from the existing kits:

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This message was edited 1 time. Last update was at 2010/05/26 13:15:06
"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
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![[Post New]](/s/i/i.gif) 2010/05/26 13:17:23
Subject: Night Spinner rules in latest White Dwarf
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Infiltrating Broodlord
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Nice rules combined with a nice model. Two packs pulease!
Greets
Schepp himself
P.S. The driver of the night spinner should close his hatch properly, though...
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This message was edited 1 time. Last update was at 2010/05/26 14:48:10
40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2010/05/26 13:19:06
Subject: Night Spinner rules in latest White Dwarf
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Ultramarine Land Raider Pilot on Cruise Control
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@SlaveToDorkness - how is that a different chassis?
If you mean the panel on the lower left that's an add-on to the standard falcon chassis...
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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