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Made in de
Big Mek in Kustom Dragster with Soopa-Gun





Right now you're locking yourself out of the locus which is nice for both plaguebearer and PBC. I would rearange the army into a battalion of nurgle dameons and a spearhead of Deathguard, gaining you another CP.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

Even as is, that list looks brutal. I wouldn't want to play against it.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Pestilent Plague Marine with Blight Grenade






I updated my list...
but since it's a new page I guess it's safe to post.
Anything to change?


++ Spearhead Detachment +1CP (Chaos - Death Guard) [60 PL, 899pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, 6. Arch-Contaminator, Malefic talon, The Suppurating Plate, Warlord, Wings

+ Elites +

Blightlord Terminators [27 PL, 299pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [35 PL, 600pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Poxbringer [4 PL, 70pts]: Miasma of Pestilence

Poxbringer [4 PL, 70pts]: Virulent Blessing

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 203pts]: 28x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 203pts]: 28x Plaguebearer, Plagueridden

++ Total: [95 PL, 1,499pts] ++

Created with BattleScribe (https://battlescribe.net)

 
   
Made in us
Dark Angels Librarian with Book of Secrets






A Protoss colony world

One cool thing you could do if you could free up some points would be to add a Feculent Gnarlmaw. Keep the PBCs near it, then if they get charged they can fall back and still shoot. It also helps protect your other stuff if they start near it and your opponent gets first turn.

My armies (re-counted and updated on 1/27/19, including modeled wargear options):
Dark Angels: ~11200 | Space Marines (Blood Ravens and others): ~1300 | Space Wolves: ~3400
Inquisition: ~300 | Officio Assassinorum: ~500 | Imperial Knights: ~800 | Talons of the Emperor: ~500
Tau Empire: ~6200 | Chaos Space Marines (various legions): ~8100 | Death Guard: ~2800 | Chaos Daemons (all types): ~2100
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2018: 134 | Total models painted in 2019: 27 | Current main painting project: Space Wolves Wulfen
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





I'd leave it as it is. You basically fitted every good nurgle unit inside one list, hard to get better.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in gb
Wicked Canoptek Wraith




 The_Savior wrote:
I updated my list...
but since it's a new page I guess it's safe to post.
Anything to change?


++ Spearhead Detachment +1CP (Chaos - Death Guard) [60 PL, 899pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, 6. Arch-Contaminator, Malefic talon, The Suppurating Plate, Warlord, Wings

+ Elites +

Blightlord Terminators [27 PL, 299pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [35 PL, 600pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Poxbringer [4 PL, 70pts]: Miasma of Pestilence

Poxbringer [4 PL, 70pts]: Virulent Blessing

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 203pts]: 28x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 203pts]: 28x Plaguebearer, Plagueridden

++ Total: [95 PL, 1,499pts] ++

Created with BattleScribe (https://battlescribe.net)


Looks terrifying. Also real easy to scale up to 1750pts as you can just jam another 30 plaguebearers in there.
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

 Jidmah wrote:
I'd leave it as it is. You basically fitted every good nurgle unit inside one list, hard to get better.


Agreed. And at 1500 pts, I would be worried about playing against it even with a 2k list. Thats a lot of tough bodies to remove plus super hard to kill PBCs that autohit and reroll wounds.

As far as tactics go, just keep the Prince alive at almost all costs and be aggressive with the PBCs. Their offensive output is not the mortars. It's the spitters... But then again, if you're jamming them up front, I would use drones. FLY on them is such a hidden gem, to me its worth sacrificing the 1 toughness and the extra wounds to be able to buzz around, keep up with the Prince, advance and fire, charge if needed if not advancing, fire overwatch and fall forward and torch something else. My favorite unit. But it is 18pts more than a PBC, so theres that.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Furious Raptor





I'm gonna be using the Aspiring Champion model in my army, with the knife in one arm used to represent a plague knife and the axe in the other to represent either a bubotic axe or force axe, and I was wondering, given the model's preset weapons loadout, is there anything in the rules stating that a champion can have a plague knife, axe, and plasma gun (it's strapped to his back on the model) at the same time?
   
Made in us
Contagious Dreadnought of Nurgle





Plague knife, plague sword, power fist are your only melee options on a champ. Index will get you access to power weapons (I assume) but not Bubotic Axes.

This message was edited 1 time. Last update was at 2019/06/22 18:31:55


 
   
Made in us
Furious Raptor





 Nightlord1987 wrote:
Plague knife, plague sword, power fist are your only melee options on a champ. Index will get you access to power weapons (I assume) but not Bubotic Axes.


Ok, what combination of weapons would you recommend?
   
Made in us
Contagious Dreadnought of Nurgle





 ArcaneHorror wrote:
 Nightlord1987 wrote:
Plague knife, plague sword, power fist are your only melee options on a champ. Index will get you access to power weapons (I assume) but not Bubotic Axes.


Ok, what combination of weapons would you recommend?


The Aspiring Champ model is a bit harder to fit into a DG list. It comes with a Knife, Axe and CombiMelta which would have to be index options, and overcosted.

He might serve as a Lord but I think all melta is overpriced and the lack of a proper Plague Weapon makes Papa cry.

You could use him as a Plague Cleaver model and just skip the Combi Melta on his back, or just proxy the Combi as a Plasmagun and the axe as a fist.
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

A champ in a plague marine squad should compliment the squad. If you're planning on holding objectives and shooting, just take the plasma gun. If you plan on taking a rhino forward with close combat kitted dudes, maybe the power fist. If they are minimum sized with no upgrades, keep him cheap with knife and bolter.

Upgrades for champions are typically expensive for very little pay off.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Grisly Ghost Ark Driver





The Eternity Gate

Other than when I run a CC PM squad for a party bus I've never once thought, humm, this powerfist champ is useful. I brought them because they are iconic for PMs but realistically a real CC enemy will mulch them and chaff don't need a powerfist. Their base plague knives are useful enough. Now I usually keep the champ base but in a larger squad will take a plasmagun.

This message was edited 1 time. Last update was at 2019/06/23 15:05:10


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Made in us
Furious Raptor





Thanks for all the advice. I may replace the champion's axe with a fist from the DG box (not a power fist, just a regular clenched fist found on one of the arms), and run the model with a plague knife (paint can make it sufficiently toxic-looking) and the meltagun played as a plasma gun (I don't like the range of meltas). Are the plague marine reinforcements worth buying? Considering the number of models you get in the box versus the number of models and the diversity of options you get in the regular DG box, the reinforcements seem overpriced, but I don't want to miss out on any effective models.
   
Made in us
Jovial Plaguebearer of Nurgle





Eaton Rapids, MI

From what I understand there are 3 sculpts in the Easy-to-build box, one of which has a blight launcher. There are 7 sculpts in the combo kit with the ultra marines. Lastly there are the 7 in the actual plague marines multipart kit that can be built a lot of different ways. If you were going to play with lots of plague marines, I would recommend two boxes of actual plague marines, then the 3 pack ETB and the 7 from the combo box.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





 ArcaneHorror wrote:
Thanks for all the advice. I may replace the champion's axe with a fist from the DG box (not a power fist, just a regular clenched fist found on one of the arms), and run the model with a plague knife (paint can make it sufficiently toxic-looking) and the meltagun played as a plasma gun (I don't like the range of meltas). Are the plague marine reinforcements worth buying? Considering the number of models you get in the box versus the number of models and the diversity of options you get in the regular DG box, the reinforcements seem overpriced, but I don't want to miss out on any effective models.


The reinforcement box is just three unique models that used to be limited edition, but got a regular release due to popular demand. There is no gameplay or economic reason to get them - unless you want those exact three plague marine models, you are better off with getting any of the other plague marines.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in us
Been Around the Block




If you really want to stretch your value on Plague Marines, buy the standard box that builds 7 of them and gives you a lot of options. Then, you can make green stuff 'legs' for the extra toros/arms/heads and get an extra, I think, 3 Marines. I like to twist thin wire to model the tentacles and then overlay greenstuff or milliput. I like it, anyway You can also use the tentacly dudes as Chaos Lords like this. I also use backpacks and shoulder pads from Kromlech as needed.
   
Made in gb
Hellacious Havoc





There's the plague marine reinforcements that are 3 for £25 which doesn't seem worth it considering their loadout isn't great either.
The 3 pack of easy to build PMs for £10 is decent value tho. you get a plasma champ and a blight launcher in there, they're different to the 7 ETB in the dark imperium box
To sumarise:
7 ETBs in Dark Imperium
7 in the full kit for £30
3 in the reinforcement kit for £25
3 in the ETB kit for £10
I believe that's all the unique PMs apart from the individual banner bearer and champ
   
Made in gb
Tunneling Trygon






Nottingham (yay!)

Plague Marine Reinforcements is a misnamed kit. What it is £25 for Stick Nurgling, and you get a few gunners with it

   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





Aleister_Dakka wrote:
If you really want to stretch your value on Plague Marines, buy the standard box that builds 7 of them and gives you a lot of options. Then, you can make green stuff 'legs' for the extra toros/arms/heads and get an extra, I think, 3 Marines. I like to twist thin wire to model the tentacles and then overlay greenstuff or milliput. I like it, anyway You can also use the tentacly dudes as Chaos Lords like this. I also use backpacks and shoulder pads from Kromlech as needed.


There is also an abundance of Malignant Plaguecasters and Noxious Blightbringers on ebay, both are just plague marines with fancy gear that you can remove or convert.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in us
Contagious Dreadnought of Nurgle





Trying out a new list, since PBCs and Drones still don't have any real necessary Dakka. In addition to the 2 PBCs, single Drine, and 3 MBHs, I will be bringing a Spearhead of 2 AC Las Predators and a Las ML brute, with a Deredeo. (I dont really like spam lists)

Should I take the Hellfire veil to give the Preds and Brute an invul, or the Greater Havoc Launcher to add more dakka on the Deredero?
   
Made in us
Furious Raptor





Thanks again for all the advice; I think for now I'll get a Foul Blightspawn, Typhus, and maybe a Biologus Putrifier, then begin to actually put together an army with what I have. I do have another question; is the icon bearer model worth buying? The regular PM box comes with a model with an icon (though this icon a little smaller), and I didn't know if this other model is just a repeat or adds something unique to a DG army. Same with the standalone DG champion model.

This message was edited 1 time. Last update was at 2019/06/25 19:01:14


 
   
Made in us
Contagious Dreadnought of Nurgle





You don't really need the Champ or Icon models unless you're trying to collect the whole range. Im hoping someday an Icon Bearer becomes a Character like the Loyalists Ancient banner and creates a better aura.

To expand out my PM units I got a few of the Easy to Build kits and kitbashed them up with the multi part box to get some more variety amongst the duplicate models.

This message was edited 1 time. Last update was at 2019/06/25 23:59:07


 
   
Made in us
Furious Raptor





 Nightlord1987 wrote:
You don't really need the Champ or Icon models unless you're trying to collect the whole range. Im hoping someday an Icon Bearer becomes a Character like the Loyalists Ancient banner and creates a better aura.

To expand out my PM units I got a few of the Easy to Build kits and kitbashed them up with the multi part box to get some more variety amongst the duplicate models.


Ok, I think I'll skip them (though I love that shameless nurgling that the champion comes with). Someone actually told me today that using a DG icon in an army is kind of pointless as it's too expensive and doesn't do all that much. And I hadn't that of swapping out parts for the ETB models, I may end up doing that.
   
Made in gb
Hellacious Havoc





Hi putting together my first full death guard list, any advice for glaring omissions or poor choices? Thanks


++ Battalion Detachment +5CP (Chaos - Death Guard) [101 PL, 7CP, 1,750pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [9 PL, 195pts]: 4. Blades of Putrefaction, Hellforged sword, Plague spewer, The Suppurating Plate, Wings

Sorcerer in Terminator Armour [8 PL, 112pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 6. Arch-Contaminator, Combi-bolter, Force stave, Fugaris' Helm, Warlord

+ Troops +

Plague Marines [7 PL, 113pts]
. Plague Champion
. . Codex: Plague knife, Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 102pts]
. Plague Champion
. . INDEX: Combi-bolter, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers [6 PL, 84pts]: 14x Poxwalker

+ Elites +

Blightlord Terminators [14 PL, 216pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [4 PL, 77pts]

Helbrute [7 PL, 120pts]: Missile launcher, Twin lascannon

Helbrute [7 PL, 135pts]: Power scourge, Twin lascannon

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

++ Total: [101 PL, 7CP, 1,750pts] ++

Created with BattleScribe
   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





If your model allows it, I would drop the powerscourge for either a fist with bolter on it (bolter drill!) or a missile launcher. The helbrute is dead before reaching combat anyways.

I'd also pick another psychic power for your sorcerer than a second blades of puterfaction or maybe replace him with a chaos lord or malignant plague caster who have additional auras that benefit from the relic.

Otherwise, you're looking fine.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in gb
Hellacious Havoc





Interesting, i also play black legion and have a helbrute with fist and i think I've always overlooked the fact they can take a combibolter or flamer on the fist! my thinking with the scourge was i'll probably keep the two helbrutes at the back while the rest of the army advances. The scourge should help with any deepstriking infantry.
I take your point with the pyschic but it gives me redundancy for casting smite with whichever of the two are best placed.
What psychic would you suggest because looking at the codex i don't see anything particularly exciting outside of the two i have chosen.
Bare in mind i haven't played a game with death guard yet so i am probably overlooking something major.
   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





I like picking up plague wind, as it's good against horde units and it allows you to target things that are not the closest unit - plus you could smite AND cast plague wind to get more MWs onto a target.
I really like running malignant plague casters for this reason, with smite, plague wind and his fallout triggering twice, he can easily blow away deep striking elite units. His extra T and DR really helps against snipers.

If you are facing a T3 army, curse of the leper is nice, but I needing a 7 to cast and the low range is annoying. Same goes for gift of contagion, great against shining spears, ork boyz or knights, but unreliable.

Last is putrescent vitality, which you can either use to protect pox walkers from T4 shooting or to improve your chance of wounding for your terminators.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
Made in gb
Dakka Veteran





So, for a PBC, the only loadouts used seem to be Plaguespitters and Heavy Slugger.

Is there any use of the other options?
I’ll likely have three so wasn’t sure whether to build one up with the alternate loadouts?
   
Made in de
Big Mek in Kustom Dragster with Soopa-Gun





Danny76 wrote:
So, for a PBC, the only loadouts used seem to be Plaguespitters and Heavy Slugger.

Is there any use of the other options?
I’ll likely have three so wasn’t sure whether to build one up with the alternate loadouts?


Not true at all, a PBC with entropy cannons still draws even with a quad-las predator in terms of damage against most targets.

Just magnetize the sponsons, it's by far the easiest thing I've ever magnetized. As for the hull gun, no one really cares (or knows the difference) between the two machine guns. I just built it with the one I liked better.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
 
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