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Made in ru
Snivelling Workbot




Russia

How can I save my, for example, demonettes in number of 10-15 in one squad from being shot AND starting he HtH next turn they're dropped??
   
Made in gb
1st Lieutenant







ok i'm going to guess english isn't language number one, but from what i can work out from your post...

There are three things to help your daemonettes, when they drop, firstly, drop other scarier units, if you do they'll take more firepower.

Secondly, have a unit in front of them to give them a 4+ cover save.

Thirdly, due to fleet you can drop back a bit and still reach combat.

So basically you want to drop in a squad of crushers/plague bearers, and then some daemonettes a few inches behind them, if you do it on a flank too, they'll have even less available to shoot you - oh and always use run to reach cover if needed!!

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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Reaver83 wrote:oh and always use run to reach cover if needed!!
Well, you should always run anyway. Standing in those clumps is utterly lethal. I agree: make use of fleet by placing them further back, and present more threatening targets closer.

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Made in gb
Annoyed Blood Angel Devastator





I agree with everything Reaver83 said. Do that. I find that using the scarier units works the best.



Daemons 3000pts
2000pts
Marines 2000pts 
   
Made in ru
Snivelling Workbot




Russia

No guarantee that those scarier units will be targeted instead of daemonettes. Then, if i put a Deamon Prince in front of 10 daemonettes, will it be counted as cover? He is not very big.
   
Made in gb
Annoyed Blood Angel Devastator





If the enemy goes for the daemonettes then goodie as they will be destroyed by the daemon prince in the following turn or if they go for the DP they probably won't kill it and you'll be able to assault with both.

This message was edited 1 time. Last update was at 2010/06/06 18:32:22




Daemons 3000pts
2000pts
Marines 2000pts 
   
Made in ru
Snivelling Workbot




Russia

If it is close combat, then yes, but shooters are still disturbing.
   
Made in gb
1st Lieutenant







I find if I drop say two MC's and a couple of Grinders, the enemy find it difficult to cope, as low S weapons are wasted, and the normally relatively few High S weapons have to be divided between a fair few targets.

Or if you get all your troops units, the High S stuff is wasted as they have inv saves, and you've saturated them so something will survive.

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Made in us
Devestating Grey Knight Dreadknight






I have played with an all slaanesh army and I have found that deamonettes need to be taken in groups of 20. This will allow them to absorb a round of fire and then still be able to hit with enough numbers to do some real damage and get rending hits in.

In my pure slaanesh list I went with 2 squads of 20 demonettes to do the fighting and then 2 squads of 5 to hang back and claim objectives.

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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Biggest problem is in your first statement: 10-15 daemonettes.

The only way to have enough daemonettes live long enough to accomplish anything is to take them in near-max sized squads, or MSU them (lots of little squads...little for Daemonettes being 10-15). They're just too fragile otherwise: T3 and 5++ save.

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