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![[Post New]](/s/i/i.gif) 2010/06/11 02:35:46
Subject: 1000 Chaos Marines - Mech. Agressive
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Guarding Guardian
England
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So, may have access to more money than I thought due to selling of old Fantasy (when I get around to it ); foot-slogging lists possibly not needed (have to see how things pan out). Going to make a few lists across the codices – this is Chaos’ turn. Normally I like a kiting, tactical play style (this is actually a return to the hobby after a break), so I decided to try some assault-orientated goodness. This’ll be my first ‘evil’ army as well if I decide on it. I'll probably post up a PM 1k in a bit .
HQ:
Chaos Lord: Mark of Khorne, Twin Lightning Claws 130
Sorry, though I like to draw up fat-free army lists, I like to keep it fairly to my own ‘realism’ preferences. Having Termicide in there is bad enough (but what else could I do with the points – a Dakka Pred doesn’t really fit with the aggressive nature of the list, please offer suggestions if you want), but a Daemon Prince leading what is essentially a small Task Force? No. Possible Mark of Slaanesh swap in for an IC killer, but again, Slaanesh leading ‘Zerkers?
Elites:
3 Terminators: 3 Combi-weapons 105
These will be magnetised, and vary between plasma and melta depending on foe.
Troops:
7 Berzerkers: Skull Champion: Power Fist 227
Rhino: Dozer Blade
8 Berzerkers: Skull Champion: Power Fist 248
Rhino: Dozer Blade
Heavv Support:
Vindicator: Daemonic Possession 145
Vindicator: Daemonic Possession 145
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Well, lost my password and e-mail account for my old account on here - so here I am again!
War is much too important a matter to be left to the generals.
- Georges Clemenceau
War is mainly a catalogue of blunders.
- Winston Churchill
War is a series of catastrophes which result in victory.
- Georges Clemenceau
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![[Post New]](/s/i/i.gif) 2010/06/11 03:28:23
Subject: Re:1000 Chaos Marines - Mech. Agressive
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Chaos Space Marine dedicated to Slaanesh
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When it comes to a Khorn Lord I recommend a Daemon Weapon, but claws work. The Termicide seems like overkill in a 1k game, so I'd use the points for more Zerkers, and Rhino upgrades as point filler.
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![[Post New]](/s/i/i.gif) 2010/06/11 03:59:37
Subject: 1000 Chaos Marines - Mech. Agressive
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Member of a Lodge? I Can't Say
Australia
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A Khorne Daemon weapon lord is for people who are gamblers at heart or have weighted dice since it has a 1/3 chance to hurt the lord. The dual claw is a better setup.
Don't get me wrong though, Khorne DW lords can be fun if you roll something like double 6 (imagine 17 lord attacks + 28 zerker attacks in CC)
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This message was edited 1 time. Last update was at 2010/06/11 04:00:15
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/06/11 11:31:54
Subject: 1000 Chaos Marines - Mech. Agressive
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Guarding Guardian
England
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Khorne Daemon weapon Lord is terrible, as candyman said. A third of the time he does nothing but let his weapon hit him in the face.
Over 3 rounds of combat incl. a charge, my lord will get 16 re-rolling wounds attacks.
The Daemon Weapon will get 23 attacks, and take a wound once. That's not taking into account that the average dice roll for 2D6 will be changed (probably lowered) because all results including a 1 are failures).
23 non re-rolling isn't even that much better than 16 re-rolling, and there's no chance to kill yourself in 3 rounds with some dodgy rolling.
Yes they can be fun, but my lists have gotta be predictably reliable for me to use them.
[/RANT]
Got mightily carried away there don't take it seriously  . Hmmm, not sure about the Termicicde, I don't really like just using upgrades a points fillers. I'll thinkon it thank you.
EDIT: Due to comments on other forums, how about dropping the Vindicators? Others suggest for Defiler and Oblits. But I was thinking drop Termies and Vindis for another rhino-borne 8 man 'Zerker squad, and 2 Oblits.
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This message was edited 1 time. Last update was at 2010/06/11 11:51:56
Well, lost my password and e-mail account for my old account on here - so here I am again!
War is much too important a matter to be left to the generals.
- Georges Clemenceau
War is mainly a catalogue of blunders.
- Winston Churchill
War is a series of catastrophes which result in victory.
- Georges Clemenceau
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![[Post New]](/s/i/i.gif) 2010/06/11 12:21:40
Subject: 1000 Chaos Marines - Mech. Agressive
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Hellacious Havoc
Northern VA
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At 1k points having another squad of zerkers and defiler or 2 oblits seems like it would give your opponents the "oh crap" syndrome.
ps: Dozer blades??? Lol use those 10 points elsewhere!
So if you wanna play 1k I would suggest this:
HQ: Daemon Prince (I know you don't like the fluff, but trust me Berserkers would do it if it meant more blood coming their way  )
Troops: 3x 7-man squads of zerkers
HS: Defiler
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This message was edited 2 times. Last update was at 2010/06/11 12:24:39
"Do they speak ENGLISH in WHAT!?!" |
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![[Post New]](/s/i/i.gif) 2010/06/11 14:42:54
Subject: 1000 Chaos Marines - Mech. Agressive
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Considering most khorne armies are warbands I find it would be likely to see a DP leading them. And I don't totally see preds as none fluffy either. Nothing makes more blood flow then a huge blast splattering someone, and if they pop a tank its them getting the cowards out of hiding so their frail bpodies can be cleaved in the blood gods name!
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2010/06/11 17:02:23
Subject: 1000 Chaos Marines - Mech. Agressive
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Spawn of Chaos
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Aztralwolf wrote:Considering most khorne armies are warbands I find it would be likely to see a DP leading them.
Which makes it a shame that Khorne DPs are utterly pointless.
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![[Post New]](/s/i/i.gif) 2010/06/11 18:50:39
Subject: 1000 Chaos Marines - Mech. Agressive
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Guarding Guardian
England
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Zulander wrote:At 1k points having another squad of zerkers and defiler or 2 oblits seems like it would give your opponents the "oh crap" syndrome.
ps: Dozer blades??? Lol use those 10 points elsewhere!
So if you wanna play 1k I would suggest this:
HQ: Daemon Prince (I know you don't like the fluff, but trust me Berserkers would do it if it meant more blood coming their way  )
Troops: 3x 7-man squads of zerkers
HS: Defiler
Dozer Blades were literally a spare 10 I had nothing to do with  . When I adjust the list they'll go.
I think surely a single Defiler is a little exposed - i.e. big shoot me target painted on it. How would you run it - I think it would brilliantly suit the list if it swapped out both weapon options for DCCWs and went fleeting forwards with 5 (6) Attacks. Apart from on the H.Flamer the BS 2 nerfs the RAC and reduces accuracy of the Cannon. I'm worrying about taking a single Heavy Support slot though... What does the Defiler really give me though? Not long range AT that's for sure.
Aztralwolf wrote:Considering most khorne armies are warbands I find it would be likely to see a DP leading them. And I don't totally see preds as none fluffy either. Nothing makes more blood flow then a huge blast splattering someone, and if they pop a tank its them getting the cowards out of hiding so their frail bpodies can be cleaved in the blood gods name!
At both of you: I'm not using a DP. I'm not saying it doesn't suit Khorne, just not at this points size. Mebbe at 1500. I didn't say Preds were non-fluffy, but they don't compliment the list. To be used to best effect they have to stand still and shoot. Everything else in the list is charging forwards  .
Legion wrote:Aztralwolf wrote:Considering most khorne armies are warbands I find it would be likely to see a DP leading them.
Which makes it a shame that Khorne DPs are utterly pointless.
But not at this points level sorry. Khorne DPs are actually fine - just a slight modification of the Spartan Prince when you have 10 points spare.
What do tothers think on the switch in another 'Zerker squad and Defiler/2 Oblits. Is it alright to run single HS slots. Normally double is best but at a low points value? Or should I keep the original and swap in Double Defiler?
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Well, lost my password and e-mail account for my old account on here - so here I am again!
War is much too important a matter to be left to the generals.
- Georges Clemenceau
War is mainly a catalogue of blunders.
- Winston Churchill
War is a series of catastrophes which result in victory.
- Georges Clemenceau
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![[Post New]](/s/i/i.gif) 2010/06/11 21:20:18
Subject: Re:1000 Chaos Marines - Mech. Agressive
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Chaos Space Marine dedicated to Slaanesh
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Wow, a third of the posts were used to s**t on mine. Thanks internet!
If you're so worried about minmaxing you shouldn't be using a Lord in the first place. The Bloodfeeder vs Lightning Claws debate is a waste of time when everyone has already made up their mind, but luckily I have the time to waste
Three rounds of combat vs MEQ: BF/23 DLC/16
Bloodfeeder will average 7.7 total wounds
Dual Lightning Claws will average 8 total wounds
both ending with 8 models killed (and yes the BF with have lost 1 wound to its self)
As Nurglitch has argued before, potential matters. In 3 rounds of combat the BF may kill himself, without any attacks, but he also could deal a possible 49 attacks! It's called Chaos for a reason people.
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This message was edited 1 time. Last update was at 2010/06/11 21:27:44
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![[Post New]](/s/i/i.gif) 2010/06/11 22:11:08
Subject: 1000 Chaos Marines - Mech. Agressive
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Guarding Guardian
England
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Sorry - I normally play a 'good' side and my mindset thrive on reliability. I'm a damn perfectionist/clinical idiot and don't like stuff like Bloodfeeder.
Sorry if I came over as a jerk or idiot, I appreciate the other advice given and hope I haven't annoyed you.
What do you think about the double Defiler alteration? (and then swapping Termicide for 'Zerkers - although that leaves about 20 points I don't know what to do with unless swapping Lord for Spartan Prince (which I don't really want to do but could) and putting another 'Zerker in a rhino.
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Well, lost my password and e-mail account for my old account on here - so here I am again!
War is much too important a matter to be left to the generals.
- Georges Clemenceau
War is mainly a catalogue of blunders.
- Winston Churchill
War is a series of catastrophes which result in victory.
- Georges Clemenceau
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![[Post New]](/s/i/i.gif) 2010/06/11 22:41:21
Subject: Re:1000 Chaos Marines - Mech. Agressive
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Chaos Space Marine dedicated to Slaanesh
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No bubbles, no troubles, I was just reacting to what I felt was myself being made to look like an idiot.
Now on to the Defilers, the problem I see is that you don't have enough big threats (such as a Prince) for your opponent to worry about, so they're going to focus fire them down quick. When it comes to anti-armour I'm a bigger fan of Preds or Oblits, I'd rather have 4-6 big guns over 2 huge ones.
Oh, and with the extra points I suggest dropping the Dozers to free up a little bit more, and maybe just putting Extra Armour on your Rhinos.
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![[Post New]](/s/i/i.gif) 2010/06/12 21:58:08
Subject: 1000 Chaos Marines - Mech. Agressive
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Guarding Guardian
England
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How about this then. Prince in, though read the bold comment
Due to these comments and on other forums I'm thinking:
A single Heavy Support is too weak, easy to eliminate. Defilers > Oblits in this case because Defilers add to armour saturation (meaning the transports aren't just focussed down). I'll probably start playing with a Lord inside the transport, and 20 points to spend (wings?) but hey this is the evolution of the list. I don't think I need the extra Troop choice at 1k if it only leaves me a single HS.
5 major threats are presented the enemy, fleeting/shooting (mainly fleeting  ) Defilers, rhinos full of Zerkers, a Daemon Prince.
For this list should I swap Fist for sword to give the Prince a Mark of Khorne? Not the best choice but the theme is so much better  .
HQ:
Daemon Prince: Wings 130
Troops:
10 Berzerkers: Skull Champion: Power Fist 285
Rhino:
10 Berzerkers: Skull Champion: Power Fist 285
Rhino:
Heavv Support:
Defiler: +2 DCCW 150
Defiler: +2 DCCW 150
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Well, lost my password and e-mail account for my old account on here - so here I am again!
War is much too important a matter to be left to the generals.
- Georges Clemenceau
War is mainly a catalogue of blunders.
- Winston Churchill
War is a series of catastrophes which result in victory.
- Georges Clemenceau
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![[Post New]](/s/i/i.gif) 2010/06/12 22:29:26
Subject: Re:1000 Chaos Marines - Mech. Agressive
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Chaos Space Marine dedicated to Slaanesh
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You want to get that Mark in there, so instead of just switching a PF with a PW, you could give both squads PW/Meltabombs. (not the ideal option, but when you need the points, you need the points)
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