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Made in us
Infiltrating Moblot







Or roundly flogged in the parking lot with tape measures.

Hey, I may play with pewter dollies... but I'm still a big dude.

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

Follow me on YouTube!

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Check out my Blog at Guerrilla Miniature Games 
   
Made in us
Blood-Drenched Death Company Marine




Posted By Whoopsie on 10/08/2006 8:34 AM
How are you supposed to not be "silly enough to have your whole army frozen" when playing the wonderful King of the Hill scenario as written for Steamroller 2.0? Or even the scenario with the three objective points? Furthermore, how is doing things slowly a true tactical answer for Sorscha's Feat?

Besides, wasting time, as has been pointed out earlier, is rude. And illegal according to the Steamroller 2.0 rules. If you are deemed to be sandbagging, you can be forced out of the tournament.


I know what Sorscha can do, you know, everyone knows. If you put yourself into a position to have your whole army frozen, well you deserve it. With King of the hill it doesn't matter if your on the top or the bottom. All that matters is your on the hill. 

Rude is about the only thing I expect at a Tournament. I've had few opponents I would want to play twice. Its part of the reason I don't play in them. The other is one of the local Press gangers is a twit. And I refuse to play him.

   
Made in us
Blood-Drenched Death Company Marine




Posted By Whoopsie on 10/08/2006 3:36 PM
So, since you' have to do it three times, you should go ahead and stall?


There is a different between stalling and taking your time. If most of my army is frozen, I will take what time I need to get the most out of the rest.

Or roundly flogged in the parking lot with tape measures.

Hey, I may play with pewter dollies... but I'm still a big dude.

Make sure you film it, it will be entertaining to watch you bean yourself in the head with it.

   
Made in us
Infiltrating Moblot







Oh the joys of the internet.

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

Follow me on YouTube!

Follow me on Facebook!


Check out my Blog at Guerrilla Miniature Games 
   
Made in us
Regular Dakkanaut




ah the TRUE joys of the interweb....

When playing against Sorscha everyone tries to make her use the feat in defense, but it hardly ever makes a difference. Its all about move up 6" wind rush for 6" more, then feat. threat range of 20-26" depending on the opponent. Its hard to not get your army frozen...
   
Made in us
Incorporating Wet-Blending





Houston, TX

Nah, you often squeeze an extra 3 inches out. Use a Charge with that Wind Rush! Hit one of your jacks in the back; he won't mind

-James
 
   
Made in us
[MOD]
Madrak Ironhide







Makes you wonder if they'll make wind rush a single cast.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut




Actually, since I play mercs, the elf chick is WAY underpointed.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Regular Dakkanaut



Bellevue, WA

Wind Rush is a single cast malfred. It's not in Prime, but it's been errata'd that way forever.

It's still an insanely powerful spell. Compare it with all of the other "extra movement" spells in the game - eStryker's, nCaine's, eCaine's... it's by far and away the best "extra movement" spell.
   
Made in us
[MOD]
Madrak Ironhide







Jeff: I meant end her activation after movement.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Regular Dakkanaut



Bellevue, WA

ahhh, yeah. I tink that's a pretty fair fix, and brings Wind Rush in line with most other movement bonus spells.
   
Made in us
Regular Dakkanaut



California

God, more *female dog*ing about sorcha and her brokenness.

Sorcha can be beaten like everything else in this game. Suck it up - or go play 40k.

Chuck

"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Posted By chuckyhol on 11/08/2006 10:01 PM
God, more *female dog*ing about sorcha and her brokenness.

Sorcha can be beaten like everything else in this game. Suck it up - or go play 40k.

Ah nevermind, I'm going to let this post just go. I don't think your comment added to the discussion as much as it took away.

   
Made in us
Regular Dakkanaut



California

Unfortunately Jeff, I disagree. You simply have to read between the lines of what I said.

I sincerely believe that Privateer Press will not change the rules of Sorcha. Why?

Because this game is about hard, fast, and good gaming. Sorcha provides all this. She's hard, fast, and she makes for a good game. She's a challenging caster to go up against - but guess who is too?

You got it Jeff, Kreoss. And who plays kreoss pop and drop a lot? You.

If sorcha gets changed, maybe they should just erase the whole idea of feats. Because hell, who wants to play against a caster that can actually COMPETE with the caster you play?

You know what, maybe they should also get rid of Deneghra, cause she can run a pretty sick assassination list. Or maybe they should also limit menoth players to one choir, because two can be pretty good. Or maybe the zealot bearer guy shouldn't have the mini-feat of no killing my unit? Wait, no one is complaining about these even though they kick some serious ass.

People should quit complaining about a ruling that won't change, and in my opinion shouldn't. Maybe I should have elaborated in my last post, but I didn't. Next time i'll be sure to run a post by you when I intend to post next.

Chuck

 


"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

I don't understand the Sorscha hate (well... actuall I do) but she's not -that- hard to counter:

Goreshade: No Feat, no problems. :-)

Skarre: Sorscha's Feat range = Skarre-Bomb Range. With D6+6 FOC, she'll have ARM 25+D6 on a feat turn, and ARM20+D6 on others. If Skarre shoots first, Sorscha might be dead outright from the boosted POW20 shot to her ARM14 body.

Coven: CA18", Imprison is great - since it essentially halves her FOC to escape, and the huge CA means she's got to cross the whole battlefield to get to them. If she leaves them alone, even DEF20 isn't a sure fire defence against Stygian Abyss with FOC9. Nightfall is also great as it limits Khador's effectiveness of their forward elements and delay Sorscha's feat one turn.

Kreoss: Pop-n-Drop Lamentation + PoM + Focus = Sorscha with near no focus to attack with and Kreoss at ARM23... Make her spend 4 focus for a windrush. Tempest is uncastable!

Reclaimer: Any turn that he doesn't die, soulstorm will be punching her in the head. In addtition, Reclaimer will have overcharge of FOC4+Casualties... which will reduce your effectiveness of feat turn for sure.

Severius: Deathsentence on Sorscha FTW. Can't be targeted by spells. Sevy's feat will also delay the woosh by one turn.

Khador: Old Witch - Murder of Crows

Haley: TB. Sorscha's threat range doesn't look all that big anymore. Can't cast spells at her either.
   
Made in us
Regular Dakkanaut




Figure that the most that will happen to Sorcha is a slight increase in points cost. I seriously doubt that they will be changing windrush or her feat.

All problems can be solved with proper use of a high powered rifle and a water tower 
   
Made in us
[DCM]
Gun Mage






New Hampshire, USA

My understanding is that most folks feel Sorcha is beatable, the only real problem I've heard about is playing against Sorcha in a timed event, such as a Tourney.

In a non-timed event, I agree that there are many ways to deal with Sorcha.

 
   
Made in us
Regular Dakkanaut



Bellevue, WA

chucky: your post pretty much demonstrates you either a) don't play steamroller or b) don't really understand why Sorscha is such a pain in that format.

It's got nothing to do with killing your caster - that's easy to defend against. It's the fact that her feat costs most of your army anywhere from 3/4 to 2/3 of its entire game..

Like Russ said, it's beatable (very much so) - but it's very difficult in a timed format. Especially in a timed format like Steamroller, in which 3/4 of the missions force you to move closer to her in order to score.

Seriously you have no leg to stand on. GenCon Nationals routinely feature over half of the top 8 armies playing a Sorscha woosh. Every bit of empirical evidence indicates that in steamroller it's a hideously over-effective list.
   
Made in us
Hooded Inquisitorial Interrogator





The problem with Sorcha isn't Sorcha alone, its Sorcha and the Steamroller 2.0 format.

If you see Sorcha across the table from you on the King of the Hill mission, you're going to be angry, too.

The whole objective of the mission is to put all your units in Sorcha's command area.  Any attempt to prevent your forces from being frozen is counter productive to the mission objective.

And Sorcha is just the tip of the ice-berg.  Alexis Clannor needs some significant re-evaluation in the Steamroller 2.0 format. (Off topic as she's not in Prime, but I needed to get a jab in on that malcontent.)

(Kreoss's feat is very similar but Kreoss doesn't skip your turn.  Sorcha's feat gives her a huge advantage on her turn (and she has great movement to take advantage of it) but it also skips everything you can do on your own turn.  With Kreoss, at least you can still move or act during your turn.)

Redstripe Envy: My thoughts as a freelance writer and wargamer. 
   
Made in us
[MOD]
Madrak Ironhide







Well, at least you won't lose time on your turn if you play a chess clock tournament
vs. Sorscha

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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