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Made in us
Foolproof Falcon Pilot





Skimmers are only destroyed when imobolized if they move OVER 12" so vectored engines have limited use now =/.

This message was edited 1 time. Last update was at 2008/07/16 02:16:14


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in es
Regular Dakkanaut




thats same as it use to be, i you are going to be moving more than 12" for the 4+ save, and to get farther so you can deploy the dragons close enough or the banshes
   
Made in us
Executing Exarch





Los Angeles

kaintxu wrote:Im not removing Exarch on DA nor HB,

Good call. The dire avenger exarch is so good that it is a requirement for the squad. The banshee exarch isn't as good but is still well worth the points.

On the second list i posted, the one with just one WL and 2 DA i did give the WL EML, how do you like that list?

I'm not as fond of it as I was of the first one. The biggest issue is that the area behind your wraith guard is going to start getting really crowded. While you can spread them out to cover one dire avenger squad with ease, covering 2 (while possible) is going to mean that the avengers are going to be fairly tightly packed. This will leave them rather vulnerable to blast weapons and flamers. It also dilutes your tough units so the enemy anti tank power won't be spread as thin as it would be against the first list.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in nl
Fresh-Faced New User




Well a lot of different reactions to this list. I'll throw in my dime as well. Overall i can sorta understand some of the critique. The gameplan sketched by phoenix (was it?) sounds good but has a couple of pitfalls, the main one being that all the units have a certain purpose. It's like a cardhouse, if you take one of its pillars away the house can crumble. So for instance the firedragons. If the transport gets blown they get really outmanouvred. Same for the banshees. On the other hand any opponnent will have to choose between a lot of threathening targets indeed with the WG and WL and Avatar! But a downside to such a crowded centre is the vunerability to blast templates. I play against a lot of SM armies which always include a large blast S10 AP2 tank (vindicator i believe?) Well two well placed shots And even WG will be reduced to spiritstones. Besides if the DA cower behind the WG with Eldrad and the Avatar and the Harlies and the WL on the flank it doesn't really have to be such a well placed shot either. So without that long range support be prepared to take a lot of fire while you move across the board. Basicaly i think the succes of this army will depend a lot on how much you suffer as you close in for the kill. Personally i'd swap the banshees for another squad of Harlies and give both squads some fusion pistols (maybe a bit to much shortrange anti-tank) as it wil make them able to take out anything. The waveserpent could then go to one of the DA squads so they don't all have to hang behind the WG. Another option would be to swap the banshee and serpent for another FD squad in a serpent giving you an extra 'longrange' anti-tank. (12 inch skimming+2inch disembarking + 6 inch shooting making 20 inches in total range in any given turn).

A note on exarchs. I never play with any other HtH than Harlies coz the others never really did it for me. Banshees have to low a S to take out Marines, SS have a good S but can't take out vehicles and you're opponent wil always have an AS. Harlies, while more expensive basically kill everything they make contact with if you outfit them right. I must admit that killing everything isn't always the desired result tho There dance of death ability ensures they can always charge even if charged assuming enough survive. Their biggest disadvantage is their relativly bad AS but its unvulnerable and with fortune its basicaly a 4+. So to make a long story short i don't really know how the Banshee and Scorpion exarch play out. But the DA exarch! Its a must have. Bladestorm is awsome! Somebody allready said how awsome. 5+ invulnarable? Awsome! Extra shot? Awsome. A guided bladestorm on a doomed squad is end of squad! As for the FD, he's not really necessary but i like the fact that he has an 18 inch melta and unless i read it wrong that does mena he gets 2d6 at 9 inches. Warspider Excarch? Powerbladed and extra spinner = extra shots and a CC powerhouse making it a viable unit to get into HtH sometimes. All the Exarchs generally have a use some are perhaps less useful but on the whole they are good additions even just for the stats at just 12 extra p. PErhaps some of you could like at my list which i posted recently. Haven't gotten a lot of feedback on that one yet.

Greetz Uddhava
   
 
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