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Made in us
Tunneling Trygon





The House that Peterbilt

Nice thread jack fellas. Maybe you guys should start a new thread, cause you've veered way OT.

JTS, wish I could give ya some solid advice, since your threads from back in the day were very helpful. I amjust not much for giving out eldar advice.

It seems like you are going for something akin to the nikken ryu tau of old. A solid foot slogging cove backed up by some speedier elements. It is certainly not a flavor of the month list, which is nice.

A few points to consider.

[*]10 Wraithguard, plus Warlock w/Destructor + Spear + Seer Upgrade

Walking flamer -- never usually a good idea. Conceal or enhance are probably the better choices for a seer.

[*]HEAVY SUPPORT - 3x Wraithguard w/Sword (reroll misses) and BrightLance

Wraithlords gained some (fists/rending getting nerfed) and lost alot (cover save nearly impossible to get, non-scoring, possibility of taking no retreat wounds against certain units). As mentioned above probably best to go for more shots, as rerolled misses on 2 base attacks is kinda meh imho.

[*]FAST ATTACK - 10 Warp Spiders - led by Exarch w/TwinSpinners, Powerblades, and Hit&Run Ability

An interesting choice. Shorter ranged easier to shoot at stealth suits with some close combat ability and hit n run. Could be handy in your hands, could be a liability. Should play test them, as I see you have more of a need of some true counter charge instead.

[*]HQ - Yriel or Avatar - same points, same role. (Leaning towards Avatar for inspiring fearlessness, but the "1-time-stomp" and +1 reserve rolls from Yriel are also really nice.)

Guys that need the fearlessness will likely be out manuvering the slower Avatar. He does make another large target for your opponent to deal with and he is a hardy counter charge unit. I just see a farseer being more useful, or maybe yriel or autarch.

Suggested Tactics: Right up the middle, with a block of Wraithguard giving cover saves to the Wraithlords and HQ.

I am not sure the wraithguard will actually grant cover to the wraithlord. I could be wrong though and have no way to verify at the moment that they do indeed easily cover 50% of a wraithlord.

PLEASE - flaws in the build. Builds that are default monkeystomps. Problematic opponents or missions. Stuff I haven't looked at yet. Thanks!

Well made ork armies are gonna be a problem, but that is true of most armies right now it seems. I think you'd benefit from some counter charge to keep the ghost warriors from getting swamped. Wish I could give ya more and better advice.

This message was edited 1 time. Last update was at 2008/10/19 10:17:06


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Bounding Assault Marine




Los Angeles

I must agree with the previous poster.

the wraithsword is sub-optimal for the WL, ML and BL would be a better load out.

the wraith guard could really benefit from enhance, WS5 will really help them vs orks in CC (though you still need to have some sort of countercharge).

I would suggest something more like this.

1750 Pts - Eldar Roster - Unnamed

HQ: Eldrad Ulthran (1#, 210 Pts)
1 Eldrad Ulthran @ 210 Pts
Psyker; Doom ; Eldritch Storm ; Fortune ; Guide ; Mind War ; Divination; Fleet; Independent Character; Ghost Helm (GH); Rune Armour (RAmr); Runes of Warding (RofWard); Runes of Witnessing (RofWit); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); Witchblade (WB); Staff of Ulthamar (SofU)

HQ: Avatar (1#, 155 Pts)
1 Avatar @ 155 Pts
Unit Type: Monstrous Creature; Fearless; Deamon; Inspiring; Molten Body; Wailing Doom (WD)

Heavy Support: Wraithlord (1#, 155 Pts)
1 Wraithlord @ 155 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Bright Lance (BL); Missile Launcher (ML)

Heavy Support: Wraithlord (1#, 155 Pts)
1 Wraithlord @ 155 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Bright Lance (BL); Missile Launcher (ML)

Heavy Support: Wraithlord (1#, 155 Pts)
1 Wraithlord @ 155 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Bright Lance (BL); Missile Launcher (ML)

Troops: Guardian Squad (11#, 127 Pts)
0 Guardian Squad @ 127 Pts
Fleet
10 G Storm Squad @ [92] Pts
Close Combat Weapon; Shuriken Pistol (Sp); Flamer (x2)
1 Warlock @ [35] Pts
Psyker; Destructor ; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Troops: Guardian Squad (11#, 127 Pts)
0 Guardian Squad @ 127 Pts
Fleet
10 G Storm Squad @ [92] Pts
Close Combat Weapon; Shuriken Pistol (Sp); Flamer (x2)
1 Warlock @ [35] Pts
Psyker; Destructor ; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Troops: Wraithguard (11#, 396 Pts)
10 Wraithguard @ 396 Pts
Fearless; WraithSight; Wraithcannon (WC) (x10)
1 Spiritseer (Warlock) @ [46] Pts
Psyker; Enhance ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Troops: Guardian Squad (11#, 130 Pts)
0 Guardian Squad @ 130 Pts
Fleet
10 G Defender Squad @ [95] Pts
Shuriken Catapult (SCat) (x10)
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)
1 Warlock @ [35] Pts
Psyker; Destructor ; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Troops: Guardian Squad (11#, 130 Pts)
0 Guardian Squad @ 130 Pts
Fleet
10 G Defender Squad @ [95] Pts
Shuriken Catapult (SCat) (x10)
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)
1 Warlock @ [35] Pts
Psyker; Destructor ; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Total Roster Cost: 1740

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Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.

5 scoring units, all will be fearless, lots of anti horde, anti-tank, and with doom on enemies like 30 man orc bricks, they will go away.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Deadly Dire Avenger





Aliso Viejo, CA - But wishing I was in Seattle

JTS1486 wrote:For your consideration and review against USGT circuit power builds at 1750:

TROOPS
[*]10 Dire Avengers
- inna Serpent w/Stones, TLBrightLance
[*]9 Dire Avengers
- inna Serpent w/Stones, TLBrightLance
[*]10 Wraithguard, plus Warlock w/Destructor + Spear + Seer Upgrade
[*]HEAVY SUPPORT - 3x Wraithguard w/Sword (reroll misses) and BrightLance
[*]FAST ATTACK - 10 Warp Spiders - led by Exarch w/TwinSpinners, Powerblades, and Hit&Run Ability
[*]HQ - Yriel or Avatar - same points, same role. (Leaning towards Avatar for inspiring fearlessness, but the "1-time-stomp" and +1 reserve rolls from Yriel are also really nice.)

Suggested Tactics: Right up the middle, with a block of Wraithguard giving cover saves to the Wraithlords and HQ.

Dire Avengers can be dismounted providing cover saves and anti-infantry fire or mounted and waiting for a good target/hunting objectives.

Warp Spiders can be "fast outriders", getting ahead of the army and absorbing a charge/charging a nasty unit before running off. Or, they can DS behind lines to hit a vehicular AV10 Rear or shooty unit.

Dire Avengers or Spiders will be used to consolidate units and either (a) die or (b) run away and leave them clumped together for 6 Flamer templates from the Wraithlords followed by a Gang Charge from the heavies. Wraithguard are also a good tarpit for another unit while the heavies work, and are very hard to budge off objectives.

Why do I think this will work? Wraithguard can Run, keeping them close to the Warp Spiders and moving them up quickly. Dire Avengers die just easy enough, leaving a nice clump for subsequent line units to attack, or the Warp Spiders who don't die as easy can charge and then run away at a good time.

PLEASE - flaws in the build. Builds that are default monkeystomps. Problematic opponents or missions. Stuff I haven't looked at yet. Thanks!

-JTS


JTS, sorry for the previous posts that de-rail your topic/post.

Wraithlords - What can I say, I used to think the Sword was a bad idea. But imo you're going to want anti-assault units for your wraithguard and who is going to preform that role?

Avatar? Sure but that is just one model and in 40K you need to have redundancy. Shees and Scorps will need a ride so they don't get shot down but in doing so they get pretty expensive plus you'll also have to time your disembark correctly which can be a pain (no assaulting out of a Wave).

Overall that leaves the Wraithlords... Yes 2 attacks is not great for melee. But just last night a Land Raider Crusader came charging in on my fire base. I had a single Wraithlord as my main deterrent. It fired it's Brightlance and ended up just getting a shaken result. WL assaults in, and needs 6's due to the LRC moving 12". I roll... all 3 attacks miss. Reroll again, got lucky and scored 2 hits.

My point? The sword is better than most people think and while it does not make the Wraithlord a HtH god, it does improve his one weakness slightly. It also makes Wraithlords come in at a cheaper point cost (I think it's 140 for BL & WS). It's not for every army but I urge you to give it a try and see if you like it.

IMO Warpspiders are not worth taking any more. 12" range, weaker against vehicles now, have to roll for difficult terrain when jumping in/out of cover and overpriced for what they are. With the HtH changes, I'm not sure the exarch and his Str 3 power weapons are worth it. Hit and run took two nerfs, one in the form that you have to roll LD to actually use hit and run and two, it's harder to survive in assault due to how they're resolved. IMO if you're going to take an Avatar he could use the support of a Fortune Seer or Eldrad. If you're taking an Avatar why not capitalize on his fearlessness?

To do so would mean taking some Guardian Defender Squads (w/Lock + Conceal + Scatterlasers) in place of the warp spiders. Scatterlasers will let you have some range while you are running in. Conceal helps you do your job of being a meat shield to the Wraithguard. Fearless keeps you around.

I'm not sure you'll get cover saves for your Wraithlords Via the wraithguard. Wraithguard are only marginally bigger than normal troops and Wraithlords are F'ing huge! At best you might be able to argue a 5+ cover... maybe. But I'd not worry about it too much as 9 wounds (3 Wraithlord is still a ton to break through).

What you can do, if you own the Forge world Avatar use him to give a Wraithlord cover. You can also use a Wraithlord in front to give cover to 1 or 2 in back cover.

Anyway, I like your list and I like the idea of combing some speed to the foot slogging castle!

-Jara



This message was edited 3 times. Last update was at 2008/10/25 00:09:15


 
   
 
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