The Shrike List I saw was
Shrike 195
Elites
8 Terminators 4 lightning 4 Thunderhammer + Crusader
580
10 Terminators w/ Lightning Claws and Shrike Accompaning 400
Troops
Ten Man CC Scouts Power Weapon 150
Ten Man CC scouts Power Weapon 150
Fast Attack
10 Man Assault Squad w/ Power Weapon 205 or so can't remember it was cheap though.
It comes out to only 1500 points
So lets see The terms can Move 12 and Fleet assaulting 6 from the Landraider. So they have a 19 to 24 inch range
Shrikes Squad can move six, fleet, assault 7 to 12 range
The Scouts can set up Move with in 12 with a scout move, Move 6 , Fleet , Assault six, 7 to 12
The jump packs can move 12 , Fleet , Assault. 19 to 24
Pretty much every single unit except for Shrikes can be in on the first turn in combat. Dump in more and more troops as you increase in points. The best use though is to put shrike in reserve with the terms and come in on the short board edge. Moving six on then fleeting then assaulting which leaves them not vulnerable to the shooting of your opponent.
If you go first Set up full across, if you go second put the shrike in reserve and set up the Landraider so it Blocks LOS to everything else in the army
|