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Made in us
Angry Chaos Agitator





tzeentchling wrote:
TheBloodGod wrote:I don't see any reason for someone to use a sorcerer instead of a 2nd Prince. The sorcerer's squad still has to expose itself just as much as the DP would if it's gonna ever use Lash. And when it does, it can be mass annihilated by plasma cannons, rocket launchers, even mass infantry fire. When the lil bodyguard is dead, the opponent has 7 less noise marines, 6 sonic blasters, 1 blastmaster, and 1 sorcerer less to deal with, since they are all dead.

It'd be better to have the daemon prince die alone while your army tears apart the enemy than spend the same points on a sorcerer and have him + his whole unit eradicated.


A Prince might be better, but would be 30 points more expensive. Plus, I have a nice model for the sorcerer. He'd usually go with the PMs anyway, since their shooting is not as important (Lash means you can only shoot with the unit at the target you lash, which is not always best/needed). And you're right, if they put everything they have into a squad, it will likely fall. But it's gonna take a heck of a lot of firepower to do this, given my likely 4+ cover save and FNP. And that's assuming that they fear Lash that much. If they can take out a PM squad and attached sorcerer in one round of shooting, I'm probably screwed with this army anyway. I've not run into the tournament army yet (at least in my area) that can, save perhaps Guard armies with lots of ordnance. And in comp tournaments, it looks good to not have dual Princes, let alone dual Lash princes.


Well, yeah, if the prince has wings and the sorcerer is a footslogger with no mobility. Then it's a 30 point difference. 10 if they both have mobility. And your bare-bones sorcerer has 0 chance of hurting a tank ever. The prince has the possibility of chopping a landraider in half.

A list with a sorcerer instead of prince is pretty similar, but it's one less threat for the enemy and one less guy with defensive/offensive power (not to mention, it's just as big a Shoot-Me target). You save 10-30 points and you get a Lash. You with no awesome monstrous eternal-warrior killing machine.

This message was edited 1 time. Last update was at 2008/12/20 08:32:02


 
   
Made in us
Dakka Veteran





I also play dual lash but focus heavily on NM as the core for all the firepower of the sonic blasters and the MEQ hate of the Doom Siren.....any of you guys ever lashed a squad of assault marines...then Doom Siren the whole 10 man squad with 2 flamer templates?

I run my list something like this most of the time

LP with wings
LP with wings

2x 9 NM and AC with DS and PW all sonic Blasters and Rhinos
1x 8 NM and AC with DS and PW all sonic Blasters and Rhinos

10 Lesser Daemons
5-8 Chosen with 5 meltaguns or plasmaguns and Rhino

Defiler
2x Obliterators

It has done very well for me in 4 tourneys now I have won 10 drawn 1 and lost 1..........Drawing with NIDZILLA and losing to Epidemius Daemon Army(first time ever playing against Daemons) any MEQ I have played has been very lopsided in my favor except for a DH army that my friend has....all 3 games have been very very close but I managed to pull them off as minimal victories....PAGK are very underrated IMO....

How have the lesser Daemon units fared for everyone else? I love them.......they have never failed to be worth well over the 130 points i paid for them....

Sometimes I wonder about dropping the chosen squad and maybe some PW for 2 more oblits and another squad of 10 Lesser Daemons but I don't have the models to try it yet...

Phillip

Good trades: 8!!


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

LP with wings
LP with wings

2x 9 NM and AC with DS and PW all sonic Blasters and Rhinos
1x 8 NM and AC with DS and PW all sonic Blasters and Rhinos

10 Lesser Daemons
5-8 Chosen with 5 meltaguns or plasmaguns and Rhino

Defiler
2x Obliterators

Do you let the Chosen outflank?

If the Daemons arrive at the beginning of turn 2, your Rhinos might not be close enough to a front ranks of a shooty army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dakka Veteran





The Daemons usually always come in turn 3, I hardly ever get lucky enough for turn 2..... and turn 3 is average....

They usually do outflank, depending on the army I'm playing against and whether or not they have plas/melta loadout.

I enjoy playing with the army and it is flexible enough to let you be agressive/assaulty or static and very shooty because of the I5 and weaponry loadout...

Good trades: 8!!


 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

A side note on attaching the Lash Sorc to the Plague squad.

- When you fire a gun at a unit with different Toughness characteristics you can then choose which one to roll against to wound.

Just thought I'd let you know, it's the only way to get rid of ICs in a squad of guys.

REPENT for tommorrow you DIE!!!!

Chaos


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Billie_Joe wrote:A side note on attaching the Lash Sorc to the Plague squad.

- When you fire a gun at a unit with different Toughness characteristics you can then choose which one to roll against to wound.

Just thought I'd let you know, it's the only way to get rid of ICs in a squad of guys.

Well, the player of the unit shot can assign wounds to his/her models independent of toughness.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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