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Made in us
Sinister Chaos Marine



SC, USA

Caffran9 wrote:There is also no real need to get Team Leaders in your FW units, so you can save some points by not taking them. I'd personally try to find points for SMS systems on the Devilfishes too. sure the fish can't move and shoot 7 shots anymore, but the SMS ignores cover so horde type units won't get cover saves from it, which makes it very valuable.


None of this is correct. Take Shas'uis in your FW units to gain extra leadership and bonding knives. Totally worth the points. Secondly, SMS has never ignored cover only LOS. Finally, I believe you can add a multitracker to make the DFish a 'fast' vehicle which could move 6'' and fire all weapons and move 12'' and fire one.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Caffran9 wrote:14 shield drones is 10 more ablative wounds than 4 shield drones. This makes a massive difference in the unit's survivability and ability to remain at full combat effectiveness.


My point is, in terms of unique squadness.. if the squad gets hit 6 times.. exactly one wound gets put onto the group of shield drones.. the rest has to be allocated against all the other seperate 'groups' (read; Other battlesuits) first. Gun drones could also act as a seperate 'group'

& If im not mistake, if a battlesuit goes down, he takes whatever drones he was controlling with him.

Am I missing somthing?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

Razerous: that is incorrect. You assign wounds per model. Then you roll them per "group" and take wounds from those groups. Loading the crisis suits differently turns them all into separate groups as well as separate models. So it would go like this:

squad takes 6 wounds - assigned to 6 shield drones, roll all 6 saves together, unsaved wounds are dead drones.

Or - squad takes 4 lascannon wounds, a plasmagun wound, and two bolter wounds. You could assign the 4 lascannon wounds to the shield drones, the plasmagun wound to farsight, a bolter wound to the FNP suit, and the other bolter wound to a different suit.

The shield drone wounds get rolled together, and up to 4 get removed. The other wounds are rolled seperately and can only be assigned to the specific models that were rolled against (as they are a group of only one model)

Re-read the complex units rules. You have to assign a wound to each model in the target unit before assigning to another model. Nothing about assigning to each group. If you happen to assign multiple wounds to the same group via different models, roll them all together as usual.


'12 Tournament Record: 98-0-0 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

I think its a fair list but mabey you should get 2 or 3 piranas, with fusian blasters. So you can have something to swap out some fire warriors for some extra anti-tank not to mention front armor 11 has always pissed my opponent off and keep me alive.

 
   
Made in us
Leutnant







Caffran9 wrote:Stealth Suits are not very good, I'd cut them for a 3rd unit of troops (scoring units are necessary, even if FWs suck). There is also no real need to get Team Leaders in your FW units, so you can save some points by not taking them. I'd personally try to find points for SMS systems on the Devilfishes too. sure the fish can't move and shoot 7 shots anymore, but the SMS ignores cover so horde type units won't get cover saves from it, which makes it very valuable.

i disagree with not bringing a Shas'ui, your Fire Warriors need the bump in LD and the bonding knife is a must, i am sorry but when you can always regroup even if below 50% thats a need in Tau i never leave without them and it has served me well

This message was edited 1 time. Last update was at 2009/03/08 21:57:48




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Made in gb
Towering Hierophant Bio-Titan



UK

lambadomy wrote:Razerous: that is incorrect. You assign wounds per model. Then you roll them per "group" and take wounds from those groups. Loading the crisis suits differently turns them all into separate groups as well as separate models. So it would go like this:

squad takes 6 wounds - assigned to 6 shield drones, roll all 6 saves together, unsaved wounds are dead drones.

Or - squad takes 4 lascannon wounds, a plasmagun wound, and two bolter wounds. You could assign the 4 lascannon wounds to the shield drones, the plasmagun wound to farsight, a bolter wound to the FNP suit, and the other bolter wound to a different suit.

The shield drone wounds get rolled together, and up to 4 get removed. The other wounds are rolled seperately and can only be assigned to the specific models that were rolled against (as they are a group of only one model)

Re-read the complex units rules. You have to assign a wound to each model in the target unit before assigning to another model. Nothing about assigning to each group. If you happen to assign multiple wounds to the same group via different models, roll them all together as usual.



Oh thank you, O wise sir of lambadomy! I did indeed misread the complex rules bit, specifically the bit about allocating wounds to each model in a unit (I thought it said group.. which is doesnt, until it takes about rolling saves in batches etc.)

You are right, to clarify this post.. cheers

(Oh god.. 14 3+/4++ ablative wounds. Its is 420pts but think how much firepower can hide behind that meat shield!)

This message was edited 1 time. Last update was at 2009/03/07 20:13:00


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Sinister Chaos Marine



SC, USA

Razerous wrote:(Oh god.. 14 3+/4++ ablative wounds. Its is 420pts but think how much firepower can hide behind that meat shield!)


Answer: The remainder of your army. Honestly you could stretch this squad across the board and screen your other forces. If they shoot past you, your army gets 4+ cover saves. If they shoot Farsight, you get 4+ shield drone saves. On your turn, JSJ out of the way of your Rail Guns so the enemy doesn't get 4+ cover in return. Rinse lather repeat, they are dead meat.
   
Made in us
Fireknife Shas'el




All over the U.S.

Ok I'll be the naysayer.IMHO, 14 shield drones is overkill and a waste of points. Run 7 shields and 7 gundrones and it'll work about the same with 35 pts saved. Take the targeting array off of the flamer suits saves another 20 pts.
These 2 changes gives you 55 points to play with and gives the Farsight squad the cance to pin.

I'd personally tweek it a bit more, but to each thier own. I'm just giving ideas to play with but in the end make your army to the tactics you prefer.

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Tau-*****points(You really don't want to know)  
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

It's only 210 points! (14*15). Almost gave me a heart attack that I was spending 420 points on drones.

I currently run 8 shield, 2 marker and 4 gun drones in the farsight unit, which works ok. Still not sold on marker drones. I use them to replace the target arrays, so I can put a flamer on the third hard point (plasma/fusion/flamer or plasma/missile/flamer). 7 flamers is so nice...but maybe not worth the loss of flexibility.

Yes, you can tarpit farsight. But it isn't easy - The squad can kill a lot of stuff in combat (say, 18 gaunts on a charge, 12 without). So long as you can block a secondary charge to farsight with a real assault unit he can carve through a lot of tarpits without losing a turn of shooting. In the end I typiclaly expect to lose at least one turn of shooting with him - but since in a normal game I'd just expect my crisis suits to be dead eventually anyway it balances out. Like any army, it has counters or things to worry about.

'12 Tournament Record: 98-0-0 
   
 
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