Switch Theme:

Need Dakka's help for building Lizardmen  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

sure thing luna
what kind of details do you need to know about them? im willing to help out as much as possible if it stops me from having to see another crappy saurus model in a great army

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

JD21290 wrote:sure thing luna
what kind of details do you need to know about them? im willing to help out as much as possible if it stops me from having to see another crappy saurus model in a great army


Basically any tips you have since i never played with them before. Your army dont have Saurus? What sort of models do you field atm?

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

havent had time to get a game in with the new rules, but by all accounts, they are the same, just with some new toys



i allways field skinks with pipes, they never fail me, keep them in small multiple units and spread out.
most large creatures and monsters will try and keep away from them due to multilple poisoned shots, use that to your advantage and get them to huddle thier army up, or try and push them back.

salamanders: i allways take them in 3's.
great anti knight unit due to shots, fast paced and can fight if needed.

skink shamen: your best off taking all your characters all shamen, load up 2 with scrolls and make sure the other 2 are kepts back or highly mobile.
not too sure about the engine since ive never got to use it, so im affraid that will be trial and error.
(i have heard alot of great comments about them)

terradons: i allways take a medium unit of them (maybe 2 from time to time)
they make great lone character hunters, or can be used to kill off annoying skirmishers that you dont want to waste shots on.
if the worsed comes to the worsed you can use them to counter charge a small unit.

krox: allways take them, they are worth thier weight in gold.
i would keep them running on thier own rather than with skinks though, i like to keep my army mainly skirmishing units to prevent being shot to death.

slann: never used one in my life, allthough from what i can see they would work well in a pure skink army due to low points cost models, so you can still outnumber an opponant.

chameleon skinks: i take them from time to time depending on who i fight, they are great against shooty armies (except tomb kings) since they are nearly impossible to kill through shooting, allthough, they are somewhat a points sink if your not careful with them.

steggies: im used to taking 1
so 3 or so would be great fun.
i would try to keep them rare choices since special should be for other things.
use them to counter charge large units (backed up by krox usually)
or they are pretty good with smaller units.
just try not to throw them into a tarpit unit or its just wasted points.



movement: keep as far back as possible and use a fire line idea, make sure your in range to shoot, but cannot be charged at any point.
cavalry should be high priority since they have great movement and can cut skinks down easily, but its nothing a unit of krox or charging steggie cant fix.

if your running shamen about on thier own then keep them behind units as much as possible, if the enemy has anything that is somewhat strong and can fly (eagles mainly) then throw him into a unit to stop him from being picked on.



all in all, be careful, and try not to leave yourself open to any charges, if a strong unit is getting cose then throw a small skink unit at them to slow them down for a turn.
jungle swarms are good for this, but due to high points cost then its not allways worth it.


i just hate the look of saurus, so i never use them.
before i had a kroq'gar army, it was made up of him, saurus cav (new riders on the old cold ones), steggy and terradons, but the army is no longer viable.





sorry about any bad spellings hun, just finishing a 36 hour shift, so kinda zombie like



Edit: im back home now, so im off to bed for a few hours
if you need anything drop me a PM.
allways happy to help when i can

This message was edited 1 time. Last update was at 2009/03/27 01:05:08


Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


K, it says as core choices i can mix 1 kroxigor into 8 skink.

So i was thinking if i can get 3 krox + 24 skink into 1 unit and keep it still a core choice.

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Spawn of Chaos





that's how I run my krox. they can be slightly difficult for movement. I just give them a flank with something very mobile (like terradons) and give them a little room to move. The fact that I leave more room there is overcome by their 12" charge.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

While it stay as core choice still right?

that unit must look so cool on the field.

I know it cant turn and such , so i'll stick some skin skirmishers infront , with

engines of gods on both sides. or saurus blocks.

This message was edited 1 time. Last update was at 2009/03/29 20:21:08


Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Ok Luna, here's how I sort of see it.

Your saurus warriors will form the core of your army. tough, and reliable. Your skinks, will form up into missile screens/ scouts. Now, your big creatures (i.e. Stegadons, Kroxigors Cold ones, etc.) will be the main creatures your plans form around. Lizardmen armies tend to focus heavily on these big creatures, usually saurus don't play as big a part as skinks even.

good luck!

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Edited with your suggestions :3

Lord and Heroes: 1301pts
Skink Priest , lvl 2 + Engine of the Gods + + Blood Statuette of Spite +Diadem of power = 440pts
Skink Priest , lvl 2 + Engine of the Gods + Plaque of Tepok + Staff of the Lost Sun = 440pts

Saurus Old Blood: Blade of Realities + Shield + Light Armor + Charm of the Jaguar Warrior = 261pts
Saurus Scar Veteran: Burning Blade of Chotec , Shield of Mirrored Pool , Cold One , Light Armor = 160pts

Core: 595pts
19 saurus warrior with spear + music + standard = 246pts
12 skinks with kroxigor cohort = 115pts
18 saurus warrior with spear + music + standard = 234pts ( ugh these are temple guard models sigh )

Special: 265pts
6 Cold One Calvary + Musician + Standard / Juagar Standard = 265pts
Rare: 80pts
Razordon w/ 4 crew = 80pts

2241 pts Total

This message was edited 5 times. Last update was at 2009/12/12 08:42:25


Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Wraith





Raleigh, North Carolina

LunaHound wrote: ( not sure what will happen to my 70% complete Dark Elves though -_- )

Not trying to derail the thread, but I know this one guy starting up DE that's been posting various lists lately.


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Kirbinator wrote:
LunaHound wrote: ( not sure what will happen to my 70% complete Dark Elves though -_- )

Not trying to derail the thread, but I know this one guy starting up DE that's been posting various lists lately.
K i'll take a look , which poster is it o_o?

(also semi bump as i would like to try and play soon !)

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

LunaHound wrote:update on lizardmen atm ( mostly based on what models i have available only )

18 saurus warrior with spear + music + standard = 234pts
12 skinks with kroxigor cohort = 115pts
18 saurus warrior with spear + music + standard = 234pts ( ugh these are temple guard models sigh )

7 Cold One Calvary + Musician + Standard / Standard /Totem of Prophecy = 325 pts ( Saurus Scar Veteran Joins this , which units has fear + reflects magic ,
the vet carries great weapon str7 incase they want to destroy some warmachines )

They cause fear already so giving them the totem is a waste, go with warbanner, sun standard or huanchi

Razordon w/ 4 crew = 80pts

Skink Priest , lvl 2 + Engine of the Gods + Rod of Storm + Blood Statuette of Spite = 440pts
Cant have two bound items on a single character, so one needs to be dropped
Skink Priest , lvl 2 + Engine of the Gods + Plaque of Tepok + Staff of the Lost Sun = 440pts (In theory these guys are sort of lvl 3 wizard i think)

Saurus Old Blood: Blade of Realities + Shield + Great Weapon + Light Armor + Charm of the Jaguar Warrior = 273pts
Drop the GW, you cannot use it unless your magic weapon is destroyed, i know you cannot mount him because of models, but at the earliest opportunity this guy needs a mount, or at least some more protection, charm of jaguar warrior could be an expensive way to kill your lord to assassinate a monster, and your not guaranteed to kill a lot of the worst ones. But YMMV
Saurus Scar Veteran: Sword of Battle , Shield of Mirrored Pool , Cold One , Light Armor + Great Weapon = 166pts
same as oldblood, also i think burning blade of chotek is better than sword of battle. Also when mounted GW only give +1 S not plus 2.

Hmm 57 points over :x


go with warbanner/huanchi instead of totem for -25, drop bloodstatuette (or drop staff of lost sun and switch them) and drop GWs for your points!

This message was edited 3 times. Last update was at 2009/12/05 22:32:52


2000
2000
1500
1500  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Wow that was a great reply tiekwando!
I'll have to read the bound item on character again ,
so you are saying he cant have both an enchanted item and arcane item at the same time?

K , i'll switch the Scar Vet's weapon to Burning blade i like the flame attack from it as well.

And will drop both great weapons !

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

He is allowed to have an arcane item and enchanted item, as long as they are not both bound spells. (its somewhere in the rules, dont remember where though).


2000
2000
1500
1500  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yay! Another person joining lizardmen . I just started them, too!

I was set on taking kroxigors in mixed units with skinks, but was persuaded not to. It would look REALLY cool, though, so you might try it out in the future.

You've got plenty of extra items in the list, so it shouldn't be hard to drop something to find those 57 points. It'd be nice to have some skink skirmishers to send out in front of those saurus blocks, though!
   
Made in us
Omnipotent Lord of Change





Albany, NY

@ Tie - Good catches

@ Luna - The list is pretty solid, though I think you've gone heavy on magic items, at least on the engines. Depending on how points work out after sorting those illegal things, I'd say investing in at least 1 unit of blowpipe skinks would be a solid move.

I was able to push it and get those skinks in there:

L: Oldblood - blade of realities, talisman of protection, shield, light armor = 251
H: Skink Priest - level 2, engine, scroll = 415
H: Skink Priest - level 2, engine, tepok = 400
H: Scarvet - burning blade, mirror shield, light armor, cold one = 160

C: 18 Saurus - full command, spears = 246
C: 18 Saurus - full command, spears = 246
C: 12 Skinks - musician, 1 krox = 121
C: 10 Skink Skirmishers = 70

S: 6 Cold One Cav - warbanner, standard, musician = 265

R: Razor = 75
-------
2249

It cost 1 cold one, but that unit was 8-wide, and with the burning scarvet probably didn't need that last dude's cold-blooded body in there anyway.

- Salvage

This message was edited 2 times. Last update was at 2009/12/06 14:30:04


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

It's nice, realistically / effectively speaking, I think you'd probably be better off without the ranked skinks and krox, and having another two units of skink skirmishers instead. You'd have to find 18 points... but you've got lots of toys in there (mirror shield for example, or warbanner) even now. At least, compared to my lists (but then I'm pretty bare-bones, for better or worse!).

Or if you prefer the toys, you could just turn it into one unit of skink skirmishers and have 50 points to play with.

But I like it

This message was edited 1 time. Last update was at 2009/12/06 14:39:49


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

I really like that list Boss, if i were to make one suggestion it would be to give your razor an extra handler, it doesn't seem like much, but it means when you misfire you dont have to take a monster reaction test if you roll a 5 or 6. To do it i would either take of the talisman of protection for an enchanted shield, or drop a musician from someone.

The six CoR you might even consider running them as 6+1 with the bsb in there just because they are so wide wheels are a pain and you might only get 6 in combat anyway (5 man 20mm frontages).

If you dropped a CoR you might be able to give the Oldblood a Cold one as well... I'll post later if i can find the points.

This message was edited 1 time. Last update was at 2009/12/06 14:45:26


2000
2000
1500
1500  
   
Made in us
Omnipotent Lord of Change





Albany, NY

Good point on the razor, and they do seem liable to misfire more often than sallies, with the extra artillery dice going on. I'd probably drop 1 cohort skink, mostly because 11+1 krox makes a nice 3x5 block

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

L: Oldblood - blade of realities, talisman of protection, shield, light armor, CO = 281
H: Skink Priest - level 2, engine, scroll = 415
H: Skink Priest - level 2, engine, tepok = 400
H: Scarvet - burning blade, mirror shield, light armor, cold one = 160

C: 18 Saurus - Standard, Musician, spears = 234
C: 18 Saurus - Standard, Musician, spears = 234
C: 12 Skinks - musician, 1 krox = 121
C: 10 Skink Skirmishers = 70

S: 6 Cold One Cav - warbanner, standard = 255

R: Razor w/ extra handler = 80
-------
2250

Your oldblood now has good protection, you can put him in your saurus squad and either run then 4x5 or 6x3+2. He makes the entire squad stupid, but also immune to fear, has a 0+ armor save and 6+ ward.

Your missing your champs, but they are not really worth the points most of the time, although i guess it is nice to let your champ except challenges so your oldblood can kill the unit, but you still should be fine. I also removed the musician on the CoR, but they hopefully wont need it... oh and i bought an extra handler.

Oh and you should be able to do this with current models.


Oh and a side note Kroxigors are a lot worse in the new book unfortunately, they lost a strength so are only s6, means they cannot instantly kill chariots and are worse against armored opponents. Also your skinks tend to give away a lot of combat res to, well basically everyone, hits on 3s wound on 3s against free company, even gobbos are hitting on 4s wounding on 3s (now that is bad lol)

*edit
Back to your stegadon question, i am not sure if it would work great, i know that my lizardmen list would not mind taking a crack at 7 stegs, I can almost kill 1 per 1-2 turns of combat with my carnosaur oldblood, and have a really good chance of killing one per combat phase after i have frenzy. Otherwise i have quite a few skinks to redirect your charges and my blocks of saurus with BSB are not going to run easily. Also a skarvet with the BBoC will take a wound off every turn or kill your priest in 1 round. Anyways it would be interesting but i am not sure how competitive.

Against my HE list i might have a harder time, but would try to use metal magic to take off a few wounds a turn (two Spirit of the Forges and two RoBI per turn, plus a 2d6 bound magic missile against your skinks and terradons etc...) Plus 3 RBTs. Not the best chance but hey if i get lucky i can kill an engine or the priest on top and stop the explosions before they really hurt me. If your lucky i only kill a few skinks before you get to my lines.

With any of the lists that you are using, you have 2 models that can assassinate the priest on the EOG and 2 EOGs yourself that you can then use to make his other stegs afraid of you. Your Oldblood will get 3-4 hits and that means the steg has to pass 3-4 ld 6 tests to stay alive (should fail one on average). Your skarvet can charge in with the saurus, he will challenge and you accept with skarvet and cause on average 2.037 wounds on the priest. Without the two Engines the steg list is in a bit of trouble and down a lot of points.

Then again i might just be pessimistic about the army and discounting your shooting and protection too much, just watch out for cannonballs and stone throwers.

This message was edited 3 times. Last update was at 2009/12/06 16:01:07


2000
2000
1500
1500  
   
Made in ca
Automated Space Wolves Thrall






If you wanted to do a Southlands army you could use Tenhenhuain, plus he makes all your skinks hate skaven which could come in handy just about now....

"Whatever happened to Sex, Drugs and Rock N' Roll? Now all we have is Aged Crack and Techno."
-Axel Rose 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

o_o wow ! Thank you guys so much! There are tons of excellent points in here ( goes back to reading some more ! )

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Dammit Luna, as soon as I choose an army (Daemons), I find some loverly advice for all Stegadon armies which still fit the criteria i'm looking for:

Small Army,
Not a lot of models to paint,
Something that can beat face,
CHEAP!!!

I agree with you about the Saurus and Cold One Cav. They are amongst my most hated models in the WFB range. Words cannot describe the rage I felt when seeing the badness of them.

I can't believe I forgot about Lizardmen when I was choosing what army to do. Thank feth I didn't buy any Daemons yet.

Hmmm, you have given me food for thought.

Thanks.

This message was edited 1 time. Last update was at 2009/12/10 20:03:09


dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Yay radiohazard! cant wait to see your list !

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

LunaHound wrote:Yay radiohazard! cant wait to see your list !


It does mean that I have to find a copy of the army book and with all my FLGS out of stock, that could be an issue.

How many Stegadon can an army have in 2000 points???

I've heard nine, but I can't see it being more than 5, probably 6.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

It looks like 6 is what you get in 2250, I'm having a hard time pushing for a seventh, even with only 150 pts in core cohorts.

Here's one I'd actually consider:

H: Skink Chief - warspear, ancient = 340
H: Skink Priest - diadem, scroll, ancient = 440

C: 10 Skink Skirmishers = 70
C: 10 Skink Skirmishers = 70
C: 10 Skink Skirmishers = 70
C: 10 Skink Skirmishers = 70

S: Stegadon = 235
S: Stegadon = 235
S: Stegadon = 235
S: Stegadon = 235
--------
2000

It's a "little heavy on troops" and doesn't have 2 engines, but it's a little more functional IMO and I like the 4 baby stegs, makes me feel like it's not 150% cheddar ... Also makes for a somewhat terrifying shooting phase, with 4 poisoned bolt throwers, 80 poisoned blowdarts, the twin machine guns on the chief's ride (2-24 poison shots) and then the WHOOMP.

Actually, you can take 7 if you take 2 chiefs w/ baby stegs, then 4 stegs, then an ancient and a variety of skinky core ... Engine > 7th steg

- Salvage

This message was edited 5 times. Last update was at 2009/12/11 00:54:27


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: