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Made in us
Nigel Stillman





Austin, TX

Call me crazy, but I think that Hydras (and to some extent, Medusas) are going to end up in a lot of armies. Hydras are really good, and so are Medusas.

Come-from-behind good units, if you will.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well:

1. The Hydra is Chimera based, not Russ based.
2. As far as I'm aware, you can't buy Exterminator parts any more.
3. The Hydra is one of FW's best looking tanks, so having it is a good thing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Hanging Out with Russ until Wolftime







H.B.M.C. wrote:Well:

1. The Hydra is Chimera based, not Russ based.
2. As far as I'm aware, you can't buy Exterminator parts any more.
3. The Hydra is one of FW's best looking tanks, so having it is a good thing.

1) Correct
2) Incorrect, you can get Exterminator Turrets off Forge World still. And also GW are relaunching some new Plastic Turrets Soon™
3) Correct... Again

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Made in us
Decrepit Dakkanaut






SoCal, USA!

I dunno about the Medusa. Yes, the Medusa has 36" range, but it's direct fire AV12, so it's not going to survive return fire nearly as well as the Demolishers that it competes with. For the small points increase, I'd take Demolishers.

   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Good review over all, but I have a question about some things.

So you are telling me that conscripts are infinite in number per troop choice or are they still limited to 50 per troop choice?

I want the executioners badly. I want them with plasma cannon sponsons and I want them in squadrons of 3.

I also want a squadron of 2 basilisks. I will call one "reach out" and the other will be "touch someone".

This message was edited 1 time. Last update was at 2009/05/05 19:18:09


 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

halonachos wrote:

So you are telling me that conscripts are infinite in number per troop choice or are they still limited to 50 per troop choice?




Limited, so max 50 per platoon.
Still, "endless swarm" style rule with chenkov possible.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.



Although I thought that Chenkhov was a platoon commander and then his orders can affect only one conscript group of 50 max.
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

halonachos wrote:

Although I thought that Chenkhov was a platoon commander and then his orders can affect only one conscript group of 50 max.


His uniqueness saves us from 300 respawning conscripts.


A little different (HS section) :

-this weird heavy flamer as hull weapon upgrade for Russes.....WHY?

This message was edited 1 time. Last update was at 2009/05/05 20:09:48


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Rough Rider with Boomstick





Philadelphia

I was just thinking that perhaps Chernkov could provide the ultimate counter to assaults against your tanks.

Just firebase your tanks up, and use a full squad of Chernkov's conscripts as your shield. With Chernkov and a flamer based PCS in a Chim in the center of your armor base.

This should allow you to literally stall any number of assults as even if they wipe out the conscripts, the come right back the next turn after the rest of the army has hosed down the surviving assualters with prometheum.

I had not really considered them as having much value before, they are still very expensive, but the one greatest threat to russ squadrons is flanking assaulters and this would pretty much make that a non issue.


Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Hierarch




Pueblo, CO

*scratches chinbeard* hmmmm... "Leman Rave"... conscripts have enough models to pack in with the LRBT (and it's different flavors) squadrons, protecting from assault at ANY vector of approach. They're like a meat-flavored tank bunker!

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Gwar! wrote:
H.B.M.C. wrote:Well:
2. As far as I'm aware, you can't buy Exterminator parts any more.


2) Incorrect, you can get Exterminator Turrets off Forge World still. And also GW are relaunching some new Plastic Turrets Soon™


I think it was pretty clear what he meant. I think if the original point was to avoid FW, pointing out that FW sells the work around isn't really helpful. Context, as always, is key.
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

H.B.M.C. wrote:Call me old fashioned, but if I have to choose between a bad squad or a special character, I'll go spend the points on something completely different...


I think you're right, but he makes all infantry a legit possiblity. Marbo plus two Artillery officers gives an all infantry IG player enough spot kill to avoid getting utterly hosed now that there are no basic deep strikers aside from STs. He's also cheap enough and punchy enough to threaten a unit in nearly every army archtype. Sure, he coughs up a KP, but if used right he'll get you a KP nearly every time as well. Or he could just be deployed normally and supported enough to prevent immediate loss.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

1hadhq wrote:
halonachos wrote:

Although I thought that Chenkhov was a platoon commander and then his orders can affect only one conscript group of 50 max.


His uniqueness saves us from 300 respawning conscripts.


A little different (HS section) :

-this weird heavy flamer as hull weapon upgrade for Russes.....WHY?



Actually no. I reread it. You can buy Send in the next wave for ANY unit of conscripts so long as he's in the army. So you can have 300 respawning conscripts.

edit spelling

This message was edited 1 time. Last update was at 2009/05/05 22:30:27


 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

dancingcricket wrote:
1hadhq wrote:
halonachos wrote:

Although I thought that Chenkhov was a platoon commander and then his orders can affect only one conscript group of 50 max.


His uniqueness saves us from 300 respawning conscripts.


A little different (HS section) :

-this weird heavy flamer as hull weapon upgrade for Russes.....WHY?



Actually no. I reread it. You can buy Send in the next wave for ANY unit of conscripts so long as he's in the army. So you can have 300 respawning conscripts.




edit spelling




Right. Missed it. Sorry.

So 2.5k pts without chenkov and his meatshields needed. Sums up nicely to 4.3k pts.
Cost may prevent the "300" then.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Course, then the question comes to why'd you'd want to? At that many points there's a lot more interesting options available.

Oh, if you want to max out the force org with bodies, leave out upgrades except the lowest cost on the special weapon squads that you HAVE to take, no commissars, your looking at 882 soldiers (792 bases if your HW teams are 2 guys per base), for a cost of 5280 pts. (And you still have no anti-tank) Start upgrading things from there and it gets much more expensive, really quickly.
   
Made in ca
Tail Gunner




I would like to point out a flaw that everyone has with the conscripts send in the next wave rule:

1. You remove the unit at any point during your turn.

2. The new unit arrives at the beginning of your next turn

Therefore there is a one turn delay of the reinforcements coming in.

   
Made in ca
Tail Gunner




The thing I have realized about the codex is that:
1. 10 chimeras is only 550 points
2. 100 guardsmen are only 500 points.

That gives you more vehicles and infantry that you know how to kill with 450 points or more for other things
   
Made in gb
Hanging Out with Russ until Wolftime







Well, it's only 400 points because you need a company command squad, less 55 for the CCS Chimera, so you really only have 345 points spare. Not to mention those 100 Guardsmen have zero anti tank.

This message was edited 1 time. Last update was at 2009/05/06 02:44:43


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in ca
Tail Gunner




Gwar! wrote:Well, it's only 400 points because you need a company command squad, less 55 for the CCS Chimera, so you really only have 345 points spare. Not to mention those 100 Guardsmen have zero anti tank.


Thats what I meant by other things. Besides they can take a primaris or lord commissar instead of a command squad. 10 lascannons is only 200 points. There is actually alot of room to do anything with those 450 points
   
Made in mx
Water-Caste Negotiator





Tao wrote:I would like to point out a flaw that everyone has with the conscripts send in the next wave rule:

1. You remove the unit at any point during your turn.

2. The new unit arrives at the beginning of your next turn

Therefore there is a one turn delay of the reinforcements coming in.



You could always use 2 conscript squads, respawning one while the other meatshields and so on.

Waaagh! 
   
Made in gb
Emboldened Warlock







The idea was that you get the scripts into combat at the end of one turn, then that squad can do nothing, remove them in your next move phase, then blam the offenders to hell.

then get more conscripts...

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
 
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