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Lootas or Flash Gitz
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Flash Gitz

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Made in us
Foolproof Falcon Pilot






I never, ever play a game w/o at lest 24 Lootas, and I usually take 30 (2 full squads). I never have a problem with infiltrators or DSing squads getting to them, because I always a keep a rear guard of Shoota Boyz to hold a rear objective and protect the Lootas.

I don't care what my opponent brings, he won't be assaulting/flaming my Lootas until he gets through 1 to 2 squads of shoota boys. That only leaves the option of beating the Lootas in a gunfight...and unless you are the new IG, good luck with that

   
Made in us
Longtime Dakkanaut





GoFenris wrote:
dietrich wrote:Both units have Leadership problems, but the Lootas can have more than 10 models at start as Fearless.

Have you ever had a unit of Nobz in assault with a Painboy? They don't lose many assault rounds unless they are facing really superior odds (in which case it becomes irrelevant whether Lootas or Nobz are being assaulted. Besides, with Badrukk it's 11 for da Flash Gitz.

But, with Nobz, you probably have 2-4 klaws and 0-4 big choopas, which help you win the combat. Consider that 4 Flash Gitz will manage to kill, on average, one MEQ a round (assuming it's not a charge). 12 attacks total (3 base, no extra ccw, iirc), 6 hits, 3 wounds, 1 failed save. Compared to a Nob with Klaw that will kill a little more than 1 MEQ a round by himself. Plus, nobz can be WS 5. But, it's not even the problem of being in melee. If the unit of Flash Gitz takes 25% casualties from shooting, they're down to 7 models, and testing on Ld 7 without a bosspole - not great odds. Now, Badrukk improves that a lot due to his Leadership and bosspole, but he's another 130-some points. Granted, he doesn't count as an HQ selection, but he's the same points as one. It's like attached a big mek with a bosspole and SAG to the Lootas.

I love Flash Gitz and will probably convert a unit of them. I started playing Orks in Second Edition partially due to Kaptin Badrukk, and in third had a Freebooter styled Ork army too. I love the concept. I just think they're not as good as lootas, and mostly because you're paying a bunch of points for a Nob statline, but they're not as good as nobz. If they were 15 points and had a standard ork statline, then I think they'd be a lot more viable. In second edition, the Flash Gitz were just normal boyz, but, if you took Badrukk, they could all take a wargear card (virus bombs and vortex grenades ftw!).

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

I chose gitz for a few reasons:
To begin with, I dont understand why people are saying lootas have more lasting power than gitz. They are Glass Hammers, yes big gun, POSSIBLE lots of shots, and decent range, but with armor 6+ and 1 wound, they get hit with one flame template, one DS unit with bolters and they are ruined, which with many armies can happen close to second turn which means if you go first maybe one turn of shooting.

Flash Gitz are basically 'eavy armor nobz, 4+ armor save, 2 wounds, 4 T, thats a pretty long lasting unit, and the ability to stay mobile means HEY attach a KFF mekboy to them with like say a combi weapon, or kustom mega blasta and thats a pretty redic unit that would normally be surrounded by other units wanting that KFF cover.

Problems with Flash gitz are obvious:
Most is of course cost. They aint cheap, but as has been said, they are potential close comba monsters with base 3 attacks YIKES! BS 2 sux, no getting around that, but actually having assault 2 is more reliable than the D3 of lootas who either have that heavy 2, hopeful Heavy 3, or pitiful Heavy 1.

Lets be honest here though, gitz are the coolest
Anyways my 2 cents

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Longtime Dakkanaut





One of the reasons that Lootas can be more durable is due to the longer range of their weapons, which hopefully keeps them out of small arms range for at least a couple turns.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Dakka Veteran




Lootas all the way. they're not THAT expensive, and have crazy firepower. str 7? ok so we can chain glance most tanks from across the board, and hurt monstrous creatures

flash gits are horrendously expensive, not very effective at what they do.. yeah the upgrades are nice but i'd rather take MANZ as a troops choice anyday.
   
Made in us
Regular Dakkanaut




gits have a 50/50 chance of being able to ignore armor saves of 3+. give them the plus one assault and strength and theyll take care of alot of meanies.
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

@Alerian, i take it you have never seen 2x 32 gargoyle broods deepstrike and shoot everything up. Your lootas wont count for much.

My vote is still on flash gitz, why?
-nob profile, good in cc
-can take painboy
-mobile
-50% of being ap 3 or better
-fun to make

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







Gameplay wize its got to be lootas all the way, deploy them at the back in cover and leave them to it, with average rolling you put out 30 shots a turn, 10 will hit, 8-9 will wound and against anything not in power armour or better 8-9 will die. you'll get 2-3 turns of this before the enemy gets to grips with you, assuming the rest of your army does not get in the way (which it will).
   
Made in us
Yellin' Yoof





De to the troit

Lootas for days! Very dangerous

We iz da Smasha Boyz and we iz gonna rule de ooniverse wit a' iron gob. Nuffin' iz gonna live if dey stand up to da power of my Waagh! We iz gonna kill all da oomies and elda and skellitons and even dem lizzads who bite 'n' scratch 'n' claw like da best a da boyz. My name iz Klotz and i iz da biggest, baddest, toughest, meanest, greenest war ork who evah lived. And we iz gonna kill, kill, kill till we iz da winnas.  
   
Made in us
Longtime Dakkanaut






Las Vegas

But I wanna convert some Flash Gitz!!! (Eventually, I will build both.)

Sirius42 wrote:Gameplay wize its got to be lootas all the way, deploy them at the back in cover and leave them to it, with average rolling you put out 30 shots a turn, 10 will hit, 8-9 will wound and against anything not in power armour or better 8-9 will die. you'll get 2-3 turns of this before the enemy gets to grips with you, assuming the rest of your army does not get in the way (which it will).


Yes, very efficient in Math-Hammer. Assuming they draw out an enemy deep strike or infiltration, how do those battles usually go?

Squig_herder wrote:@Alerian, i take it you have never seen 2x 32 gargoyle broods deepstrike and shoot everything up. Your lootas wont count for much....


How expensive are 64 gargoyles? Is it worth tying up the enemy for a turn or two? In other words, the more expensive the unit that your opponent has to commit to your Lootas the better! But how often in a game is this true?

 
   
Made in us
Foolproof Falcon Pilot






Squig_herder wrote:@Alerian, i take it you have never seen 2x 32 gargoyle broods deepstrike and shoot everything up. Your lootas wont count for much.



LOL... 64 Gargoyles TRYING to DS anywhere near Lootas surrounded by 60 boys? Do you realize how far away you have go to avoid scattering into those 60 Shoota boys, spaced at 2" each? Do you realize with the boyz placed 5-6 inches from the Lootas, forming an arc around them, formed in three ranks of 10 with such spacing, that even a perfect DS in front of the boys would put you out of the Gargoyles 12" range? Do you realize that 32 Gargolys cannot land in the 5-6 in space between the Lootas and boys, even with a perfect hit, due to the size of the squad? Would you really even try such a suicidal tactic that will reap you no reward?

You must not have read my entire post on how I use my Lootas, or you never would have suggested trying such a silly tactic.

This message was edited 1 time. Last update was at 2009/05/17 22:08:46


   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

Again, if your shoot boy are circling the lootas the your giving everyone you shoot at a cover save. If not then they can show up in your face

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Foolproof Falcon Pilot






Squig_herder wrote:Again, if your shoot boy are circling the lootas the your giving everyone you shoot at a cover save. If not then they can show up in your face


Umm..yeah...who cares about granting cover saves when you are pumping out 60-90 shots a turn????

They idea of Lootas is to force a TON of saves, whether they be armor or cover. Period.

With the abundance of 4+ cover available and given the fact that Deffguns aare only ap4 (so MEQs will get their armor anyway), combined with the fact that you are pumping at a huge volume of fire in order to force a ton of saves, Lootas don't care about granting cover saves to their opponents by shooting through Boys...especially in an Ork Gunline Army, complete with Shoota Boys, KFF Meks, and Kans.

   
Made in us
Yellin' Yoof




San Antonio, TX

Lootaz are good for laying down suppression fire at long range. Don't use them of you expect to actually move them anywhere. Their Deffgunz have some pretty good strength, but with the standard 6+ armor save for orks, you have to make sure to put them in cover, or at least behind a wall of Shoota Boyz (Shoota 'Ard Boyz?).

Gitz don't shoot as strong as Lootaz, but they have Nob stats, including 2 wounds and 4+ saves with 'Eavy Armor. You don't have to protect them, especially if they have a Painboy. Plus, their Snazzguns are assault weapons, making them mobile.

What do you want to do with them? What will you play? In a small-cost game, Gitz are too expensive. With lots of trees, Loota range doesn't count for much. Against Imperial Guard, your Lootaz are outmatched because they play the distance-shooting game better. Against Space Marines, you'd be sinking too many points for too few wounds with Gitz.

Also, think about force organization. If you want to play a Dredd Mob army, Gitz will eat up your prescious HS slots. If you want to punish your opponent with cybork Nobz, Lootas would clog up your elite slots. If most of your army is a bunch of foot-slogger Boyz, feel free to take both.

Take-home lesson: have some of each on hand, then customize for the mission.

   
 
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