Mundar wrote:I really liked how they did the judging and scoring, I just wasn't a fan of the wonky scenarios.
I had a fun weekend. I really liked the Arizona locals I played. But I am in full agreement. I felt experimented on after playing scenario 2 and 4.
I-bounty-hunt-the-elderly wrote:Also, because I'm a prick:
"He seemed really phased by the fact that he didn't know I could do that" - he was probably fazed by the fact, I don't see how it could have phased him.
Hehe, unless he was a real life necron
The Defenestrator wrote:This reminds me; what're your thoughts regarding Banewolves and the heavy flamer/multimelta issue? The way I see it.....
Also, did you find 6 psykers to be enough?
Well, I recently had a chance to play Blackmoor when he was in LA. He took an early version of his list, and I was "educated" on the tenets of the melta myth. I spent the next month figuring out exactly how much land raider kill I could get away with, bought that into the list, and then shut down all other meltas. I used to always envision banewolves with melta so that they have a dual purpose, but with my 2
CCS and 2 manticores, I'm in my sweet spot of land raider kill, and with my multi-lasers, plasma, and hydras, I like the transport kill I have access too. So all I really wanted was some good solid infantry kill. I used primarily just the chem cannon when shooting at small marine targets so they couldn't fold ap3 wounds onto the same model, but when I faced xenos players, I was able to really work them over with the double flamer.
6 psykers were enough. I would have liked 7 or 8 more than 6, but it was the last thing I bought for the army. I put my
LR kill in first, with the 2x
CCS and 2x manticores, then my 3 mechvets and hydras went in. I grabbed redundant banewolves because they had been shredding space wolves in my games leading up to the tourney, and then I bought the
PBS. All I could buy was 6. The only negotiable elements of my list are the third hydra or the second banewolf.
Kirika wrote:You thought of putting in a daemon hunter inquisitor with mystics and emperor's tarot in your list? Would have helped against the pod list and +1 to go first is good.
Caffran9 wrote:\What do you think you could have done differently to help out with game 4? And yes, the scenaio seems like it was absolutely slowed. Do you think that something like that army brings merit to biting the 32pt bullet that is Inquisimystics? Or perhaps the inclusion of an OotF? Either one wouldn't have done much of anything at all for the first 3 games, but it seems like it would have been hotsauce for games 4-5. At 30-32 points it isn't a terribly expensive investment to find useless a lot of the time, especially if it helps matchups that would otherwise be extremely difficult (I'm still playing Inquisimystics for the sole reason that when a possing army/certain Daemons builds show up, I don't really have much of a chance without them). Your list does seem ultra tight though, I wouldn't know where to begin to find the points for them, if its even really necessary for you at all. I'm only mentioning this becuse your list seems really solid against almost everything, but deepstrikers seem to be a threat (classic for mech IG lol).
Well, I could have cut a hydra for an inquisitor and more psykers. You guys know how each player has little list building hangups? For some reason, my hangup is that I just don't really like taking units from allied books. I know that as soon as those books come out, we'll lose that option, and I don't want to have my skills atrophy while being used to that crutch. I know its irrational, the grey knights book is way out, but that is what was behind the decision to leave them at home.
As for game 4. Yeah, I got a little cocky and my deployment was a little too standard. We open the mission and find out my space marine opponent isn't getting terrain, and then I win the roll to go first in a victory point mission.
I assumed that he was going to come in piecemeal, and I was going to have an easy time whittling him down. I deployed my hydras and manticores interlaced with each other right in the center of my deployment on the back line. Its a deployment I rarely use. Basically it gives my hydras a 4+ cover save from almost any angle, but it makes it impossible for any of the 5 vehicles to move. I really thought I wouldn't have to move them, and so that tied my shoelaces together. I also thought my banewolves could make it over to his two long fang units with hydra and manticore support, roast them, then head back and clean up, so when his drop pods landed, my banewolves were WAY out of position, and his long fangs very quickly popped both banewolves. That mixed with the misuse of my heavy slot just nailed the coffin shut.
I usually never advocate spreading out against drop pods, I want to get my special on them right away, but in the case of space wolf drop pods, they are a
CC drop pod army, he was pretty melta light. I would have deployed my hydras in one extreme corner and the two manticores in the other. I would have puffed out with all my chimeras and kept the banewolves buried, and then after his drop I would have fled back to my long table edge. This way, he would have had to choose my best stuff in the middle, or my solid heavy support on each side.
As it was, I got tabled, but I just about completely cleared him out in doing so. He had logan, 5 termies and one grey hunter squad left. It was a real tight fun game, and to tell the truth I'm glad to see a completley unmechanized army put it on me. It really puts some of the internet hyperbole in perspective.